SteamWar/FightSystem
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Update InFightDamage
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Add WinconditionAmongUs
Dieser Commit ist enthalten in:
yoyosource 2022-10-08 16:47:32 +02:00
Ursprung 83eb9bfa13
Commit c4116cba97
3 geänderte Dateien mit 38 neuen und 2 gelöschten Zeilen

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@ -20,10 +20,12 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.winconditions.Winconditions;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
@ -36,7 +38,7 @@ import java.util.Objects;
public class InFightDamage implements Listener {
public InFightDamage() {
new StateDependentListener(ArenaMode.AntiReplay, FightState.Running, this);
new StateDependentListener(!Config.ActiveWinconditions.contains(Winconditions.AMONG_US), FightState.Running, this);
}
@EventHandler

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@ -0,0 +1,33 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
public class WinconditionAmongUs extends Wincondition {
public WinconditionAmongUs() {
super("AmongUs");
new OneShotStateDependent(Winconditions.AMONG_US, FightState.Ingame, () -> {
// TODO: Select 1 imposter from each team
});
}
}

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@ -38,5 +38,6 @@ public enum Winconditions {
PUMPKIN_TECH_KO,
HELLS_BELLS,
METEOR
METEOR,
AMONG_US
}