SteamWar/FightSystem
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13
1
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2020-10-30 07:52:08 +01:00
Ursprung 81224b9495
Commit acb83e7fbb
2 geänderte Dateien mit 2 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -183,7 +183,7 @@ public class FightTeam implements IFightTeam{
player.getInventory().setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§eKit wählen").build()); player.getInventory().setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§eKit wählen").build());
player.getInventory().setItem(7, new ItemBuilder(Material.BEACON).removeAllAttributs().setDisplayName("§eRespawn").build()); player.getInventory().setItem(7, new ItemBuilder(Material.BEACON).removeAllAttributs().setDisplayName("§eRespawn").build());
if(!Config.test()) if(!Config.test())
new TablistNamePacket(SteamwarUser.get(player.getUniqueId()).getId(), prefix + player.getName()).send(player); Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(player.getUniqueId()).getId(), prefix + player.getName()).send(player), 1);
TechHider.reloadChunks(player, chunksToReload); TechHider.reloadChunks(player, chunksToReload);
return fightPlayer; return fightPlayer;
} }

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@ -64,7 +64,7 @@ public class PlayerStateListener extends BasicListener{
Fight.setPlayerGamemode(player, GameMode.SPECTATOR); Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
player.teleport(Config.SpecSpawn); player.teleport(Config.SpecSpawn);
if(!Config.test()) if(!Config.test())
new TablistNamePacket(SteamwarUser.get(player.getUniqueId()).getId(), "§7§o" + player.getName()).send(player); Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(player.getUniqueId()).getId(), "§7" + player.getName()).send(player), 1);
} else { } else {
player.teleport(fightTeam.getSpawn()); player.teleport(fightTeam.getSpawn());
if(FightSystem.getFightState().setup()) if(FightSystem.getFightState().setup())