SteamWar/FightSystem
Archiviert
13
1

First rank prototype

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2020-05-16 16:39:16 +02:00
Ursprung ac6b441815
Commit 9f3e658636
2 geänderte Dateien mit 25 neuen und 16 gelöschten Zeilen

Datei anzeigen

@ -102,7 +102,7 @@ public class GUI {
SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl"); SWInventory inv = new SWInventory(p, 9, Config.GameName + "-Auswahl");
inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true)); inv.setItem(8, Material.REDSTONE, "§eÖffentliches " + Config.GameName, (ClickType click) -> schemDialog(p, true));
if(Config.OnlyPublicSchematics || Fight.onlyPublicSchems()){ if(Config.OnlyPublicSchematics){
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{}); inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Keine privaten Schematics erlaubt", (ClickType click)->{});
}else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){ }else if(Schematic.getSchemsOfType(p.getUniqueId(), Config.SchematicType).isEmpty() && !Config.test()){
inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{}); inv.setItem(0, SWItem.getDye(8), (byte)8, "§7Kein privates " + Config.GameName + " vorhanden", (ClickType click)->{});
@ -119,8 +119,10 @@ public class GUI {
schems = SWListInv.getSchemList(Config.SchematicType, 0); schems = SWListInv.getSchemList(Config.SchematicType, 0);
else if(Config.test()) else if(Config.test())
schems = SWListInv.getSchemList(null, SteamwarUser.get(p.getUniqueId()).getId()); schems = SWListInv.getSchemList(null, SteamwarUser.get(p.getUniqueId()).getId());
else else{
schems = SWListInv.getSchemList(Config.SchematicType, SteamwarUser.get(p.getUniqueId()).getId()); schems = SWListInv.getSchemList(Config.SchematicType, SteamwarUser.get(p.getUniqueId()).getId());
schems.removeIf(schem -> schem.getRank() > Fight.getMaxRank());
}
SWListInv<Schematic> inv = new SWListInv<>(p, Config.GameName + "-Auswahl", schems, (ClickType click, Schematic s) -> { SWListInv<Schematic> inv = new SWListInv<>(p, Config.GameName + "-Auswahl", schems, (ClickType click, Schematic s) -> {
FightTeam fightTeam = Fight.getPlayerTeam(p); FightTeam fightTeam = Fight.getPlayerTeam(p);

Datei anzeigen

@ -8,12 +8,14 @@ import org.bukkit.Material;
import org.bukkit.Sound; import org.bukkit.Sound;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.List;
public class Fight { public class Fight {
private Fight(){} private Fight(){}
public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedRotate, false, Config.RedLeader); public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedRotate, false, Config.RedLeader);
public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader); public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
private static boolean onlyPublicSchems; private static int schemRank;
public static void init(){ public static void init(){
IFight.init(redTeam, blueTeam); IFight.init(redTeam, blueTeam);
@ -109,33 +111,38 @@ public class Fight {
} }
} }
public static boolean onlyPublicSchems() { public static int getMaxRank(){
return onlyPublicSchems; return schemRank;
} }
public static void calcAvailibleSchemTypes() { public static void calcAvailibleSchemTypes() {
if(Config.IgnorePublicOnly){
onlyPublicSchems = false;
return;
}
if(Config.OnlyPublicSchematics){ if(Config.OnlyPublicSchematics){
onlyPublicSchems = true; schemRank = 1;
return; return;
} }
if(Config.event()){ if(Config.IgnorePublicOnly || Config.event()){
onlyPublicSchems = false; schemRank = 1000;
return; return;
} }
if(redTeam.getLeader() == null || redTeam.getLeader().getPlayer() == null || if(redTeam.getLeader() == null || redTeam.getLeader().getPlayer() == null ||
blueTeam.getLeader() == null || blueTeam.getLeader().getPlayer() == null){ blueTeam.getLeader() == null || blueTeam.getLeader().getPlayer() == null){
onlyPublicSchems = false; schemRank = 1000;
return; return;
} }
onlyPublicSchems = (Schematic.getSchemsOfType(redTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty() || schemRank = Math.max(Math.min(schemRank(redTeam.getLeader()), schemRank(blueTeam.getLeader())), 1);
Schematic.getSchemsOfType(blueTeam.getLeader().getPlayer().getUniqueId(), Config.SchematicType).isEmpty()); //TODO: Unranked pubonly
}
private static int schemRank(FightPlayer fightPlayer){
int rank = 1;
List<Schematic> schematics = Schematic.getSchemsOfType(fightPlayer.getPlayer().getUniqueId(), Config.SchematicType);
for(Schematic schem : schematics){
if(schem.getRank() > rank)
rank = schem.getRank();
}
return rank;
} }
} }