Implementing ranked computation and setting
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
c1261a4fa2
Commit
8ebf509b4e
@ -211,19 +211,15 @@ public class FightSystem extends JavaPlugin {
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Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
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Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
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}
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}
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if(Config.event()){
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if(Config.event()) {
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if(winFightTeam == null)
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if (winFightTeam == null)
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getEventFight().setErgebnis(0);
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getEventFight().setErgebnis(0);
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else if(winFightTeam.isBlue())
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else if (winFightTeam.isBlue())
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getEventFight().setErgebnis(1);
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getEventFight().setErgebnis(1);
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else
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else
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getEventFight().setErgebnis(2);
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getEventFight().setErgebnis(2);
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}
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}
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if(Config.Ranked){
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//TODO
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}
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if(!Config.test()){
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if(!Config.test()){
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new SpectateOverCountdown();
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new SpectateOverCountdown();
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FightStatistics.saveStats(winFightTeam, windescription);
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FightStatistics.saveStats(winFightTeam, windescription);
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@ -5,6 +5,7 @@ import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.sql.Elo;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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@ -17,26 +18,43 @@ public class FightStatistics {
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private FightStatistics(){}
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private FightStatistics(){}
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private static Timestamp starttime = Timestamp.from(Instant.now());
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private static Timestamp starttime = Timestamp.from(Instant.now());
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private static int K = 20;
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public static void start(){
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public static void start(){
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starttime = Timestamp.from(Instant.now());
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starttime = Timestamp.from(Instant.now());
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}
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}
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public static void saveStats(FightTeam winner, String windescription){
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public static void saveStats(FightTeam winner, String windescription){
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String gameMode = Config.SchematicType.toDB();
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SteamwarUser blueLeader = SteamwarUser.get(Fight.getBlueTeam().getLeader().getPlayer().getUniqueId());
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SteamwarUser blueLeader = SteamwarUser.get(Fight.getBlueTeam().getLeader().getPlayer().getUniqueId());
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SteamwarUser redLeader = SteamwarUser.get(Fight.getRedTeam().getLeader().getPlayer().getUniqueId());
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SteamwarUser redLeader = SteamwarUser.get(Fight.getRedTeam().getLeader().getPlayer().getUniqueId());
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int win = 0;
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int win = 0;
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if(winner == Fight.getBlueTeam())
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double blueResult;
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if(winner == Fight.getBlueTeam()) {
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win = 1;
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win = 1;
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else if(winner == Fight.getRedTeam())
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blueResult = 1;
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}else if(winner == Fight.getRedTeam()) {
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win = 2;
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win = 2;
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int fightId = create(Config.SchematicType.toDB(), Bukkit.getWorlds().get(0).getName(), starttime, Config.TimeoutTime - FightSystem.getFightTime(),
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blueResult = 0;
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}else{
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blueResult = 0.5;
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}
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int fightId = create(gameMode, Bukkit.getWorlds().get(0).getName(), starttime, Config.TimeoutTime - FightSystem.getFightTime(),
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blueLeader.getId(), redLeader.getId(), Fight.getBlueTeam().getSchematic().getSchemID(), Fight.getRedTeam().getSchematic().getSchemID(), win, windescription);
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blueLeader.getId(), redLeader.getId(), Fight.getBlueTeam().getSchematic().getSchemID(), Fight.getRedTeam().getSchematic().getSchemID(), win, windescription);
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for(FightPlayer fp : Fight.getBlueTeam().getPlayers())
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for(FightPlayer fp : Fight.getBlueTeam().getPlayers())
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savePlayerStats(fp, fightId);
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savePlayerStats(fp, fightId);
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for(FightPlayer fp : Fight.getRedTeam().getPlayers())
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for(FightPlayer fp : Fight.getRedTeam().getPlayers())
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savePlayerStats(fp, fightId);
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savePlayerStats(fp, fightId);
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if(Config.Ranked && !Config.event()){
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int blueElo = Elo.getElo(blueLeader.getId(), gameMode);
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int redElo = Elo.getElo(redLeader.getId(), gameMode);
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double blueWinExpectation = 1 / (1 + Math.pow(10, (blueElo - redElo) / 400f));
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double redWinExpectation = 1 / (1 + Math.pow(10, (redElo - blueElo) / 400f));
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Elo.setElo(blueLeader.getId(), gameMode, (int) Math.round(blueElo + K * (blueResult - blueWinExpectation)));
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Elo.setElo(redLeader.getId(), gameMode, (int) Math.round(redElo + K * (1 - blueResult - redWinExpectation)));
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}
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}
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}
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private static void savePlayerStats(FightPlayer fp, int fightId){
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private static void savePlayerStats(FightPlayer fp, int fightId){
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