SteamWar/FightSystem
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1

Merge branch 'master' into lixfel-ai-v1
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

# Conflicts:
#	FightSystem_Core/src/de/steamwar/fightsystem/FightSystem.java
Dieser Commit ist enthalten in:
Lixfel 2024-01-04 20:21:02 +01:00
Commit 97a9acdf53
36 geänderte Dateien mit 846 neuen und 203 gelöschten Zeilen

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@ -21,6 +21,7 @@ package de.steamwar.fightsystem.utils;
import com.comphenix.tinyprotocol.Reflection;
import de.steamwar.core.Core;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
@ -56,4 +57,11 @@ public class BlockIdWrapper14 implements BlockIdWrapper {
getTypeAndData.invoke(nworld, pos, blockData, 1042);
flagDirty.invoke(getChunkProvider.invoke(nworld), pos);
}
private static final Reflection.MethodInvoker getMaterialByBlock = Reflection.getTypedMethod(Reflection.getClass("{obc}.util.CraftMagicNumbers"), "getMaterial", Material.class, block);
private static final Reflection.MethodInvoker getBlockByBlockData = Reflection.getTypedMethod(iBlockData, null, block);
@Override
public Material idToMaterial(int blockState) {
return (Material)getMaterialByBlock.invoke(null, getBlockByBlockData.invoke(getByCombinedId.invoke(null, blockState)));
}
}

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@ -19,6 +19,7 @@
package de.steamwar.fightsystem.utils;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
@ -37,4 +38,13 @@ public class BlockIdWrapper8 implements BlockIdWrapper {
world.getBlockAt(x, y, z).setTypeIdAndData(blockState >> 4, (byte)(blockState & 0b1111), false);
}
@Override
@SuppressWarnings("deprecation")
public Material idToMaterial(int blockState) {
if((blockState >> 4) > 256) // Illegal blockstate / corrupted replay
blockState = 0;
return Material.getMaterial(blockState >> 4);
}
}

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@ -61,10 +61,14 @@ Schematic:
z: 0
# The schematic type that can be chosen in this arena
Type: Normal # defaults to Normal if missing
# The schematic types that are also allowed to be chosen in this arena
SubTypes: [] # defaults to empty List
# Shortcut of the schematic type
Shortcut: "" # defaults to "" if missing
# Spigot (1.8) material for GUIs
Material: STONE_BUTTON # defaults to STONE_BUTTON if missing
# Manual check of schematic necessary
ManualCheck: true # defaults to true if missing
# If the schematics should be rotated during pasting
Rotate: true # defaults to true if missing
# If the schematics should be pasted aligned to the borders instead of centered
@ -110,8 +114,6 @@ WinConditions: # defaults to none if missing
# - CAPTAIN_DEAD
# - PERCENT_SYSTEM
# - WHITELIST_PERCENT
# - RELATIVE_PERCENT
# - POINTS
# - POINTS_AIRSHIP
@ -121,12 +123,18 @@ WinConditions: # defaults to none if missing
# - HELLS_BELLS
# - METEOR
# - PERSISTENT_DAMAGE
# - TNT_DISTRIBUTION
WinConditionParams:
# The time of any of the timeout win conditions in seconds
TimeoutTime: 1200 # defaults to 1200 if missing
# The percentage when any of the percent win conditions limits or triggers a win
PercentWin: 7.0 # defaults to 7.0 if missing
# Does the percentage still change after the start of the enter phase
PercentEntern: true # defaults to true if missing
# Is Blocks a whitelist (true) or blacklist (false)
BlocksWhitelist: false # defaults to false if missing
# Special Blocks (Valid spigot material values) used by the percent win conditions
Blocks: [] # defaults to none if missing

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@ -83,6 +83,7 @@ public class Config {
public static final boolean OnlyPublicSchematics;
public static final boolean IgnorePublicOnly;
public static final de.steamwar.sql.SchematicType SchematicType;
public static final List<de.steamwar.sql.SchematicType> SubTypes;
public static final boolean RedRotate;
public static final boolean BlueRotate;
public static final boolean PasteAligned;
@ -106,6 +107,8 @@ public class Config {
//win condition parameters
public static final int TimeoutTime;
public static final double PercentWin;
public static final boolean PercentEntern;
public static final boolean PercentBlocksWhitelist;
public static final Set<Material> PercentBlocks;
//default kits
@ -117,7 +120,7 @@ public class Config {
//tech hider parameter
public static final boolean TechhiderActive;
public static final Set<String> HiddenBlocks;
public static final Set<Material> HiddenBlocks;
public static final Set<String> HiddenBlockEntities;
public static final String ObfuscateWith;
@ -181,6 +184,7 @@ public class Config {
int schemsizeZ = config.getInt("Schematic.Size.z");
RanksEnabled = !config.getStringList("Ranks").isEmpty();
SchematicType = de.steamwar.sql.SchematicType.fromDB(Objects.requireNonNull(config.getString("Schematic.Type", "normal")));
SubTypes = config.getStringList("Schematic.SubTypes").stream().map(de.steamwar.sql.SchematicType::fromDB).collect(Collectors.toList());
IgnorePublicOnly = config.getBoolean("Schematic.IgnorePublicOnly", false);
boolean rotate = config.getBoolean("Schematic.Rotate", true);
PasteAligned = config.getBoolean("Schematic.PasteAligned", false);
@ -195,6 +199,8 @@ public class Config {
TimeoutTime = config.getInt("WinConditionParams.TimeoutTime", 1200);
PercentWin = config.getDouble("WinConditionParams.PercentWin", 7.0);
PercentEntern = config.getBoolean("WinConditionParams.PercentEntern", true);
PercentBlocksWhitelist = config.getBoolean("WinConditionParams.BlocksWhitelist", false);
PercentBlocks = Collections.unmodifiableSet(config.getStringList("WinConditionParams.Blocks").stream().map(Material::valueOf).collect(Collectors.toSet()));
EnterStages = Collections.unmodifiableList(config.getIntegerList("EnterStages"));
@ -208,7 +214,7 @@ public class Config {
TechhiderActive = config.getBoolean("Techhider.Active", false);
ObfuscateWith = config.getString("Techhider.ObfuscateWith", "end_stone").toUpperCase();
HiddenBlocks = Collections.unmodifiableSet(new HashSet<>(config.getStringList("Techhider.HiddenBlocks")));
HiddenBlocks = config.getStringList("Techhider.HiddenBlocks").stream().map(String::toUpperCase).map(Material::getMaterial).collect(Collectors.toSet());
HiddenBlockEntities = Collections.unmodifiableSet(new HashSet<>(config.getStringList("Techhider.HiddenBlockEntities")));
if(schemsizeX < 0){

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@ -27,6 +27,8 @@ import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.event.HellsBells;
import de.steamwar.fightsystem.event.Meteor;
import de.steamwar.fightsystem.event.PersistentDamage;
import de.steamwar.fightsystem.event.TNTDistributor;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.FightWorld;
@ -54,6 +56,7 @@ public class FightSystem extends JavaPlugin {
private FightTeam lastWinner;
private String lastWinreason;
private TechHiderWrapper techHider;
private HullHider hullHider;
@Override
public void onLoad() {
@ -108,6 +111,7 @@ public class FightSystem extends JavaPlugin {
new EnterHandler();
techHider = new TechHiderWrapper();
hullHider = new HullHider();
new FightWorld();
new FightUI();
new FightStatistics();
@ -117,9 +121,7 @@ public class FightSystem extends JavaPlugin {
new WinconditionCaptainDead();
new WinconditionBlocks(Winconditions.WATER_TECH_KO, "WaterTechKO", "BAR_WATER", FlatteningWrapper.impl::isWater);
new WinconditionBlocks(Winconditions.PUMPKIN_TECH_KO, "PumpkinTechKO", "BAR_CANNONS", block -> block.getType() == WinconditionBlocks.PUMPKIN_LANTERN);
new WinconditionPercentSystem();
new WinconditionBlacklistPercent();
new WinconditionWhitelistPercent();
new WinconditionPercent(Winconditions.PERCENT_SYSTEM, "Percent");
new WinconditionPoints();
new WinconditionPointsAirShip();
new WinconditionTimeout();
@ -130,6 +132,8 @@ public class FightSystem extends JavaPlugin {
new HellsBells();
new Meteor();
new PersistentDamage();
new TNTDistributor();
new WinconditionAmongUs();
new NoPlayersOnlineCountdown();
@ -153,6 +157,7 @@ public class FightSystem extends JavaPlugin {
new LockschemCommand();
new StateCommand();
new SkipCommand();
new TPSWarpCommand();
new UnrankCommand();
new WinCommand();
@ -164,7 +169,15 @@ public class FightSystem extends JavaPlugin {
if(Config.mode == ArenaMode.EVENT) {
FightState.setFightState(FightState.PRE_SCHEM_SETUP);
}else if(Config.mode == ArenaMode.CHECK){
Fight.getBlueTeam().setSchem(SchematicNode.getSchematicNode(Config.CheckSchemID));
SchematicNode checkSchematicNode = SchematicNode.getSchematicNode(Config.CheckSchemID);
Fight.getBlueTeam().setSchem(checkSchematicNode);
if (checkSchematicNode.getName().endsWith("-prepared")) {
SchematicNode unpreparedSchematicNode = SchematicNode.getSchematicNode(checkSchematicNode.getOwner(), checkSchematicNode.getName().substring(0, checkSchematicNode.getName().length() - 9), checkSchematicNode.getParent());
if (unpreparedSchematicNode != null) {
Fight.getRedTeam().setSchem(unpreparedSchematicNode);
}
}
}else if(Config.mode == ArenaMode.PREPARE) {
Fight.getUnrotated().setSchem(SchematicNode.getSchematicNode(Config.PrepareSchemID));
}
@ -217,6 +230,10 @@ public class FightSystem extends JavaPlugin {
return plugin.techHider;
}
public static HullHider getHullHider() {
return plugin.hullHider;
}
public static void shutdown() {
//Staggered kick to prevent lobby overloading
if(Bukkit.getOnlinePlayers().isEmpty()){

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@ -51,6 +51,9 @@ INFO_RANKED=§7Ranked§8: §e{0}
INFO_LEADER=§7Leader {0}§8: {1}
INFO_SCHEMATIC=§7Schematic {0}§8: §e{1} §7from {2}, Rank: {3}
TPSWARP_HELP=§8/§7tpswarp §8[§eticks per second§8]
TPSWARP_SET=§7TPS set to §e{0}
# GUI
STATE_TITLE=Fight state
@ -75,6 +78,7 @@ KITSEARCH_TITLE=Search for kit
SCHEM_NO_ENEMY=§cNo schematic selection without an opponent
SCHEM_TITLE={0} selection
SCHEM_PUBLIC=§ePublic {0}
SCHEM_UNCHECKED=§eUnchecked {0}
SCHEM_PRIVATE=§ePrivate {0}
SCHEM_NO_PRIVATE=§7No private {0} present
SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
@ -99,6 +103,7 @@ SPECTATE_COUNTDOWN=until the arena is reset
# Fight
SCHEMATIC_UNLOADABLE=§cUnable to load schematic
SCHEMATIC_CHOSEN=§7{0} §e{1} §7chosen
SCHEMATIC_UNCHECKED=§7Team {0} §7has chosen an §eunchecked §7schematic§8!
TEAM_READY=§aTeam ready
TEAM_NOT_READY=§c§mTeam ready
SKIP_READY=§aSkipping to next event

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@ -45,6 +45,9 @@ REMOVE_HELP=§8/§eremove §8[§eSpieler§8]
NOT_FIGHTLEADER=§cDu bist nicht Kampfleiter
WIN_HELP=§8/§7win §8[§eTeam §8oder §etie§8]
TPSWARP_HELP=§8/§7tpswarp §8[§eTicks pro Sekunde§8]
TPSWARP_SET=§7TPS auf §e{0} §7gesetzt
# GUI
STATE_TITLE=Kampfstatus
@ -69,6 +72,7 @@ KITSEARCH_TITLE=Nach Kit suchen
SCHEM_NO_ENEMY=§cKeine Schematicwahl ohne Gegner
SCHEM_TITLE={0}-Auswahl
SCHEM_PUBLIC=§eÖffentliches {0}
SCHEM_UNCHECKED=§eUngeprüftes {0}
SCHEM_PRIVATE=§ePrivates {0}
SCHEM_NO_PRIVATE=§7Kein privates {0} vorhanden
SCHEM_PRIVATE_FORBIDDEN=§7Kein privates {0} erlaubt
@ -93,6 +97,7 @@ SPECTATE_COUNTDOWN=bis die Arena zurückgesetzt wird
# Fight
SCHEMATIC_UNLOADABLE=§cSchematic konnte nicht geladen werden
SCHEMATIC_CHOSEN=§7{0} §e{1} §7gewählt
SCHEMATIC_UNCHECKED=§7Team {0} §7hat eine §eungeprüfte §7Schematic gewählt§8!
TEAM_READY=§aTeam bereit
TEAM_NOT_READY=§c§mTeam bereit
SKIP_READY=§aBeschleunigung zum nächsten Event

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@ -19,6 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.*;
@ -29,6 +30,7 @@ import de.steamwar.inventory.*;
import de.steamwar.message.Message;
import de.steamwar.sql.PersonalKit;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SchematicType;
import de.steamwar.sql.SteamwarUser;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
@ -167,27 +169,47 @@ public class GUI {
return;
}
SWInventory inv = new SWInventory(p, 9, msg.parse("SCHEM_TITLE", p, Config.GameName));
inv.setItem(8, Material.REDSTONE, msg.parse("SCHEM_PUBLIC", p, Config.GameName), (ClickType click) -> {
p.closeInventory();
schemDialog(p, true);
});
if(Fight.getMaxRank() == 0){
inv.setItem(0, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_PRIVATE_FORBIDDEN", p, Config.GameName), (ClickType click)->{});
}else if(SchematicNode.getAllAccessibleSchematicsOfType(SteamwarUser.get(p.getUniqueId()).getId(), Config.SchematicType.toDB()).isEmpty() && !Config.test()){
inv.setItem(0, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_NO_PRIVATE", p, Config.GameName), (ClickType click)->{});
}else{
inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), msg.parse("SCHEM_PRIVATE", p, Config.GameName), (ClickType click) -> {
p.closeInventory();
schemDialog(p, false);
});
int invSize = (Config.SubTypes.size() + 1) * 9;
SWInventory inv = new SWInventory(p, invSize, msg.parse("SCHEM_TITLE", p, Config.GameName));
setupSchemTypeRow(p, inv, Config.SchematicType, 0);
for (int i = 0; i < Config.SubTypes.size(); i++) {
setupSchemTypeRow(p, inv, Config.SubTypes.get(i), i + 1);
}
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open();
}
private static void schemDialog(Player p, boolean publicSchems){
SchematicSelector selector = new SchematicSelector(p, Config.test()?SchematicSelector.selectSchematic():SchematicSelector.selectSchematicTypeWithRank(Config.SchematicType, Fight.getMaxRank()), node -> {
private static void setupSchemTypeRow(Player p, SWInventory inv, SchematicType type, int row) {
inv.setItem(row * 9 + 8, Material.REDSTONE, msg.parse("SCHEM_PUBLIC", p, type.name()), (ClickType click) -> {
p.closeInventory();
schemDialog(p, type, true, false);
});
if (Fight.publicOnly()) {
inv.setItem(row * 9, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_PRIVATE_FORBIDDEN", p, type.name()), (ClickType click)->{});
return;
}
if (type.checkType() != null && type.checkType() != type && ArenaMode.AntiEvent.contains(Config.mode) && !SchematicNode.getAllAccessibleSchematicsOfType(SteamwarUser.get(p.getUniqueId()).getId(), type.checkType().toDB()).isEmpty()) {
inv.setItem(row * 9 + 4, Material.ANVIL, msg.parse("SCHEM_UNCHECKED", p, type.name()), (ClickType click) -> {
p.closeInventory();
schemDialog(p, type, false, true);
});
}
if (SchematicNode.getAllAccessibleSchematicsOfType(SteamwarUser.get(p.getUniqueId()).getId(), type.toDB()).isEmpty() && !Config.test()) {
inv.setItem(row * 9, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_NO_PRIVATE", p, type.name()), (ClickType click)->{});
return;
}
inv.setItem(row * 9, SWItem.getMaterial("CAULDRON_ITEM"), msg.parse("SCHEM_PRIVATE", p, type.name()), (ClickType click) -> {
p.closeInventory();
schemDialog(p, type, false, false);
});
}
private static void schemDialog(Player p, SchematicType type, boolean publicSchems, boolean unchecked){
SchematicSelector selector = new SchematicSelector(p, Config.test() ? SchematicSelector.selectSchematic() : SchematicSelector.selectSchematicType(unchecked ? type.checkType() : type), node -> {
FightTeam fightTeam = Fight.getPlayerTeam(p);
if(fightTeam == null)
return;

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@ -35,7 +35,7 @@ import org.bukkit.entity.Player;
public class LockschemCommand implements CommandExecutor {
public LockschemCommand() {
new StateDependentCommand(ArenaMode.AntiReplay, FightState.All, "lockschem", this);
new StateDependentCommand(ArenaMode.All, FightState.Schem, "lockschem", this);
}
@Override

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.commands;
import de.steamwar.core.TPSWarpUtils;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
public class TPSWarpCommand implements CommandExecutor {
public TPSWarpCommand() {
new StateDependentCommand(ArenaMode.Prepare, FightState.PostSchemSetup, "tpswarp", this);
new StateDependentCommand(ArenaMode.Prepare, FightState.PostSchemSetup, "tpslimit", this);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
double tps;
try {
tps = Double.parseDouble(args[0]);
} catch (NumberFormatException | ArrayIndexOutOfBoundsException e) {
FightSystem.getMessage().send("TPSWARP_HELP", sender);
return false;
}
TPSWarpUtils.warp(tps);
FightSystem.getMessage().broadcastActionbar("TPSWARP_SET", tps);
return false;
}
}

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@ -25,17 +25,15 @@ import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.techhider.ProtocolUtils;
import de.steamwar.fightsystem.winconditions.Wincondition;
import net.md_5.bungee.api.ChatMessageType;
import java.util.List;
public class EnternCountdown extends Countdown {
private static int calcTime(FightPlayer fp) {
private static int calcTime(FightPlayer fp, Countdown countdown) {
int time = Config.EnterStages.get(fp.getKit().getEnterStage());
Countdown countdown = Wincondition.getTimeOverCountdown();
if(countdown != null) {
time -= Config.TimeoutTime - countdown.getTimeLeft();
@ -49,8 +47,8 @@ public class EnternCountdown extends Countdown {
private final FightPlayer fightPlayer;
private List<ProtocolUtils.ChunkPos> chunkPos;
public EnternCountdown(FightPlayer fp) {
super(calcTime(fp), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
public EnternCountdown(FightPlayer fp, Countdown countdown) {
super(calcTime(fp, countdown), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
fightPlayer = fp;
enable();
}
@ -58,7 +56,10 @@ public class EnternCountdown extends Countdown {
@Override
public void countdownFinished() {
FightSystem.getMessage().sendPrefixless("ENTERN_ALLOWED", fightPlayer.getEntity(), ChatMessageType.ACTION_BAR);
fightPlayer.ifPlayer(player -> FightSystem.getTechHider().reloadChunks(player, chunkPos, false));
fightPlayer.ifPlayer(player -> {
FightSystem.getHullHider().updatePlayer(player);
FightSystem.getTechHider().reloadChunks(player, chunkPos, false);
});
}
@Override

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@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.event;
import com.sk89q.worldedit.WorldEditException;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.utils.WorldeditWrapper;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.sql.SchematicNode;
import java.util.logging.Level;
public class PersistentDamage {
public PersistentDamage() {
if(!ArenaMode.SeriousFight.contains(Config.mode))
return;
new OneShotStateDependent(Winconditions.PERSISTENT_DAMAGE, FightState.Spectate, () -> Fight.teams().forEach(team -> {
try{
WorldeditWrapper.impl.saveSchem(SchematicNode.getSchematicNode(team.getSchematic()), team.getExtendRegion(), team.getSchemRegion().getMinY());
}catch(WorldEditException e){
FightSystem.getPlugin().getLogger().log(Level.SEVERE, "Could not persist schematic state", e);
}
}));
}
}

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@ -0,0 +1,39 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.winconditions.Winconditions;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class TNTDistributor {
public TNTDistributor() {
new StateDependentTask(Winconditions.TNT_DISTRIBUTION, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> {
if(!fp.isLiving())
return;
fp.ifPlayer(player -> player.getInventory().addItem(new ItemStack(Material.TNT, 20)));
})), 300, 300);
}
}

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@ -139,21 +139,16 @@ public class Fight {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.impl.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.GAMEMODE, new GameProfile(player.getUniqueId(), player.getName()), enable ? GameMode.CREATIVE : GameMode.SPECTATOR));
}
public static int getMaxRank(){
/* MaxRank of 0 is Pubonly*/
if(Config.OnlyPublicSchematics){
return 0;
public static boolean publicOnly() {
if (Config.OnlyPublicSchematics) {
return true;
}
if(Config.IgnorePublicOnly || ArenaMode.RankedEvent.contains(Config.mode)){
return 1000;
if (Config.IgnorePublicOnly || ArenaMode.RankedEvent.contains(Config.mode)) {
return false;
}
if(redTeam.getLeader() == null || blueTeam.getLeader() == null){
return 1000;
if (redTeam.getLeader() == null || blueTeam.getLeader() == null) {
return false;
}
return Math.min(redTeam.getSchemRank(), blueTeam.getSchemRank());
return redTeam.isPublicsOnly() || blueTeam.isPublicsOnly();
}
}

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@ -21,6 +21,7 @@ package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.EnternCountdown;
import de.steamwar.sql.PersonalKit;
import de.steamwar.sql.SteamwarUser;
@ -65,9 +66,9 @@ public class FightPlayer {
ifAI(AI::stop);
}
public void startEnternCountdown() {
public void startEnternCountdown(Countdown countdown) {
if(Config.EnterStages.size() > kit.getEnterStage() && kit.getEnterStage() >= 0)
enternCountdown = new EnternCountdown(this);
enternCountdown = new EnternCountdown(this, countdown);
}
public void stopEnternCountdown(){

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@ -33,6 +33,7 @@ import de.steamwar.fightsystem.utils.Region;
import de.steamwar.fightsystem.utils.WorldeditWrapper;
import de.steamwar.sql.SchematicData;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SchematicType;
import org.bukkit.Bukkit;
import org.bukkit.DyeColor;
import org.bukkit.Location;
@ -100,8 +101,17 @@ public class FightSchematic extends StateDependent {
if(clipboard == null){
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.SchematicType.toDB());
if(publics.isEmpty())
return;
if(publics.isEmpty()) {
for (SchematicType type : Config.SubTypes) {
publics = SchematicNode.getAllSchematicsOfType(0, type.toDB());
if (!publics.isEmpty()) {
break;
}
}
if (publics.isEmpty()) {
return;
}
}
setSchematic(publics.get(new Random().nextInt(publics.size())));
}
@ -138,6 +148,7 @@ public class FightSchematic extends StateDependent {
).add(new Vector(rotate ? 1 : 0, 0, rotate ? 1 : 0)),
new AffineTransform().rotateY(rotate ? 180 : 0)
);
FightSystem.getHullHider().initialize(team);
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), freezer::disable, 3);
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), team::teleportToSpawn, 40);
@ -187,7 +198,7 @@ public class FightSchematic extends StateDependent {
}
length -= 1;
AffineTransform aT = new AffineTransform().rotateY(rotate ? 180 : 0);
AffineTransform aT = new AffineTransform().rotateY(((team == Fight.getRedTeam()) == (Config.BlueToRedZ > 0)) ? 180 : 0);
Location base = new Location(Config.world, region.centerX(), team.getExtendRegion().getMaxY(), region.centerZ());
for(int i = 0; i < characters.length; i++){
WorldeditWrapper.impl.pasteClipboard(characters[i], base, new Vector(offsets[i] - length/2, 0, -region.getSizeZ()/2), aT);

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@ -33,6 +33,7 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.utils.*;
import de.steamwar.fightsystem.winconditions.Wincondition;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.inventory.SWItem;
import de.steamwar.sql.SchematicNode;
@ -90,7 +91,7 @@ public class FightTeam {
private UUID designatedLeader;
private FightPlayer leader;
private int schemRank;
private boolean publicsOnly;
private final Map<UUID, FightPlayer> players = new HashMap<>();
@ -113,7 +114,7 @@ public class FightTeam {
this.spawn = spawn;
this.schemRegion = schemRegion;
this.extendRegion = extendRegion;
this.schemRank = 0;
this.publicsOnly = false;
this.ready = false;
this.skip = false;
this.blue = blue;
@ -161,8 +162,8 @@ public class FightTeam {
return isLeaderless() && (designatedLeader == null || designatedLeader.equals(p.getUniqueId()));
}
public int getSchemRank() {
return schemRank;
public boolean isPublicsOnly() {
return publicsOnly;
}
public void teleportToSpawn(){
@ -274,6 +275,7 @@ public class FightTeam {
BountifulWrapper.impl.setAttackSpeed(player);
player.setFoodLevel(20);
player.getInventory().clear();
FightSystem.getHullHider().updatePlayer(player);
if(FightState.Spectate.contains(FightState.getFightState())) {
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
@ -284,7 +286,7 @@ public class FightTeam {
});
if(FightState.Running.contains(FightState.getFightState()))
fightPlayer.startEnternCountdown();
fightPlayer.startEnternCountdown(Wincondition.getTimeOverCountdown());
GlobalRecorder.getInstance().playerJoins(entity, user);
fightPlayer.ifPlayer(player -> FightSystem.getTechHider().reloadChunks(player, chunksToReload, false));
@ -317,6 +319,7 @@ public class FightTeam {
player.getInventory().clear();
if(player.isOnline()){
FightSystem.getHullHider().updatePlayer(player);
FightSystem.getTechHider().reloadChunks(player, chunksToReload, true);
if(ArenaMode.VariableTeams.contains(Config.mode))
@ -357,11 +360,7 @@ public class FightTeam {
if(!silent)
FightUI.addSubtitle("UI_LEADER_JOINS", prefix, leader.getEntity().getName());
Optional<Integer> maxRank = SchematicNode.getAllAccessibleSchematicsOfType(leader.getUser().getId(), Config.SchematicType.toDB()).stream().map(SchematicNode::getRank).max(Integer::compare);
if(Config.RanksEnabled)
schemRank = maxRank.orElse(1);
else
schemRank = maxRank.isPresent() ? 1 : 0;
publicsOnly = SchematicNode.getAllAccessibleSchematicsOfType(leader.getUser().getId(), Config.SchematicType.toDB()).isEmpty();
if(!Config.PersonalKits)
leader.setKit(Kit.getKitByName(Config.LeaderDefault));
@ -393,6 +392,11 @@ public class FightTeam {
}
public void pasteSchem(SchematicNode schematic){
if(schematic.getSchemtype().check()) {
FightStatistics.unrank();
FightSystem.getMessage().broadcast("SCHEMATIC_UNCHECKED", getColoredName());
}
setSchem(schematic);
testPasteAction();
}

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@ -85,7 +85,7 @@ public class ArrowStopper {
}
private boolean checkBlock(Block block) {
return Config.HiddenBlocks.contains(block.getType().name().toLowerCase());
return Config.HiddenBlocks.contains(block.getType());
}
private boolean invalidEntity(Projectile entity) {

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@ -37,7 +37,6 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockDispenseEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
@ -153,14 +152,6 @@ public class Permanent implements Listener {
e.setCancelled(true);
}
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent e) {
Block block = e.getBlock();
for(ItemStack stack : block.getDrops(e.getPlayer().getItemInHand()))
Config.world.dropItemNaturally(block.getLocation(), stack);
}
@EventHandler
public void onDropPickup(PlayerPickupItemEvent e) {
if(!(Config.ArenaRegion.inRegion(e.getItem().getLocation())))

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@ -88,7 +88,7 @@ public class PacketProcessor implements Listener {
private final PacketSource source;
private final BukkitTask task;
private final LinkedList<Runnable> syncList = new LinkedList<>();
private final Set<Integer> hiddenBlockIds = Config.HiddenBlocks.stream().map(String::toUpperCase).map(Material::getMaterial).flatMap(m -> BlockIds.impl.materialToAllIds(m).stream()).collect(Collectors.toSet());
private final Set<Integer> hiddenBlockIds = Config.HiddenBlocks.stream().flatMap(m -> BlockIds.impl.materialToAllIds(m).stream()).collect(Collectors.toSet());
private final int obfuscateWith = BlockIds.impl.materialToId(Material.getMaterial(Config.ObfuscateWith.toUpperCase()));
private final FreezeWorld freezer = new FreezeWorld();
private final REntityServer entityServer = new REntityServer();
@ -165,6 +165,11 @@ public class PacketProcessor implements Listener {
entityServer.addPlayer(player);
}
private void addREntity(int entityId, REntity entity) {
entities.put(entityId, entity);
FightSystem.getHullHider().updateREntity(entity);
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerJoin(PlayerJoinEvent e) {
entityServer.addPlayer(e.getPlayer());
@ -235,7 +240,7 @@ public class PacketProcessor implements Listener {
execSync(() -> {
SteamwarUser user = SteamwarUser.get(userId);
entities.put(entityId, new RPlayer(entityServer, user.getUUID(), user.getUserName(), Config.SpecSpawn));
addREntity(entityId, new RPlayer(entityServer, user.getUUID(), user.getUserName(), Config.SpecSpawn));
team.addEntry(user.getUserName());
});
}
@ -257,8 +262,10 @@ public class PacketProcessor implements Listener {
execSync(() -> {
REntity entity = entities.get(entityId);
if(entity != null)
if(entity != null) {
entity.move(locX, locY, locZ, pitch, yaw, headYaw);
FightSystem.getHullHider().updateREntity(entity);
}
});
}
@ -267,8 +274,10 @@ public class PacketProcessor implements Listener {
execSync(() -> {
REntity entity = entities.remove(entityId);
if(entity != null)
if(entity != null) {
FightSystem.getHullHider().despawnREntity(entity);
entity.die();
}
});
}
@ -289,7 +298,7 @@ public class PacketProcessor implements Listener {
private void tntSpawn() throws IOException {
int entityId = source.readInt();
execSync(() -> entities.put(entityId, new REntity(entityServer, EntityType.PRIMED_TNT, Config.SpecSpawn)));
execSync(() -> addREntity(entityId, new REntity(entityServer, EntityType.PRIMED_TNT, Config.SpecSpawn)));
}
private void entityVelocity() throws IOException {
@ -344,13 +353,13 @@ public class PacketProcessor implements Listener {
private void arrowSpawn() throws IOException {
int entityId = source.readInt();
execSync(() -> entities.put(entityId, new REntity(entityServer, EntityType.ARROW, Config.SpecSpawn)));
execSync(() -> addREntity(entityId, new REntity(entityServer, EntityType.ARROW, Config.SpecSpawn)));
}
private void fireballSpawn() throws IOException {
int entityId = source.readInt();
execSync(() -> entities.put(entityId, new REntity(entityServer, EntityType.FIREBALL, Config.SpecSpawn)));
execSync(() -> addREntity(entityId, new REntity(entityServer, EntityType.FIREBALL, Config.SpecSpawn)));
}
private void send(ChatMessageType type) throws IOException {
@ -437,7 +446,10 @@ public class PacketProcessor implements Listener {
if(!Config.ArenaRegion.in2dRegion(x, z))
return; //Outside of the arena
execSync(() -> BlockIdWrapper.impl.setBlock(Config.world, x, y, z, TechHiderWrapper.ENABLED && hiddenBlockIds.contains(blockState) ? obfuscateWith : blockState));
execSync(() -> {
BlockIdWrapper.impl.setBlock(Config.world, x, y, z, TechHiderWrapper.ENABLED && hiddenBlockIds.contains(blockState) ? obfuscateWith : blockState);
FightSystem.getHullHider().blockUpdate(Config.world.getBlockAt(x, y, z), BlockIdWrapper.impl.idToMaterial(blockState));
});
}
private void particle() throws IOException {
@ -578,6 +590,7 @@ public class PacketProcessor implements Listener {
private void endReplay() {
HandlerList.unregisterAll(this);
entityServer.close();
entities.values().forEach(FightSystem.getHullHider()::despawnREntity);
entities.clear();
freezer.disable();

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@ -21,12 +21,14 @@ package de.steamwar.fightsystem.utils;
import de.steamwar.core.VersionDependent;
import de.steamwar.fightsystem.FightSystem;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
public interface BlockIdWrapper {
BlockIdWrapper impl = VersionDependent.getVersionImpl(FightSystem.getPlugin());
Material idToMaterial(int blockState);
int blockToId(Block block);
void setBlock(World world, int x, int y, int z, int blockState);
}

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@ -51,7 +51,7 @@ public class EnterHandler implements IStateDependent {
private void registerTeam(FightTeam team){
for(FightPlayer fp : team.getPlayers()){
fp.startEnternCountdown();
fp.startEnternCountdown(null);
}
}

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@ -98,12 +98,12 @@ public class FightStatistics {
Integer redSchem;
try {
blueSchem = SchematicNode.getSchematicNode(Fight.getBlueTeam().getSchematic()).getId();
} catch (SecurityException e) {
} catch (NullPointerException e) {
blueSchem = null;
}
try {
redSchem = SchematicNode.getSchematicNode(Fight.getRedTeam().getSchematic()).getId();
} catch (SecurityException e) {
} catch (NullPointerException e) {
redSchem = null;
}

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@ -0,0 +1,348 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightTeam;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.logging.Level;
public class Hull {
private static boolean isOccluding(Material material) {
return material.isOccluding() || Config.HiddenBlocks.contains(material);
}
private final Region region;
private final boolean groundVisible;
private final BitSet occluding;
private final BitSet visibility;
private final Map<IntVector, Map<IntVector, BitSet>> blockVisibility = new HashMap<>();
private final Set<Player> players = new HashSet<>();
private final Set<Entity> entities = new HashSet<>();
private final Set<REntity> rentities = new HashSet<>();
public Hull(FightTeam team) {
this.region = team.getSchemRegion();
this.groundVisible = region.getMinY() != Config.PlayerRegion.getMinY();
this.occluding = new BitSet(region.volume());
this.visibility = new BitSet(region.volume());
IntVector[] directions;
if (groundVisible) {
directions = new IntVector[]{
new IntVector(1, 0, 0),
new IntVector(-1, 0, 0),
new IntVector(0, 1, 0),
new IntVector(0, -1, 0),
new IntVector(0, 0, 1),
new IntVector(0, 0, -1)
};
} else {
directions = new IntVector[]{
new IntVector(1, 0, 0),
new IntVector(-1, 0, 0),
new IntVector(0, -1, 0),
new IntVector(0, 0, 1),
new IntVector(0, 0, -1)
};
}
// Generate quadrants for each direction
for (IntVector direction : directions) {
Map<IntVector, BitSet> map = new HashMap<>();
for (int z = (direction.z == 0 ? -1 : 0); z <= 1; z += 2) {
for (int y = (direction.y == 0 ? -1 : 0); y <= 1; y += 2) {
for (int x = (direction.x == 0 ? -1 : 0); x <= 1; x += 2) {
map.put(new IntVector(x, y, z), new BitSet(region.volume()));
}
}
}
blockVisibility.put(direction, map);
}
}
@SuppressWarnings("deprecation")
public void addPlayer(Player player) {
if(players.add(player)) {
for(Entity entity : entities)
player.hideEntity(FightSystem.getPlugin(), entity);
}
}
@SuppressWarnings("deprecation")
public void removePlayer(Player player, boolean activeRemoval) {
if(players.remove(player) && activeRemoval) {
for(Entity entity : entities)
player.showEntity(FightSystem.getPlugin(), entity);
}
}
public void checkEntity(Entity entity) {
Location location = entity.getLocation();
if(region.inRegion(location) && !visibility.get(new IntVector(location).toId(region))) { //TODO more precise
if(entities.add(entity)) {
for(Player player : players)
player.hideEntity(FightSystem.getPlugin(), entity);
}
} else {
if(entities.remove(entity)) {
for(Player player : players)
player.showEntity(FightSystem.getPlugin(), entity);
}
}
}
public void removeEntity(Entity entity) {
entities.remove(entity);
}
public void checkREntity(REntity entity) {
Location location = new Location(Config.world, entity.getX(), entity.getY(), entity.getZ());
if(region.inRegion(location) && !visibility.get(new IntVector(location).toId(region))) { //TODO more precise
if(rentities.add(entity))
entity.hide(true);
} else {
if(rentities.remove(entity))
entity.hide(false);
}
}
public void removeREntity(REntity entity) {
rentities.remove(entity);
}
public void initialize() {
visibility.clear();
occluding.clear();
for (Map<IntVector, BitSet> direction : blockVisibility.values()) {
for (BitSet set : direction.values())
set.clear();
}
long start = System.currentTimeMillis();
region.forEach((x, y, z) -> {
IntVector block = new IntVector(x, y, z);
if (isOccluding(Config.world.getBlockAt(x, y, z).getType()))
occluding.set(block.toId(region));
});
forEachBorder((root, direction) -> {
for (Map.Entry<IntVector, BitSet> quadrant : blockVisibility.get(direction).entrySet()) {
checkBlock(new NullList<>(), root, direction, quadrant.getKey(), quadrant.getValue());
}
});
FightSystem.getPlugin().getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.cardinality());
}
@SuppressWarnings("deprecation")
public void updateBlockVisibility(Block b, Material changedType) {
IntVector root = new IntVector(b.getX(), b.getY(), b.getZ());
if (root.notInRegion(region))
return;
int id = root.toId(region);
if (!occluding.get(id) || isOccluding(changedType))
return;
List<IntVector> uncovered = new ArrayList<>();
occluding.clear(id);
for (Map.Entry<IntVector, Map<IntVector, BitSet>> direction : blockVisibility.entrySet()) {
for (Map.Entry<IntVector, BitSet> quadrant : direction.getValue().entrySet()) {
if (quadrant.getValue().get(id)) {
quadrant.getValue().clear(id);
checkBlock(uncovered, root, direction.getKey(), quadrant.getKey(), quadrant.getValue());
}
}
}
if(uncovered.isEmpty())
return;
Set<IntVector> uncoveredSet = new HashSet<>(uncovered);
Iterator<Entity> it = entities.iterator();
while(it.hasNext()) {
Entity entity = it.next();
if(uncoveredSet.contains(new IntVector(entity.getLocation()))) { //TODO more precise
it.remove();
for(Player player : players)
player.showEntity(FightSystem.getPlugin(), entity);
}
}
Iterator<REntity> rit = rentities.iterator();
while(rit.hasNext()) {
REntity entity = rit.next();
if(uncoveredSet.contains(new IntVector(new Location(Config.world, entity.getX(), entity.getY(), entity.getZ())))) { //TODO more precise
it.remove();
entity.hide(false);
}
}
}
private void forEachBorder(BiConsumer<IntVector, IntVector> f) {
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
if (groundVisible)
f.accept(new IntVector(x, region.getMinY(), z), new IntVector(0, 1, 0));
f.accept(new IntVector(x, region.getMaxY() - 1, z), new IntVector(0, -1, 0));
}
}
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(x, y, region.getMinZ()), new IntVector(0, 0, 1));
f.accept(new IntVector(x, y, region.getMaxZ() - 1), new IntVector(0, 0, -1));
}
}
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(region.getMinX(), y, z), new IntVector(1, 0, 0));
f.accept(new IntVector(region.getMaxX() - 1, y, z), new IntVector(-1, 0, 0));
}
}
}
private void checkBlock(List<IntVector> uncovered, IntVector block, IntVector direction, IntVector quadrant, BitSet quadVisibility) {
if (block.notInRegion(region))
return;
int id = block.toId(region);
if (quadVisibility.get(id))
return;
quadVisibility.set(id);
if (!visibility.get(id)) {
visibility.set(id);
uncovered.add(block);
}
if (occluding.get(id))
return;
IntVector neighbour = block.add(direction);
checkBlock(uncovered, neighbour, direction, quadrant, quadVisibility);
boolean neigbourTransparent = boundedNonOccluding(neighbour);
boolean diagonalReachable = false;
if (direction.x == 0 && (neigbourTransparent || boundedNonOccluding(block.add(quadrant.x, 0, 0)))) {
checkBlock(uncovered, neighbour.add(quadrant.x, 0, 0), direction, quadrant, quadVisibility);
diagonalReachable = boundedNonOccluding(neighbour.add(quadrant.x, 0, 0));
}
if (direction.y == 0 && (neigbourTransparent || boundedNonOccluding(block.add(0, quadrant.y, 0)))) {
checkBlock(uncovered, neighbour.add(0, quadrant.y, 0), direction, quadrant, quadVisibility);
diagonalReachable = diagonalReachable || boundedNonOccluding(neighbour.add(0, quadrant.y, 0));
}
if (direction.z == 0 && (neigbourTransparent || boundedNonOccluding(block.add(0, 0, quadrant.z)))) {
checkBlock(uncovered, neighbour.add(0, 0, quadrant.z), direction, quadrant, quadVisibility);
diagonalReachable = diagonalReachable || boundedNonOccluding(neighbour.add(0, 0, quadrant.z));
}
if (diagonalReachable)
checkBlock(uncovered, neighbour.add(quadrant), direction, quadrant, quadVisibility);
}
private boolean boundedNonOccluding(IntVector block) {
return !(block.notInRegion(region) || occluding.get(block.toId(region)));
}
private static class IntVector {
private final int x;
private final int y;
private final int z;
public IntVector(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public IntVector(Location location) {
this.x = location.getBlockX();
this.y = location.getBlockY();
this.z = location.getBlockZ();
}
public boolean notInRegion(Region region) {
return !region.inRegion(x, y, z);
}
public int toId(Region region) {
return ((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX());
}
public IntVector add(int x, int y, int z) {
return new IntVector(this.x + x, this.y + y, this.z + z);
}
public IntVector add(IntVector v) {
return add(v.x, v.y, v.z);
}
@Override
public int hashCode() {
return y << 24 ^ x << 12 ^ z;
}
@Override
public boolean equals(Object o) {
if(o == null || this.getClass() != o.getClass())
return false;
IntVector v = (IntVector) o;
return x == v.x && y == v.y && z == v.z;
}
@Override
public String toString() {
return x + "," + y + "," + z;
}
}
private static class NullList<E> extends AbstractList<E> {
@Override
public void add(int index, E element) {
// Straight to /dev/null!
}
@Override
public E get(int index) {
return null;
}
@Override
public int size() {
return 0;
}
}
}

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@ -0,0 +1,147 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2022 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import de.steamwar.core.Core;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.Recording;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.states.StateDependentTask;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntitySpawnEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
public class HullHider implements Listener {
private static final boolean ENABLED = TechHiderWrapper.ENABLED && Core.getVersion() >= 18;
private final Map<FightTeam, Hull> hulls = new HashMap<>();
public HullHider() {
if(ENABLED)
Fight.teams().forEach(team -> hulls.put(team, new Hull(team)));
new StateDependentListener(ENABLED, FightState.Schem, this);
new StateDependent(ENABLED, FightState.Schem) {
@Override
public void enable() {
Bukkit.getOnlinePlayers().forEach(HullHider.this::updatePlayer);
}
@Override
public void disable() {
Bukkit.getOnlinePlayers().forEach(player -> removePlayer(player, true));
}
}.register();
new StateDependentTask(ENABLED, FightState.Schem, this::onTick, 0, 1);
}
public void initialize(FightTeam team) {
if(!ENABLED)
return;
hulls.get(team).initialize();
}
@EventHandler(priority = EventPriority.HIGH)
public void onJoin(PlayerJoinEvent e) {
updatePlayer(e.getPlayer());
}
@EventHandler
public void onLeave(PlayerQuitEvent e) {
removePlayer(e.getPlayer(), false);
}
public void updatePlayer(Player player) {
if(!ENABLED)
return;
FightTeam team = Fight.getPlayerTeam(player);
FightPlayer fp = Fight.getFightPlayer(player);
for(Map.Entry<FightTeam, Hull> hull : hulls.entrySet()) {
if(hull.getKey() == team || (fp != null && fp.canEntern())) {
hull.getValue().removePlayer(player, true);
} else {
hull.getValue().addPlayer(player);
}
}
}
private void removePlayer(Player player, boolean activeRemoval) {
hulls.values().forEach(hull -> hull.removePlayer(player, activeRemoval));
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPhysic(BlockPhysicsEvent e) {
if(FlatteningWrapper.impl.doRecord(e))
blockUpdate(e.getBlock(), e.getChangedType());
}
public void blockUpdate(Block block, Material changedType) {
for (Hull hull : hulls.values())
hull.updateBlockVisibility(block, changedType);
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onSpawn(EntitySpawnEvent e) {
hulls.values().forEach(hull -> hull.checkEntity(e.getEntity()));
}
private void onTick() {
Recording.iterateOverEntities(Objects::nonNull, entity -> {
for (Hull hull : hulls.values())
hull.checkEntity(entity);
});
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onDeath(EntityDeathEvent e) {
hulls.values().forEach(hull -> hull.removeEntity(e.getEntity()));
}
public void updateREntity(REntity e) {
hulls.values().forEach(hull -> hull.checkREntity(e));
}
public void despawnREntity(REntity e) {
hulls.values().forEach(hull -> hull.removeREntity(e));
}
}

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@ -114,7 +114,7 @@ public class Region {
public void forEach(TriConsumer<Integer, Integer, Integer> executor) {
for(int x = minX; x < maxX; x++) {
for(int y = minY; y < maxY; y++) {
for (int z = minZ; z <= maxZ; z++) {
for (int z = minZ; z < maxZ; z++) {
executor.accept(x, y, z);
}
}
@ -150,13 +150,17 @@ public class Region {
}
public boolean in2dRegion(int x, int z) {
return minX <= x && x < maxX && minZ <= z && z <= maxZ;
return minX <= x && x < maxX && minZ <= z && z < maxZ;
}
public boolean inRegion(Block block){
return in2dRegion(block) && minY <= block.getY() && block.getY() < maxY;
}
public boolean inRegion(int x, int y, int z) {
return in2dRegion(x, z) && minY <= y && y < maxY;
}
public interface TriConsumer<T, V, U>{
void accept(T x, V y, U z);
}

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@ -36,7 +36,6 @@ import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
public class TechHiderWrapper extends StateDependent {
@ -45,7 +44,7 @@ public class TechHiderWrapper extends StateDependent {
public TechHiderWrapper() {
super(ENABLED, FightState.Schem);
techHider = new TechHider(this::bypass, Material.getMaterial(Config.ObfuscateWith), Config.HiddenBlocks.stream().map(String::toUpperCase).map(Material::getMaterial).collect(Collectors.toSet()), Config.HiddenBlockEntities);
techHider = new TechHider(this::bypass, Material.getMaterial(Config.ObfuscateWith), Config.HiddenBlocks, Config.HiddenBlockEntities);
register();
}

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@ -34,7 +34,7 @@ import java.util.stream.Collectors;
public abstract class Wincondition {
protected static PercentWincondition percentWincondition = null;
protected static WinconditionPercent percentWincondition = null;
protected static StateDependentCountdown timeOverCountdown = null;
protected static final List<PrintableWincondition> printableWinconditions = new ArrayList<>();
@ -65,7 +65,7 @@ public abstract class Wincondition {
return printableWinconditions;
}
public static PercentWincondition getPercentWincondition() {
public static WinconditionPercent getPercentWincondition() {
return percentWincondition;
}

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@ -1,27 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
public class WinconditionBlacklistPercent extends PercentWincondition {
public WinconditionBlacklistPercent(){
super("RelativePercent", Winconditions.RELATIVE_PERCENT);
}
}

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@ -26,7 +26,6 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.Message;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@ -34,27 +33,12 @@ import org.bukkit.event.entity.EntityExplodeEvent;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.function.ToIntFunction;
public class PercentWincondition extends Wincondition implements PrintableWincondition {
public class WinconditionPercent extends Wincondition implements PrintableWincondition {
private final Map<FightTeam, TeamPercent> teamMap = new HashMap<>();
protected BooleanSupplier explosionFilter = () -> !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft();
protected Predicate<Material> testBlock = type -> !Config.PercentBlocks.contains(type);
protected ToIntFunction<FightTeam> totalBlockCalc = team -> {
AtomicInteger blocks = new AtomicInteger();
team.getSchemRegion().forEach((x, y, z) -> {
if (testBlock.test(Config.world.getBlockAt(x, y, z).getType())) {
blocks.getAndIncrement();
}
});
return blocks.get();
};
protected Consumer<FightTeam> checkWin = team -> {
if (getPercent(team) >= Config.PercentWin) {
win(Fight.getOpposite(team), "WIN_PERCENT", team.getColoredName());
@ -62,7 +46,7 @@ public class PercentWincondition extends Wincondition implements PrintableWincon
};
protected Consumer<FightTeam> postEnable = team -> {};
public PercentWincondition(String windescription, Winconditions wincondition) {
public WinconditionPercent(Winconditions wincondition, String windescription) {
super(windescription);
if (Config.ActiveWinconditions.contains(wincondition)) {
@ -74,7 +58,7 @@ public class PercentWincondition extends Wincondition implements PrintableWincon
}
public Message getDisplay(FightTeam team) {
return new Message("BAR_PERCENT", team.getPrefix() + (Math.round(100.0 * getPercent(team)) / 100.0));
return new Message("BAR_PERCENT", team.getPrefix() + (Math.round(10000.0 * (1.0 - getPercent(team) / Config.PercentWin)) / 100.0));
}
public double getPercent(FightTeam team) {
@ -105,12 +89,16 @@ public class PercentWincondition extends Wincondition implements PrintableWincon
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (event.getEntityType() == EntityType.FIREBALL || explosionFilter.getAsBoolean() || !team.getExtendRegion().inRegion(event.getEntity().getLocation())) {
if (
event.getEntityType() == EntityType.FIREBALL ||
!team.getExtendRegion().inRegion(event.getEntity().getLocation()) ||
(!Config.PercentEntern && !Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Wincondition.getTimeOverCountdown().getTimeLeft())
) {
return;
}
event.blockList().forEach(block -> {
if (testBlock.test(block.getType())) {
if (Config.PercentBlocks.contains(block.getType()) == Config.PercentBlocksWhitelist) {
currentBlocks--;
}
});
@ -119,7 +107,11 @@ public class PercentWincondition extends Wincondition implements PrintableWincon
}
private void enable() {
totalBlocks = totalBlockCalc.applyAsInt(team);
totalBlocks = 0;
team.getSchemRegion().forEach((x, y, z) -> {
if (Config.PercentBlocks.contains(Config.world.getBlockAt(x, y, z).getType()) == Config.PercentBlocksWhitelist)
totalBlocks++;
});
currentBlocks = totalBlocks;
postEnable.accept(team);
}

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@ -1,30 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
public class WinconditionPercentSystem extends PercentWincondition {
public WinconditionPercentSystem() {
super("Percent", Winconditions.PERCENT_SYSTEM);
totalBlockCalc = team -> team.getSchemRegion().volume();
explosionFilter = () -> false;
}
}

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@ -36,12 +36,12 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.Map;
public class WinconditionPoints extends PercentWincondition implements Listener {
public class WinconditionPoints extends WinconditionPercent implements Listener {
private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
public WinconditionPoints(){
super("Points", Winconditions.POINTS);
super(Winconditions.POINTS, "Points");
checkWin = team -> {};
postEnable = this::pointInit;

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@ -35,7 +35,7 @@ import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.atomic.AtomicBoolean;
public class WinconditionPointsAirShip extends PercentWincondition implements Listener {
public class WinconditionPointsAirShip extends WinconditionPercent implements Listener {
private double[] as = new double[] {
0.5,
@ -56,7 +56,7 @@ public class WinconditionPointsAirShip extends PercentWincondition implements Li
private final Map<FightTeam, TeamPoints> teamMap = new HashMap<>();
public WinconditionPointsAirShip(){
super("Points", Winconditions.POINTS_AIRSHIP);
super(Winconditions.POINTS_AIRSHIP, "Points");
checkWin = team -> {
if (teamMap.get(team).getPoints() > TeamPoints.WIN_POINTS) {

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@ -1,31 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2021 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
public class WinconditionWhitelistPercent extends PercentWincondition {
public WinconditionWhitelistPercent() {
super("WhitelistPercent", Winconditions.WHITELIST_PERCENT);
testBlock = Config.PercentBlocks::contains;
}
}

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@ -28,8 +28,6 @@ public enum Winconditions {
CAPTAIN_DEAD,
PERCENT_SYSTEM,
WHITELIST_PERCENT,
RELATIVE_PERCENT,
POINTS,
POINTS_AIRSHIP,
@ -39,5 +37,7 @@ public enum Winconditions {
HELLS_BELLS,
METEOR,
AMONG_US
AMONG_US,
PERSISTENT_DAMAGE,
TNT_DISTRIBUTION
}

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@ -26,4 +26,6 @@ commands:
win:
resetwg:
resettb:
tpslimit:
tpswarp:
unrank: