SteamWar/FightSystem
Archiviert
13
1

fixing lowercase blockstate naming in 1.14+

Dieser Commit ist enthalten in:
Lixfel 2019-12-11 18:10:49 +01:00
Ursprung 3bfd13a36e
Commit b83de5706b

Datei anzeigen

@ -27,12 +27,12 @@ import java.util.Set;
class FightTeam_14 { class FightTeam_14 {
private FightTeam_14(){} private FightTeam_14(){}
private static final Set<BaseBlock> WOOL_SET = Collections.singleton(new BaseBlock(BlockState.get("PINK_WOOL"))); private static final Set<BaseBlock> WOOL_SET = Collections.singleton(new BaseBlock(BlockState.get("pink_wool")));
private static final Set<BaseBlock> CLAY_SET = Collections.singleton(new BaseBlock(BlockState.get("PINK_TERRACOTTA"))); private static final Set<BaseBlock> CLAY_SET = Collections.singleton(new BaseBlock(BlockState.get("pink_terracotta")));
private static final Set<BaseBlock> GLASS_SET = Collections.singleton(new BaseBlock(BlockState.get("PINK_STAINED_GLASS"))); private static final Set<BaseBlock> GLASS_SET = Collections.singleton(new BaseBlock(BlockState.get("pink_stained_glass")));
private static final Set<BaseBlock> GLASS_PANE_SET = Collections.singleton(new BaseBlock(BlockState.get("PINK_STAINED_GLASS_PANE"))); private static final Set<BaseBlock> GLASS_PANE_SET = Collections.singleton(new BaseBlock(BlockState.get("pink_stained_glass_pane")));
private static final Set<BaseBlock> CONCRETE_SET = Collections.singleton(new BaseBlock(BlockState.get("PINK_CONCRETE"))); private static final Set<BaseBlock> CONCRETE_SET = Collections.singleton(new BaseBlock(BlockState.get("pink_concrete")));
private static final Set<BaseBlock> CONCRETE_POWDER_SET = Collections.singleton(new BaseBlock(BlockState.get("PINK_CONCRETE_POWDER"))); private static final Set<BaseBlock> CONCRETE_POWDER_SET = Collections.singleton(new BaseBlock(BlockState.get("pink_concrete_powder")));
static void setTeamColor(Team team, ChatColor color){ static void setTeamColor(Team team, ChatColor color){
team.setColor(color); team.setColor(color);
@ -43,12 +43,12 @@ class FightTeam_14 {
BlockVector3 corner3 = BlockVector3.at(cornerX, cornerY, cornerZ); BlockVector3 corner3 = BlockVector3.at(cornerX, cornerY, cornerZ);
BlockVector3 schemsize3 = BlockVector3.at(Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ); BlockVector3 schemsize3 = BlockVector3.at(Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ);
CuboidRegion region = new CuboidRegion(corner3, corner3.add(schemsize3)); CuboidRegion region = new CuboidRegion(corner3, corner3.add(schemsize3));
e.replaceBlocks(region, WOOL_SET, new BaseBlock(BlockState.get(c.name() + "_WOOL"))); e.replaceBlocks(region, WOOL_SET, new BaseBlock(BlockState.get(c.name().toLowerCase() + "_wool")));
e.replaceBlocks(region, CLAY_SET, new BaseBlock(BlockState.get(c.name() + "_TERRACOTTA"))); e.replaceBlocks(region, CLAY_SET, new BaseBlock(BlockState.get(c.name().toLowerCase() + "_terracotta")));
e.replaceBlocks(region, GLASS_SET, new BaseBlock(BlockState.get(c.name() + "_STAINED_GLASS"))); e.replaceBlocks(region, GLASS_SET, new BaseBlock(BlockState.get(c.name().toLowerCase() + "_stained_glass")));
e.replaceBlocks(region, GLASS_PANE_SET, new BaseBlock(BlockState.get(c.name() + "_STAINED_GLASS_PANE"))); e.replaceBlocks(region, GLASS_PANE_SET, new BaseBlock(BlockState.get(c.name().toLowerCase() + "_stained_glass_pane")));
e.replaceBlocks(region, CONCRETE_SET, new BaseBlock(BlockState.get(c.name() + "_CONCRETE"))); e.replaceBlocks(region, CONCRETE_SET, new BaseBlock(BlockState.get(c.name().toLowerCase() + "_concrete")));
e.replaceBlocks(region, CONCRETE_POWDER_SET, new BaseBlock(BlockState.get(c.name() + "_CONCRETE_POWDER"))); e.replaceBlocks(region, CONCRETE_POWDER_SET, new BaseBlock(BlockState.get(c.name().toLowerCase() + "_concrete_powder")));
} }
static EditSession pasteSchematic(Schematic schematic, int pX, int pY, int pZ, boolean rotate) throws Schematic.WrongVersionException, IOException, NoClipboardException { static EditSession pasteSchematic(Schematic schematic, int pX, int pY, int pZ, boolean rotate) throws Schematic.WrongVersionException, IOException, NoClipboardException {