SteamWar/FightSystem
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13
1

Limit block breaking to team area
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2021-12-21 22:01:59 +01:00
Ursprung c9aab07344
Commit acb439e3d9

Datei anzeigen

@ -34,6 +34,7 @@ import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
@ -77,6 +78,16 @@ public class TeamArea implements Listener {
FightSystem.getMessage().sendPrefixless("NO_BLOCK_PLACE", player, ChatMessageType.ACTION_BAR);
}
@EventHandler
public void blockBreak(BlockBreakEvent event) {
Block block = event.getBlock();
if(Config.BlueExtendRegion.inRegion(block) || Config.RedExtendRegion.inRegion(block))
return;
event.setCancelled(true);
FightSystem.getMessage().sendPrefixless("NO_BLOCK_BREAK", event.getPlayer(), ChatMessageType.ACTION_BAR);
}
private void checkInTeamRegion(PlayerMoveEvent event, FightTeam team, Player player, FightTeam playerTeam) {
boolean spectator = player.getGameMode() == GameMode.SPECTATOR;
if(!spectator && playerTeam != null && playerTeam.canPlayerEntern(player))