Merge branch 'RelativePercentFix' of SteamWar/FightSystem into master
Dieser Commit ist enthalten in:
Commit
9901c4edb8
@ -113,6 +113,9 @@ public class FightSystem extends JavaPlugin {
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new WinconditionAllDead();
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new WinconditionAllDead();
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new WinconditionCaptainDead();
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new WinconditionCaptainDead();
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new WinconditionWaterTechKO();
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new WinconditionWaterTechKO();
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new WinconditionPercentSystem();
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new WinconditionRelativePercent();
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new WinconditionPoints();
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if(Config.event()){
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if(Config.event()){
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new EventTeamOffWincondition();
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new EventTeamOffWincondition();
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@ -127,12 +130,9 @@ public class FightSystem extends JavaPlugin {
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setAllPlayersGM(GameMode.SURVIVAL);
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setAllPlayersGM(GameMode.SURVIVAL);
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new WinconditionTechKO();
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new WinconditionTimeout();
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new WinconditionTimeout();
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new WinconditionEntern();
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new WinconditionEntern();
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new WinconditionPercentSystem();
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new WinconditionTechKO();
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new WinconditionRelativePercent();
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new WinconditionPoints();
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WaterRemover.init();
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WaterRemover.init();
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@ -3,6 +3,7 @@ package de.steamwar.fightsystem.utils;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightState;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.winconditions.WinconditionPercentSystem;
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import de.steamwar.fightsystem.winconditions.WinconditionPercentSystem;
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import de.steamwar.fightsystem.winconditions.WinconditionPoints;
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import de.steamwar.fightsystem.winconditions.WinconditionPoints;
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@ -62,7 +63,7 @@ public class FightScoreboard {
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private static void generalScoreboard(){
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private static void generalScoreboard(){
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objective.setDisplayName("§6Kampf");
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objective.setDisplayName("§6Kampf");
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if (Config.Timeout) {
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if (Config.Timeout || Config.Points) {
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int fightTime = FightSystem.getFightTime();
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int fightTime = FightSystem.getFightTime();
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if (fightTime >= 60)
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if (fightTime >= 60)
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objective.getScore("§7Zeit: §a" + fightTime / 60 + "m " + fightTime % 60 + "s").setScore(3);
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objective.getScore("§7Zeit: §a" + fightTime / 60 + "m " + fightTime % 60 + "s").setScore(3);
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@ -71,18 +72,21 @@ public class FightScoreboard {
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}
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}
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if (Config.Entern)
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if (Config.Entern)
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objective.getScore("§7Entern: " + (FightSystem.isEntern() ? "§aja" : "§cnein")).setScore(2);
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objective.getScore("§7Entern: " + (FightSystem.isEntern() ? "§aja" : "§cnein")).setScore(2);
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if (Config.PercentSystem){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%").setScore(1);
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if(FightSystem.getFightState() == FightState.RUNNING){
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%").setScore(0);
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if (Config.PercentSystem){
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}else if(Config.WaterTechKO){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%").setScore(1);
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objective.getScore(Fight.getRedTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamRedWater()).setScore(1);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%").setScore(0);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamBlueWater()).setScore(0);
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}else if(Config.WaterTechKO){
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}else if(Config.RelativePercent){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamRedWater()).setScore(1);
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objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getRed().getPrintablePercent() + "%").setScore(1);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Wasser: " + WinconditionWaterTechKO.getTeamBlueWater()).setScore(0);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getBlue().getPrintablePercent() + "%").setScore(0);
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}else if(Config.RelativePercent){
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}else if(Config.Points){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getRed().getPrintablePercent() + "%").setScore(1);
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objective.getScore(Fight.getRedTeam().getPrefix() + "Punkte: " + WinconditionPoints.getRed().getPoints()).setScore(1);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + WinconditionRelativePercent.getBlue().getPrintablePercent() + "%").setScore(0);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Punkte: " + WinconditionPoints.getBlue().getPoints()).setScore(0);
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}else if(Config.Points){
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objective.getScore(Fight.getRedTeam().getPrefix() + "Punkte: " + WinconditionPoints.getRed().getPoints()).setScore(1);
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objective.getScore(Fight.getBlueTeam().getPrefix() + "Punkte: " + WinconditionPoints.getBlue().getPoints()).setScore(0);
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}
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}
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}
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}
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}
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@ -46,7 +46,7 @@ public class WinconditionPoints extends PlayerWincondition {
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if(fightTeam.isPlayerLeader(player)) {
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if(fightTeam.isPlayerLeader(player)) {
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enemy.points += 500;
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enemy.points += 500;
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + message);
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Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getPrefix() + fightTeam.getColoredName() + message);
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FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
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fightEnds();
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}else if(fightTeam.getPlayers().size() <= 5)
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}else if(fightTeam.getPlayers().size() <= 5)
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enemy.points += 300;
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enemy.points += 300;
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else
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else
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@ -51,6 +51,7 @@ public class WinconditionRelativePercent{
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TeamPercent(FightTeam team){
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TeamPercent(FightTeam team){
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this.team = team;
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this.team = team;
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this.blockCount = currentBlocks();
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this.blockCount = currentBlocks();
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this.currentBlocks = blockCount;
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Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
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Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
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currentBlocks = currentBlocks();
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currentBlocks = currentBlocks();
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