SteamWar/FightSystem
Archiviert
13
1

Adding a kit preview during kit selection

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2020-01-10 22:38:14 +01:00
Ursprung 72096710b3
Commit af5b7d5240
3 geänderte Dateien mit 51 neuen und 7 gelöschten Zeilen

Datei anzeigen

@ -10,8 +10,7 @@ import de.steamwar.fightsystem.kit.KitManager;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
class Commands {
public class Commands {
private Commands(){}
private static void errNoTeam(Player p){
@ -176,7 +175,7 @@ class Commands {
fightTeam.removePlayer(target);
}
static void kit(Player p, String kitName){
public static void kit(Player p, String kitName){
if(checkSetup(p))
return;

Datei anzeigen

@ -82,10 +82,7 @@ public class GUI {
iconList.add(new Pair<>(new SWItem(Material.LEATHER_CHESTPLATE, k.getName(), null, !k.isMemberAllowed(), null), k));
}
SWListInv<Kit> inv = new SWListInv<>(p, "Kitauswahl", (ClickType click, Kit k) -> {
Commands.kit(p, k.getName());
p.closeInventory();
}, iconList);
SWListInv<Kit> inv = new SWListInv<>(p, "Kitauswahl", (ClickType click, Kit k) -> k.preview(p), iconList);
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open();
}

Datei anzeigen

@ -1,11 +1,16 @@
package de.steamwar.fightsystem.kit;
import de.steamwar.fightsystem.commands.Commands;
import de.steamwar.fightsystem.commands.GUI;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import java.util.Collection;
import java.util.Iterator;
import java.util.Objects;
public class Kit {
@ -70,4 +75,47 @@ public class Kit {
section.set("MemberAllowed", memberAllowed);
section.set("Effects", effects);
}
/**
* Opens a kit preview with the options to go back to kit selection or to select the kit.
* @param player
*/
public void preview(Player player){
SWInventory inv = new SWInventory(player, 54, name);
//36 = Inventargröße
for(int i = 0; i < 36; i++){
SWItem item = new SWItem();
item.setItemStack(inventory[i]);
inv.setItem(i, item);
}
if(armor != null){
for(int i = 0; i < 4; i++){
SWItem item = new SWItem();
item.setItemStack(armor[i]);
inv.setItem(36 + i, item);
}
}
if(effects != null){
Iterator<PotionEffect> it = effects.iterator();
int pos = 44;
while(it.hasNext()){
PotionEffect effect = it.next();
SWItem item = new SWItem(SWItem.getMaterial("POTION"), effect.getType().getName());
inv.setItem(pos, item);
pos--;
}
}
inv.setCallback(-999, (click) -> GUI.kitSelection(player));
inv.addCloseCallback((click) -> GUI.kitSelection(player));
inv.setItem(45, SWItem.getDye(10), (byte)10, "§aKit wählen", (click) -> {
Commands.kit(player, name);
player.closeInventory();
});
inv.setItem(53, SWItem.getDye(14), (byte)14, "§cZurück", (click) -> GUI.kitSelection(player));
inv.open();
}
}