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b750433f91
Commit
b24e9a8b89
@ -22,15 +22,22 @@ package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.Random;
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public class WinconditionAmongUs extends Wincondition {
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public class WinconditionAmongUs extends Wincondition implements Listener {
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private final Random random = new Random();
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@ -43,10 +50,35 @@ public class WinconditionAmongUs extends Wincondition {
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FightSystem.getMessage().send("AMONG_US_IMPOSTER_MESSAGE", redPlayer.getPlayer());
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FightSystem.getMessage().send("AMONG_US_IMPOSTER_MESSAGE", bluePlayer.getPlayer());
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});
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new StateDependentListener(Winconditions.AMONG_US, FightState.Ingame, this);
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}
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private FightPlayer getRandomPlayer(Collection<FightPlayer> fightPlayers) {
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List<FightPlayer> fightPlayerList = new ArrayList<>(fightPlayers);
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return fightPlayerList.get(random.nextInt(fightPlayerList.size()));
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}
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@EventHandler
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public void handlePlayerDeath(PlayerDeathEvent event) {
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handleDeath(event.getEntity().getPlayer());
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}
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@EventHandler
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public void handlePlayerQuit(PlayerQuitEvent event) {
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handleDeath(event.getPlayer());
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}
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private void handleDeath(Player player){
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// TODO: Adapt this
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FightTeam team = isTarget(player);
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if(team == null)
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return;
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for(FightPlayer fp : team.getPlayers()) {
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if(fp.isLiving() && fp.getPlayer() != player)
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return;
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}
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win(Fight.getOpposite(team), "WIN_ALL_DEAD", team.getPrefix());
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}
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}
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