SteamWar/FightSystem
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Fix falling off AirShip during PRE_RUNNING
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2024-02-05 16:19:08 +01:00
Ursprung 33a84d6a66
Commit ace26a7750

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@ -45,7 +45,7 @@ public class ArenaBorder implements Listener {
public ArenaBorder() { public ArenaBorder() {
new StateDependentListener(ArenaMode.All, FightState.All, this); new StateDependentListener(ArenaMode.All, FightState.All, this);
new StateDependentTask(ArenaMode.All, FightState.Running, this::damage, 2, 2); new StateDependentTask(ArenaMode.All, FightState.Running, this::damage, 2, 2);
new StateDependentListener(!Config.GroundWalkable, FightState.AntiIngame, new Listener() { new StateDependentListener(!Config.GroundWalkable, FightState.AntiRunning, new Listener() {
@EventHandler @EventHandler
public void onMove(PlayerMoveEvent e) { public void onMove(PlayerMoveEvent e) {
Player player = e.getPlayer(); Player player = e.getPlayer();