Update PercentWincondition and WinconditionRelativeWhitelistPercent
Dieser Commit ist enthalten in:
Ursprung
a2bbc7818c
Commit
be241a0c1e
@ -26,7 +26,7 @@ public enum Winconditions {
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ALL_DEAD,
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CAPTAIN_DEAD,
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PERCENT_SYSTEM,
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RELATIVE_REDSTONE_PERCENT,
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RELATIVE_WHITELIST_PERCENT,
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RELATIVE_PERCENT,
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POINTS,
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TIME_TECH_KO,
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@ -98,7 +98,7 @@ public class FightSystem extends JavaPlugin {
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new WinconditionWaterTechKO();
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new WinconditionPercentSystem();
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new WinconditionRelativePercent();
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new WinconditionRelativeRedstonePercent();
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new WinconditionRelativeWhitelistPercent();
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new WinconditionPoints();
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new WinconditionTimeout();
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new WinconditionHeartRatioTimeout();
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@ -20,6 +20,8 @@
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package de.steamwar.fightsystem.states;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import java.util.Set;
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@ -27,6 +29,12 @@ public class OneShotStateDependent extends StateDependent{
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private final Runnable runnable;
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public OneShotStateDependent(Winconditions wincondition, Set<FightState> states, Runnable runnable) {
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super(Config.ActiveWinconditions.contains(wincondition), states);
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this.runnable = runnable;
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register();
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}
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public OneShotStateDependent(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable) {
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super(mode, states);
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this.runnable = runnable;
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@ -19,14 +19,17 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import org.bukkit.Bukkit;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import java.util.EnumSet;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
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public abstract class PercentWincondition extends Wincondition implements PrintableWincondition {
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@ -40,36 +43,49 @@ public abstract class PercentWincondition extends Wincondition implements Printa
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abstract double getPercent(FightTeam team);
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public class TeamPercent {
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public final FightTeam team;
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public int totalBlocks;
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public int currentBlocks;
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public static class TeamPercent implements Listener {
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protected TeamPercent(FightTeam team) {
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this.team = team;
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public FightTeam fightTeam;
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private Predicate<Material> testType;
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public int totalBlocks = 0;
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private int currentBlocks = 0;
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private Consumer<TeamPercent> explodeConsumer;
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public TeamPercent(FightTeam fightTeam, Winconditions wincondition, Predicate<Material> testType, Consumer<TeamPercent> enableConsumer, Consumer<TeamPercent> explodeConsumer) {
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this.fightTeam = fightTeam;
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this.testType = testType;
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this.explodeConsumer = explodeConsumer;
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new OneShotStateDependent(wincondition, FightState.Running, () -> {
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enableConsumer.accept(TeamPercent.this);
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currentBlocks = totalBlocks;
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}).register();
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new StateDependentListener(wincondition, FightState.Running, this).register();
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}
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public void lose() {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(team));
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}
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}
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@EventHandler
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public void onEntityExplode(EntityExplodeEvent event) {
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if (!fightTeam.getExtendRegion().inRegion(event.getEntity().getLocation())) {
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return;
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}
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public abstract class StateDependentTeamPercent extends StateDependent {
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public final FightTeam team;
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public int totalBlocks;
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public int currentBlocks;
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protected StateDependentTeamPercent(FightTeam team, Winconditions winconditions) {
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super(winconditions, FightState.Running);
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this.team = team;
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event.blockList().forEach(block -> {
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if (testType.test(block.getType())) {
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currentBlocks--;
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}
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});
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explodeConsumer.accept(this);
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}
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public void lose() {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + team.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(team));
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public double getPercent() {
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if (currentBlocks >= totalBlocks) {
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return 0;
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}
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return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
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}
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}
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}
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@ -20,13 +20,11 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.event.EventHandler;
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import org.bukkit.Bukkit;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import java.util.HashMap;
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import java.util.Map;
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@ -37,54 +35,28 @@ public class WinconditionPercentSystem extends PercentWincondition implements Li
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public WinconditionPercentSystem() {
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super("Percent");
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teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
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teamMap.put(Fight.getBlueTeam(), create(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), create(Fight.getRedTeam()));
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new StateDependentListener(Winconditions.PERCENT_SYSTEM, FightState.Running, this) {
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@Override
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public void enable() {
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super.enable();
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teamMap.forEach((team, percent) -> {
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percent.currentBlocks = 0;
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percent.percent = 0;
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});
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}
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};
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if (Config.ActiveWinconditions.contains(Winconditions.PERCENT_SYSTEM)) {
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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}
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@EventHandler
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public void handleEntityExplode(EntityExplodeEvent event) {
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teamMap.values().forEach(teamPercent -> teamPercent.check(event));
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private TeamPercent create(FightTeam fightTeam) {
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return new TeamPercent(fightTeam, Winconditions.PERCENT_SYSTEM, material -> true, teamPercent -> {
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teamPercent.totalBlocks = teamPercent.fightTeam.getSchemRegion().volume();
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}, teamPercent -> {
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if (teamPercent.getPercent() >= Config.PercentWin) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + teamPercent.fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(teamPercent.fightTeam));
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}
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});
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}
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@Override
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public double getPercent(FightTeam team) {
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return teamMap.get(team).percent;
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}
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private class TeamPercent extends PercentWincondition.TeamPercent {
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private double percent;
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private TeamPercent(FightTeam team) {
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super(team);
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totalBlocks = team.getSchemRegion().volume();
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}
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private void check(EntityExplodeEvent event) {
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if (!team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
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return;
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}
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currentBlocks += event.blockList().size();
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percent = (double) currentBlocks * 100 / totalBlocks;
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if (percent >= Config.PercentWin) {
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lose();
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}
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}
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return teamMap.get(team).getPercent();
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}
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}
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@ -25,10 +25,11 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.states.StateDependentCountdown;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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@ -37,9 +38,12 @@ import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicInteger;
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public class WinconditionPoints extends Wincondition implements PrintableWincondition, Listener {
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private static final World world = Bukkit.getWorlds().get(0);
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private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
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public WinconditionPoints(){
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@ -49,17 +53,9 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
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new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
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new StateDependent(Winconditions.POINTS, FightState.Ingame){
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@Override
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public void enable() {
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teamMap.values().forEach(TeamPoints::enable);
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}
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@Override
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public void disable() {
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teamMap.values().forEach(TeamPoints::disable);
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}
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}.register();
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new OneShotStateDependent(Winconditions.POINTS, FightState.Ingame, () -> {
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teamMap.values().forEach(TeamPoints::enable);
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}).register();
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if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
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timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
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printableWinconditions.add(this);
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@ -118,21 +114,30 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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private static final int MAX_POINTS = 2000;
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private final FightTeam team;
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private final WinconditionRelativePercent.TeamPercent percent;
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private final PercentWincondition.TeamPercent percent;
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private double factor;
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private int points;
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TeamPoints(FightTeam team){
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this.team = team;
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this.percent = new WinconditionRelativePercent.TeamPercent(team);
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this.percent = new PercentWincondition.TeamPercent(team, Winconditions.POINTS, material -> true, teamPercent -> {
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this.points = 0;
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AtomicInteger currentBlocks = new AtomicInteger();
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teamPercent.fightTeam.getSchemRegion().forEach((x, y, z) -> {
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if (!Config.Blocks.contains(world.getBlockAt(x, y, z).getType())) {
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currentBlocks.getAndIncrement();
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}
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});
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teamPercent.totalBlocks = currentBlocks.get();
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}, teamPercent -> {
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});
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}
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public void enable() {
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this.points = 0;
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percent.enable();
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int ownBlocks = percent.getBlockCount();
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int enemyBlocks = teamMap.get(Fight.getOpposite(team)).percent.getBlockCount();
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int ownBlocks = percent.totalBlocks;
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int enemyBlocks = teamMap.get(Fight.getOpposite(team)).percent.totalBlocks;
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if(enemyBlocks < ownBlocks) {
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this.factor = 100; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
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@ -148,10 +153,6 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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}
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}
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public void disable(){
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percent.disable();
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}
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public int getPoints(){
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int damagePoints = (int)(teamMap.get(Fight.getOpposite(team)).percent.getPercent() * factor);
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if(damagePoints > MAX_POINTS)
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@ -25,10 +25,10 @@ import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicInteger;
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public class WinconditionRelativePercent extends PercentWincondition {
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@ -38,8 +38,8 @@ public class WinconditionRelativePercent extends PercentWincondition {
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public WinconditionRelativePercent() {
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super("RelativePercent");
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teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
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teamMap.put(Fight.getBlueTeam(), create(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), create(Fight.getRedTeam()));
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if (Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT)) {
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printableWinconditions.add(this);
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@ -52,61 +52,22 @@ public class WinconditionRelativePercent extends PercentWincondition {
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return teamMap.get(team).getPercent();
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}
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public class TeamPercent extends StateDependentTeamPercent {
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private BukkitTask task;
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public TeamPercent(FightTeam team) {
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super(team, Winconditions.RELATIVE_PERCENT);
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currentBlocks = 1;
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register();
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}
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@Override
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public void enable() {
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totalBlocks = currentBlocks();
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task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
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}
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@Override
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public void disable() {
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task.cancel();
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}
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private void check() {
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currentBlocks();
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if (!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT))
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return;
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if (getPercent() >= Config.PercentWin) {
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lose();
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}
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}
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public double getPercent() {
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if (currentBlocks > totalBlocks) {
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return 0;
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}
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return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
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}
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public int getBlockCount() {
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return totalBlocks;
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}
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private int currentBlocks() {
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// Entern active
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if (!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
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return currentBlocks;
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currentBlocks = 0;
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team.getSchemRegion().forEach((x, y, z) -> {
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private PercentWincondition.TeamPercent create(FightTeam fightTeam) {
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return new PercentWincondition.TeamPercent(fightTeam, Winconditions.PERCENT_SYSTEM, material -> {
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return !Config.Blocks.contains(material);
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}, teamPercent -> {
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AtomicInteger currentBlocks = new AtomicInteger();
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teamPercent.fightTeam.getSchemRegion().forEach((x, y, z) -> {
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if (!Config.Blocks.contains(world.getBlockAt(x, y, z).getType())) {
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currentBlocks++;
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currentBlocks.getAndIncrement();
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}
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});
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return currentBlocks;
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}
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teamPercent.totalBlocks = currentBlocks.get();
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}, teamPercent -> {
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if (teamPercent.getPercent() >= Config.PercentWin) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + teamPercent.fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
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win(Fight.getOpposite(teamPercent.fightTeam));
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}
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});
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}
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}
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@ -1,111 +0,0 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import java.util.HashMap;
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import java.util.Map;
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public class WinconditionRelativeRedstonePercent extends PercentWincondition implements Listener {
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private static final World world = Bukkit.getWorlds().get(0);
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private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
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public WinconditionRelativeRedstonePercent() {
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super("RelativeRedstonePercent");
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teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
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new StateDependentListener(Winconditions.RELATIVE_REDSTONE_PERCENT, FightState.Running, this) {
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@Override
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public void enable() {
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super.enable();
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teamMap.forEach((team, percent) -> {
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percent.totalBlocks = 0;
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percent.currentBlocks = 1;
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});
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}
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};
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if (Config.ActiveWinconditions.contains(Winconditions.RELATIVE_REDSTONE_PERCENT)) {
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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}
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@Override
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public double getPercent(FightTeam team) {
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return teamMap.get(team).getPercent();
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}
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@EventHandler
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public void onEntityExplode(EntityExplodeEvent event) {
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teamMap.values().forEach(teamPercent -> teamPercent.check(event));
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}
|
||||
|
||||
private static boolean validBlock(Block block) {
|
||||
return Config.Blocks.contains(block.getType());
|
||||
}
|
||||
|
||||
public class TeamPercent extends StateDependentTeamPercent {
|
||||
|
||||
public TeamPercent(FightTeam team) {
|
||||
super(team, Winconditions.RELATIVE_REDSTONE_PERCENT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
totalBlocks = currentBlocks();
|
||||
currentBlocks = totalBlocks;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
|
||||
}
|
||||
|
||||
private void check(EntityExplodeEvent event) {
|
||||
if (!team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
|
||||
return;
|
||||
}
|
||||
|
||||
event.blockList().forEach(block -> {
|
||||
if (validBlock(block)) {
|
||||
currentBlocks--;
|
||||
}
|
||||
});
|
||||
|
||||
if (getPercent() >= Config.PercentWin) {
|
||||
lose();
|
||||
}
|
||||
}
|
||||
|
||||
public double getPercent() {
|
||||
if (currentBlocks > totalBlocks)
|
||||
return 0;
|
||||
return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
|
||||
}
|
||||
|
||||
private int currentBlocks() {
|
||||
totalBlocks = 0;
|
||||
team.getSchemRegion().forEach((x, y, z) -> {
|
||||
Block block = world.getBlockAt(x, y, z);
|
||||
if (validBlock(block)) {
|
||||
totalBlocks++;
|
||||
}
|
||||
});
|
||||
return totalBlocks;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
package de.steamwar.fightsystem.winconditions;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.event.Listener;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class WinconditionRelativeWhitelistPercent extends PercentWincondition implements Listener {
|
||||
|
||||
private static final World world = Bukkit.getWorlds().get(0);
|
||||
|
||||
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
|
||||
|
||||
public WinconditionRelativeWhitelistPercent() {
|
||||
super("RelativeWhitelistPercent");
|
||||
teamMap.put(Fight.getBlueTeam(), create(Fight.getBlueTeam()));
|
||||
teamMap.put(Fight.getRedTeam(), create(Fight.getRedTeam()));
|
||||
|
||||
if (Config.ActiveWinconditions.contains(Winconditions.RELATIVE_WHITELIST_PERCENT)) {
|
||||
printableWinconditions.add(this);
|
||||
percentWincondition = this;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getPercent(FightTeam team) {
|
||||
return teamMap.get(team).getPercent();
|
||||
}
|
||||
|
||||
private PercentWincondition.TeamPercent create(FightTeam fightTeam) {
|
||||
return new PercentWincondition.TeamPercent(fightTeam, Winconditions.PERCENT_SYSTEM, material -> {
|
||||
return Config.Blocks.contains(material);
|
||||
}, teamPercent -> {
|
||||
AtomicInteger currentBlocks = new AtomicInteger();
|
||||
teamPercent.fightTeam.getSchemRegion().forEach((x, y, z) -> {
|
||||
if (Config.Blocks.contains(world.getBlockAt(x, y, z).getType())) {
|
||||
currentBlocks.getAndIncrement();
|
||||
}
|
||||
});
|
||||
teamPercent.totalBlocks = currentBlocks.get();
|
||||
}, teamPercent -> {
|
||||
if (teamPercent.getPercent() >= Config.PercentWin) {
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cTeam " + teamPercent.fightTeam.getColoredName() + " §chat zu viel Schaden erlitten!");
|
||||
win(Fight.getOpposite(teamPercent.fightTeam));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
In neuem Issue referenzieren
Einen Benutzer sperren