Fix rotation of teamname display in gamemodes without schematic rotation
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Signed-off-by: Lixfel <agga-games@gmx.de>
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Ursprung
a17bd4c401
Commit
8de15e0af5
@ -198,7 +198,7 @@ public class FightSchematic extends StateDependent {
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}
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}
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length -= 1;
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length -= 1;
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AffineTransform aT = new AffineTransform().rotateY(rotate ? 180 : 0);
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AffineTransform aT = new AffineTransform().rotateY(((team == Fight.getRedTeam()) == (Config.BlueToRedZ > 0)) ? 180 : 0);
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Location base = new Location(Config.world, region.centerX(), team.getExtendRegion().getMaxY(), region.centerZ());
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Location base = new Location(Config.world, region.centerX(), team.getExtendRegion().getMaxY(), region.centerZ());
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for(int i = 0; i < characters.length; i++){
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for(int i = 0; i < characters.length; i++){
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WorldeditWrapper.impl.pasteClipboard(characters[i], base, new Vector(offsets[i] - length/2, 0, -region.getSizeZ()/2), aT);
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WorldeditWrapper.impl.pasteClipboard(characters[i], base, new Vector(offsets[i] - length/2, 0, -region.getSizeZ()/2), aT);
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