SteamWar/FightSystem
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Merge branch 'master' into newFightUI

Dieser Commit ist enthalten in:
Lixfel 2021-09-30 17:30:45 +02:00
Commit 7551481881

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@ -30,8 +30,6 @@ import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent; import de.steamwar.fightsystem.states.StateDependent;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.UnpooledByteBufAllocator;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.GameMode; import org.bukkit.GameMode;
import org.bukkit.Material; import org.bukkit.Material;
@ -131,9 +129,6 @@ public class TechHider extends StateDependent {
).collect(Collectors.toList())); ).collect(Collectors.toList()));
byte[] data = chunkDataHider.apply(mapChunkData.get(packet), mapChunkBitMask.get(packet)); byte[] data = chunkDataHider.apply(mapChunkData.get(packet), mapChunkBitMask.get(packet));
ByteBuf buffer = UnpooledByteBufAllocator.DEFAULT.directBuffer(data.length + 100);
data = new byte[buffer.readableBytes()];
buffer.readBytes(data);
mapChunkData.set(packet, data); mapChunkData.set(packet, data);
return packet; return packet;