Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
43e63b4201
Commit
cbb0dcf8eb
@ -25,13 +25,6 @@ FIGHT_ALREADY_STARTED=§cThe fight already started
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NOT_LEADER=§cYou aren't a leader
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PLAYER_UNAVAILABLE=§cThe player is not in an arena
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NO_INVITATION=§cYou weren't invited by any team
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INVITATION_DECLINED=§cInvitation declined
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INVITATION_DECLINED_TEAM=§e{0} §chas declined the invitation
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PLAYER_IN_TEAM=§e{0} §cis already in a team
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ALREADY_INVITED=§e{0} §cwas invited
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INVITATION_SENT=§e{0} §7invited
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NOT_IN_TEAM=§e{0} §cis not in your team
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KIT_UNAVAILABLE=§cThis kit does not exist
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@ -41,8 +34,6 @@ GAMEMODE_NOT_ALLOWED=§cChanging gamemode is not permitted
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GAMEMODE_UNKNOWN=§cUnknown gamemode {0}
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GAMEMODE_HELP=§8/§7gm §8[§egamemode§8]
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INVITE_HELP=§8/§einvite §8[§eplayer§8]
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LEADER_FULL=§cAll teams already have a leader
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ALREADY_IN_TEAM=§cYou are already in a team
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@ -58,12 +49,6 @@ WIN_HELP=§8/§7win §8[§eteam §8or §etie§8]
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# GUI
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INVITATION_TITLE=Invitation from {0}
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INVITATION_ACCEPT=§aAccept
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INVITATION_DECLINE=§cDecline
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INVITATION_CHAT_ACCEPT=§8/§aaccept§8, §7to §aaccept§7 the invitation
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INVITATION_CHAT_DECLINE=§8/§cdecline§8, §7to §cdecline§7 the invitation
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STATE_TITLE=Fight state
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STATE_PRE_LEADER_SETUP=§7Team leader waiting phase
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STATE_PRE_SCHEM_SETUP=§7Schematic selection phase
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@ -73,8 +58,6 @@ STATE_RUNNING=§eFighting phase
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STATE_SPECTATE_WIN=§7Victory {0}
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STATE_SPECTATE_TIE=§7Draw
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INVITE_TITLE=Invite player
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REMOVE_TITLE=Kick player
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KIT_SELECTION_TITLE=Kit selection
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@ -119,7 +102,6 @@ SKIP_NOT_READY=§c§mSkipping to next event
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TEAM_CHAT={0}{1}§8» {0}{2}
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CHOOSE_KIT=§eChoose kit
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RESPAWN=§eRespawn
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INVITE_PLAYERS=§eInvite player
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REMOVE_PLAYERS=§cKick player
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CHOOSE_SCHEMATIC=§eChoose {0}
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SCHEMATIC_REQUIRED=§cChoose a schematic first
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@ -250,14 +232,14 @@ AMONG_US_IMPOSTER_AMONG_MESSAGE = §4There is an Imposter among us§8! §7Kill h
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JOIN_REQUEST=§7Request join
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JOIN_REQUEST_TITLE=Request join
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JOIN_REQUEST_ALREADY=§cYou have already sent a join request
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JOIN_REQUEST_TEAM=§eJoin {0}
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JOIN_REQUEST_TEAM=§7Join {0}
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JOIN_REQUEST_CONFIRMATION=§7Join request submitted
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JOIN_REQUEST_NOTIFICATION=§e{0} §7requests joining team {1}§8. §7Accept or decline using §8/§erequests
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REQUESTS=§7Open join requests
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REQUESTS_TITLE=Open join requests
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REQUEST_DECLINED=§cJoin of {0} declined
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YOUR_REQUEST_DECLINED=§cYour join request was declined
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REQUEST_YOUR_DECLINED=§cYour join request was declined
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REQUESTS_LEFT_CLICK=§eLeft click §7to §eaccept§8!
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REQUESTS_RIGHT_CLICK=§eRight click §7to §edecline§8!
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@ -23,13 +23,6 @@ FIGHT_ALREADY_STARTED=§cDer Kampf hat bereits begonnen
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NOT_LEADER=§cDu bist kein Leader
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PLAYER_UNAVAILABLE=§cDer Spieler ist nicht in der Arena
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NO_INVITATION=§cDu wurdest von keinem Team eingeladen
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INVITATION_DECLINED=§cEinladung abgelehnt
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INVITATION_DECLINED_TEAM=§e{0} §chat die Einladung abgelehnt
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PLAYER_IN_TEAM=§e{0} §cist bereits in einem Team
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ALREADY_INVITED=§e{0} §cwurde bereits eingeladen
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INVITATION_SENT=§e{0} §7eingeladen
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NOT_IN_TEAM=§e{0} §cist nicht in deinem Team
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KIT_UNAVAILABLE=§cDieses Kit gibt es nicht
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@ -39,8 +32,6 @@ GAMEMODE_NOT_ALLOWED=§cSpielmodusänderung verboten
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GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus {0}
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GAMEMODE_HELP=§8/§7gm §8[§eSpielmodus§8]
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INVITE_HELP=§8/§einvite §8[§eSpieler§8]
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LEADER_FULL=§cAlle Teams haben bereits einen Leader
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ALREADY_IN_TEAM=§cDu bist bereits in einem Team
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@ -56,12 +47,6 @@ WIN_HELP=§8/§7win §8[§eTeam §8oder §etie§8]
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# GUI
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INVITATION_TITLE=Einladung von {0}
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INVITATION_ACCEPT=§aAnnehmen
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INVITATION_DECLINE=§cAblehnen
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INVITATION_CHAT_ACCEPT=§8/§aaccept§8, §7um die Einladung §aanzunehmen
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INVITATION_CHAT_DECLINE=§8/§cdecline§8, §7um die Einladung §cabzulehnen
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STATE_TITLE=Kampfstatus
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STATE_PRE_LEADER_SETUP=§7Teamleaderwartephase
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STATE_PRE_SCHEM_SETUP=§7Schemauswahlphase
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@ -71,8 +56,6 @@ STATE_RUNNING=§eKampfphase
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STATE_SPECTATE_WIN=§7Sieg {0}
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STATE_SPECTATE_TIE=§7Unentschieden
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INVITE_TITLE=Spieler einladen
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REMOVE_TITLE=Spieler rauswerfen
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KIT_SELECTION_TITLE=Kitauswahl
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@ -116,7 +99,6 @@ SKIP_READY=§aBeschleunigung zum nächsten Event
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SKIP_NOT_READY=§c§mBeschleunigung zum nächsten Event
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CHOOSE_KIT=§eKit wählen
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RESPAWN=§eRespawn
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INVITE_PLAYERS=§eSpieler einladen
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REMOVE_PLAYERS=§cSpieler rauswerfen
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CHOOSE_SCHEMATIC=§e{0} wählen
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SCHEMATIC_REQUIRED=§cZuerst muss eine Schematic gewählt sein
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@ -234,14 +216,14 @@ AMONG_US_IMPOSTER_AMONG_MESSAGE = §4Es ist ein Imposter unter uns§8! §7Tötet
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JOIN_REQUEST=§7Teambeitritt anfragen
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JOIN_REQUEST_TITLE=Teambeitritt anfragen
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JOIN_REQUEST_ALREADY=§cDu hast bereits ein Team um Beitritt angefragt
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JOIN_REQUEST_TEAM={0} §ebeitreten
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JOIN_REQUEST_TEAM={0} §7beitreten
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JOIN_REQUEST_CONFIRMATION=§7Teambeitritt angefragt
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JOIN_REQUEST_NOTIFICATION=§e{0} §7möchte Team {1} §7beitreten§8. §7Akzeptiere oder lehne ab mit §8/§erequests
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REQUESTS=§7Offene Beitrittsanfragen
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REQUESTS_TITLE=Offene Beitrittsanfragen
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REQUEST_DECLINED=§cBeitritt von {0} abgelehnt
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YOUR_REQUEST_DECLINED=§cDeine Betrittsanfrage wurde abgelehnt
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REQUEST_YOUR_DECLINED=§cDeine Betrittsanfrage wurde abgelehnt
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REQUESTS_LEFT_CLICK=§eLinksklick §7um §eanzunehmen§8!
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REQUESTS_RIGHT_CLICK=§eRechtsklick §7um §eabzulehnen§8!
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@ -61,10 +61,11 @@ public class GUI {
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}
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SWInventory inv = new SWInventory(p, 9, msg.parse("JOIN_REQUEST_TITLE", p));
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if(!Fight.getRedTeam().isPlayerInTeam(p))
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addTeamRequest(p, inv, 0, Fight.getBlueTeam());
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if(!Fight.getBlueTeam().isPlayerInTeam(p))
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addTeamRequest(p, inv, 8, Fight.getRedTeam());
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FightTeam team = Fight.getPlayerTeam(p);
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if(team != Fight.getRedTeam())
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addTeamRequest(p, inv, team == null ? 0 : 4, Fight.getBlueTeam());
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if(team != Fight.getBlueTeam())
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addTeamRequest(p, inv, team == null ? 8 : 4, Fight.getRedTeam());
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inv.open();
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}
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@ -307,7 +307,7 @@ public class FightTeam {
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if(player.isOnline()){
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FightSystem.getTechHider().reloadChunks(player, chunksToReload, true);
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HotbarKit.spectatorKit.loadToPlayer(player);
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HotbarKit.SPECTATOR_KIT.loadToPlayer(player);
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}
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}
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@ -48,10 +48,10 @@ import java.util.function.Consumer;
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public class HotbarKit extends Kit {
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public static final HotbarKit spectatorKit = new HotbarKit();
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public static final HotbarKit SPECTATOR_KIT = new HotbarKit();
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static {
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for(int i = 0; i < 9; i++)
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spectatorKit.setItem(i, "JOIN_REQUEST", new ItemBuilder(Material.PAPER).removeAllAttributes().build(), GUI::joinRequest);
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SPECTATOR_KIT.setItem(i, "JOIN_REQUEST", new ItemBuilder(Material.PAPER).removeAllAttributes().build(), GUI::joinRequest);
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}
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private static final int HOTBAR_SIZE = 9;
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@ -93,7 +93,7 @@ public class JoinRequest {
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}
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public void decline(FightTeam declinor) {
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FightSystem.getMessage().sendPrefixless("YOUR_REQUEST_DECLINED", player, ChatMessageType.ACTION_BAR);
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FightSystem.getMessage().sendPrefixless("REQUEST_YOUR_DECLINED", player, ChatMessageType.ACTION_BAR);
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waitOnApproval.forEach(t -> t.broadcast("REQUEST_DECLINED", player.getName()));
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silentDecline();
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}
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@ -50,7 +50,7 @@ public class JoinRequestListener implements Listener {
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Player player = event.getPlayer();
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if (!Config.ArenaLeaveable && !Fight.fighting(player)) {
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HotbarKit.spectatorKit.loadToPlayer(player);
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HotbarKit.SPECTATOR_KIT.loadToPlayer(player);
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}
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}
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@ -77,7 +77,7 @@ public class Permanent implements Listener {
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FightTeam team = Fight.getPlayerTeam(player);
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event.setRespawnLocation(team == null ? Config.SpecSpawn : team.getSpawn());
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HotbarKit.spectatorKit.loadToPlayer(player);
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HotbarKit.SPECTATOR_KIT.loadToPlayer(player);
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}
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}
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@ -103,7 +103,7 @@ public class Permanent implements Listener {
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player.teleport(Config.SpecSpawn);
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} else if(fp != null && !fp.isLiving()) {
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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HotbarKit.spectatorKit.loadToPlayer(player);
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HotbarKit.SPECTATOR_KIT.loadToPlayer(player);
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player.teleport(fp.getTeam().getSpawn());
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}
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}
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