Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
8977cb1c6e
Commit
87dfd28636
@ -26,6 +26,7 @@ import org.bukkit.block.Block;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.Waterlogged;
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import org.bukkit.block.data.Waterlogged;
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import org.bukkit.block.data.type.Dispenser;
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import org.bukkit.block.data.type.Dispenser;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.BlockDataMeta;
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import org.bukkit.inventory.meta.BlockDataMeta;
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@ -117,4 +118,9 @@ public class FlatteningWrapper14 implements FlatteningWrapper {
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public boolean isFacingWater(Block dispenser) {
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public boolean isFacingWater(Block dispenser) {
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return dispenser.getRelative(((Dispenser) dispenser.getBlockData()).getFacing()).isLiquid();
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return dispenser.getRelative(((Dispenser) dispenser.getBlockData()).getFacing()).isLiquid();
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}
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}
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@Override
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public boolean isCrouching(Player player) {
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return player.isSwimming();
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}
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}
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}
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@ -23,6 +23,7 @@ import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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@ -82,4 +83,9 @@ public class FlatteningWrapper8 implements FlatteningWrapper {
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public boolean isFacingWater(Block dispenser) {
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public boolean isFacingWater(Block dispenser) {
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return false;
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return false;
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}
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}
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@Override
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public boolean isCrouching(Player player) {
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return false;
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}
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}
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}
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@ -22,6 +22,7 @@ package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.utils.FlatteningWrapper;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -44,7 +45,7 @@ public class BlockPlaceCollision implements Listener {
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// Hitbox size: 0.6xz, 1.8y, 1.5y when sneaking
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// Hitbox size: 0.6xz, 1.8y, 1.5y when sneaking
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Location min = player.getLocation().add(-0.3, 0, -0.3);
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Location min = player.getLocation().add(-0.3, 0, -0.3);
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Location max = player.getLocation().add(0.3, player.isSneaking() ? 1.5 : 1.8, 0.3);
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Location max = player.getLocation().add(0.3, FlatteningWrapper.impl.isCrouching(player) ? 0.6 : (player.isSneaking() ? 1.5 : 1.8), 0.3);
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Location blockmin = block.getLocation();
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Location blockmin = block.getLocation();
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Location blockmax = block.getLocation().add(1.0, 1.0, 1.0);
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Location blockmax = block.getLocation().add(1.0, 1.0, 1.0);
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@ -24,6 +24,7 @@ import de.steamwar.fightsystem.FightSystem;
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import org.bukkit.DyeColor;
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import org.bukkit.DyeColor;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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@ -48,4 +49,6 @@ public interface FlatteningWrapper {
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boolean checkPistonMoving(Block block);
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boolean checkPistonMoving(Block block);
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boolean isFacingWater(Block dispenser);
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boolean isFacingWater(Block dispenser);
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boolean isCrouching(Player player);
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}
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}
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