Update Config
Update PercentWincondition
Dieser Commit ist enthalten in:
Ursprung
c37abd7d54
Commit
cd3ec80f43
@ -19,7 +19,14 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import org.bukkit.Bukkit;
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import java.util.EnumSet;
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public abstract class PercentWincondition extends Wincondition implements PrintableWincondition {
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@ -32,4 +39,37 @@ public abstract class PercentWincondition extends Wincondition implements Printa
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}
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abstract double getPercent(FightTeam team);
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public class TeamPercent {
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public final FightTeam team;
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public int totalBlocks;
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public int currentBlocks;
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protected TeamPercent(FightTeam team) {
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this.team = team;
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}
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public void lose() {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(team));
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}
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}
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public abstract class StateDependentTeamPercent extends StateDependent {
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public final FightTeam team;
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public int totalBlocks;
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public int currentBlocks;
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protected StateDependentTeamPercent(FightTeam team, Winconditions winconditions) {
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super(winconditions, FightState.Running);
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this.team = team;
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}
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public void lose() {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(team));
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}
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}
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}
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@ -20,12 +20,10 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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@ -47,7 +45,7 @@ public class WinconditionPercentSystem extends PercentWincondition implements Li
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public void enable() {
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super.enable();
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teamMap.forEach((team, percent) -> {
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percent.destroyedBlocks = 0;
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percent.currentBlocks = 0;
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percent.percent = 0;
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});
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}
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@ -63,26 +61,18 @@ public class WinconditionPercentSystem extends PercentWincondition implements Li
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teamMap.values().forEach(teamPercent -> teamPercent.check(event));
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}
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@Override
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public String getDisplay(FightTeam team) {
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return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
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}
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@Override
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public double getPercent(FightTeam team) {
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return teamMap.get(team).percent;
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}
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private class TeamPercent {
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private class TeamPercent extends PercentWincondition.TeamPercent {
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private final FightTeam team;
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private final int volume;
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private double percent;
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private int destroyedBlocks;
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private TeamPercent(FightTeam team) {
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this.team = team;
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this.volume = team.getSchemRegion().volume();
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super(team);
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totalBlocks = team.getSchemRegion().volume();
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}
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private void check(EntityExplodeEvent event) {
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@ -90,11 +80,10 @@ public class WinconditionPercentSystem extends PercentWincondition implements Li
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return;
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}
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destroyedBlocks += event.blockList().size();
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percent = (double)destroyedBlocks * 100 / volume;
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currentBlocks += event.blockList().size();
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percent = (double) currentBlocks * 100 / totalBlocks;
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if (percent >= Config.PercentWin) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(team));
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lose();
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}
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}
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}
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@ -23,8 +23,6 @@ import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.scheduler.BukkitTask;
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@ -54,28 +52,19 @@ public class WinconditionRelativePercent extends PercentWincondition {
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return teamMap.get(team).getPercent();
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}
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@Override
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public String getDisplay(FightTeam team) {
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return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
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}
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public class TeamPercent extends StateDependentTeamPercent {
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public static class TeamPercent extends StateDependent {
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private final FightTeam team;
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private int blockCount;
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private BukkitTask task;
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private int currentBlocks;
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public TeamPercent(FightTeam team) {
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super(Winconditions.RELATIVE_PERCENT, FightState.Running);
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this.team = team;
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this.currentBlocks = 1;
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super(team, Winconditions.RELATIVE_PERCENT);
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currentBlocks = 1;
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register();
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}
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@Override
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public void enable() {
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blockCount = currentBlocks();
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totalBlocks = currentBlocks();
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task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
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}
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@ -91,19 +80,19 @@ public class WinconditionRelativePercent extends PercentWincondition {
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return;
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if (getPercent() >= Config.PercentWin) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
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lose();
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}
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}
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public double getPercent() {
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if(currentBlocks > blockCount)
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if (currentBlocks > totalBlocks) {
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return 0;
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return (blockCount - currentBlocks) * 100 / (double) blockCount;
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}
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return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
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}
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public int getBlockCount() {
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return blockCount;
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return totalBlocks;
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}
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private int currentBlocks() {
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@ -113,8 +102,9 @@ public class WinconditionRelativePercent extends PercentWincondition {
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currentBlocks = 0;
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team.getSchemRegion().forEach((x, y, z) -> {
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if(!Config.Blocks.contains(world.getBlockAt(x,y,z).getType()))
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if (!Config.Blocks.contains(world.getBlockAt(x, y, z).getType())) {
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currentBlocks++;
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}
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});
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return currentBlocks;
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}
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@ -57,11 +57,6 @@ public class WinconditionRelativeRedstonePercent extends PercentWincondition imp
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return teamMap.get(team).getPercent();
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}
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@Override
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public String getDisplay(FightTeam team) {
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return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
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}
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent event) {
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FightPlayer fightPlayer = Fight.getFightPlayer(event.getPlayer());
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