SteamWar/FightSystem
Archiviert
13
1

State switches are now dependent on amount od bombs dropped, rather than time

Dieser Commit ist enthalten in:
Zeanon 2021-05-14 00:18:59 +02:00
Ursprung 0ac33d0dd4
Commit cabb09a674

Datei anzeigen

@ -88,8 +88,8 @@ public class HellsBells {
private final World world = Bukkit.getWorlds().get(0); private final World world = Bukkit.getWorlds().get(0);
private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX(); private final int xLength = Config.RedPasteRegion.getMaxX() - Config.RedPasteRegion.getMinX();
private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ(); private final int zLength = Config.RedPasteRegion.getMaxZ() - Config.RedPasteRegion.getMinZ();
private State current = State.PRE; private State current = State.NONE;
private long stateStart = 0; private int currentDrops = 0;
private HellsBellsCountdown currentCountdown; private HellsBellsCountdown currentCountdown;
private static final List<String> startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.", private static final List<String> startMessages = Arrays.asList("§c!!Achtung!! Bomber im Anflug, noch ca. eine Minute bis zur Ankunft.",
"§cBomber im Anflug, ca. eine Minute bis zur Ankunft.", "§cBomber im Anflug, ca. eine Minute bis zur Ankunft.",
@ -100,35 +100,31 @@ public class HellsBells {
public void init() { public void init() {
stateStart = System.currentTimeMillis(); current = State.PRE;
currentDrops = 0;
currentCountdown = null;
startCountdown(); startCountdown();
} }
public void terminate() { public void terminate() {
current = State.NONE; current = State.NONE;
if (currentCountdown != null) {
currentCountdown.disable(); currentCountdown.disable();
} }
}
public void startCountdown() { public void startCountdown() {
if (current != State.NONE) { if (current != State.NONE) {
long currentTime = System.currentTimeMillis();
if (current != State.LAST && current != State.PRE && currentTime >= stateStart + (current.switchAfter * 1000L)) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDie Bomben fallen nun schneller.");
current = current.getNext();
stateStart = currentTime;
}
int timer = current.minTime + random.nextInt(current.maxTime - current.minTime);
if (current == State.PRE) { if (current == State.PRE) {
Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size())))); Bukkit.broadcastMessage(FightSystem.PREFIX + (startMessages.get(random.nextInt(startMessages.size()))));
current = current.getNext(); current = current.getNext();
} else if (current != State.LAST && currentDrops >= current.SWITCH_AFTER) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDie Bomben fallen nun schneller.");
currentDrops = 0;
} }
currentCountdown = new HellsBellsCountdown(timer, SWSound.BLOCK_NOTE_BASS, true); currentDrops++;
currentCountdown = new HellsBellsCountdown(current.MIN_TIME + random.nextInt(current.MAX_TIME - current.MIN_TIME), SWSound.BLOCK_NOTE_BASS, true);
currentCountdown.enable(); currentCountdown.enable();
} }
} }
@ -168,8 +164,7 @@ public class HellsBells {
} }
} }
length.decrementAndGet(); if (length.addAndGet(-2) <= 0) {
if (length.decrementAndGet() <= 0) {
cancel(); cancel();
} }
} }
@ -220,34 +215,34 @@ public class HellsBells {
} }
public Location addAndToLocation(World world, int x, int y, int z) { public Location addAndToLocation(World world, int x, int y, int z) {
return new Location(world, this.x + x, this.y + y, this.z + z); return new Location(world, this.x + x, this.y + y, this.z + z); //NOSONAR
} }
public Location subtractAndToLocation(World world, int x, int y, int z) { public Location subtractAndToLocation(World world, int x, int y, int z) {
return new Location(world, this.x - x, this.y - y, this.z - z); return new Location(world, this.x - x, this.y - y, this.z - z); //NOSONAR
} }
} }
private enum State { private enum State {
NONE(0, 0, -1), NONE(0, 0, 0),
PRE(60, 80, 0), PRE(60, 80, 1),
FIRST(40, 60, 5 * 60), FIRST(40, 60, 5),
SECOND(30, 40, 4 * 60), SECOND(30, 40, 6),
THIRD(20, 30, 3 * 60), THIRD(20, 30, 6),
FOURTH(10, 20, 2 * 60), FOURTH(10, 20, 7),
LAST(5, 10, -1); LAST(5, 10, 0);
State(int minTime, int maxTime, int switchAfter) { State(int minTime, int maxTime, int switchAfter) {
this.minTime = minTime; this.MIN_TIME = minTime;
this.maxTime = maxTime; this.MAX_TIME = maxTime;
this.switchAfter = switchAfter; this.SWITCH_AFTER = switchAfter;
} }
private final int minTime; private final int MIN_TIME; //NOSONAR
private final int maxTime; private final int MAX_TIME; //NOSONAR
private final int switchAfter; private final int SWITCH_AFTER; //NOSONAR
public State getNext() { public State getNext() {