SteamWar/FightSystem
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Merge pull request 'Prevent hanging destruction' (#335) from preventHangingDestruct into master
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Reviewed-on: #335
Reviewed-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Lixfel 2022-03-05 22:12:26 +01:00
Commit c9fc554dcd

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@ -33,6 +33,7 @@ import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent; import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ProjectileLaunchEvent; import org.bukkit.event.entity.ProjectileLaunchEvent;
import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.player.PlayerKickEvent; import org.bukkit.event.player.PlayerKickEvent;
public class DenyWorldInteraction implements Listener { public class DenyWorldInteraction implements Listener {
@ -51,6 +52,13 @@ public class DenyWorldInteraction implements Listener {
} }
} }
@EventHandler
public void handleHangingBreak(HangingBreakEvent event) {
if(Config.ArenaRegion.inRegion(event.getEntity().getLocation())) {
event.setCancelled(true);
}
}
@EventHandler @EventHandler
public void handleBlockPlace(BlockPlaceEvent event) { public void handleBlockPlace(BlockPlaceEvent event) {
Player player = event.getPlayer(); Player player = event.getPlayer();