Refactoring percent winconditions + WhitelistWincondition
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Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
221f5930c9
Commit
bb2ef0e06d
@ -26,6 +26,7 @@ import de.steamwar.sql.EventFight;
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import de.steamwar.sql.Team;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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@ -97,7 +98,7 @@ public class Config {
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//win condition parameters
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public static final int TimeoutTime;
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public static final double PercentWin;
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public static final List<String> IgnoredBlocks;
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public static final Set<Material> PercentBlocks;
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//default kits
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public static final String MemberDefault;
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@ -188,7 +189,7 @@ public class Config {
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TimeoutTime = config.getInt("WinConditionParams.TimeoutTime");
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PercentWin = config.getDouble("WinConditionParams.PercentWin");
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IgnoredBlocks = Collections.unmodifiableList(config.getStringList("WinConditionParams.IgnoredBlocks"));
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PercentBlocks = config.getStringList("WinConditionParams.IgnoredBlocks").stream().map(Material::valueOf).collect(Collectors.toSet());
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EnterStages = Collections.unmodifiableList(config.getIntegerList("EnterStages"));
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@ -99,7 +99,8 @@ public class FightSystem extends JavaPlugin {
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new WinconditionPumpkinTechKO();
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new WinconditionWaterTechKO();
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new WinconditionPercentSystem();
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new WinconditionRelativePercent();
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new WinconditionBlacklistPercent();
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new WinconditionWhitelistPercent();
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new WinconditionPoints();
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new WinconditionTimeout();
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new WinconditionHeartRatioTimeout();
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@ -20,6 +20,8 @@
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package de.steamwar.fightsystem.states;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import java.util.Set;
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@ -33,6 +35,12 @@ public class OneShotStateDependent extends StateDependent{
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register();
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}
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public OneShotStateDependent(Winconditions wincondition, Set<FightState> states, Runnable runnable) {
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super(Config.ActiveWinconditions.contains(wincondition), states);
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this.runnable = runnable;
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register();
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}
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@Override
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public void enable() {
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runnable.run();
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@ -19,8 +19,116 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.utils.Message;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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public interface PercentWincondition {
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double getPercent(FightTeam team);
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.function.BooleanSupplier;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
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import java.util.function.ToIntFunction;
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public class PercentWincondition extends Wincondition implements PrintableWincondition {
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private static final World world = Bukkit.getWorlds().get(0);
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private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
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protected BooleanSupplier explosionFilter = () -> !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft();
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protected Predicate<Material> testBlock = type -> !Config.PercentBlocks.contains(type);
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protected ToIntFunction<FightTeam> totalBlockCalc = team -> {
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AtomicInteger blocks = new AtomicInteger();
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team.getSchemRegion().forEach((x, y, z) -> {
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if (testBlock.test(world.getBlockAt(x, y, z).getType())) {
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blocks.getAndIncrement();
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}
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});
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return blocks.get();
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};
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protected Consumer<FightTeam> checkWin = team -> {
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if (getPercent(team) >= Config.PercentWin) {
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win(Fight.getOpposite(team), "WIN_PERCENT", team.getColoredName());
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}
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};
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protected Consumer<FightTeam> postEnable = team -> {};
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public PercentWincondition(String windescription, Winconditions wincondition) {
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super(windescription);
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if (Config.ActiveWinconditions.contains(wincondition)) {
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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new TeamPercent(Fight.getBlueTeam(), wincondition);
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new TeamPercent(Fight.getRedTeam(), wincondition);
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}
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public Message getDisplay(FightTeam team) {
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return new Message("BAR_PERCENT", team.getPrefix() + (Math.round(100.0 * getPercent(team)) / 100.0));
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}
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public double getPercent(FightTeam team) {
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return teamMap.get(team).getPercent();
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}
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protected int getTotalBlocks(FightTeam team) {
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return teamMap.get(team).totalBlocks;
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}
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private class TeamPercent implements Listener {
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private final FightTeam team;
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private int totalBlocks = 0;
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private int currentBlocks = 0;
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private TeamPercent(FightTeam team, Winconditions wincondition) {
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this.team = team;
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new OneShotStateDependent(wincondition, FightState.Running, this::enable);
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new StateDependentListener(wincondition, FightState.Running, this).register();
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teamMap.put(team, this);
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}
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@EventHandler
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public void onEntityExplode(EntityExplodeEvent event) {
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if (explosionFilter.getAsBoolean() || !team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
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return;
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}
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event.blockList().forEach(block -> {
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if (testBlock.test(block.getType())) {
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currentBlocks--;
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}
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});
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checkWin.accept(team);
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}
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private void enable() {
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totalBlocks = totalBlockCalc.applyAsInt(team);
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currentBlocks = totalBlocks;
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postEnable.accept(team);
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}
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private double getPercent() {
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if (currentBlocks >= totalBlocks) {
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return 0;
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}
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return (totalBlocks - currentBlocks) * 100 / (double) totalBlocks;
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}
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}
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}
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@ -0,0 +1,27 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.winconditions;
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public class WinconditionBlacklistPercent extends PercentWincondition {
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public WinconditionBlacklistPercent(){
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super("RelativePercent", Winconditions.RELATIVE_PERCENT);
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}
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}
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@ -19,81 +19,12 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.utils.Message;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import java.util.HashMap;
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import java.util.Map;
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public class WinconditionPercentSystem extends Wincondition implements Listener, PrintableWincondition, PercentWincondition {
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private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
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public class WinconditionPercentSystem extends PercentWincondition {
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public WinconditionPercentSystem() {
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super("Percent");
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teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
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super("Percent", Winconditions.PERCENT_SYSTEM);
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new StateDependentListener(Winconditions.PERCENT_SYSTEM, FightState.Running, this){
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@Override
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public void enable() {
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super.enable();
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teamMap.forEach((team, percent) -> {
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percent.destroyedBlocks = 0;
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percent.percent = 0;
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});
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}
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};
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if(Config.ActiveWinconditions.contains(Winconditions.PERCENT_SYSTEM)){
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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}
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@EventHandler
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public void handleEntityExplode(EntityExplodeEvent event) {
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teamMap.values().forEach(teamPercent -> teamPercent.check(event));
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}
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@Override
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public Message getDisplay(FightTeam team) {
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return new Message("BAR_PERCENT", team.getPrefix() + (Math.round(100.0 * getPercent(team)) / 100.0));
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}
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@Override
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public double getPercent(FightTeam team) {
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return teamMap.get(team).percent;
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}
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private class TeamPercent {
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private final FightTeam team;
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private final int volume;
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private double percent;
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private int destroyedBlocks;
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private TeamPercent(FightTeam team) {
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this.team = team;
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this.volume = team.getSchemRegion().volume();
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}
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private void check(EntityExplodeEvent event) {
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if(!team.getExtendRegion().inRegion(event.getEntity().getLocation())){
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return;
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}
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destroyedBlocks += event.blockList().size();
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percent = (double)destroyedBlocks * 100 / volume;
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if(percent >= Config.PercentWin) {
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win(Fight.getOpposite(team), "WIN_PERCENT", team.getColoredName());
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}
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}
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totalBlockCalc = team -> team.getSchemRegion().volume();
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explosionFilter = () -> false;
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}
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}
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@ -24,7 +24,6 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.StateDependentCountdown;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.utils.Message;
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@ -37,35 +36,27 @@ import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.HashMap;
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import java.util.Map;
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public class WinconditionPoints extends Wincondition implements PrintableWincondition, Listener {
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public class WinconditionPoints extends PercentWincondition implements Listener {
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private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
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public WinconditionPoints(){
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super("Points");
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super("Points", Winconditions.POINTS);
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checkWin = team -> {};
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postEnable = this::pointInit;
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teamMap.put(Fight.getBlueTeam(), new TeamPoints(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPoints(Fight.getRedTeam()));
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new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
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new StateDependent(Winconditions.POINTS, FightState.Ingame){
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@Override
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public void enable() {
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teamMap.values().forEach(TeamPoints::enable);
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}
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@Override
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public void disable() {
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teamMap.values().forEach(TeamPoints::disable);
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}
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}.register();
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if(Config.ActiveWinconditions.contains(Winconditions.POINTS)){
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timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
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printableWinconditions.add(this);
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}
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}
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protected void timeOver() {
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private void timeOver() {
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int redPoints = teamMap.get(Fight.getRedTeam()).getPoints();
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int bluePoints = teamMap.get(Fight.getBlueTeam()).getPoints();
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@ -104,6 +95,15 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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}
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private void pointInit(FightTeam team) {
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TeamPoints opponent = teamMap.get(Fight.getOpposite(team));
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if(getTotalBlocks(team) == 0)
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return;
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teamMap.get(team).setup(getTotalBlocks(Fight.getOpposite(team)));
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opponent.setup(getTotalBlocks(team));
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}
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@Override
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public Message getDisplay(FightTeam team) {
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return new Message("BAR_POINTS", team.getPrefix() + teamMap.get(team).getPoints());
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@ -113,26 +113,19 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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private static final int MAX_POINTS = 2000;
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private final FightTeam team;
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private final WinconditionRelativePercent.TeamPercent percent;
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private double factor;
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private int points;
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TeamPoints(FightTeam team){
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this.team = team;
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this.percent = new WinconditionRelativePercent.TeamPercent(team);
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}
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public void enable() {
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this.points = 0;
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percent.enable();
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int ownBlocks = percent.getBlockCount();
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int enemyBlocks = teamMap.get(Fight.getOpposite(team)).percent.getBlockCount();
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if(enemyBlocks < ownBlocks) {
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private void setup(int enemyBlocks){
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points = 0;
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if(enemyBlocks < getTotalBlocks(team)) {
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this.factor = 100; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
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} else {
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double f = 100.0 * ownBlocks / enemyBlocks;
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double f = 100.0 * getTotalBlocks(team) / enemyBlocks;
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if(f > 100)
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f = 100;
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@ -143,12 +136,8 @@ public class WinconditionPoints extends Wincondition implements PrintableWincond
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}
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}
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public void disable(){
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percent.disable();
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}
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public int getPoints(){
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int damagePoints = (int)(teamMap.get(Fight.getOpposite(team)).percent.getPercent() * factor);
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int damagePoints = (int)(getPercent(Fight.getOpposite(team)) * factor);
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if(damagePoints > MAX_POINTS)
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damagePoints = MAX_POINTS;
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return points + damagePoints;
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@ -1,130 +0,0 @@
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/*
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This file is a part of the SteamWar software.
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|
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Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
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|
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.utils.Message;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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public class WinconditionRelativePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
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private static final World world = Bukkit.getWorlds().get(0);
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private static final Set<Material> ignoredBlocks;
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static{
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Set<Material> ignored = new HashSet<>();
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for(String s : Config.IgnoredBlocks)
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ignored.add(Material.valueOf(s));
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ignoredBlocks = Collections.unmodifiableSet(ignored);
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}
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private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
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public WinconditionRelativePercent(){
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super("RelativePercent");
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teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
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teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
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if(Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT)){
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printableWinconditions.add(this);
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percentWincondition = this;
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}
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}
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@Override
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public double getPercent(FightTeam team) {
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return teamMap.get(team).getPercent();
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}
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@Override
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public Message getDisplay(FightTeam team) {
|
||||
return new Message("BAR_PERCENT", team.getPrefix() + (Math.round(100.0 * getPercent(team)) / 100.0));
|
||||
}
|
||||
|
||||
public static class TeamPercent extends StateDependent {
|
||||
private final FightTeam team;
|
||||
|
||||
private int blockCount;
|
||||
private BukkitTask task;
|
||||
private int currentBlocks;
|
||||
|
||||
public TeamPercent(FightTeam team){
|
||||
super(Winconditions.RELATIVE_PERCENT, FightState.Running);
|
||||
this.team = team;
|
||||
this.currentBlocks = 1;
|
||||
register();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable(){
|
||||
blockCount = currentBlocks();
|
||||
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable(){
|
||||
task.cancel();
|
||||
}
|
||||
|
||||
private void check(){
|
||||
currentBlocks();
|
||||
|
||||
if(!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT))
|
||||
return;
|
||||
|
||||
if(getPercent() >= Config.PercentWin){
|
||||
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent", "WIN_PERCENT", team.getColoredName());
|
||||
}
|
||||
}
|
||||
|
||||
public double getPercent(){
|
||||
if(currentBlocks > blockCount)
|
||||
return 0;
|
||||
return (blockCount - currentBlocks) * 100 / (double) blockCount;
|
||||
}
|
||||
|
||||
public int getBlockCount(){
|
||||
return blockCount;
|
||||
}
|
||||
|
||||
private int currentBlocks(){
|
||||
// Entern active
|
||||
if(!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
|
||||
return currentBlocks;
|
||||
|
||||
currentBlocks = 0;
|
||||
team.getSchemRegion().forEach((x, y, z) -> {
|
||||
if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
|
||||
currentBlocks++;
|
||||
});
|
||||
return currentBlocks;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.winconditions;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
|
||||
public class WinconditionWhitelistPercent extends PercentWincondition {
|
||||
|
||||
public WinconditionWhitelistPercent() {
|
||||
super("WhitelistPercent", Winconditions.WHITELIST_PERCENT);
|
||||
|
||||
testBlock = Config.PercentBlocks::contains;
|
||||
}
|
||||
}
|
@ -28,6 +28,7 @@ public enum Winconditions {
|
||||
CAPTAIN_DEAD,
|
||||
|
||||
PERCENT_SYSTEM,
|
||||
WHITELIST_PERCENT,
|
||||
RELATIVE_PERCENT,
|
||||
POINTS,
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren