SteamWar/FightSystem
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Add BlockBreakEvent Debug Messages

Dieser Commit ist enthalten in:
jojo 2020-05-22 16:18:40 +02:00
Ursprung 4e844070ca
Commit ad077e8eb2

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@ -67,14 +67,20 @@ public class InFightInventoryListener extends BasicListener {
@EventHandler @EventHandler
public void onBlockBreak(BlockBreakEvent event) { public void onBlockBreak(BlockBreakEvent event) {
Inventory inventory = event.getPlayer().getInventory(); Inventory inventory = event.getPlayer().getInventory();
System.out.println("Inventory: " + inventory);
int inventorySize = inventory.getSize(); int inventorySize = inventory.getSize();
System.out.println("Inventory Size: " + inventorySize);
Material type = event.getBlock().getType(); Material type = event.getBlock().getType();
System.out.println("Type: " + type);
ItemStack itemStack; ItemStack itemStack;
System.out.println("Searching Type Slot");
for (int i = 0; i < inventorySize; i++) { for (int i = 0; i < inventorySize; i++) {
itemStack = inventory.getItem(i); itemStack = inventory.getItem(i);
if (itemStack != null && itemStack.getType().equals(type) && itemStack.getAmount() != itemStack.getMaxStackSize()) { if (itemStack != null && itemStack.getType().equals(type) && itemStack.getAmount() != itemStack.getMaxStackSize()) {
System.out.println("Slot Found: " + i);
itemStack.setType(type); itemStack.setType(type);
itemStack.setAmount(itemStack.getAmount() + 1); itemStack.setAmount(itemStack.getAmount() + 1);
inventory.setItem(i, itemStack); inventory.setItem(i, itemStack);
@ -83,9 +89,12 @@ public class InFightInventoryListener extends BasicListener {
} }
} }
System.out.println("Searching Empty Slot");
for (int i = 0; i < inventorySize; i++) { for (int i = 0; i < inventorySize; i++) {
itemStack = inventory.getItem(i); itemStack = inventory.getItem(i);
if (itemStack != null && itemStack.getType().equals(Material.AIR)) { if (itemStack != null && itemStack.getType().equals(Material.AIR)) {
System.out.println("Slot Found: " + i);
itemStack.setType(type); itemStack.setType(type);
itemStack.setAmount(1); itemStack.setAmount(1);
inventory.setItem(i, itemStack); inventory.setItem(i, itemStack);