SteamWar/FightSystem
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13
1

Implementing sound at player

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2020-09-06 11:39:16 +02:00
Ursprung c68d967a82
Commit 90737ca915
2 geänderte Dateien mit 17 neuen und 7 gelöschten Zeilen

Datei anzeigen

@ -20,11 +20,9 @@
package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.record.RecordSystem;
import de.steamwar.sql.Schematic;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.*;
import org.bukkit.entity.Player;
import java.util.List;
@ -84,6 +82,8 @@ public class Fight {
}
public static void playSound(Sound sound, float volume, float pitch) {
if(Config.recording())
RecordSystem.soundAtPlayer(sound.name(), SoundCategory.AMBIENT.name(), volume, pitch);
//volume: max. 100, pitch: max. 2
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), sound, volume, pitch));
}

Datei anzeigen

@ -66,8 +66,9 @@ public class RecordSystem {
*
* BlockPacket (0x30) + pos int, byte, int + int BlockState
* ParticlePacket (0x31) + double x, y, z + string particleType
* SoundPacket (0x32) + int x, y, z + string soundType + string soundType + float volume, pitch
* SoundPacket (0x32) + int x, y, z + string soundType + string soundCategory + float volume, pitch
* ShortBlockPacket (0x33) + pos relative to ArenaMinX,ArenaMinZ byte, byte, byte + short BlockState
* SoundAtPlayerPacket (0x34) + string soundType, soundCategory + float volume, pitch
*
*
* ChatPacket (0xA0) + String message
@ -164,9 +165,9 @@ public class RecordSystem {
if((short)blockState == blockState && shortX > 0 && shortX < 256 && shortZ > 0 && shortZ < 256){
//Short block packet
Recorder.rByte(0x33);
Recorder.rByte(pos.getX());
Recorder.rByte(shortX);
Recorder.rByte(pos.getY());
Recorder.rByte(pos.getZ());
Recorder.rByte(shortZ);
Recorder.rShort((short)blockState);
}else{
//Block packet
@ -200,6 +201,15 @@ public class RecordSystem {
Recorder.flush();
}
public static synchronized void soundAtPlayer(String soundType, String soundCategory, float volume, float pitch){
Recorder.rByte(0x34);
Recorder.rString(soundType);
Recorder.rString(soundCategory);
Recorder.rFloat(volume);
Recorder.rFloat(pitch);
Recorder.flush();
}
public static synchronized void chat(String s) {
Recorder.rByte(0xA0);
Recorder.rString(s);