SteamWar/FightSystem
Archiviert
13
1

Changing Coordinatecomputing + various Bugfixes

Dieser Commit ist enthalten in:
lixfel 2019-02-16 11:09:14 +01:00
Ursprung 4303f9a5ea
Commit 97a4d5e077
2 geänderte Dateien mit 55 neuen und 121 gelöschten Zeilen

Datei anzeigen

@ -7,13 +7,13 @@ import me.yaruma.fightsystem.fight.FightState;
import me.yaruma.fightsystem.fight.FightTeam;
import me.yaruma.fightsystem.listener.*;
import me.yaruma.fightsystem.manager.FileManager;
import me.yaruma.fightsystem.utils.Coordinates;
import me.yaruma.fightsystem.utils.countdown.Countdown;
import me.yaruma.fightsystem.utils.countdown.FinishSetupOver;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.World;
import java.io.File;
@ -58,15 +58,15 @@ public class FightSystem extends JavaPlugin {
plugin = this;
this.fileManager = new FileManager(plugin);
this.fightManager = new FightManager();
this.coordinates = new Coordinates();
int schemsizeX = this.schemsizeX = fileManager.getIntegerFromConfig("Arena.Schemsize.x");
int schemsizeY = this.schemsizeZ = fileManager.getIntegerFromConfig("Arena.Schemsize.y");
int schemsizeZ = this.schemsizeY = fileManager.getIntegerFromConfig("Arena.Schemsize.z");
//Load config
schemsizeX = fileManager.getIntegerFromConfig("Arena.Schemsize.x");
schemsizeY = fileManager.getIntegerFromConfig("Arena.Schemsize.y");
schemsizeZ = fileManager.getIntegerFromConfig("Arena.Schemsize.z");
int team1cornerX = this.team1cornerX = fileManager.getIntegerFromConfig("Arena.Team1corner.x");
int team1cornerY = this.team1cornerY = fileManager.getIntegerFromConfig("Arena.Team1corner.y");
int team1cornerZ = this.team1cornerZ = fileManager.getIntegerFromConfig("Arena.Team1corner.z");
team1cornerX = fileManager.getIntegerFromConfig("Arena.Team1corner.x");
team1cornerY = fileManager.getIntegerFromConfig("Arena.Team1corner.y");
team1cornerZ = fileManager.getIntegerFromConfig("Arena.Team1corner.z");
int team1toTeam2distanceX = fileManager.getIntegerFromConfig("Arena.Team1toTeam2distance.x");
int team1toTeam2distanceY = fileManager.getIntegerFromConfig("Arena.Team1toTeam2distance.y");
@ -75,13 +75,58 @@ public class FightSystem extends JavaPlugin {
int schem2BorderX = fileManager.getIntegerFromConfig("Arena.Schem2Border.x");
int schem2BorderZ = fileManager.getIntegerFromConfig("Arena.Schem2Border.z");
World world = Bukkit.getWorld(fileManager.getStringFromConfig("Arena.WorldName"));
//Rotate team1corner to edge (min. x, min. y, min. z)
if(schemsizeX < 0){
schemsizeX = -schemsizeX;
team1cornerX -= 2*schemsizeX;
}
if(schemsizeY < 0){
schemsizeY = -schemsizeY;
team1cornerY -= 2*schemsizeY;
}
if(schemsizeZ < 0){
schemsizeZ = -schemsizeZ;
team1cornerZ -= 2*schemsizeZ;
}
//Compute various positions
team2cornerX = team1toTeam2distanceX + team1cornerX;
team2cornerY = team1toTeam2distanceY + team1cornerY;
team2cornerZ = team1toTeam2distanceZ + schemsizeZ + 1 + team1cornerZ;
team2cornerZ = team1toTeam2distanceZ + team1cornerZ;
int Team1centerX = team1cornerX + schemsizeX/2;
int Team1centerY = team1cornerY;
int Team1centerZ = team1cornerZ + schemsizeZ/2;
int Team2centerX = Team1centerX + team1toTeam2distanceX;
int Team2centerY = Team1centerY + team1toTeam2distanceY;
int Team2centerZ = Team1centerZ + team1toTeam2distanceZ;
Team1SpawnLoc = new Location(world, Team1centerX, Team1centerY + schemsizeY, Team1centerZ);
Team2SpawnLoc = new Location(world, Team1centerX, Team1centerY + schemsizeY, Team1centerZ);
SpecSpawnLoc = new Location(world, Team1centerX + team1toTeam2distanceX/2,
Team1centerY + team1toTeam2distanceY/2 + schemsizeY/2,
Team1centerZ + team1toTeam2distanceZ/2);
Team1PasteLoc = new Location(world, Team1centerX, Team1centerY, Team1centerZ);
Team2PasteLoc = new Location(world, Team2centerX, Team2centerY, Team2centerZ);
coordinates.computePositions(schemsizeX, schemsizeY, schemsizeZ, team1cornerX, team1cornerY, team1cornerZ, team1toTeam2distanceX, team1toTeam2distanceY, team1toTeam2distanceZ, schem2BorderX, schem2BorderZ);
if(team1toTeam2distanceX > 0){
ArenaMinX = team1cornerX - schem2BorderX;
ArenaMaxX = team1cornerX + team1toTeam2distanceX + schemsizeX + schem2BorderX;
}else{
ArenaMinX = team1cornerX + team1toTeam2distanceX - schem2BorderX;
ArenaMaxX = team1cornerX + schemsizeX + schem2BorderX;
}
if(team1toTeam2distanceZ > 0){
ArenaMinZ = team1cornerZ - schem2BorderZ;
ArenaMaxZ = team1cornerZ + team1toTeam2distanceZ + schemsizeZ + schem2BorderZ;
}else{
ArenaMinZ = team1cornerZ + team1toTeam2distanceZ - schem2BorderZ;
ArenaMaxZ = team1cornerZ + schemsizeZ + schem2BorderZ;
}
loadConfig();
@ -247,40 +292,4 @@ public class FightSystem extends JavaPlugin {
public int getTeam2cornerZ() {
return team2cornerZ;
}
public void setTeam1SpawnLoc(Location team1SpawnLoc) {
Team1SpawnLoc = team1SpawnLoc;
}
public void setTeam2SpawnLoc(Location team2SpawnLoc) {
Team2SpawnLoc = team2SpawnLoc;
}
public void setTeam1PasteLoc(Location team1PasteLoc) {
Team1PasteLoc = team1PasteLoc;
}
public void setTeam2PasteLoc(Location team2PasteLoc) {
Team2PasteLoc = team2PasteLoc;
}
public void setSpecSpawnLoc(Location specSpawnLoc) {
SpecSpawnLoc = specSpawnLoc;
}
public void setArenaMinX(int arenaMinX) {
ArenaMinX = arenaMinX;
}
public void setArenaMaxX(int arenaMaxX) {
ArenaMaxX = arenaMaxX;
}
public void setArenaMinZ(int arenaMinZ) {
ArenaMinZ = arenaMinZ;
}
public void setArenaMaxZ(int arenaMaxZ) {
ArenaMaxZ = arenaMaxZ;
}
}

Datei anzeigen

@ -1,75 +0,0 @@
package me.yaruma.fightsystem.utils;
import me.yaruma.fightsystem.FightSystem;
import me.yaruma.fightsystem.fight.Fight;
import me.yaruma.fightsystem.manager.FileManager;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
public class Coordinates {
FileManager fileManager = FightSystem.getPlugin().getFileManager();
public void computePositions(
int SchemsizeX, int SchemsizeY, int SchemsizeZ,
int Team1cornerX, int Team1cornerY, int Team1cornerZ,
int Team1toTeam2distanceX, int Team1toTeam2distanceY, int Team1toTeam2distanceZ,
int Schem2BorderX, int Schem2BorderZ){
if(SchemsizeX < 0){
SchemsizeX = -SchemsizeX;
Team1cornerX = -Team1cornerX;
}
if(SchemsizeY < 0){
SchemsizeY = -SchemsizeY;
Team1cornerY = -Team1cornerY;
}
if(SchemsizeZ < 0){
SchemsizeZ = -SchemsizeZ;
Team1cornerZ = -Team1cornerZ;
}
if(Team1toTeam2distanceX < 0){
Team1cornerX += Team1toTeam2distanceX;
Team1toTeam2distanceX = -Team1toTeam2distanceX;
}
if(Team1toTeam2distanceY < 0){
Team1cornerY += Team1toTeam2distanceY;
Team1toTeam2distanceY = -Team1toTeam2distanceY;
}
if(Team1toTeam2distanceZ < 0){
Team1cornerZ += Team1toTeam2distanceZ;
Team1toTeam2distanceZ = -Team1toTeam2distanceZ;
}
//Team1corner hat nun kleinste X- Y- und Z-Koordinate
//Schemsize und Team1toTeam2distance sind nun ausschließlich positiv
int Team1centerX = Team1cornerX + SchemsizeX/2;
int Team1centerY = Team1cornerY;
int Team1centerZ = Team1cornerZ + SchemsizeZ/2;
int Team2centerX = Team1centerX + Team1toTeam2distanceX;
int Team2centerY = Team1centerY + Team1toTeam2distanceY;
int Team2centerZ = Team1centerZ + Team1toTeam2distanceZ;
World world = Bukkit.getWorld(fileManager.getStringFromConfig("Arena.WorldName"));
FightSystem.getPlugin().setTeam1SpawnLoc(new Location(world, Team1centerX, Team1centerY + SchemsizeY, Team1centerZ));
FightSystem.getPlugin().setTeam2SpawnLoc(new Location(world, Team1centerX, Team1centerY + SchemsizeY, Team1centerZ));
FightSystem.getPlugin().setSpecSpawnLoc(new Location(world, Team1centerX + Team1toTeam2distanceX/2,
Team1centerY + Team1toTeam2distanceY/2 + SchemsizeY/2,
Team1centerZ + Team1toTeam2distanceZ/2));
FightSystem.getPlugin().setTeam1PasteLoc(new Location(world, Team1centerX, Team1centerY, Team1centerZ));
FightSystem.getPlugin().setTeam2PasteLoc(new Location(world, Team2centerX, Team2centerY, Team2centerZ));
FightSystem.getPlugin().setArenaMinX(Team1cornerX - Schem2BorderX);
FightSystem.getPlugin().setArenaMaxX(Team1cornerX + Team1toTeam2distanceX + Schem2BorderX);
FightSystem.getPlugin().setArenaMinZ(Team1cornerZ - Schem2BorderZ);
FightSystem.getPlugin().setArenaMaxZ(Team1cornerZ + Team1toTeam2distanceZ + Schem2BorderZ);
}
}