SteamWar/FightSystem
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13
1
Update PercentWincondition
Dieser Commit ist enthalten in:
yoyosource 2021-05-13 13:14:42 +02:00
Ursprung c37abd7d54
Commit cd3ec80f43
4 geänderte Dateien mit 74 neuen und 60 gelöschten Zeilen

Datei anzeigen

@ -19,7 +19,14 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import org.bukkit.Bukkit;
import java.util.EnumSet;
public abstract class PercentWincondition extends Wincondition implements PrintableWincondition {
@ -32,4 +39,37 @@ public abstract class PercentWincondition extends Wincondition implements Printa
}
abstract double getPercent(FightTeam team);
public class TeamPercent {
public final FightTeam team;
public int totalBlocks;
public int currentBlocks;
protected TeamPercent(FightTeam team) {
this.team = team;
}
public void lose() {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(team));
}
}
public abstract class StateDependentTeamPercent extends StateDependent {
public final FightTeam team;
public int totalBlocks;
public int currentBlocks;
protected StateDependentTeamPercent(FightTeam team, Winconditions winconditions) {
super(winconditions, FightState.Running);
this.team = team;
}
public void lose() {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(team));
}
}
}

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@ -20,12 +20,10 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
@ -47,7 +45,7 @@ public class WinconditionPercentSystem extends PercentWincondition implements Li
public void enable() {
super.enable();
teamMap.forEach((team, percent) -> {
percent.destroyedBlocks = 0;
percent.currentBlocks = 0;
percent.percent = 0;
});
}
@ -63,26 +61,18 @@ public class WinconditionPercentSystem extends PercentWincondition implements Li
teamMap.values().forEach(teamPercent -> teamPercent.check(event));
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
@Override
public double getPercent(FightTeam team) {
return teamMap.get(team).percent;
}
private class TeamPercent {
private class TeamPercent extends PercentWincondition.TeamPercent {
private final FightTeam team;
private final int volume;
private double percent;
private int destroyedBlocks;
private TeamPercent(FightTeam team) {
this.team = team;
this.volume = team.getSchemRegion().volume();
super(team);
totalBlocks = team.getSchemRegion().volume();
}
private void check(EntityExplodeEvent event) {
@ -90,11 +80,10 @@ public class WinconditionPercentSystem extends PercentWincondition implements Li
return;
}
destroyedBlocks += event.blockList().size();
percent = (double)destroyedBlocks * 100 / volume;
currentBlocks += event.blockList().size();
percent = (double) currentBlocks * 100 / totalBlocks;
if (percent >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
win(Fight.getOpposite(team));
lose();
}
}
}

Datei anzeigen

@ -23,8 +23,6 @@ import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.scheduler.BukkitTask;
@ -54,28 +52,19 @@ public class WinconditionRelativePercent extends PercentWincondition {
return teamMap.get(team).getPercent();
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
public class TeamPercent extends StateDependentTeamPercent {
public static class TeamPercent extends StateDependent {
private final FightTeam team;
private int blockCount;
private BukkitTask task;
private int currentBlocks;
public TeamPercent(FightTeam team) {
super(Winconditions.RELATIVE_PERCENT, FightState.Running);
this.team = team;
this.currentBlocks = 1;
super(team, Winconditions.RELATIVE_PERCENT);
currentBlocks = 1;
register();
}
@Override
public void enable() {
blockCount = currentBlocks();
totalBlocks = currentBlocks();
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
}
@ -91,19 +80,19 @@ public class WinconditionRelativePercent extends PercentWincondition {
return;
if (getPercent() >= Config.PercentWin) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
lose();
}
}
public double getPercent() {
if(currentBlocks > blockCount)
if (currentBlocks > totalBlocks) {
return 0;
return (blockCount - currentBlocks) * 100 / (double) blockCount;
}
return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
}
public int getBlockCount() {
return blockCount;
return totalBlocks;
}
private int currentBlocks() {
@ -113,8 +102,9 @@ public class WinconditionRelativePercent extends PercentWincondition {
currentBlocks = 0;
team.getSchemRegion().forEach((x, y, z) -> {
if(!Config.Blocks.contains(world.getBlockAt(x,y,z).getType()))
if (!Config.Blocks.contains(world.getBlockAt(x, y, z).getType())) {
currentBlocks++;
}
});
return currentBlocks;
}

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@ -57,11 +57,6 @@ public class WinconditionRelativeRedstonePercent extends PercentWincondition imp
return teamMap.get(team).getPercent();
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
FightPlayer fightPlayer = Fight.getFightPlayer(event.getPlayer());