From 7ad5a1dc228442008f40539b36d1fe15824b8e04 Mon Sep 17 00:00:00 2001 From: Lixfel Date: Thu, 12 Oct 2023 18:57:03 +0200 Subject: [PATCH] Fix TNT Distribution Signed-off-by: Lixfel --- .../src/de/steamwar/fightsystem/event/TNTDistributor.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java b/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java index dc630a3..6e0d81d 100644 --- a/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java +++ b/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java @@ -19,17 +19,17 @@ package de.steamwar.fightsystem.event; -import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.StateDependentTask; +import de.steamwar.fightsystem.winconditions.Winconditions; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; public class TNTDistributor { public TNTDistributor() { - new StateDependentTask(ArenaMode.AntiReplay, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> { + new StateDependentTask(Winconditions.TNT_DISTRIBUTION, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> { if(!fp.isLiving()) return;