SteamWar/FightSystem
Archiviert
13
1

Reactivating items

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2021-12-23 17:50:26 +01:00
Ursprung cc079c1476
Commit b909371fed
6 geänderte Dateien mit 43 neuen und 66 gelöschten Zeilen

Datei anzeigen

@ -80,23 +80,6 @@ public class FlatteningWrapper14 implements FlatteningWrapper {
return stack.hasItemMeta() && Objects.requireNonNull(stack.getItemMeta()).hasAttributeModifiers();
}
@Override
public ItemStack onBreak(Block block) {
Material type = block.getType();
switch(type){
case REDSTONE_WIRE:
type = Material.REDSTONE;
break;
case PISTON_HEAD:
type = Material.PISTON;
break;
case ICE:
type = Material.AIR;
break;
}
return new ItemStack(type);
}
@Override
public boolean doRecord(BlockPhysicsEvent e) {
return e.getBlock() == e.getSourceBlock() || e.getChangedType() == Material.AIR;

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@ -60,11 +60,6 @@ public class FlatteningWrapper8 implements FlatteningWrapper {
return false;
}
@Override
public ItemStack onBreak(Block block) {
return block.getDrops().stream().findAny().orElse(new ItemStack(Material.AIR));
}
@Override
public boolean doRecord(BlockPhysicsEvent e) {
return e.getChangedType() != e.getBlock().getType();

Datei anzeigen

@ -160,6 +160,18 @@ public class Kit {
return inventory;
}
public boolean contains(ItemStack stack) {
for(ItemStack i : inventory) {
if(similar(i, stack))
return true;
}
for(ItemStack i : armor) {
if(similar(i, stack))
return true;
}
return false;
}
public ItemStack[] getArmor() {
return armor;
}

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@ -23,6 +23,7 @@ import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.record.REntity;
import de.steamwar.fightsystem.states.FightState;
@ -30,20 +31,23 @@ import de.steamwar.fightsystem.states.StateDependentListener;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.entity.SpawnerSpawnEvent;
import org.bukkit.event.inventory.CraftItemEvent;
import org.bukkit.event.inventory.FurnaceSmeltEvent;
import org.bukkit.event.inventory.InventoryPickupItemEvent;
import org.bukkit.event.player.*;
import org.bukkit.event.weather.WeatherChangeEvent;
import org.bukkit.event.world.WorldLoadEvent;
import org.bukkit.inventory.ItemStack;
public class Permanent implements Listener {
@ -121,7 +125,7 @@ public class Permanent implements Listener {
}
@EventHandler
public void onCrafting(CraftItemEvent e){
public void onCrafting(CraftItemEvent e) {
if(Fight.fighting((Player) e.getWhoClicked()))
e.setCancelled(true);
}
@ -133,15 +137,33 @@ public class Permanent implements Listener {
}
@EventHandler
public void onDropPickup(InventoryPickupItemEvent e){
if(Config.ArenaRegion.inRegion(e.getItem().getLocation()))
e.setCancelled(true);
public void onDropPickup(EntityPickupItemEvent e) {
if(!(e.getEntity() instanceof Player || Config.ArenaRegion.inRegion(e.getItem().getLocation())))
return;
Player player = (Player) e.getEntity();
ItemStack stack = e.getItem().getItemStack();
if(Config.PersonalKits) {
if(Config.ForbiddenItems.contains(stack.getType())) {
e.setCancelled(true);
}
} else {
FightPlayer fp = Fight.getFightPlayer(player);
if(fp == null)
return;
if(!fp.getKit().contains(stack)) {
e.setCancelled(true);
}
}
}
@EventHandler
public void onDropping(PlayerDropItemEvent e){
if(Fight.fighting(e.getPlayer()))
e.setCancelled(true);
@EventHandler(priority = EventPriority.MONITOR)
public void onExplosion(EntityExplodeEvent e) {
for(Block block : e.blockList()) {
block.setType(Material.AIR);
}
e.blockList().clear();
}
@EventHandler

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@ -25,15 +25,11 @@ import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.FlatteningWrapper;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Material;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class RunningWorldInteraction implements Listener {
@ -41,35 +37,6 @@ public class RunningWorldInteraction implements Listener {
new StateDependentListener(ArenaMode.AntiReplay, FightState.Running, this);
}
@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
if(!Fight.fighting(event.getPlayer()))
return;
Inventory inventory = event.getPlayer().getInventory();
ItemStack stack = FlatteningWrapper.impl.onBreak(event.getBlock());
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
ItemStack itemStack = inventory.getItem(i);
if (itemStack != null && itemStack.isSimilar(stack) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
itemStack.setAmount(itemStack.getAmount() + 1);
inventory.setItem(i, itemStack);
event.getPlayer().updateInventory();
return;
}
}
for (int i = 0; i <= 35; i++) { //35 is the last normal inventory slot
ItemStack itemStack = inventory.getItem(i);
if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
inventory.setItem(i, stack);
event.getPlayer().updateInventory();
return;
}
}
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent e) {
FightPlayer fp = Fight.getFightPlayer(e.getPlayer());

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@ -39,8 +39,6 @@ public interface FlatteningWrapper {
boolean containsBlockMeta(ItemMeta meta);
boolean hasAttributeModifier(ItemStack stack);
ItemStack onBreak(Block type);
boolean doRecord(BlockPhysicsEvent e);
void forceLoadChunk(World world, int cX, int cZ);