Merge remote-tracking branch 'origin/Meteor' into Meteor
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Dieser Commit ist enthalten in:
Commit
abc7e1a4f7
@ -10,6 +10,7 @@ import de.steamwar.fightsystem.utils.Message;
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import de.steamwar.fightsystem.utils.SWSound;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -18,6 +19,7 @@ import org.bukkit.entity.Fireball;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.util.Vector;
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@ -32,6 +34,7 @@ public class Meteor implements Listener {
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private Meteor.State current = Meteor.State.PRE;
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private int currentDrops = 0;
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private Meteor.MeteorCountdown currentCountdown;
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private BukkitTask currentDropping;
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public void startCountdown() {
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if (current == Meteor.State.PRE) {
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@ -54,6 +57,9 @@ public class Meteor implements Listener {
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}
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public void drop() {
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final AtomicInteger amount = new AtomicInteger(current.minAmount + random.nextInt(current.maxAmount - current.minAmount));
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currentDropping = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), () -> {
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int xOffset = getStart(xLength);
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int zOffset = getStart(zLength);
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int yOffset = getHeightStart();
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@ -72,6 +78,11 @@ public class Meteor implements Listener {
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fireballBlue.setBounce(false);
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fireballBlue.setIsIncendiary(false);
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fireballBlue.setYield(0);
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if (amount.decrementAndGet() <= 0) {
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currentDropping.cancel();
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}
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}, 0L, 4L);
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}
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private int getStart(int regionSize) {
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@ -132,25 +143,29 @@ public class Meteor implements Listener {
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private enum State {
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PRE(60, 80, 1, 0),
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FIRST(40, 60, 3, 2),
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SECOND(30, 40, 4, 4),
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THIRD(20, 30, 4, 6),
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FOURTH(10, 20, 5, 8),
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LAST(5, 10, 0, 10);
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PRE(60, 80, 1, 0, 0, 0),
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FIRST(40, 60, 3, 2, 1, 3),
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SECOND(30, 40, 4, 4, 2, 5),
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THIRD(20, 30, 4, 6, 3, 7),
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FOURTH(10, 20, 5, 8, 5, 10),
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LAST(5, 10, 0, 10, 7, 15);
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State(int minTime, int maxTime, int switchAfter, int explosionSize) {
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State(int minTime, int maxTime, int switchAfter, int explosionSize, int minAmount, int maxAmount) {
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this.MIN_TIME = minTime;
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this.MAX_TIME = maxTime;
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this.SWITCH_AFTER = switchAfter;
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this.explosionSize = explosionSize;
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this.minAmount = minAmount;
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this.maxAmount = maxAmount;
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}
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private final int MIN_TIME; //NOSONAR
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private final int MAX_TIME; //NOSONAR
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private final int SWITCH_AFTER; //NOSONAR
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private final int explosionSize; //NOSONAR
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private final int minAmount;
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private final int maxAmount;
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public Meteor.State getNext() {
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