SteamWar/FightSystem
Archiviert
13
1

Fix ready
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2022-05-21 15:37:36 +02:00
Ursprung 81c714daec
Commit 9969f9707b

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@ -27,6 +27,7 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -77,7 +78,7 @@ public class HotbarKit extends Kit implements Listener {
super.loadToPlayer(player); super.loadToPlayer(player);
} }
@EventHandler(ignoreCancelled = true) @EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void handlePlayerInteract(PlayerInteractEvent event) { public void handlePlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer(); Player player = event.getPlayer();
int slot = player.getInventory().getHeldItemSlot(); int slot = player.getInventory().getHeldItemSlot();