SteamWar/FightSystem
Archiviert
13
1

Better sound location
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2024-01-18 23:45:28 +01:00
Ursprung faebc3cace
Commit 965bba1ea5

Datei anzeigen

@ -21,6 +21,7 @@ package de.steamwar.fightsystem.fight;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile; import com.mojang.authlib.GameProfile;
import de.steamwar.core.Core;
import de.steamwar.core.ProtocolWrapper; import de.steamwar.core.ProtocolWrapper;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
@ -94,7 +95,10 @@ public class Fight {
public static void playSound(Sound sound, float volume, float pitch) { public static void playSound(Sound sound, float volume, float pitch) {
GlobalRecorder.getInstance().soundAtPlayer(sound.name(), volume, pitch); GlobalRecorder.getInstance().soundAtPlayer(sound.name(), volume, pitch);
//volume: max. 100, pitch: max. 2 //volume: max. 100, pitch: max. 2
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), sound, volume, pitch)); if(Core.getVersion() >= 18)
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.playSound(player, sound, volume, pitch));
else
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), sound, volume, pitch));
} }
public static FightTeam getTeamByName(String name) { public static FightTeam getTeamByName(String name) {