Merge pull request 'Add spectate team to hide nametags' (#384) from spectate into master
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SteamWarCI Build successful
Reviewed-on: #384 Reviewed-by: YoyoNow <jwsteam@nidido.de>
Dieser Commit ist enthalten in:
Commit
ce94130343
@ -26,6 +26,7 @@ import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.commands.GUI;
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import de.steamwar.fightsystem.commands.GUI;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.listener.FightScoreboard;
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import de.steamwar.fightsystem.listener.FightScoreboard;
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import de.steamwar.fightsystem.listener.Permanent;
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import de.steamwar.fightsystem.listener.PersonalKitCreator;
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import de.steamwar.fightsystem.listener.PersonalKitCreator;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.FightState;
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@ -121,11 +122,7 @@ public class FightTeam {
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new KitLoader();
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new KitLoader();
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new SpectateHandler();
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new SpectateHandler();
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if(FightScoreboard.getBukkit().getTeam(name) == null)
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team = FightScoreboard.getBukkitTeam(name);
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team = FightScoreboard.getBukkit().registerNewTeam(name);
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else
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team = FightScoreboard.getBukkit().getTeam(name);
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assert team != null;
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WorldOfColorWrapper.impl.setTeamColor(team, color);
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WorldOfColorWrapper.impl.setTeamColor(team, color);
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BountifulWrapper.impl.setNametagVisibility(team);
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BountifulWrapper.impl.setNametagVisibility(team);
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team.setNameTagVisibility(NameTagVisibility.HIDE_FOR_OTHER_TEAMS);
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team.setNameTagVisibility(NameTagVisibility.HIDE_FOR_OTHER_TEAMS);
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@ -252,6 +249,7 @@ public class FightTeam {
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FightPlayer fightPlayer = new FightPlayer(player, this);
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FightPlayer fightPlayer = new FightPlayer(player, this);
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players.put(player, fightPlayer);
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players.put(player, fightPlayer);
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invited.remove(player);
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invited.remove(player);
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Permanent.getSpectatorTeam().removeEntry(player.getName());
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team.addEntry(player.getName());
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team.addEntry(player.getName());
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Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
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Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
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@ -277,6 +275,7 @@ public class FightTeam {
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List<ProtocolUtils.ChunkPos> chunksToReload = FightSystem.getTechHider().prepareChunkReload(player, true);
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List<ProtocolUtils.ChunkPos> chunksToReload = FightSystem.getTechHider().prepareChunkReload(player, true);
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players.remove(player);
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players.remove(player);
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team.removeEntry(player.getName());
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team.removeEntry(player.getName());
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Permanent.getSpectatorTeam().addEntry(player.getName());
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FightUI.addSubtitle("UI_PLAYER_LEAVES", prefix, player.getName());
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FightUI.addSubtitle("UI_PLAYER_LEAVES", prefix, player.getName());
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@ -30,14 +30,20 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Team;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Objects;
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import java.util.Objects;
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public class FightScoreboard implements Listener, ScoreboardCallback {
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public class FightScoreboard implements Listener, ScoreboardCallback {
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public static Scoreboard getBukkit() {
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public static Team getBukkitTeam(String name) {
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return Objects.requireNonNull(Bukkit.getScoreboardManager()).getMainScoreboard();
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Scoreboard scoreboard = Objects.requireNonNull(Bukkit.getScoreboardManager()).getMainScoreboard();
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Team team = scoreboard.getTeam(name);
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if(team != null)
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return team;
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return scoreboard.registerNewTeam(name);
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}
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}
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private static FightScoreboard scoreboard;
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private static FightScoreboard scoreboard;
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@ -46,9 +46,15 @@ import org.bukkit.event.inventory.InventoryPickupItemEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.event.player.*;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.scoreboard.Team;
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public class Permanent implements Listener {
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public class Permanent implements Listener {
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private static final Team spectatorTeam = FightScoreboard.getBukkitTeam("Spectator");
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public static Team getSpectatorTeam() {
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return spectatorTeam;
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}
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public Permanent() {
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public Permanent() {
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new StateDependentListener(ArenaMode.All, FightState.All, this);
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new StateDependentListener(ArenaMode.All, FightState.All, this);
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}
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}
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@ -81,6 +87,7 @@ public class Permanent implements Listener {
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if (!Config.ArenaLeaveable && !Fight.fighting(player)) {
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if (!Config.ArenaLeaveable && !Fight.fighting(player)) {
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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spectatorTeam.addEntry(player.getName());
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player.teleport(Config.SpecSpawn);
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player.teleport(Config.SpecSpawn);
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}
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}
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}
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}
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