Starting 1.14 support
Dieser Commit ist enthalten in:
Ursprung
1b8682807f
Commit
ab9e32a7ca
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package de.steamwar.fightsystem.utils;
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import org.bukkit.DyeColor;
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class ColorConverter_12 {
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private ColorConverter_12(){}
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static DyeColor getSilver(){
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return DyeColor.SILVER;
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}
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}
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42
FightSystem_14/pom.xml
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42
FightSystem_14/pom.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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<groupId>steamwar</groupId>
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<artifactId>FightSystem</artifactId>
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<version>1.0</version>
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</parent>
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<artifactId>FightSystem_14</artifactId>
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<version>1.0</version>
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<build>
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<sourceDirectory>src</sourceDirectory>
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<resources>
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<resource>
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<directory>src</directory>
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<excludes>
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<exclude>**/*.java</exclude>
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<exclude>**/*.kt</exclude>
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</excludes>
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</resource>
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</resources>
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</build>
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<dependencies>
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<dependency>
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<groupId>steamwar</groupId>
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<artifactId>Spigot</artifactId>
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<version>1.14</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>steamwar</groupId>
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<artifactId>FightSystem_API</artifactId>
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<version>1.0</version>
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</dependency>
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</dependencies>
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</project>
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package de.steamwar.fightsystem.utils;
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import org.bukkit.DyeColor;
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class ColorConverter_14 {
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private ColorConverter_14(){}
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static DyeColor getSilver(){
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return DyeColor.LIGHT_GRAY;
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}
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}
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@ -48,7 +48,7 @@
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<dependency>
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<dependency>
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<groupId>steamwar</groupId>
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<groupId>steamwar</groupId>
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<artifactId>Spigot</artifactId>
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<artifactId>Spigot</artifactId>
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<version>1.8</version>
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<version>1.14</version>
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<scope>provided</scope>
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<scope>provided</scope>
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</dependency>
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</dependency>
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<dependency>
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<dependency>
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@ -63,6 +63,12 @@
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<version>1.0</version>
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<version>1.0</version>
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<scope>compile</scope>
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<scope>compile</scope>
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</dependency>
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</dependency>
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<dependency>
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<groupId>steamwar</groupId>
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<artifactId>FightSystem_14</artifactId>
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<version>1.0</version>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<dependency>
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<groupId>steamwar</groupId>
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<groupId>steamwar</groupId>
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<artifactId>FightSystem_API</artifactId>
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<artifactId>FightSystem_API</artifactId>
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@ -28,11 +28,11 @@ public class GUI {
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static void invitation(Player p, Player target){
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static void invitation(Player p, Player target){
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SWInventory inv = new SWInventory(target, 9, "Einladung von " + p.getName());
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SWInventory inv = new SWInventory(target, 9, "Einladung von " + p.getName());
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inv.setItem(0, Material.INK_SACK, (byte)10, "§aAnnehmen", (ClickType click) ->{
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inv.setItem(0, SWItem.getDye(10), (byte)10, "§aAnnehmen", (ClickType click) ->{
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Commands.acceptInvitation(target);
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Commands.acceptInvitation(target);
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target.closeInventory();
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target.closeInventory();
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});
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});
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inv.setItem(8, Material.INK_SACK, (byte)1, "§cAblehnen", (ClickType click) ->{
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inv.setItem(8, SWItem.getDye(1), (byte)1, "§cAblehnen", (ClickType click) ->{
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Commands.declineInvitation(target);
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Commands.declineInvitation(target);
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target.closeInventory();
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target.closeInventory();
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});
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});
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@ -94,11 +94,11 @@ public class GUI {
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SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
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SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
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inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
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if(Config.OnlyPublicSchematics){
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if(Config.OnlyPublicSchematics){
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inv.setItem(0, Material.INK_SACK, (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
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}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
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}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
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inv.setItem(0, Material.INK_SACK, (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
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inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
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}else{
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}else{
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inv.setItem(0, Material.CAULDRON_ITEM, "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false));
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), "§ePrivates " + Config.GameName, (ClickType click) -> schemDialog(p, false));
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}
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}
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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inv.open();
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@ -7,7 +7,11 @@ import de.steamwar.core.Core;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.utils.ColorConverter;
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import de.steamwar.fightsystem.utils.FightScoreboard;
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import de.steamwar.fightsystem.utils.ItemBuilder;
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import de.steamwar.fightsystem.utils.TechHider;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.SteamwarUser;
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import javafx.util.Pair;
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import javafx.util.Pair;
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@ -188,10 +192,10 @@ public class FightTeam implements IFightTeam{
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inventory.setItem(1, new ItemBuilder(Material.AIR).build());
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inventory.setItem(1, new ItemBuilder(Material.AIR).build());
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if(!Config.event()){
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if(!Config.event()){
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inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributs().setDisplayName("§eSpieler einladen").build());
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inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributs().setDisplayName("§eSpieler einladen").build());
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inventory.setItem(3, new ItemBuilder(Material.FIREWORK_CHARGE).removeAllAttributs().setDisplayName("§cSpieler rauswerfen").build());
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inventory.setItem(3, new ItemBuilder(Material.getMaterial("FIREWORK_CHARGE")).removeAllAttributs().setDisplayName("§cSpieler rauswerfen").build());
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inventory.setItem(4, new ItemBuilder(Material.INK_SACK, (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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inventory.setItem(4, new ItemBuilder(Material.getMaterial("INK_SACK"), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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}
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}
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inventory.setItem(0, new ItemBuilder(Material.CAULDRON_ITEM).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
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inventory.setItem(0, new ItemBuilder(Material.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
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}
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}
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public Set<FightPlayer> getPlayers() {
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public Set<FightPlayer> getPlayers() {
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this.ready = ready;
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this.ready = ready;
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if(ready) {
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if(ready) {
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l.getInventory().setItem(4, new ItemBuilder(Material.INK_SACK, (short) 8).removeAllAttributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
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l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(8), (short) 8).removeAllAttributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
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broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
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broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
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if(Fight.getOpposite(this).isReady() || Config.test()) {
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if(Fight.getOpposite(this).isReady() || Config.test()) {
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FightSystem.setPreRunningState();
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FightSystem.setPreRunningState();
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}
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}
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} else {
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} else {
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l.getInventory().setItem(4, new ItemBuilder(Material.INK_SACK, (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!");
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broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!");
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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package de.steamwar.fightsystem.utils;
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package de.steamwar.fightsystem.utils;
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import de.steamwar.core.Core;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.DyeColor;
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import org.bukkit.DyeColor;
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@ -20,7 +21,6 @@ public class ColorConverter {
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chat2dye.put(ChatColor.GREEN, DyeColor.LIME);
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chat2dye.put(ChatColor.GREEN, DyeColor.LIME);
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chat2dye.put(ChatColor.RED, DyeColor.RED);
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chat2dye.put(ChatColor.RED, DyeColor.RED);
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chat2dye.put(ChatColor.DARK_GRAY, DyeColor.GRAY);
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chat2dye.put(ChatColor.DARK_GRAY, DyeColor.GRAY);
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chat2dye.put(ChatColor.GRAY, DyeColor.SILVER);
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chat2dye.put(ChatColor.DARK_AQUA, DyeColor.CYAN);
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chat2dye.put(ChatColor.DARK_AQUA, DyeColor.CYAN);
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chat2dye.put(ChatColor.DARK_PURPLE, DyeColor.PURPLE);
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chat2dye.put(ChatColor.DARK_PURPLE, DyeColor.PURPLE);
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chat2dye.put(ChatColor.DARK_BLUE, DyeColor.BLUE);
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chat2dye.put(ChatColor.DARK_BLUE, DyeColor.BLUE);
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chat2dye.put(ChatColor.DARK_GREEN, DyeColor.GREEN);
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chat2dye.put(ChatColor.DARK_GREEN, DyeColor.GREEN);
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chat2dye.put(ChatColor.DARK_RED, DyeColor.RED);
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chat2dye.put(ChatColor.DARK_RED, DyeColor.RED);
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chat2dye.put(ChatColor.BLACK, DyeColor.BLACK);
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chat2dye.put(ChatColor.BLACK, DyeColor.BLACK);
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//Rosa 9pink, Braun 3brown
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//Rosa 9pink, Braun 3brown
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switch(Core.getVersion()){
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case 14:
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chat2dye.put(ChatColor.GRAY, ColorConverter_14.getSilver());
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break;
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default:
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chat2dye.put(ChatColor.GRAY, ColorConverter_12.getSilver());
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}
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}
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}
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public static DyeColor chat2dye(ChatColor color){
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public static DyeColor chat2dye(ChatColor color){
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if (anchor.getType() == Material.STATIONARY_WATER)
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if (anchor.getType() == Material.STATIONARY_WATER)
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collected.add(anchor);
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collected.add(anchor);
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if(visitedBlocks.size() > 50) {
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if(visitedBlocks.size() > 100) {
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collected.clear();
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collected.clear();
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return;
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return;
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}
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}
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1
pom.xml
1
pom.xml
@ -39,6 +39,7 @@
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<module>FightSystem_API</module>
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<module>FightSystem_API</module>
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<module>FightSystem_8</module>
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<module>FightSystem_8</module>
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<module>FightSystem_12</module>
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<module>FightSystem_12</module>
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<module>FightSystem_14</module>
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<module>FightSystem_Main</module>
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<module>FightSystem_Main</module>
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</modules>
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</modules>
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