Merge branch 'sperren' of SteamWar/FightSystem into master
Dieser Commit ist enthalten in:
Commit
b8445cd58a
@ -69,6 +69,7 @@ public class FightSystem extends JavaPlugin {
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getCommand("ready").setExecutor(new ReadyCommand());
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getCommand("ready").setExecutor(new ReadyCommand());
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getCommand("ak").setExecutor(new AkCommand());
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getCommand("ak").setExecutor(new AkCommand());
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getCommand("leader").setExecutor(new LeaderCommand());
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getCommand("leader").setExecutor(new LeaderCommand());
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getCommand("lockschem").setExecutor(new LockschemCommand());
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if(Config.event()) {
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if(Config.event()) {
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new EventJoinListener();
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new EventJoinListener();
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@ -148,7 +149,7 @@ public class FightSystem extends JavaPlugin {
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Bukkit.broadcastMessage(" ");
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Bukkit.broadcastMessage(" ");
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if(winFightTeam != null) {
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if(winFightTeam != null) {
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Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getName() + " §ahat gewonnen!");
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Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!");
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} else {
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} else {
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Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
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Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
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}
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}
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@ -83,7 +83,7 @@ public class AkCommand implements CommandExecutor {
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player.sendMessage(FightSystem.PREFIX + "§cDu musst eine Seitenzahl angeben!");
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player.sendMessage(FightSystem.PREFIX + "§cDu musst eine Seitenzahl angeben!");
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return false;
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return false;
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}
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}
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}else
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} else
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Commands.sendHelp(player);
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Commands.sendHelp(player);
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break;
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break;
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case 3:
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case 3:
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@ -87,7 +87,7 @@ class Commands {
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return;
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return;
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FightPlayer leader = team.getLeader();
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FightPlayer leader = team.getLeader();
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p.sendMessage(FightSystem.PREFIX + "§aDu bist Team " + team.getName() + " §abeigetreten!");
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p.sendMessage(FightSystem.PREFIX + "§aDu bist Team " + team.getColoredName() + " §abeigetreten!");
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leader.sendMessage(FightSystem.PREFIX + "§aDer Spieler §e" + p.getName() + " §aist deinem Team beigetreten!");
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leader.sendMessage(FightSystem.PREFIX + "§aDer Spieler §e" + p.getName() + " §aist deinem Team beigetreten!");
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team.addMember(p);
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team.addMember(p);
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}
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}
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@ -101,7 +101,7 @@ class Commands {
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return;
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return;
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FightPlayer leader = team.getLeader();
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FightPlayer leader = team.getLeader();
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p.sendMessage(FightSystem.PREFIX + "§aDu hast die Einladung von " + team.getName() + " §aabgelehnt!");
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p.sendMessage(FightSystem.PREFIX + "§aDu hast die Einladung von " + team.getColoredName() + " §aabgelehnt!");
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leader.sendMessage(FightSystem.PREFIX + "§cDer Spieler §e" + p.getName() + " §chat deine Einladung abgelehnt!");
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leader.sendMessage(FightSystem.PREFIX + "§cDer Spieler §e" + p.getName() + " §chat deine Einladung abgelehnt!");
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team.getInvited().remove(p);
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team.getInvited().remove(p);
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}
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}
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@ -114,7 +114,7 @@ class Commands {
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if(fightTeam == null)
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if(fightTeam == null)
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return;
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return;
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p.sendMessage(FightSystem.PREFIX + "§aDu hast das Team " + fightTeam.getName() + " §averlassen!");
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p.sendMessage(FightSystem.PREFIX + "§aDu hast das Team " + fightTeam.getColoredName() + " §averlassen!");
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fightTeam.removePlayer(p);
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fightTeam.removePlayer(p);
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}
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}
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@ -0,0 +1,51 @@
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package de.steamwar.fightsystem.commands;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.sql.SchematicType;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class LockschemCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if(!(sender instanceof Player))
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return false;
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Player player = (Player) sender;
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SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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if(userGroup != UserGroup.Admin &&
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userGroup != UserGroup.Developer &&
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userGroup != UserGroup.Moderator &&
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userGroup != UserGroup.Supporter)
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return false;
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if(args.length != 1) {
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sendHelp(player);
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return false;
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}
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String teamName = args[0];
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FightTeam fightTeam = Fight.getTeamByName(teamName);
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if(fightTeam == null) {
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player.sendMessage(FightSystem.PREFIX + "§cDieses Team existiert nicht!");
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return false;
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}
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fightTeam.getSchematic().setSchemType(SchematicType.Normal);
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player.sendMessage(FightSystem.PREFIX + "Schematic von " + fightTeam.getColoredName() + " §cgesperrt!");
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return false;
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}
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private void sendHelp(Player player) {
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player.sendMessage(FightSystem.PREFIX + "/lockschem [TEAM]");
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}
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}
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@ -17,12 +17,12 @@ public class TechKOCountdown extends Countdown {
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@Override
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@Override
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final String countdownCounting() {
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final String countdownCounting() {
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return "bis " + team.getName() + " §7einen Schuss abgegeben haben muss!";
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return "bis " + team.getColoredName() + " §7einen Schuss abgegeben haben muss!";
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}
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}
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@Override
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@Override
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void countdownFinished() {
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void countdownFinished() {
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Bukkit.broadcastMessage(FightSystem.PREFIX + team.getName() + "§7 ist §eTech K§8.§eO§8.!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + team.getColoredName() + "§7 ist §eTech K§8.§eO§8.!");
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FightSystem.setSpectateState(Fight.getOpposite(team));
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FightSystem.setSpectateState(Fight.getOpposite(team));
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}
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}
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}
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}
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@ -66,4 +66,12 @@ public class Fight {
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public static void setLevel(int level) {
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public static void setLevel(int level) {
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Bukkit.getServer().getOnlinePlayers().forEach(player -> player.setLevel(level));
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Bukkit.getServer().getOnlinePlayers().forEach(player -> player.setLevel(level));
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}
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}
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public static FightTeam getTeamByName(String name) {
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if(redTeam.getName().equalsIgnoreCase(name))
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return redTeam;
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if(blueTeam.getName().equalsIgnoreCase(name))
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return blueTeam;
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return null;
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}
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}
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}
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@ -149,9 +149,9 @@ public class FightTeam implements IFightTeam{
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this.leader = null;
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this.leader = null;
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if(!players.isEmpty()) {
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if(!players.isEmpty()) {
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setLeader(players.iterator().next());
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setLeader(players.iterator().next());
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + leader.getPlayer().getName() + " §aist nun Leader von Team " + getName() + "§a!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
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}else if(!Config.event()){
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}else if(!Config.event()){
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FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getName() + " §chat keine Spieler mehr.\n Arena schließt...");
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FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getColoredName() + " §chat keine Spieler mehr.\n Arena schließt...");
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}else{
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}else{
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setLeader(null);
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setLeader(null);
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}
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}
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@ -286,6 +286,10 @@ public class FightTeam implements IFightTeam{
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}
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}
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public String getName() {
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public String getName() {
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return name;
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}
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public String getColoredName() {
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return prefix + name;
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return prefix + name;
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}
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}
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@ -293,6 +297,10 @@ public class FightTeam implements IFightTeam{
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return prefix;
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return prefix;
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}
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}
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public Schematic getSchematic() {
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return schematic;
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}
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public Location getSpawn() {
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public Location getSpawn() {
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return spawn;
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return spawn;
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}
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}
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@ -21,7 +21,7 @@ public class PlayerChatListener extends BasicListener {
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam != null) {
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if(fightTeam != null) {
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String teamName = fightTeam.getName();
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String teamName = fightTeam.getColoredName();
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if(message.startsWith(Config.TeamChatDetection)) {
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if(message.startsWith(Config.TeamChatDetection)) {
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fightTeam.broadcast(teamName + " " + player.getName() + "» " + message.substring(1));
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fightTeam.broadcast(teamName + " " + player.getName() + "» " + message.substring(1));
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} else {
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} else {
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@ -47,7 +47,7 @@ public class FightScoreboard {
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}
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}
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private static void teamScoreboard(FightTeam fightTeam){
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private static void teamScoreboard(FightTeam fightTeam){
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objective.setDisplayName(fightTeam.getName());
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objective.setDisplayName(fightTeam.getColoredName());
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fightTeam.getPlayers().forEach(fp -> {
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fightTeam.getPlayers().forEach(fp -> {
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if(fp.isLiving())
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if(fp.isLiving())
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objective.getScore(fightTeam.getPrefix() + fp.getPlayer().getName()).setScore((int) fp.getPlayer().getHealth());
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objective.getScore(fightTeam.getPrefix() + fp.getPlayer().getName()).setScore((int) fp.getPlayer().getHealth());
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@ -14,7 +14,7 @@ public class EventTeamOffWincondition {
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private void teamOff(FightTeam team){
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private void teamOff(FightTeam team){
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if(team.allPlayersOut()){
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if(team.allPlayersOut()){
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Das Team " + team.getName() + " §6ist Offline!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Das Team " + team.getColoredName() + " §6ist Offline!");
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FightSystem.setSpectateState(Fight.getOpposite(team));
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FightSystem.setSpectateState(Fight.getOpposite(team));
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}
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}
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}
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}
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@ -25,7 +25,7 @@ public class WinconditionAllDead extends PlayerWincondition {
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam.allPlayersOut()) {
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if(fightTeam.allPlayersOut()) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §cist gestorben!");
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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}
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}
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}
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@ -39,7 +39,7 @@ public class WinconditionAllDead extends PlayerWincondition {
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam.allPlayersOut()) {
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if(fightTeam.allPlayersOut()) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus §6" + fightTeam.getPrefix() + fightTeam.getColoredName() + " §chat den Kampf verlassen!");
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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}
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}
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}
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@ -25,7 +25,7 @@ public class WinconditionCaptainDead extends PlayerWincondition {
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam.isPlayerLeader(player)) {
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if(fightTeam.isPlayerLeader(player)) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §cist gestorben!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §cist gestorben!");
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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}
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}
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}
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@ -39,7 +39,7 @@ public class WinconditionCaptainDead extends PlayerWincondition {
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if(fightTeam.isPlayerLeader(player)) {
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if(fightTeam.isPlayerLeader(player)) {
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getName() + " §chat den Kampf verlassen!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + " §chat den Kampf verlassen!");
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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}
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}
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}
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}
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@ -79,7 +79,7 @@ public class WinconditionWaterTechKO {
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private static void checkEmpty(FightTeam team, Set<Location> teamWater){
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private static void checkEmpty(FightTeam team, Set<Location> teamWater){
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if(teamWater.isEmpty()){
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if(teamWater.isEmpty()){
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getName() + " §eist Tech K.O.!");
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getColoredName() + " §eist Tech K.O.!");
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Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team)));
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Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team)));
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}
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}
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}
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}
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@ -13,4 +13,5 @@ commands:
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|||||||
ready:
|
ready:
|
||||||
kit:
|
kit:
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||||||
remove:
|
remove:
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leader:
|
leader:
|
||||||
|
lockschem:
|
In neuem Issue referenzieren
Einen Benutzer sperren