Update default config
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
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ce5cbf9969
Commit
aeaced502a
@ -161,6 +161,7 @@ public class Config {
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double teamBlueSpawnOffsetX = worldconfig.getDouble("SpawnOffset.x");
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double teamBlueSpawnOffsetY = worldconfig.getDouble("SpawnOffset.y");
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double teamBlueSpawnOffsetZ = worldconfig.getDouble("SpawnOffset.z");
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WaterDepth = config.getInt("Arena.WaterDepth");
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int schemsizeX = config.getInt("Arena.Schemsize.x");
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int schemsizeY = config.getInt("Arena.Schemsize.y");
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@ -197,7 +198,7 @@ public class Config {
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HiddenBlocks = Collections.unmodifiableSet(new HashSet<>(config.getStringList("Techhider.HiddenBlocks")));
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HiddenBlockEntities = Collections.unmodifiableSet(new HashSet<>(config.getStringList("Techhider.HiddenBlockEntities")));
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ObfuscateWith = config.getString("Techhider.ObfuscateWithTag");
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ObfuscateWith = config.getString("Techhider.ObfuscateWith");
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TechhiderActive = config.getBoolean("Techhider.Active");
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if(schemsizeX < 0){
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@ -1,90 +1,150 @@
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Times:
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NoPlayersOnlineDuration: 300
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# Time in seconds the server stops after starting if nobody joins
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NoPlayersOnlineDuration: 30
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# Time in seconds the team leaders have to choose their schematic
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PreSchemPasteDuration: 120
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# Time in seconds for preparing
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SetupDuration: 300
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# Time in seconds the final countdown is long
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PreFightDuration: 30
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# Time in seconds to spectate the arena after the fight
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SpectatorDuration: 30
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Arena:
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# The amount of blocks the schematics should be pasted under the surface
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WaterDepth: 0
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# The size of the schematics
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Schemsize:
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x: 0
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y: 0
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z: 0
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# The outer border of the arena, measured in blocks around the schematic areas
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Schem2Border:
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x: 0
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z: 0
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# The size of the team areas are expanded around the schematics
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BorderFromSchematic: 0
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# If ground walkable, teams can walk below the lower arena border during setup
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GroundWalkable: true
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Schematic:
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OnlyPublicSchematics: false
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# If the rank system for the schematics should be enabled
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RanksEnabled: false
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# The schematic type that can be chosen in this arena
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SchematicType: normal
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# If the schematics should be rotated during pasting
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Rotate: true
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ReplaceObsidian: false
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ReplaceBedrock: false
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# If only public schematics are allowed
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OnlyPublicSchematics: false
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# If the public only force should be completly disabled
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IgnorePublicOnly: false
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# If obsidian and bedrock should be replaced during PRE_RUNNING
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ReplaceObsidianBedrock: false
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# If the replacement should happen with blockupdates
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ReplaceWithBlockupdates: false
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Output:
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# Name of the "Red" team
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TeamRedName: Rot
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# Color prefix of the "Red" team
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TeamRedPrefix: '§c'
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# Name of the "Blue" team
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TeamBlueName: Blau
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# Color of the "Blue" team
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TeamBluePrefix: '§3'
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GameName: War*
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# The name of the gamemode presented to the players
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GameName: NoGear
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# The prefix used for team chats
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TeamChatDetection: +
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# The list of active winconditions
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WinConditions:
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Timeout: true
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AllDead: true
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CaptainDead: false
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PercentSystem: false
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RelativePercent: false
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Points: false
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Entern: false
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TechKO: false
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WaterTechKO: false
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HeartRatioTimeout: false
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PumpkinTechKO: false
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- TIMEOUT
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# - HEART_RATIO_TIMEOUT
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# - PERCENT_TIMEOUT
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- ALL_DEAD
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# - CAPTAIN_DEAD
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# - PERCENT_SYSTEM
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# - RELATIVE_PERCENT
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# - POINTS
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- WATER_TECH_KO
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# - TIME_TECH_KO
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# - PUMPKIN_TECH_KO
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WinConditionParams:
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# The time of any of the timeout winconditions in seconds
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TimeoutTime: 1200
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EnterPhaseBegin: 600
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# The percentage when any of the percent winconditions limits or triggers a win
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PercentWin: 5.0
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# Blocks ignored by the percent winconditions
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IgnoredBlocks:
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- AIR
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- WATER
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- TNT
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- OBSIDIAN
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Kits:
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# The kit file for this configuration
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File: kits.yml
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# The default kit for team members
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MemberDefault: default
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# The default kit for team leaders
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LeaderDefault: default
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# If the personal kit system is active
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PersonalKits: false
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# Items that are not allowed in the personal kit
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ForbiddenItems: []
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# A list of integers containing the waiting time of this enter stage in the fight
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EnterStages: []
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Techhider:
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ObfuscateWith: 121
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ObfuscateWithTag: ENDER_STONE
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# if the techhider is active
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Active: true
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# Which block the techhider replaces to.
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ObfuscateWith: end_stone
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# A list of all hidden blocks. "water" results in the hiding of all waterlogged blocks as well.
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HiddenBlocks:
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BEDROCK: 7
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WATER: 8
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STATIONARY_WATER: 9
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NOTE_BLOCK: 25
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DETECTOR_RAIL: 28
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PISTON_BASE: 33
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PISTON_EXTENSION: 34
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PISTON_STICKY_BASE: 29
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POWERED_RAIL: 27
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TNT: 46
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OBSIDIAN: 49
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CHEST: 54
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REDSTONE_WIRE: 55
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STONE_PLATE: 70
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IRON_DOOR_BLOCK: 71
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WOOD_PLATE: 72
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REDSTONE_TORCH_OFF: 75
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REDSTONE_TORCH_ON: 76
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STONE_BUTTON: 77
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DIODE_BLOCK_OFF: 93
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DIODE_BLOCK_ON: 94
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BREWING_STAND: 117
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TRIPWIRE_HOOK: 131
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TRIPWIRE: 132
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WOOD_BUTTON: 143
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TRAPPED_CHEST: 146
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GOLD_PLATE: 147
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IRON_PLATE: 148
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REDSTONE_COMPARATOR_OFF: 149
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REDSTONE_COMPARATOR_ON: 150
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REDSTONE_BLOCK: 152
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HOPPER: 154
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ACTIVATOR_RAIL: 157
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DROPPER: 158
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SLIME_BLOCK: 165
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IRON_TRAPDOOR: 167
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OBSERVER: 218
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LEVER: 69
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- water
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- note_block
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- powered_rail
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- detector_rail
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- piston
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- piston_head
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- sticky_piston
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- tnt
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- chest
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- trapped_chest
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- redstone_wire
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- stone_pressure_plate
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- iron_door
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- oak_pressure_plate
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- spruce_pressure_plate
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- birch_pressure_plate
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- jungle_pressure_plate
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- acacia_pressure_plate
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- dark_oak_pressure_plate
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- redstone_torch
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- redstone_wall_torch
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- repeater
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- brewing_stand
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- tripwire_hook
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- tripwire
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- heavy_weighted_pressure_plate
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- light_weighted_pressure_plate
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- comparator
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- redstone_block
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- hopper
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- activator_rail
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- dropper
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- slime_block
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- observer
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- honey_block
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- lever
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# The block entities that are hidden (contents of blocks)
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HiddenBlockEntites:
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- minecraft:sign
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- minecraft:dispenser
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@ -98,22 +158,22 @@ Techhider:
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- minecraft:jukebox
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- minecraft:comparator
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# Muss in config.yml des Weltordners gesetzt werden
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Arena:
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Schemsize:
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x: 0
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y: 0
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z: 0
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TeamBlueCorner:
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x: 0
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y: 0
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z: 0
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TeamBluetoReddistance:
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x: 0
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y: 0
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z: 0
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Schem2Border:
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x: 0
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z: 0
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underArenaBorder: 0
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BorderFromSchematic: 0
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# The following configuration must be in the Worldforlder/config.yml
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#
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# # The lower arena border under which players get damage
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# UnderBorder:
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# # The lowest corner in all axis of the blue team schematic area
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# BlueCorner:
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# x: 0
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# y: 0
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# z: 0
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# # The offset between the lowest corner of the blue area and the lowest corner of the red area
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# BlueToRed:
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# x: 0
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# y: 0
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# z: 0
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# # The offset the teams spawn relative to the center of their area
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# SpawnOffset:
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# x: 0
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# y: 0
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# z: 0
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@ -23,13 +23,25 @@ import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentCountdown;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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public class NoPlayersOnlineCountdown extends Countdown {
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public class NoPlayersOnlineCountdown extends Countdown implements Listener {
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public NoPlayersOnlineCountdown() {
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super(Config.NoPlayerOnlineDuration, null, false);
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new StateDependentCountdown(ArenaMode.All, FightState.PreLeaderSetup, this);
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new StateDependentListener(ArenaMode.All, FightState.PreLeaderSetup, this);
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new StateDependentCountdown(ArenaMode.All, FightState.PreLeaderSetup, this){
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@Override
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public void enable() {
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if(Bukkit.getOnlinePlayers().isEmpty())
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super.enable();
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}
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};
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}
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@Override
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@ -37,6 +49,11 @@ public class NoPlayersOnlineCountdown extends Countdown {
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return "bis der Server gestoppt wird!";
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}
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@EventHandler
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public void handlePlayerJoin(PlayerJoinEvent event) {
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disable();
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}
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@Override
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public void countdownFinished() {
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Bukkit.getServer().shutdown();
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