Implementing check capability into TestArenas
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
1367305e26
Commit
bf3baed537
@ -116,6 +116,9 @@ public class Config {
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public static final boolean BothTeamsPublic;
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public static final int MaximumTeamMembers;
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//check parameter
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public static final int CheckSchemID;
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static{
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File worldConfigFile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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if(!worldConfigFile.exists()) {
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@ -336,6 +339,8 @@ public class Config {
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RedLeader = UUID.fromString(redLeader);
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else
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RedLeader = null;
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CheckSchemID = Integer.parseInt(System.getProperty("checkSchemID", "0"));
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}
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public static boolean event(){
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@ -344,4 +349,7 @@ public class Config {
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public static boolean test(){
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return EventKampfID == -1;
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}
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public static boolean check(){
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return CheckSchemID != 0;
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}
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}
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@ -13,6 +13,7 @@ import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.winconditions.*;
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import de.steamwar.sql.EventFight;
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import de.steamwar.sql.Schematic;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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@ -58,6 +59,7 @@ public class FightSystem extends JavaPlugin {
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new InFightDamageListener();
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new FreezeWorldStateListener();
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new EventJoinListener();
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new CheckListener();
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new TestListener();
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new NormalJoinListener();
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if(Core.getVersion() > 8)
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@ -95,7 +97,11 @@ public class FightSystem extends JavaPlugin {
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setPreSchemState();
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}else if(Config.test()){
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Bukkit.getScheduler().runTaskLater(this, Fight.getBlueTeam()::pasteDummy, 0);
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if(Config.check()){
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Bukkit.getScheduler().runTaskLater(this, () -> Fight.getBlueTeam().setSchematic(Schematic.getSchemFromDB(Config.CheckSchemID)), 0);
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}else{
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Bukkit.getScheduler().runTaskLater(this, Fight.getBlueTeam()::pasteDummy, 0);
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}
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Bukkit.getScheduler().runTaskLater(this, Fight.getRedTeam()::pasteDummy, 0);
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setPreSchemState();
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@ -0,0 +1,40 @@
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerJoinEvent;
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import java.util.EnumSet;
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public class CheckListener extends BasicListener {
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public CheckListener() {
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super(Config.check() ? EnumSet.allOf(FightState.class) : EnumSet.noneOf(FightState.class));
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}
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public void onJoin(PlayerJoinEvent e){
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Player player = e.getPlayer();
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SteamwarUser user = SteamwarUser.get(player.getUniqueId());
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if(allowedToCheck(user))
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return;
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Schematic schem = Schematic.getSchemFromDB(Config.CheckSchemID);
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if(user.getId() == schem.getSchemOwner())
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return;
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player.sendMessage("§cAuf diesem Server wird momentan eine Schematic geprüft!");
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player.kickPlayer("");
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}
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public static boolean allowedToCheck(SteamwarUser user) {
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return user.getUserGroup() == UserGroup.Supporter ||
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user.getUserGroup() == UserGroup.Developer ||
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user.getUserGroup() == UserGroup.Moderator ||
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user.getUserGroup() == UserGroup.Admin;
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}
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}
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