SteamWar/FightSystem
Archiviert
13
1

Fix FightSystem
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2022-06-14 09:02:28 +02:00
Ursprung 2e3575db69
Commit b16c9aa879

Datei anzeigen

@ -19,13 +19,14 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.comms.packets.FightInfoPacket;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.common.FightInfoPacket;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
@ -43,7 +44,7 @@ public class BungeeFightInfo {
if(player == null)
return;
new FightInfoPacket(
NetworkSender.send(new FightInfoPacket(
Config.world.getName(),
Config.SchematicType.toDB(),
"",
@ -58,6 +59,6 @@ public class BungeeFightInfo {
Fight.getBlueTeam().getPlayers().stream().map(p -> SteamwarUser.get(p.getPlayer().getUniqueId()).getId()).collect(Collectors.toList()),
Fight.getRedTeam().getPlayers().stream().map(p -> SteamwarUser.get(p.getPlayer().getUniqueId()).getId()).collect(Collectors.toList()),
Bukkit.getOnlinePlayers().stream().filter(p -> Fight.getPlayerTeam(p) == null).map(p -> SteamwarUser.get(p.getUniqueId()).getId()).collect(Collectors.toList())
).send(player);
));
}
}