Refactoring + Arena reset
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
7b085d8ee6
Commit
9098a26aa9
@ -22,7 +22,9 @@ public enum ArenaMode {
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public static final Set<ArenaMode> Prepare = Collections.unmodifiableSet(EnumSet.of(PREPARE));
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public static final Set<ArenaMode> AntiTest = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK)));
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public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(RANKED, EVENT)));
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public static final Set<ArenaMode> AntiEvent = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT)));
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public static final Set<ArenaMode> AntiPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PREPARE)));
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public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(RANKED, EVENT)));
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public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(RANKED, EVENT));
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public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL, RANKED));
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}
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@ -19,6 +19,7 @@
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package de.steamwar.fightsystem;
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import de.steamwar.fightsystem.utils.Region;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import de.steamwar.sql.Event;
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import de.steamwar.sql.EventFight;
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@ -50,6 +51,12 @@ public class Config {
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public static final List<Integer> EnterStages;
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//arena parameter
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public static final Region BluePasteRegion;
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public static final Region RedPasteRegion;
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public static final Region BlueExtendRegion;
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public static final Region RedExetendRegion;
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public static final Region ArenaRegion;
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public static final int SchemsizeX;
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public static final int SchemsizeY;
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public static final int SchemsizeZ;
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@ -309,6 +316,12 @@ public class Config {
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TeamRedRotate = teamRedRotate;
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TeamBlueRotate = teamBlueRotate;
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RedPasteRegion = new Region(TeamRedCornerX, TeamRedCornerY, TeamRedCornerZ, SchemsizeX, SchemsizeY, SchemsizeZ);
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BluePasteRegion = new Region(TeamBlueCornerX, TeamBlueCornerY, TeamBlueCornerZ, SchemsizeX, SchemsizeY, SchemsizeZ);
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RedExetendRegion = new Region(TeamRedCornerX, underArenaBorder, TeamRedCornerZ, SchemsizeX, upperArenaBorder, SchemsizeZ, BorderFromSchematic, BorderFromSchematic);
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BlueExtendRegion = new Region(TeamBlueCornerX, underArenaBorder, TeamBlueCornerZ, SchemsizeX, upperArenaBorder, SchemsizeZ, BorderFromSchematic, BorderFromSchematic);
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ArenaRegion = new Region(ArenaMinX, underArenaBorder, ArenaMinZ, ArenaMaxX - ArenaMinX, upperArenaBorder - underArenaBorder, ArenaMaxZ - ArenaMinZ);
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EventKampfID = Integer.parseInt(System.getProperty("fightID", "0"));
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if(EventKampfID >= 1){
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EventFight eventFight = EventFight.get(EventKampfID);
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@ -41,35 +41,8 @@ public class ITechHider {
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static final Map<PacketContainer, PacketContainer> packetCache = new HashMap<>();
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static final Material obfuscateMaterial;
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static final int threadMultiplier;
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static final int arenaMinX;
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static final int arenaMaxX;
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static final int arenaMinZ;
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static final int arenaMaxZ;
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private static final int blueMinX;
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private static final int blueMaxX;
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private static final int blueMinZ;
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private static final int blueMaxZ;
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private static final int redMinX;
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private static final int redMaxX;
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private static final int redMinZ;
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private static final int redMaxZ;
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static{
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int areaExtension = Config.EnterStages.isEmpty() ? Config.BorderFromSchematic : 0;
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blueMinX = ITechHider.posToChunk(Config.TeamBlueCornerX - areaExtension);
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blueMaxX = ITechHider.posToChunk(Config.TeamBlueCornerX + Config.SchemsizeX + areaExtension) + 1;
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blueMinZ = ITechHider.posToChunk(Config.TeamBlueCornerZ - areaExtension);
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blueMaxZ = ITechHider.posToChunk(Config.TeamBlueCornerZ + Config.SchemsizeZ + areaExtension) + 1;
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redMinX = ITechHider.posToChunk(Config.TeamRedCornerX - areaExtension);
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redMaxX = ITechHider.posToChunk(Config.TeamRedCornerX + Config.SchemsizeX + areaExtension) + 1;
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redMinZ = ITechHider.posToChunk(Config.TeamRedCornerZ - areaExtension);
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redMaxZ = ITechHider.posToChunk(Config.TeamRedCornerZ + Config.SchemsizeZ + areaExtension) + 1;
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arenaMinX = ITechHider.posToChunk(Config.ArenaMinX);
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arenaMaxX = ITechHider.posToChunk(Config.ArenaMaxX) + 1;
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arenaMinZ = ITechHider.posToChunk(Config.ArenaMinZ);
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arenaMaxZ = ITechHider.posToChunk(Config.ArenaMaxZ) + 1;
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obfuscateMaterial = Material.getMaterial(Config.ObfuscateWith);
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Bukkit.getScheduler().runTaskTimer(IFightSystem.getPlugin(), packetCache::clear, 1, 1);
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@ -85,27 +58,15 @@ public class ITechHider {
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IFightTeam ft = IFight.getPlayerTeam(p);
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if(ft == null){
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//Außerhalb der Arena
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return arenaMinX > chunkX ||
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chunkX > arenaMaxX ||
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arenaMinZ > chunkZ ||
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chunkZ > arenaMaxZ;
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return Config.ArenaRegion.chunkOutside(chunkX, chunkZ);
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}else if(ft.isBlue()){
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return ft.canPlayerEntern(p) ||
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redMinX > chunkX ||
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chunkX > redMaxX ||
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redMinZ > chunkZ ||
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chunkZ > redMaxZ;
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return ft.canPlayerEntern(p) || Config.BlueExtendRegion.chunkOutside(chunkX, chunkZ);
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}else{
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return ft.canPlayerEntern(p) ||
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blueMinX > chunkX ||
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chunkX > blueMaxX ||
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blueMinZ > chunkZ ||
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chunkZ > blueMaxZ;
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return ft.canPlayerEntern(p) || Config.RedExetendRegion.chunkOutside(chunkX, chunkZ);
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}
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}
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static int posToChunk(int c){
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public static int posToChunk(int c){
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int chunk = c / 16;
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if(c<0)
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chunk--;
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101
FightSystem_API/src/de/steamwar/fightsystem/utils/Region.java
Normale Datei
101
FightSystem_API/src/de/steamwar/fightsystem/utils/Region.java
Normale Datei
@ -0,0 +1,101 @@
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package de.steamwar.fightsystem.utils;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import java.util.function.ObjIntConsumer;
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public class Region {
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private final int minX;
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private final int minY;
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private final int minZ;
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private final int maxX;
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private final int maxY;
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private final int maxZ;
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public Region(int minX, int minY, int minZ, int sizeX, int maxY, int sizeZ, int extendX, int extendZ) {
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this(minX - extendX, minY, minZ - extendZ,
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minX + sizeX + extendX, maxY, minZ + sizeZ + extendZ);
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}
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public Region(int minX, int minY, int minZ, int sizeX, int sizeY, int sizeZ) {
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this.minX = minX;
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this.minY = minY;
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this.minZ = minZ;
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this.maxX = minX + sizeX;
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this.maxY = minY + sizeY;
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this.maxZ = minZ + sizeZ;
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}
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public int getMinX() {
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return minX;
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}
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public int getMinY() {
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return minY;
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}
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public int getMinZ() {
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return minZ;
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}
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public int getMaxX() {
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return maxX;
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}
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public int getMaxY() {
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return maxY;
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}
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public int getMaxZ() {
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return maxZ;
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}
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public int getMinChunkX(){
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return ITechHider.posToChunk(minX);
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}
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public int getMaxChunkX(){
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return ITechHider.posToChunk(maxX);
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}
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public int getMinChunkZ(){
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return ITechHider.posToChunk(minZ);
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}
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public int getMaxChunkZ(){
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return ITechHider.posToChunk(maxZ);
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}
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public boolean chunkOutside(int cX, int cZ) {
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return getMinChunkX() > cX || cX > getMaxChunkX() ||
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getMinChunkZ() > cZ || cZ > getMaxChunkZ();
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}
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public void forEachChunk(ObjIntConsumer<Integer> executor) {
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for(int x = getMinChunkX(); x <= getMaxChunkX(); x++)
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for(int z = getMinChunkZ(); z <= getMaxChunkZ(); z++)
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executor.accept(x, z);
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}
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public boolean in2dRegion(Location location){
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return minX <= location.getX() && location.getX() < maxX && minZ <= location.getZ() && location.getZ() <= maxZ;
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}
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public boolean inRegion(Location location){
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return in2dRegion(location) && minY < location.getY() && location.getY() < maxY;
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}
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public boolean playerInRegion(Location location){
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return in2dRegion(location) && minY < location.getY() && location.getY() + 1.8 < maxY;
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}
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public boolean in2dRegion(Block block){
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return minX <= block.getX() && block.getX() < maxX && minZ <= block.getZ() && block.getZ() <= maxZ;
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}
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public boolean inRegion(Block block){
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return in2dRegion(block) && minY <= block.getY() && block.getY() < maxY;
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}
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}
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@ -26,6 +26,7 @@ import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightWorld;
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import de.steamwar.fightsystem.listener.*;
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import de.steamwar.fightsystem.record.RecordSystem;
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import de.steamwar.fightsystem.record.Recorder;
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@ -65,15 +66,18 @@ public class FightSystem extends JavaPlugin {
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new PistonListener();
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new Chat();
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new HotbarGUI();
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new Move();
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new ConnectionListener();
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new ArenaBorder();
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new TeamArea();
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new IngameDeath();
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new InFightDamage();
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new InFightInventory();
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new DenyWorldInteraction();
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new EventJoin();
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new Recording();
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new Check();
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new PrepareJoin();
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new Shutdown();
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new SetupQuit();
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new PrepareSchem();
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new TestJoin();
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new NormalJoin();
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new RankedJoin();
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@ -85,6 +89,7 @@ public class FightSystem extends JavaPlugin {
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new EnterHandler();
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new TechHider();
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new FightWorld();
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new WinconditionAllDead();
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new WinconditionCaptainDead();
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@ -101,10 +106,11 @@ public class FightSystem extends JavaPlugin {
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new WinconditionPercentTimeout();
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new NoPlayersOnlineCountdown();
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new PreSchemPasteCountdown();
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new SetupOverCountdown();
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new PreSchemCountdown();
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new PostSchemCountdown();
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new PreRunningCountdown();
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new SpectateOverCountdown();
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new EventSpectateCountdown();
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new LeaveCommand();
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new KitCommand();
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@ -122,16 +128,14 @@ public class FightSystem extends JavaPlugin {
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CommandInjector.injectCommand(new GamemodeCommand());
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} catch (Exception e) {
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getLogger().log(Level.SEVERE, "Failed to replace commands", e);
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Bukkit.shutdown();
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return;
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}
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if(Config.mode == ArenaMode.EVENT) {
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setPreSchemState();
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}else if(Config.mode == ArenaMode.CHECK){
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Fight.getBlueTeam().setNotPastingSchem(Schematic.getSchemFromDB(Config.CheckSchemID));
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Fight.getBlueTeam().setSchem(Schematic.getSchemFromDB(Config.CheckSchemID));
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}else if(Config.mode == ArenaMode.PREPARE) {
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Fight.getBlueTeam().setNotPastingSchem(Schematic.getSchemFromDB(Config.PrepareSchemID));
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Fight.getBlueTeam().setSchem(Schematic.getSchemFromDB(Config.PrepareSchemID));
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}
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}
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@ -140,15 +144,18 @@ public class FightSystem extends JavaPlugin {
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Recorder.closeAll();
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}
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public static void setPreLeaderState() {
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FightState.setFightState(FightState.PRE_LEADER_SETUP);
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}
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public static void setPreSchemState() {
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FightState.setFightState(FightState.PRE_SCHEM_SETUP);
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}
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public static void setPostSchemState() {
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FightState.setFightState(FightState.POST_SCHEM_SETUP);
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Fight.getBlueTeam().pasteSchematic();
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Fight.getRedTeam().pasteSchematic();
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}
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public static void setPreRunningState() {
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@ -177,8 +184,6 @@ public class FightSystem extends JavaPlugin {
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Fight.getRedTeam().teleportToSpawn();
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Bukkit.getOnlinePlayers().forEach(player -> player.getInventory().clear());
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Bukkit.broadcastMessage(" ");
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if(winFightTeam != null) {
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Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!");
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} else {
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@ -106,9 +106,8 @@ public class Commands {
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if(team == null)
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return;
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FightPlayer leader = team.getLeader();
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p.sendMessage(FightSystem.PREFIX + "§aDu bist Team " + team.getColoredName() + " §abeigetreten!");
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leader.sendMessage(FightSystem.PREFIX + "§aDer Spieler §e" + p.getName() + " §aist deinem Team beigetreten!");
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team.broadcast(FightSystem.PREFIX + "§aDer Spieler §e" + p.getName() + " §aist dem Team beigetreten!");
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team.addMember(p);
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}
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@ -120,9 +119,8 @@ public class Commands {
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if(team == null)
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return;
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FightPlayer leader = team.getLeader();
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p.sendMessage(FightSystem.PREFIX + "§aDu hast die Einladung von " + team.getColoredName() + " §aabgelehnt!");
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leader.sendMessage(FightSystem.PREFIX + "§cDer Spieler §e" + p.getName() + " §chat deine Einladung abgelehnt!");
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team.broadcast(FightSystem.PREFIX + "§cDer Spieler §e" + p.getName() + " §chat die Einladung abgelehnt!");
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team.getInvited().remove(p);
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}
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@ -184,7 +184,7 @@ public class GUI {
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if(fightTeam == null)
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return;
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if(Config.test() || FightState.getFightState() != FightState.POST_SCHEM_SETUP)
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fightTeam.setSchematic(s);
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fightTeam.pasteSchem(s);
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p.closeInventory();
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});
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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@ -43,9 +43,9 @@ public class LeaderCommand implements CommandExecutor {
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if(args.length == 0){
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if(Fight.getFightPlayer(player) == null){
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if(!Fight.getBlueTeam().hasTeamLeader())
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if(Fight.getBlueTeam().isLeaderless())
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Fight.getBlueTeam().setLeader(Fight.getBlueTeam().addMember(player));
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else if(!Fight.getRedTeam().hasTeamLeader())
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else if(Fight.getRedTeam().isLeaderless())
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Fight.getRedTeam().setLeader(Fight.getRedTeam().addMember(player));
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else
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player.sendMessage(FightSystem.PREFIX + "§cEs sind bereits 2 Teamleader vorhanden");
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@ -22,7 +22,6 @@ package de.steamwar.fightsystem.commands;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentCommand;
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@ -71,10 +70,7 @@ public class LockschemCommand implements CommandExecutor {
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}
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Schematic.getSchemFromDB(fightTeam.getSchematic()).setSchemType(SchematicType.Normal);
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player.sendMessage(FightSystem.PREFIX + "Schematic von " + fightTeam.getColoredName() + " §cgesperrt!");
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FightPlayer leader = fightTeam.getLeader();
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if(leader != null){
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leader.sendMessage(FightSystem.PREFIX + "§cDeine Schematic wurde von " + player.getName() + " gesperrt!");
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}
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fightTeam.broadcast(FightSystem.PREFIX + "§cDie Schematic wurde von " + player.getName() + " gesperrt!");
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||||
return false;
|
||||
}
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||||
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||||
|
@ -0,0 +1,44 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.countdown;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentCountdown;
|
||||
|
||||
public class EventSpectateCountdown extends Countdown {
|
||||
|
||||
public EventSpectateCountdown() {
|
||||
super(Config.SpectatorDuration, SWSound.BLOCK_NOTE_PLING, false);
|
||||
new StateDependentCountdown(ArenaMode.Event, FightState.Spectate, this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String countdownCounting() {
|
||||
return "bis der Server gestoppt wird!";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void countdownFinished() {
|
||||
FightSystem.shutdown(null);
|
||||
}
|
||||
}
|
@ -25,9 +25,9 @@ import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentCountdown;
|
||||
|
||||
public class SetupOverCountdown extends Countdown {
|
||||
public class PostSchemCountdown extends Countdown {
|
||||
|
||||
public SetupOverCountdown() {
|
||||
public PostSchemCountdown() {
|
||||
super(Config.SetupDuration, null, false);
|
||||
new StateDependentCountdown(ArenaMode.AntiTest, FightState.PostSchemSetup, this);
|
||||
}
|
@ -25,9 +25,9 @@ import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentCountdown;
|
||||
|
||||
public class PreSchemPasteCountdown extends Countdown {
|
||||
public class PreSchemCountdown extends Countdown {
|
||||
|
||||
public PreSchemPasteCountdown() {
|
||||
public PreSchemCountdown() {
|
||||
super(Config.PreSchemPasteDuration, SWSound.BLOCK_NOTE_PLING, false);
|
||||
new StateDependentCountdown(ArenaMode.All, FightState.PreSchemSetup, this);
|
||||
}
|
@ -29,16 +29,16 @@ public class SpectateOverCountdown extends Countdown {
|
||||
|
||||
public SpectateOverCountdown() {
|
||||
super(Config.SpectatorDuration, SWSound.BLOCK_NOTE_PLING, false);
|
||||
new StateDependentCountdown(ArenaMode.AntiTest, FightState.Spectate, this);
|
||||
new StateDependentCountdown(ArenaMode.Restartable, FightState.Spectate, this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String countdownCounting() {
|
||||
return "bis der Server gestoppt wird!";
|
||||
return "bis die Arena zurückgesetzt wird!";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void countdownFinished() {
|
||||
FightSystem.shutdown(null);
|
||||
FightSystem.setPreLeaderState();
|
||||
}
|
||||
}
|
||||
|
@ -42,8 +42,8 @@ import java.util.logging.Level;
|
||||
public class Fight {
|
||||
private Fight(){}
|
||||
|
||||
private static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedColor, Config.TeamRedSpawn, Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedRotate, false, Config.RedLeader);
|
||||
private static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBlueColor, Config.TeamBlueSpawn, Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueRotate, true, Config.BlueLeader);
|
||||
private static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedColor, Config.TeamRedSpawn, Config.RedPasteRegion, Config.RedExetendRegion, Config.TeamRedRotate, false, Config.RedLeader);
|
||||
private static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBlueColor, Config.TeamBlueSpawn, Config.BluePasteRegion, Config.BlueExtendRegion, Config.TeamBlueRotate, true, Config.BlueLeader);
|
||||
|
||||
public static void init(){
|
||||
IFight.init(redTeam, blueTeam);
|
||||
@ -159,8 +159,8 @@ public class Fight {
|
||||
return 1000;
|
||||
}
|
||||
|
||||
if(redTeam.getLeader() == null || redTeam.getLeader().getPlayer() == null ||
|
||||
blueTeam.getLeader() == null || blueTeam.getLeader().getPlayer() == null){
|
||||
|
||||
if(redTeam.getLeader() == null || blueTeam.getLeader() == null){
|
||||
return 1000;
|
||||
}
|
||||
|
||||
|
@ -22,12 +22,13 @@ package de.steamwar.fightsystem.fight;
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.extent.clipboard.Clipboard;
|
||||
import de.steamwar.core.VersionedRunnable;
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.IFightSystem;
|
||||
import de.steamwar.fightsystem.record.RecordSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.IStateDependent;
|
||||
import de.steamwar.fightsystem.states.StateDependent;
|
||||
import de.steamwar.fightsystem.utils.ColorConverter;
|
||||
import de.steamwar.sql.NoClipboardException;
|
||||
import de.steamwar.sql.Schematic;
|
||||
@ -42,10 +43,9 @@ import org.bukkit.event.inventory.InventoryMoveItemEvent;
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import java.util.logging.Level;
|
||||
|
||||
public class FightSchematic implements IStateDependent {
|
||||
public class FightSchematic extends StateDependent {
|
||||
|
||||
private final FightTeam team;
|
||||
private final int pasteX;
|
||||
@ -60,6 +60,7 @@ public class FightSchematic implements IStateDependent {
|
||||
private int schematic = 0;
|
||||
|
||||
public FightSchematic(FightTeam team, int pasteX, int pasteY, int pasteZ, int cornerX, int cornerY, int cornerZ, boolean rotate) {
|
||||
super(ArenaMode.All, FightState.Schem);
|
||||
this.team = team;
|
||||
this.pasteX = pasteX;
|
||||
this.pasteY = pasteY;
|
||||
@ -68,7 +69,6 @@ public class FightSchematic implements IStateDependent {
|
||||
this.cornerY = cornerY;
|
||||
this.cornerZ = cornerZ;
|
||||
this.rotate = rotate;
|
||||
FightState.registerStateDependent(this);
|
||||
}
|
||||
|
||||
public boolean hasSchematic(){
|
||||
@ -89,11 +89,6 @@ public class FightSchematic implements IStateDependent {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<FightState> enabled() {
|
||||
return FightState.Schem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
if(FightState.getFightState() == FightState.SPECTATE)
|
||||
@ -107,6 +102,12 @@ public class FightSchematic implements IStateDependent {
|
||||
setSchematic(publics.get(new Random().nextInt(publics.size())));
|
||||
}
|
||||
|
||||
if(!ArenaMode.Test.contains(Config.mode)){
|
||||
FightPlayer leader = team.getLeader();
|
||||
if(leader != null)
|
||||
leader.getPlayer().getInventory().clear(0);
|
||||
}
|
||||
|
||||
if(team.isBlue())
|
||||
RecordSystem.blueSchem(schematic);
|
||||
else
|
||||
@ -175,7 +176,7 @@ public class FightSchematic implements IStateDependent {
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
//TODO: Reset team area
|
||||
team.teleportToSpawn();
|
||||
}
|
||||
|
||||
private static class FreezeWorld implements Listener {
|
||||
|
@ -30,6 +30,7 @@ import de.steamwar.fightsystem.record.RecordSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.listener.FightScoreboard;
|
||||
import de.steamwar.fightsystem.utils.ItemBuilder;
|
||||
import de.steamwar.fightsystem.utils.Region;
|
||||
import de.steamwar.fightsystem.utils.TechHider;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.sql.Schematic;
|
||||
@ -59,27 +60,20 @@ public class FightTeam implements IFightTeam{
|
||||
private final boolean blue;
|
||||
|
||||
private final Location spawn;
|
||||
private final int pasteX;
|
||||
private final int pasteY;
|
||||
private final int pasteZ;
|
||||
private final int cornerX;
|
||||
private final int cornerY;
|
||||
private final int cornerZ;
|
||||
private final boolean rotate;
|
||||
private final Region schemRegion;
|
||||
private final Region extendRegion;
|
||||
|
||||
public FightTeam(String name, String prefix, Location spawn, int cornerX, int cornerY, int cornerZ, boolean rotate, boolean blue, UUID designatedLeader) {
|
||||
public FightTeam(String name, String prefix, Location spawn, Region schemRegion, Region extendRegion, boolean rotate, boolean blue, UUID designatedLeader) {
|
||||
this.spawn = spawn;
|
||||
this.pasteX = cornerX + Config.SchemsizeX/2;
|
||||
this.pasteY = cornerY;
|
||||
this.pasteZ = cornerZ + Config.SchemsizeZ/2;
|
||||
this.schemRegion = schemRegion;
|
||||
this.extendRegion = extendRegion;
|
||||
int pasteX = schemRegion.getMinX() + Config.SchemsizeX / 2;
|
||||
int pasteY = schemRegion.getMinY();
|
||||
int pasteZ = schemRegion.getMinZ() + Config.SchemsizeZ / 2;
|
||||
this.name = name;
|
||||
this.prefix = prefix;
|
||||
this.ready = false;
|
||||
this.rotate = rotate;
|
||||
this.cornerX = cornerX;
|
||||
this.cornerY = cornerY;
|
||||
this.cornerZ = cornerZ;
|
||||
this.schematic = new FightSchematic(this, pasteX, pasteY, pasteZ, cornerX, cornerY, cornerZ, rotate);
|
||||
this.schematic = new FightSchematic(this, pasteX, pasteY, pasteZ, schemRegion.getMinX(), schemRegion.getMinY(), schemRegion.getMinZ(), rotate);
|
||||
this.blue = blue;
|
||||
this.designatedLeader = designatedLeader;
|
||||
color = ChatColor.getByChar(ChatColor.getLastColors(prefix).replace("§", ""));
|
||||
@ -94,20 +88,28 @@ public class FightTeam implements IFightTeam{
|
||||
team.setAllowFriendlyFire(false);
|
||||
}
|
||||
|
||||
public Region getSchemRegion() {
|
||||
return schemRegion;
|
||||
}
|
||||
|
||||
public Region getExtendRegion() {
|
||||
return extendRegion;
|
||||
}
|
||||
|
||||
public final int getCornerX() {
|
||||
return cornerX;
|
||||
return schemRegion.getMinX();
|
||||
}
|
||||
|
||||
public final int getCornerY() {
|
||||
return cornerY;
|
||||
return schemRegion.getMinY();
|
||||
}
|
||||
|
||||
public final int getCornerZ() {
|
||||
return cornerZ;
|
||||
return schemRegion.getMinZ();
|
||||
}
|
||||
|
||||
public boolean canbeLeader(Player p){
|
||||
return !hasTeamLeader() && (designatedLeader == null || designatedLeader.equals(p.getUniqueId()));
|
||||
return isLeaderless() && (designatedLeader == null || designatedLeader.equals(p.getUniqueId()));
|
||||
}
|
||||
|
||||
public void teleportToSpawn(){
|
||||
@ -172,24 +174,24 @@ public class FightTeam implements IFightTeam{
|
||||
public void removePlayer(Player player) {
|
||||
FightPlayer fightPlayer = getFightPlayer(player);
|
||||
|
||||
final List<TechHider.ChunkPos> chunksToReload = TechHider.prepareChunkReload(player);
|
||||
List<TechHider.ChunkPos> chunksToReload = TechHider.prepareChunkReload(player);
|
||||
players.remove(player);
|
||||
team.removeEntry(player.getName());
|
||||
fightPlayer.getPlayer().getInventory().clear();
|
||||
|
||||
if(fightPlayer.equals(leader) && FightState.setup())
|
||||
if(fightPlayer.equals(leader))
|
||||
setLeader(null);
|
||||
|
||||
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
|
||||
player.teleport(Config.SpecSpawn);
|
||||
if(!Config.test())
|
||||
player.getInventory().clear();
|
||||
if(!ArenaMode.Test.contains(Config.mode))
|
||||
new TablistNamePacket(SteamwarUser.get(player.getUniqueId()).getId(), "§7" + player.getName()).send(player);
|
||||
RecordSystem.entityDespawns(player);
|
||||
TechHider.reloadChunks(player, chunksToReload);
|
||||
}
|
||||
|
||||
public boolean hasTeamLeader() {
|
||||
return leader != null;
|
||||
public boolean isLeaderless() {
|
||||
return leader == null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -207,7 +209,7 @@ public class FightTeam implements IFightTeam{
|
||||
setLeader(players.values().iterator().next());
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + this.leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
|
||||
}else if(!ArenaMode.RankedEvent.contains(Config.mode)){
|
||||
FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getColoredName() + " §chat keine Spieler mehr.\n Arena schließt...");
|
||||
FightSystem.setPreLeaderState();
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -248,27 +250,19 @@ public class FightTeam implements IFightTeam{
|
||||
return ready;
|
||||
}
|
||||
|
||||
public void pasteSchematic(){
|
||||
if(!Config.test() && leader != null)
|
||||
leader.getPlayer().getInventory().clear(0);
|
||||
}
|
||||
public void pasteSchem(Schematic schematic){
|
||||
setSchem(schematic);
|
||||
|
||||
public void setSchematic(Schematic schematic){
|
||||
setNotPastingSchem(schematic);
|
||||
broadcast(FightSystem.PREFIX + "§7Das §e" + Config.GameName + " " + schematic.getSchemName() + " §7wird für den Kampf verwendet!");
|
||||
|
||||
if(!Config.test())
|
||||
leader.getPlayer().getInventory().clear(0);
|
||||
|
||||
if(Config.test())
|
||||
pasteSchematic();
|
||||
if(ArenaMode.Test.contains(Config.mode))
|
||||
this.schematic.enable();
|
||||
else if(Fight.getOpposite(this).hasSchematic()){
|
||||
FightSystem.setPostSchemState();
|
||||
}
|
||||
}
|
||||
|
||||
public void setNotPastingSchem(Schematic schematic){
|
||||
public void setSchem(Schematic schematic){
|
||||
this.schematic.setSchematic(schematic);
|
||||
broadcast(FightSystem.PREFIX + "§7Das §e" + Config.GameName + " " + schematic.getSchemName() + " §7wird für den Kampf verwendet!");
|
||||
}
|
||||
|
||||
public boolean hasSchematic(){
|
||||
|
49
FightSystem_Main/src/de/steamwar/fightsystem/fight/FightWorld.java
Normale Datei
49
FightSystem_Main/src/de/steamwar/fightsystem/fight/FightWorld.java
Normale Datei
@ -0,0 +1,49 @@
|
||||
package de.steamwar.fightsystem.fight;
|
||||
|
||||
import de.steamwar.core.events.ChunkListener;
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependent;
|
||||
import net.minecraft.server.v1_15_R1.Chunk;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.WorldCreator;
|
||||
import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class FightWorld extends StateDependent {
|
||||
|
||||
private final World world = Bukkit.getWorlds().get(0);
|
||||
|
||||
public FightWorld() {
|
||||
super(ArenaMode.Restartable, FightState.Schem);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
//unused
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
World backup = new WorldCreator(world.getName() + "/backup").createWorld();
|
||||
assert backup != null;
|
||||
Config.ArenaRegion.forEachChunk((x, z) -> resetChunk(backup, x, z));
|
||||
Bukkit.unloadWorld(backup, false);
|
||||
}
|
||||
|
||||
private void resetChunk(World backup, int x, int z){
|
||||
Chunk chunk = ((CraftWorld) world).getHandle().getChunkAt(x, z);
|
||||
Chunk backupChunk = ((CraftWorld) backup).getHandle().getChunkAt(x, z);
|
||||
|
||||
System.arraycopy(backupChunk.getSections(), 0, chunk.getSections(), 0, chunk.getSections().length);
|
||||
chunk.tileEntities.clear();
|
||||
chunk.tileEntities.putAll(backupChunk.tileEntities);
|
||||
chunk.heightMap.clear();
|
||||
chunk.heightMap.putAll(backupChunk.heightMap);
|
||||
for(Player p : Bukkit.getOnlinePlayers()){
|
||||
ChunkListener.sendChunk(p, x, z);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
public class ArenaBorder implements Listener {
|
||||
|
||||
public ArenaBorder() {
|
||||
new StateDependentListener(ArenaMode.All, FightState.All, this);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void arenaBorder(PlayerMoveEvent event){
|
||||
Player player = event.getPlayer();
|
||||
Location to = event.getTo();
|
||||
assert to != null;
|
||||
|
||||
if(!Config.ArenaRegion.in2dRegion(to)){
|
||||
reset(event);
|
||||
return;
|
||||
}
|
||||
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
if(team == null || player.getGameMode() == GameMode.SPECTATOR)
|
||||
return;
|
||||
|
||||
if(to.getY() <= Config.underArenaBorder) {
|
||||
if(FightState.infight())
|
||||
player.damage(2);
|
||||
else if(!Config.GroundWalkable)
|
||||
player.teleport(team.getSpawn());
|
||||
}else if(to.getY() + 1.8 <= Config.upperArenaBorder){
|
||||
reset(event);
|
||||
}
|
||||
}
|
||||
|
||||
private void reset(PlayerMoveEvent event){
|
||||
Player player = event.getPlayer();
|
||||
player.teleport(event.getFrom());
|
||||
BasicListener.toActionbar(player, TextComponent.fromLegacyText("§cDu darfst die Arena nicht verlassen"));
|
||||
}
|
||||
}
|
@ -1,118 +0,0 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.comms.packets.TablistNamePacket;
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.countdown.Countdown;
|
||||
import de.steamwar.fightsystem.countdown.SWSound;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.record.RecordSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import de.steamwar.sql.SteamwarUser;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
public class ConnectionListener implements Listener {
|
||||
|
||||
public ConnectionListener() {
|
||||
new StateDependentListener(ArenaMode.All, FightState.All, this);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerJoin(PlayerJoinEvent event) {
|
||||
event.setJoinMessage(null);
|
||||
|
||||
Player player = event.getPlayer();
|
||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||
|
||||
if (fightTeam == null) {
|
||||
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
|
||||
player.teleport(Config.SpecSpawn);
|
||||
if(!Config.test())
|
||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(player.getUniqueId()).getId(), "§7" + player.getName()).send(player), 5);
|
||||
} else {
|
||||
player.teleport(fightTeam.getSpawn());
|
||||
if(FightState.setup())
|
||||
Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
|
||||
else
|
||||
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerDeath(PlayerDeathEvent event) {
|
||||
event.setDeathMessage(null);
|
||||
|
||||
Player player = event.getEntity().getPlayer();
|
||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||
|
||||
if(fightTeam == null)
|
||||
return;
|
||||
|
||||
assert player != null;
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §cist gestorben!");
|
||||
fightTeam.getFightPlayer(player).setOut();
|
||||
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
|
||||
player.teleport(fightTeam.getSpawn());
|
||||
Fight.playSound(Countdown.getSound(SWSound.ENTITY_WITHER_DEATH), 100.0F, 1.0F);
|
||||
RecordSystem.entityDespawns(player);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||
event.setQuitMessage(null);
|
||||
|
||||
Player player = event.getPlayer();
|
||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||
if(fightTeam == null)
|
||||
return;
|
||||
|
||||
if(FightState.setup()){
|
||||
fightTeam.removePlayer(player);
|
||||
|
||||
RecordSystem.entityDespawns(player);
|
||||
}else if(FightState.ingame()){
|
||||
FightPlayer fightPlayer = fightTeam.getFightPlayer(player);
|
||||
if(fightPlayer.isLiving()) {
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
|
||||
fightTeam.getFightPlayer(player).setOut();
|
||||
|
||||
RecordSystem.entityDespawns(player);
|
||||
}
|
||||
}
|
||||
|
||||
//Shutdown server if nobody online and its not an event server
|
||||
if(Config.mode != ArenaMode.EVENT && (Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().contains(player))))
|
||||
FightSystem.shutdown(null);
|
||||
}
|
||||
}
|
@ -81,7 +81,7 @@ public class EventJoin implements Listener {
|
||||
|
||||
if(team != null && team.getPlayers().size() < Config.MaximumTeamMembers){
|
||||
FightPlayer fp = team.addMember(player);
|
||||
if(!team.hasTeamLeader())
|
||||
if(team.isLeaderless())
|
||||
team.setLeader(fp);
|
||||
return;
|
||||
}
|
||||
|
@ -0,0 +1,77 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.countdown.Countdown;
|
||||
import de.steamwar.fightsystem.countdown.SWSound;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.record.RecordSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
public class IngameDeath implements Listener {
|
||||
|
||||
public IngameDeath() {
|
||||
new StateDependentListener(ArenaMode.All, FightState.Ingame, this);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerDeath(PlayerDeathEvent event) {
|
||||
event.setDeathMessage(null);
|
||||
|
||||
Player player = event.getEntity();
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
|
||||
if(team == null)
|
||||
return;
|
||||
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + team.getPrefix() + player.getName() + " §cist gestorben!");
|
||||
Fight.playSound(Countdown.getSound(SWSound.ENTITY_WITHER_DEATH), 100.0F, 1.0F);
|
||||
team.getFightPlayer(player).setOut();
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||
event.setQuitMessage(null);
|
||||
|
||||
Player player = event.getPlayer();
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
if(team == null)
|
||||
return;
|
||||
|
||||
FightPlayer fightPlayer = team.getFightPlayer(player);
|
||||
if(fightPlayer.isLiving()) {
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + team.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
|
||||
team.getFightPlayer(player).setOut();
|
||||
RecordSystem.entityDespawns(player);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,127 +0,0 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import de.steamwar.fightsystem.utils.Region;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import java.util.logging.Level;
|
||||
|
||||
public class Move implements Listener {
|
||||
|
||||
private static final String DENY_ARENA = "§cDu darfst die Arena nicht verlassen";
|
||||
private static final String DENY_TEAM = "§cDu darfst nicht zu den Teams";
|
||||
private static final String DENY_ENTERN = "§cDu darfst nicht entern";
|
||||
|
||||
public Move() {
|
||||
new StateDependentListener(ArenaMode.All, FightState.All, this);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void teamAreas(PlayerMoveEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
if(player == FightSystem.getEventLeiter() || Config.test())
|
||||
return;
|
||||
|
||||
Location to = event.getTo();
|
||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||
|
||||
assert to != null;
|
||||
boolean inArenaY = to.getY() + 1.8 <= Config.upperArenaBorder;
|
||||
|
||||
boolean inBlueArea = inArenaY && Region.isIn2DRange(to, Config.TeamBlueCornerX, Config.TeamBlueCornerZ, Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic);
|
||||
boolean inRedArea = inArenaY && Region.isIn2DRange(to, Config.TeamRedCornerX, Config.TeamRedCornerZ, Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic);
|
||||
|
||||
if(inBlueArea){
|
||||
if(fightTeam == null)
|
||||
reset(event, DENY_TEAM);
|
||||
else if(fightTeam == Fight.getRedTeam() && (player.getGameMode() == GameMode.SPECTATOR || !fightTeam.canPlayerEntern(player)))
|
||||
reset(event, DENY_ENTERN);
|
||||
else
|
||||
return; // Is allowed in area
|
||||
checkInInnerArea(event.getPlayer(), to, Config.TeamBlueCornerX, Config.TeamBlueCornerZ);
|
||||
}else if(inRedArea){
|
||||
if(fightTeam == null)
|
||||
reset(event, DENY_TEAM);
|
||||
else if(fightTeam == Fight.getBlueTeam() && (player.getGameMode() == GameMode.SPECTATOR || !fightTeam.canPlayerEntern(player)))
|
||||
reset(event, DENY_ENTERN);
|
||||
else
|
||||
return; // Is allowed in area
|
||||
checkInInnerArea(event.getPlayer(), to, Config.TeamRedCornerX, Config.TeamRedCornerZ);
|
||||
}else if(fightTeam != null && player.getGameMode() != GameMode.SPECTATOR && !fightTeam.canPlayerEntern(player))
|
||||
reset(event, DENY_ENTERN);
|
||||
}
|
||||
|
||||
private void checkInInnerArea(Player player, Location to, int teamCornerX, int teamCornerZ){
|
||||
boolean inArenaY = to.getY() + 1.8 <= Config.TeamBlueCornerY + Config.SchemsizeY;
|
||||
boolean inArea = inArenaY && Region.isIn2DRange(to, teamCornerX, teamCornerZ, Config.SchemsizeX, Config.SchemsizeZ, 0);
|
||||
if(inArea && Config.BorderFromSchematic >= 5){ // Preventing false positives due to small extension
|
||||
player.kickPlayer(null);
|
||||
Bukkit.getLogger().log(Level.SEVERE, player.getName() + " ist in einen Teambereich eingedrungen.");
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void arenaBorder(PlayerMoveEvent event){
|
||||
Player player = event.getPlayer();
|
||||
Location to = event.getTo();
|
||||
|
||||
//Check in Arena
|
||||
assert to != null;
|
||||
if(!Region.isIn2DRegion(to, Config.ArenaMinX, Config.ArenaMinZ, Config.ArenaMaxX, Config.ArenaMaxZ)){
|
||||
reset(event, DENY_ARENA);
|
||||
return;
|
||||
}
|
||||
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
boolean inArenaY = to.getY() + 1.8 <= Config.upperArenaBorder;
|
||||
|
||||
if(to.getY() <= Config.underArenaBorder) {
|
||||
if(player.getGameMode() == GameMode.SPECTATOR || team == null)
|
||||
reset(event, DENY_ARENA);
|
||||
else if(FightState.infight())
|
||||
player.damage(2);
|
||||
else if(!Config.GroundWalkable)
|
||||
player.teleport(team.getSpawn());
|
||||
}else if(team != null && !inArenaY){
|
||||
reset(event, DENY_ARENA);
|
||||
}
|
||||
}
|
||||
|
||||
private void reset(PlayerMoveEvent event, String message){
|
||||
Player player = event.getPlayer();
|
||||
player.teleport(event.getFrom());
|
||||
BasicListener.toActionbar(player, TextComponent.fromLegacyText(message));
|
||||
}
|
||||
}
|
@ -23,6 +23,7 @@ import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
@ -50,8 +51,9 @@ public class NormalJoin implements Listener {
|
||||
}
|
||||
}
|
||||
|
||||
if(Fight.getRedTeam().hasTeamLeader() && Fight.getBlueTeam().hasTeamLeader()
|
||||
&& (Fight.getRedTeam().getLeader().getPlayer() == player || Fight.getBlueTeam().getLeader().getPlayer() == player)) {
|
||||
FightPlayer redLeader = Fight.getRedTeam().getLeader();
|
||||
FightPlayer blueLeader = Fight.getBlueTeam().getLeader();
|
||||
if(redLeader != null && blueLeader != null && (Fight.getRedTeam().getLeader().getPlayer() == player || Fight.getBlueTeam().getLeader().getPlayer() == player)) {
|
||||
FightSystem.setPreSchemState();
|
||||
}
|
||||
}
|
||||
|
@ -19,26 +19,30 @@
|
||||
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.comms.packets.TablistNamePacket;
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import de.steamwar.sql.SteamwarUser;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.FoodLevelChangeEvent;
|
||||
import org.bukkit.event.entity.SpawnerSpawnEvent;
|
||||
import org.bukkit.event.inventory.CraftItemEvent;
|
||||
import org.bukkit.event.inventory.FurnaceSmeltEvent;
|
||||
import org.bukkit.event.inventory.InventoryPickupItemEvent;
|
||||
import org.bukkit.event.player.PlayerBedEnterEvent;
|
||||
import org.bukkit.event.player.PlayerDropItemEvent;
|
||||
import org.bukkit.event.player.PlayerRespawnEvent;
|
||||
import org.bukkit.event.player.PlayerTeleportEvent;
|
||||
import org.bukkit.event.player.*;
|
||||
import org.bukkit.event.weather.WeatherChangeEvent;
|
||||
import org.bukkit.event.world.WorldLoadEvent;
|
||||
|
||||
public class Permanent implements Listener {
|
||||
|
||||
@ -46,6 +50,39 @@ public class Permanent implements Listener {
|
||||
new StateDependentListener(ArenaMode.All, FightState.All, this);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void handlePlayerRespawn(PlayerRespawnEvent event){
|
||||
Player player = event.getPlayer();
|
||||
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
|
||||
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
event.setRespawnLocation(team == null ? Config.SpecSpawn : team.getSpawn());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onTpGM3(PlayerTeleportEvent e) {
|
||||
if (e.getCause() == PlayerTeleportEvent.TeleportCause.SPECTATE) {
|
||||
e.setCancelled(true);
|
||||
BasicListener.toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§cDu darfst diese Teleportfunktion nicht benutzen!"));
|
||||
e.getPlayer().kickPlayer("§cDu darfst diese Teleportfunktion nicht benutzen!");
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerJoin(PlayerJoinEvent event) {
|
||||
event.setJoinMessage(null);
|
||||
|
||||
Player player = event.getPlayer();
|
||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||
|
||||
if (fightTeam == null) {
|
||||
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
|
||||
player.teleport(Config.SpecSpawn);
|
||||
if(!ArenaMode.Test.contains(Config.mode))
|
||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> new TablistNamePacket(SteamwarUser.get(player.getUniqueId()).getId(), "§7" + player.getName()).send(player), 5);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void handleFoodLevelChange(FoodLevelChangeEvent event) {
|
||||
event.setCancelled(true);
|
||||
@ -87,21 +124,7 @@ public class Permanent implements Listener {
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void handlePlayerRespawn(PlayerRespawnEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
if(team == null)
|
||||
event.setRespawnLocation(Config.SpecSpawn);
|
||||
else
|
||||
event.setRespawnLocation(team.getSpawn());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onTpGM3(PlayerTeleportEvent e) {
|
||||
if (e.getCause() == PlayerTeleportEvent.TeleportCause.SPECTATE) {
|
||||
e.setCancelled(true);
|
||||
BasicListener.toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§cDu darfst diese Teleportfunktion nicht benutzen!"));
|
||||
e.getPlayer().kickPlayer("§cDu darfst diese Teleportfunktion nicht benutzen!");
|
||||
}
|
||||
public void onWorldLoad(WorldLoadEvent e) {
|
||||
e.getWorld().setAutoSave(false);
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,6 @@ package de.steamwar.fightsystem.listener;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import de.steamwar.fightsystem.utils.Region;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.event.EventHandler;
|
||||
@ -40,13 +39,9 @@ public class PistonListener implements Listener {
|
||||
|
||||
@EventHandler
|
||||
public void handlePistonExtend(BlockPistonExtendEvent e){
|
||||
BlockFace b = e.getDirection();
|
||||
BlockFace b = e.getDirection().getOppositeFace();
|
||||
for(Block block : e.getBlocks()){
|
||||
if(
|
||||
block.getY() > Config.upperArenaBorder ||
|
||||
(!Region.isIn2DRange(block.getLocation(), Config.TeamBlueCornerX + b.getModX(), Config.TeamBlueCornerZ + b.getModZ(), Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic) &&
|
||||
!Region.isIn2DRange(block.getLocation(), Config.TeamRedCornerX + b.getModX(), Config.TeamRedCornerZ + b.getModZ(), Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic))
|
||||
){
|
||||
if(Config.BlueExtendRegion.inRegion(block.getRelative(b)) && Config.RedExetendRegion.inRegion(block.getRelative(b))){
|
||||
e.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
@ -55,13 +50,9 @@ public class PistonListener implements Listener {
|
||||
|
||||
@EventHandler
|
||||
public void handlePistonRetract(BlockPistonRetractEvent e){
|
||||
BlockFace b = e.getDirection();
|
||||
BlockFace b = e.getDirection().getOppositeFace();
|
||||
for(Block block : e.getBlocks()){
|
||||
if(
|
||||
block.getY() > Config.upperArenaBorder ||
|
||||
(!Region.isIn2DRange(block.getLocation(), Config.TeamBlueCornerX + b.getModX(), Config.TeamBlueCornerZ + b.getModZ(), Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic) &&
|
||||
!Region.isIn2DRange(block.getLocation(), Config.TeamRedCornerX + b.getModX(), Config.TeamRedCornerZ + b.getModZ(), Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic))
|
||||
){
|
||||
if(Config.BlueExtendRegion.inRegion(block.getRelative(b)) && Config.RedExetendRegion.inRegion(block.getRelative(b))) {
|
||||
e.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
@ -30,10 +30,16 @@ import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
|
||||
public class PrepareJoin implements Listener {
|
||||
public class PrepareSchem implements Listener {
|
||||
|
||||
public PrepareJoin() {
|
||||
new StateDependentListener(ArenaMode.Prepare, FightState.All, this);
|
||||
public PrepareSchem() {
|
||||
new StateDependentListener(ArenaMode.Prepare, FightState.Setup, this){
|
||||
@Override
|
||||
public void disable() {
|
||||
super.disable();
|
||||
//TODO
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@EventHandler
|
@ -26,6 +26,7 @@ import de.steamwar.fightsystem.fight.FightPlayer;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.record.RecordSystem;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependent;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.*;
|
||||
import org.bukkit.entity.EntityType;
|
||||
@ -53,20 +54,22 @@ public class Recording implements Listener {
|
||||
private static final Random random = new Random();
|
||||
|
||||
public Recording() {
|
||||
new StateDependentListener(Config.recording(), FightState.All, this){
|
||||
new StateDependentListener(Config.recording(), FightState.All, this);
|
||||
new StateDependent(Config.recording(), FightState.Ingame){
|
||||
@Override
|
||||
public void stateChange(FightState state) {
|
||||
if(state == FightState.PRE_RUNNING) {
|
||||
public void enable() {
|
||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> {
|
||||
setKitItems(Fight.getBlueTeam());
|
||||
setKitItems(Fight.getRedTeam());
|
||||
}, 1);
|
||||
}else if(state == FightState.SPECTATE){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
despawnTeam(Fight.getRedTeam());
|
||||
despawnTeam(Fight.getBlueTeam());
|
||||
despawnTNT();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
50
FightSystem_Main/src/de/steamwar/fightsystem/listener/SetupQuit.java
Normale Datei
50
FightSystem_Main/src/de/steamwar/fightsystem/listener/SetupQuit.java
Normale Datei
@ -0,0 +1,50 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
public class SetupQuit implements Listener {
|
||||
|
||||
public SetupQuit(){
|
||||
new StateDependentListener(ArenaMode.All, FightState.Setup, this);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||
event.setQuitMessage(null);
|
||||
|
||||
Player player = event.getPlayer();
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
if(team == null)
|
||||
return;
|
||||
|
||||
team.removePlayer(player);
|
||||
}
|
||||
}
|
43
FightSystem_Main/src/de/steamwar/fightsystem/listener/Shutdown.java
Normale Datei
43
FightSystem_Main/src/de/steamwar/fightsystem/listener/Shutdown.java
Normale Datei
@ -0,0 +1,43 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
public class Shutdown implements Listener {
|
||||
|
||||
public Shutdown(){
|
||||
new StateDependentListener(ArenaMode.AntiEvent, FightState.All, this);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||
//Shutdown server if nobody online and its not an event server
|
||||
if(Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().contains(event.getPlayer())))
|
||||
Bukkit.shutdown();
|
||||
}
|
||||
}
|
73
FightSystem_Main/src/de/steamwar/fightsystem/listener/TeamArea.java
Normale Datei
73
FightSystem_Main/src/de/steamwar/fightsystem/listener/TeamArea.java
Normale Datei
@ -0,0 +1,73 @@
|
||||
package de.steamwar.fightsystem.listener;
|
||||
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import java.util.logging.Level;
|
||||
|
||||
public class TeamArea implements Listener {
|
||||
|
||||
private static final String DENY_TEAM = "§cDu darfst nicht zu den Teams";
|
||||
private static final String DENY_ENTERN = "§cDu darfst nicht entern";
|
||||
|
||||
public TeamArea() {
|
||||
new StateDependentListener(ArenaMode.AntiTest, FightState.All, this);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void teamAreas(PlayerMoveEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
if(player == FightSystem.getEventLeiter())
|
||||
return;
|
||||
|
||||
Location to = event.getTo();
|
||||
assert to != null;
|
||||
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
|
||||
if(Config.BlueExtendRegion.playerInRegion(to)){
|
||||
if(team == null)
|
||||
reset(event, DENY_TEAM);
|
||||
else if(team == Fight.getRedTeam() && (player.getGameMode() == GameMode.SPECTATOR || !team.canPlayerEntern(player)))
|
||||
reset(event, DENY_ENTERN);
|
||||
else
|
||||
return; // Is allowed in area
|
||||
checkInInnerArea(event.getPlayer(), to, Fight.getBlueTeam());
|
||||
}else if(Config.RedExetendRegion.playerInRegion(to)){
|
||||
if(team == null)
|
||||
reset(event, DENY_TEAM);
|
||||
else if(team == Fight.getBlueTeam() && (player.getGameMode() == GameMode.SPECTATOR || !team.canPlayerEntern(player)))
|
||||
reset(event, DENY_ENTERN);
|
||||
else
|
||||
return; // Is allowed in area
|
||||
checkInInnerArea(event.getPlayer(), to, Fight.getRedTeam());
|
||||
}else if(team != null && player.getGameMode() != GameMode.SPECTATOR && !team.canPlayerEntern(player))
|
||||
reset(event, DENY_ENTERN);
|
||||
}
|
||||
|
||||
private void checkInInnerArea(Player player, Location to, FightTeam team){
|
||||
if(team.getSchemRegion().playerInRegion(to) && Config.BorderFromSchematic >= 5){ // Preventing false positives due to small extension
|
||||
player.kickPlayer(null);
|
||||
Bukkit.getLogger().log(Level.SEVERE, player.getName() + " ist in einen Teambereich eingedrungen.");
|
||||
}
|
||||
}
|
||||
|
||||
private void reset(PlayerMoveEvent event, String message){
|
||||
Player player = event.getPlayer();
|
||||
player.teleport(event.getFrom());
|
||||
BasicListener.toActionbar(player, TextComponent.fromLegacyText(message));
|
||||
}
|
||||
}
|
@ -41,7 +41,7 @@ public class TestJoin implements Listener {
|
||||
Player player = event.getPlayer();
|
||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||
|
||||
if (fightTeam == null && (!Fight.getRedTeam().hasTeamLeader() || !Fight.getBlueTeam().hasTeamLeader())) {
|
||||
if (fightTeam == null && (Fight.getRedTeam().isLeaderless() || Fight.getBlueTeam().isLeaderless())) {
|
||||
player.sendMessage(FightSystem.PREFIX + "§7Werde zum Teamleader mit §8/§eleader");
|
||||
}
|
||||
|
||||
|
@ -64,13 +64,10 @@ public enum FightState {
|
||||
|
||||
for(Map.Entry<IStateDependent, Boolean> feature : stateDependentFeatures.entrySet()){
|
||||
//Enable feature if should be enabled and currently disabled
|
||||
if(feature.getKey().enabled().contains(fightState)){
|
||||
if(!feature.getValue()){
|
||||
if(feature.getKey().enabled().contains(fightState) && !feature.getValue()){
|
||||
feature.getKey().enable();
|
||||
feature.setValue(true);
|
||||
}
|
||||
feature.getKey().stateChange(fightState);
|
||||
}
|
||||
|
||||
//Disable feature if should be disabled and currently enabled
|
||||
if(!feature.getKey().enabled().contains(fightState) && feature.getValue()){
|
||||
|
@ -37,9 +37,4 @@ public interface IStateDependent {
|
||||
* Disables the state dependent object
|
||||
*/
|
||||
void disable();
|
||||
|
||||
/**
|
||||
* On state change when enabled
|
||||
*/
|
||||
default void stateChange(FightState state){}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ public class FightStatistics {
|
||||
private FightStatistics(){}
|
||||
|
||||
private static Timestamp starttime = Timestamp.from(Instant.now());
|
||||
private static int K = 20;
|
||||
private static final int K = 20;
|
||||
|
||||
public static void start(){
|
||||
starttime = Timestamp.from(Instant.now());
|
||||
@ -49,10 +49,14 @@ public class FightStatistics {
|
||||
|
||||
public static void saveStats(FightTeam winner, String windescription){
|
||||
String gameMode = Config.SchematicType.toDB();
|
||||
if(!Fight.getBlueTeam().hasTeamLeader() || !Fight.getRedTeam().hasTeamLeader())
|
||||
return;
|
||||
SteamwarUser blueLeader = SteamwarUser.get(Fight.getBlueTeam().getLeader().getPlayer().getUniqueId());
|
||||
SteamwarUser redLeader = SteamwarUser.get(Fight.getRedTeam().getLeader().getPlayer().getUniqueId());
|
||||
|
||||
int blueLeader = 0;
|
||||
int redLeader = 0;
|
||||
if(Fight.getBlueTeam().getLeader() != null)
|
||||
blueLeader = SteamwarUser.get(Fight.getBlueTeam().getLeader().getPlayer().getUniqueId()).getId();
|
||||
if(Fight.getRedTeam().getLeader() != null)
|
||||
redLeader = SteamwarUser.get(Fight.getRedTeam().getLeader().getPlayer().getUniqueId()).getId();
|
||||
|
||||
int win = 0;
|
||||
double blueResult;
|
||||
if(winner == Fight.getBlueTeam()) {
|
||||
@ -65,7 +69,8 @@ public class FightStatistics {
|
||||
blueResult = 0.5;
|
||||
}
|
||||
|
||||
Integer blueSchem, redSchem;
|
||||
Integer blueSchem;
|
||||
Integer redSchem;
|
||||
try{
|
||||
blueSchem = Schematic.getSchemFromDB(Fight.getBlueTeam().getSchematic()).getSchemID();
|
||||
}catch(SecurityException e){
|
||||
@ -85,7 +90,7 @@ public class FightStatistics {
|
||||
|
||||
try {
|
||||
int fightId = create(gameMode, Bukkit.getWorlds().get(0).getName(), starttime, remainingTime,
|
||||
blueLeader.getId(), redLeader.getId(), blueSchem, redSchem, win, windescription);
|
||||
blueLeader, redLeader, blueSchem, redSchem, win, windescription);
|
||||
|
||||
for (FightPlayer fp : Fight.getBlueTeam().getPlayers())
|
||||
savePlayerStats(fp, fightId);
|
||||
@ -96,16 +101,16 @@ public class FightStatistics {
|
||||
}
|
||||
|
||||
if(Config.Ranked){
|
||||
int blueElo = Elo.getElo(blueLeader.getId(), gameMode);
|
||||
int redElo = Elo.getElo(redLeader.getId(), gameMode);
|
||||
int blueElo = Elo.getElo(blueLeader, gameMode);
|
||||
int redElo = Elo.getElo(redLeader, gameMode);
|
||||
double redWinExpectation = 1 / (1 + Math.pow(10, (blueElo - redElo) / 400f));
|
||||
double blueWinExpectation = 1 / (1 + Math.pow(10, (redElo - blueElo) / 400f));
|
||||
int newBlueElo = (int) Math.round(blueElo + K * (blueResult - blueWinExpectation));
|
||||
int newRedElo = (int) Math.round(redElo + K * (1 - blueResult - redWinExpectation));
|
||||
Elo.setElo(blueLeader.getId(), gameMode, newBlueElo);
|
||||
Elo.setElo(redLeader.getId(), gameMode, newRedElo);
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getBlueTeam().getPrefix() + blueLeader.getUserName() + "§8: §7" + blueElo + "§8»§e" + newBlueElo);
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getRedTeam().getPrefix() + redLeader.getUserName() + "§8: §7" + redElo + "§8»§e" + newRedElo);
|
||||
Elo.setElo(blueLeader, gameMode, newBlueElo);
|
||||
Elo.setElo(redLeader, gameMode, newRedElo);
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getBlueTeam().getPrefix() + Fight.getBlueTeam().getLeader().getPlayer().getName() + "§8: §7" + blueElo + "§8»§e" + newBlueElo);
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§7ELO von " + Fight.getRedTeam().getPrefix() + Fight.getRedTeam().getLeader().getPlayer().getName() + "§8: §7" + redElo + "§8»§e" + newRedElo);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,55 +0,0 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.utils;
|
||||
|
||||
import org.bukkit.Location;
|
||||
|
||||
public class Region {
|
||||
|
||||
private Region(){}
|
||||
|
||||
public static boolean isInRange(Location location, int minX, int minY, int minZ, int xRange, int yRange, int zRange, int margin) {
|
||||
return isInRegion(location, minX, minY, minZ, minX + xRange, minY + yRange, minZ + zRange, margin);
|
||||
}
|
||||
|
||||
public static boolean isInRegion(Location location, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int margin) {
|
||||
return isIn2DRegion(location, minX, minZ, maxX, maxZ, margin) && inRange(location.getBlockY(), minY, maxY, margin);
|
||||
}
|
||||
|
||||
public static boolean isIn2DRange(Location location, int minX, int minZ, int xRange, int zRange, int margin){
|
||||
return isIn2DRegion(location, minX, minZ, minX + xRange, minZ + zRange, margin);
|
||||
}
|
||||
|
||||
private static boolean isIn2DRegion(Location location, int minX, int minZ, int maxX, int maxZ, int margin){
|
||||
return inRange(location.getBlockX(), minX, maxX, margin) && inRange(location.getBlockZ(), minZ, maxZ, margin);
|
||||
}
|
||||
|
||||
public static boolean isIn2DRegion(Location location, int minX, int minZ, int maxX, int maxZ){
|
||||
return inRange(location.getBlockX(), minX, maxX) && inRange(location.getBlockZ(), minZ, maxZ);
|
||||
}
|
||||
|
||||
private static boolean inRange(double value, int min, int max, int margin){
|
||||
return inRange(value, min-margin, max+margin);
|
||||
}
|
||||
|
||||
private static boolean inRange(double value, int min, int max){
|
||||
return min <= value && value <= max;
|
||||
}
|
||||
}
|
@ -232,10 +232,10 @@ public class TechHider implements IStateDependent {
|
||||
if(DISABLED)
|
||||
return Collections.emptyList();
|
||||
List<ChunkPos> chunksToReload = new ArrayList<>();
|
||||
for(int x = ITechHider.arenaMinX; x <= ITechHider.arenaMaxX; x++)
|
||||
for(int z = ITechHider.arenaMinZ; z <= ITechHider.arenaMaxZ; z++)
|
||||
Config.ArenaRegion.forEachChunk((x, z) -> {
|
||||
if(!bypass(p, x, z))
|
||||
chunksToReload.add(new ChunkPos(x, z));
|
||||
});
|
||||
return chunksToReload;
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,6 @@ import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import de.steamwar.fightsystem.utils.Region;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
@ -74,7 +73,7 @@ public class WinconditionPercentSystem extends Wincondition implements Listener,
|
||||
}
|
||||
|
||||
private void check(EntityExplodeEvent event) {
|
||||
if(!Region.isInRange(event.getEntity().getLocation(), team.getCornerX(), team.getCornerY(), team.getCornerZ(), Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ, Config.BorderFromSchematic)){
|
||||
if(!team.getExtendRegion().inRegion(event.getEntity().getLocation())){
|
||||
return;
|
||||
}
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren