Techhider speed improvement
Dieser Commit ist enthalten in:
Ursprung
8459e187ea
Commit
b6d622b170
@ -16,6 +16,8 @@ import com.google.common.primitives.Bytes;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.UnpooledByteBufAllocator;
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import javafx.util.Pair;
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import net.minecraft.server.v1_12_R1.PacketPlayOutMapChunk;
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import org.bukkit.Bukkit;
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@ -105,45 +107,49 @@ public class TechHider {
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changed = false;
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byte [] data = byteArray.read(0);
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List<Byte> newData = new ArrayList<>(Bytes.asList(data));
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ByteBuf buffer = UnpooledByteBufAllocator.DEFAULT.directBuffer(data.length);
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int i = 0;
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while(i < newData.size()){
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byte bitsPerBlock = newData.get(i++);
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while(i < data.length){
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byte bitsPerBlock = data[i++];
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buffer.writeByte(bitsPerBlock);
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if(bitsPerBlock < 4)
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bitsPerBlock = 4;
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else if(bitsPerBlock > 8){
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bitsPerBlock = 13;
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i++;
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buffer.writeByte(data[1]);
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}
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if(bitsPerBlock != 13){
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int paletteLength = readVarInt(Bytes.toArray(newData), i);
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i += readVarIntLength(Bytes.toArray(newData), i);
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int paletteLength = readVarInt(data, i);
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int paletteLengthLength = readVarIntLength(data, i);
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buffer.writeBytes(data, i, paletteLengthLength);
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i += paletteLengthLength;
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for(int actPaletteId = 0; actPaletteId < paletteLength; actPaletteId++){
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int actPalette = readVarInt(Bytes.toArray(newData), i);
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int actPaletteLength = readVarIntLength(Bytes.toArray(newData), i);
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int actPalette = readVarInt(data, i);
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int actPaletteLength = readVarIntLength(data, i);
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int blockId = actPalette >> 4;
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if(Config.HiddenBlocks.contains(blockId)){
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byte[] a = writeVarInt(obfuscateShift4);
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for(int j = 0; j < actPaletteLength; j++){
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newData.remove(i);
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}
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for(byte b : a){
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newData.add(i++, b);
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}
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buffer.writeBytes(a);
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changed = true;
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}else{
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buffer.writeBytes(data, i, actPaletteLength);
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}
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i += actPaletteLength;
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}
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}
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int dataArrayLength = readVarInt(Bytes.toArray(newData), i);
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i += readVarIntLength(Bytes.toArray(newData), i);
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int dataArrayLength = readVarInt(data, i);
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int dataArrayLengthLength = readVarIntLength(data, i);
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buffer.writeBytes(data, i, dataArrayLength * 8 + dataArrayLengthLength);
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i += dataArrayLengthLength;
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i += dataArrayLength * 8;
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}else{
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int dataArrayLength = readVarInt(Bytes.toArray(newData), i);
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i += readVarIntLength(Bytes.toArray(newData), i);
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int dataArrayLength = readVarInt(data, i);
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int dataArrayLengthLength = readVarIntLength(data, i);
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buffer.writeBytes(data, i, dataArrayLength*8 + dataArrayLengthLength);
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i += dataArrayLengthLength;
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/*int arrayEnd = dataArrayLength * 8 + i;
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int bitsOver = 8; //9 bits (id) + 4 bits (metadata)
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while(i < arrayEnd){
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@ -165,11 +171,13 @@ public class TechHider {
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i += dataArrayLength * 8;
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}
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buffer.writeBytes(data, i, 4096);
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i += 4096; //Skylight (Not in Nether/End!!!) 2048 + Blocklight 2048
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}
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if(changed){
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byteArray.write(0, Bytes.toArray(newData));
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buffer.readBytes(data);
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byteArray.write(0, data);
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}
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}
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}).start(4 * threadMultiplier);
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@ -349,7 +357,7 @@ public class TechHider {
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}
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private static byte[] writeVarInt(int value) {
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ArrayList<Byte> buffer = new ArrayList<>();
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List<Byte> buffer = new ArrayList<>(5);
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do {
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byte temp = (byte)(value & 0b01111111);
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// Note: >>> means that the sign bit is shifted with the rest of the number rather than being left alone
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