SteamWar/FightSystem
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Merge pull request 'Fix FightStatistics' (#337) from FixRanked into master
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Reviewed-on: #337
Reviewed-by: Lixfel <lixfel@steamwar.de>
Dieser Commit ist enthalten in:
Lixfel 2022-03-11 09:04:30 +01:00
Commit aaecb5ac69

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@ -140,7 +140,7 @@ public class FightStatistics {
if (!Bukkit.getOnlinePlayers().isEmpty()) {
Player p = Bukkit.getOnlinePlayers().iterator().next();
new FightEndsPacket((byte) win, blueSchem == null ? 0 : blueSchem, redSchem == null ? 0 : redSchem, Fight.getBlueTeam().getPlayers().stream().map(FightPlayer::getPlayer).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()), Fight.getRedTeam().getPlayers().stream().map(FightPlayer::getPlayer).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList())).send(p);
new FightEndsPacket((byte) win, blueSchem == null ? 0 : blueSchem, redSchem == null ? 0 : redSchem, Fight.getBlueTeam().getPlayers().stream().map(FightPlayer::getPlayer).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()), Fight.getRedTeam().getPlayers().stream().map(FightPlayer::getPlayer).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()), gameMode).send(p);
}
}