Merge pull request 'HellsBells' (#275) from Hells_bells into master
Reviewed-on: #275 Reviewed-by: Lixfel <lixfel@steamwar.de>
Dieser Commit ist enthalten in:
Commit
cae51875fc
@ -30,5 +30,6 @@ public enum Winconditions {
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POINTS,
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TIME_TECH_KO,
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WATER_TECH_KO,
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PUMPKIN_TECH_KO
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PUMPKIN_TECH_KO,
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HELLS_BELLS
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}
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@ -23,6 +23,7 @@ import de.steamwar.core.CommandRemover;
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.commands.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.event.HellsBells;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightWorld;
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@ -106,6 +107,9 @@ public class FightSystem extends JavaPlugin {
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new RankedPlayerLeftWincondition();
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new WinconditionPercentTimeout();
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//noinspection InstantiationOfUtilityClass
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new HellsBells();
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new NoPlayersOnlineCountdown();
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new PreSchemCountdown();
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new PostSchemCountdown();
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265
FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java
Normale Datei
265
FightSystem_Main/src/de/steamwar/fightsystem/event/HellsBells.java
Normale Datei
@ -0,0 +1,265 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.countdown.SWSound;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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public class HellsBells {
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public static final Random random = new Random();
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private final World world = Bukkit.getWorlds().get(0);
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private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX();
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private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ();
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private State current = State.PRE;
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private int currentDrops = 0;
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private HellsBellsCountdown currentCountdown;
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private BukkitTask currentDropping;
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private final List<String> startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.",
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"§cBomber im Anflug, ca. eine Minute bis zur Ankunft.",
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"§cBomber auf dem Radar gesichtet, geschätzte Ankunftszeit: eine Minute.",
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"§cUnbekanntes Flugobjekt gesichtet, trifft in ca. einer Minute ein.",
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"§cFlugobjekt gesichtet. Ankunft in ca. einer Minute.",
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"§cBomber erschienen, Ankunft ca. eine Minute.");
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private final List<String> stateSwapMessages = Arrays.asList("§aDie Bomben fallen nun schneller.",
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"§aMehr Bomber im Anflug.",
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"§aZusätzliche Bomber gesichtet.",
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"§aDas Bombardement scheint sich zu erhöhen.");
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public void startCountdown() {
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if (current == State.PRE) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size()))));
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current = current.getNext();
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} else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + (stateSwapMessages.get(random.nextInt(stateSwapMessages.size()))));
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currentDrops = 0;
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}
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currentDrops++;
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currentCountdown = new HellsBellsCountdown(current.MIN_TIME + random.nextInt(current.MAX_TIME - current.MIN_TIME));
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currentCountdown.enable();
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}
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public void drop() {
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Direction direction = Direction.getRandom();
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AtomicInteger length = new AtomicInteger(10 + random.nextInt(direction.getLength(zLength, xLength) - 10));
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int width = 5 + random.nextInt(5);
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int xOffset = getWidthStart(direction.getLength(xLength, zLength), direction.getLength(length.get(), width));
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int zOffset = getLengthStart(direction.getLength(zLength, xLength), direction.getLength(width, length.get()));
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int yOffset = getHeightStart();
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Point redStart;
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Point blueStart;
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if (direction.isNorthOrWest()) {
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redStart = new Point(Config.RedPasteRegion.getMaxX() - xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMaxZ() - zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMinX() + xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMinZ() + zOffset);
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} else {
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redStart = new Point(Config.RedPasteRegion.getMinX() + xOffset, Config.RedExtendRegion.getMaxY() + yOffset, Config.RedPasteRegion.getMinZ() + zOffset);
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blueStart = new Point(Config.BluePasteRegion.getMaxX() - xOffset, Config.BlueExtendRegion.getMaxY() + yOffset, Config.BluePasteRegion.getMaxZ() - zOffset);
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}
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currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
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for (int w = 0; w < width; w++) {
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if (direction.isNorthOrWest()) {
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world.spawnEntity(redStart.addAndToLocation(world, -1 * (direction.dx * length.get() + w * direction.other().dx), 0, -1 * (direction.dz * length.get() + w * direction.other().dz)), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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} else {
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world.spawnEntity(redStart.addAndToLocation(world, direction.dx * length.get() + w * direction.other().dx, 0, direction.dz * length.get() + w * direction.other().dz), EntityType.PRIMED_TNT);
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world.spawnEntity(blueStart.addAndToLocation(world, -1 * (direction.dx * length.get() + w * direction.other().dx), 0, -1 * (direction.dz * length.get() + w * direction.other().dz)), EntityType.PRIMED_TNT);
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}
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}
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if (length.addAndGet(-2) <= 0) {
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currentDropping.cancel();
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}
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}, 0L, 4L);
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}
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private int getLengthStart(int regionSize, int length) {
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return random.nextInt(regionSize - length);
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}
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private int getWidthStart(int regionSize, int length) {
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return random.nextInt(regionSize - length);
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}
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private int getHeightStart() {
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return 5 + random.nextInt(15);
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}
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public HellsBells() {
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new StateDependent(Winconditions.HELLS_BELLS, FightState.Running) {
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@Override
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public void enable() {
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startCountdown();
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}
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@Override
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public void disable() {
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currentCountdown.disable();
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}
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}.register();
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}
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private static class HellsBellsCountdown extends Countdown {
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public HellsBellsCountdown(int time) {
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super(time, SWSound.BLOCK_NOTE_BASS, true);
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}
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@Override
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public String countdownCounting() {
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return "bis die Bomben fallen";
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}
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@Override
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public void countdownFinished() {
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drop();
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startCountdown();
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}
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}
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private static class Point {
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private final int x;
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private final int y;
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private final int z;
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public Point(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public Location addAndToLocation(World world, int x, int y, int z) {
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return new Location(world, this.x + x, this.y + y, this.z + z); //NOSONAR
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}
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}
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private enum State {
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PRE(60, 80, 1),
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FIRST(40, 60, 5),
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SECOND(30, 40, 6),
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THIRD(20, 30, 6),
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FOURTH(10, 20, 7),
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LAST(5, 10, 0);
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State(int minTime, int maxTime, int switchAfter) {
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this.MIN_TIME = minTime;
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this.MAX_TIME = maxTime;
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this.SWITCH_AFTER = switchAfter;
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}
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private final int MIN_TIME; //NOSONAR
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private final int MAX_TIME; //NOSONAR
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private final int SWITCH_AFTER; //NOSONAR
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public State getNext() {
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switch (this) {
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case PRE:
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return FIRST;
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case FIRST:
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return SECOND;
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case SECOND:
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return THIRD;
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case THIRD:
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return FOURTH;
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case FOURTH:
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case LAST:
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return LAST;
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default:
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return PRE;
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}
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}
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}
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private enum Direction {
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NORTH(0, 0, 1),
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SOUTH(0, 0, -1),
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EAST(1, 0, 0),
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WEST(-1, 0, 0);
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int dx;
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int dy;
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int dz;
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Direction(int dx, int dy, int dz) {
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this.dx = dx;
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this.dy = dy;
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this.dz = dz;
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}
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public static Direction getRandom() {
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return Direction.values()[random.nextInt(Direction.values().length)];
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}
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Direction other() {
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switch (this) {
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case NORTH:
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return EAST;
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case SOUTH:
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return WEST;
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case EAST:
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return NORTH;
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case WEST:
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return SOUTH;
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default:
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return this;
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}
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}
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public int getLength(int length1, int length2) {
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return isNorthOrSouth() ? length1 : length2;
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}
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public boolean isNorthOrSouth() {
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return this == NORTH || this == SOUTH;
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}
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public boolean isNorthOrWest() {
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return this == NORTH || this == WEST;
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}
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}
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}
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