Give Ready-Button in Eventmode for faster startup
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
01ec60c4e4
Commit
c9c6529bdf
@ -186,6 +186,9 @@ public class FightTeam implements IFightTeam{
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public void setLeader(FightPlayer leader) {
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this.leader = leader;
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if(ready)
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setReady(false);
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if (leader == null){
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if(!players.isEmpty()) {
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setLeader(players.iterator().next());
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@ -206,9 +209,10 @@ public class FightTeam implements IFightTeam{
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if(!Config.event()){
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inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributs().setDisplayName("§eSpieler einladen").build());
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inventory.setItem(3, new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributs().setDisplayName("§cSpieler rauswerfen").build());
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inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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}
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inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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if(Config.test() || FightSystem.getFightState() != FightState.POST_SCHEM_SETUP)
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inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
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}
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