Adding a kit preview during kit selection
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
72096710b3
Commit
af5b7d5240
@ -10,8 +10,7 @@ import de.steamwar.fightsystem.kit.KitManager;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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class Commands {
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public class Commands {
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private Commands(){}
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private static void errNoTeam(Player p){
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@ -176,7 +175,7 @@ class Commands {
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fightTeam.removePlayer(target);
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}
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static void kit(Player p, String kitName){
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public static void kit(Player p, String kitName){
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if(checkSetup(p))
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return;
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@ -82,10 +82,7 @@ public class GUI {
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iconList.add(new Pair<>(new SWItem(Material.LEATHER_CHESTPLATE, k.getName(), null, !k.isMemberAllowed(), null), k));
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}
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SWListInv<Kit> inv = new SWListInv<>(p, "Kitauswahl", (ClickType click, Kit k) -> {
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Commands.kit(p, k.getName());
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p.closeInventory();
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}, iconList);
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SWListInv<Kit> inv = new SWListInv<>(p, "Kitauswahl", (ClickType click, Kit k) -> k.preview(p), iconList);
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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@ -1,11 +1,16 @@
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package de.steamwar.fightsystem.kit;
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import de.steamwar.fightsystem.commands.Commands;
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import de.steamwar.fightsystem.commands.GUI;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.Objects;
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public class Kit {
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@ -70,4 +75,47 @@ public class Kit {
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section.set("MemberAllowed", memberAllowed);
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section.set("Effects", effects);
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}
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/**
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* Opens a kit preview with the options to go back to kit selection or to select the kit.
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* @param player
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*/
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public void preview(Player player){
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SWInventory inv = new SWInventory(player, 54, name);
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//36 = Inventargröße
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for(int i = 0; i < 36; i++){
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SWItem item = new SWItem();
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item.setItemStack(inventory[i]);
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inv.setItem(i, item);
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}
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if(armor != null){
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for(int i = 0; i < 4; i++){
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SWItem item = new SWItem();
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item.setItemStack(armor[i]);
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inv.setItem(36 + i, item);
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}
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}
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if(effects != null){
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Iterator<PotionEffect> it = effects.iterator();
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int pos = 44;
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while(it.hasNext()){
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PotionEffect effect = it.next();
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SWItem item = new SWItem(SWItem.getMaterial("POTION"), effect.getType().getName());
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inv.setItem(pos, item);
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pos--;
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}
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}
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inv.setCallback(-999, (click) -> GUI.kitSelection(player));
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inv.addCloseCallback((click) -> GUI.kitSelection(player));
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inv.setItem(45, SWItem.getDye(10), (byte)10, "§aKit wählen", (click) -> {
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Commands.kit(player, name);
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player.closeInventory();
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});
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inv.setItem(53, SWItem.getDye(14), (byte)14, "§cZurück", (click) -> GUI.kitSelection(player));
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inv.open();
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}
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}
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