Fixing 1.14 sound
Dieser Commit ist enthalten in:
Ursprung
b83de5706b
Commit
c534a6b27b
@ -0,0 +1,18 @@
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package de.steamwar.fightsystem.countdown;
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import org.bukkit.Sound;
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class Countdown_14 {
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private Countdown_14(){}
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static Sound getSound(String sound){
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switch(sound){
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case "BLOCK_NOTE_BASS":
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return Sound.BLOCK_NOTE_BLOCK_PLING;
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case "BLOCK_NOTE_PLING":
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return Sound.BLOCK_NOTE_BLOCK_PLING;
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default:
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return Sound.valueOf(sound);
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}
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}
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}
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@ -43,6 +43,8 @@ public abstract class Countdown {
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switch (Core.getVersion()){
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switch (Core.getVersion()){
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case 8:
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case 8:
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return Countdown_8.getSound(sound);
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return Countdown_8.getSound(sound);
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case 14:
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return Countdown_14.getSound(sound);
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default:
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default:
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return Countdown_12.getSound(sound);
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return Countdown_12.getSound(sound);
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}
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}
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