SteamWar/FightSystem
Archiviert
13
1

WIP Splitting Setup and refactoring

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2020-01-11 12:53:31 +01:00
Ursprung 37955438ba
Commit 72096710b3
33 geänderte Dateien mit 614 neuen und 363 gelöschten Zeilen

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@ -4,10 +4,11 @@ import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.kit.KitManager;
import de.steamwar.fightsystem.listener.*;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.utils.FightScoreboard;
import de.steamwar.fightsystem.utils.TechHider;
import de.steamwar.fightsystem.utils.WaterRemover;
@ -19,14 +20,15 @@ import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.List;
import java.util.*;
public class FightSystem extends JavaPlugin {
public static final String PREFIX = "§eArena§8» ";
private static FightSystem plugin;
private static FightState fightState = FightState.SETUP;
private static FightState fightState = FightState.PRE_LEADER_SETUP;
private static Map<StateDependent, Boolean> stateDependentFeatures = new HashMap<>();
private static int fightTime = 0;
@Override
@ -45,16 +47,14 @@ public class FightSystem extends JavaPlugin {
new FoodLevelChangeListener();
new PistonListener();
new PlayerChatListener();
new PlayerDeathListener();
new HotbarGUIListener();
new PlayerMoveListener();
new PlayerConnectionListener();
new PlayerRespawnListener();
new PlayerTeleportListener();
new PlayerStateListener();
new ProjectileLaunchListener();
new InFightDamageListener();
if(!Config.test()){
new BlockListener();
new FreezeWorldStateListener();
TechHider.init();
}
@ -89,14 +89,13 @@ public class FightSystem extends JavaPlugin {
new NoPlayersOnlineCountdown();
}else{
new NormalJoinListener();
new InventoryListener();
new NoPlayersOnlineCountdown();
}
}
public static void setPreRunningState() {
if(fightState != FightState.SETUP)
if(fightState != FightState.PRE_LEADER_SETUP) //TODO
return;
setFightState(FightState.PRE_RUNNING);
Countdown.cancelAllTimers();
@ -189,31 +188,6 @@ public class FightSystem extends JavaPlugin {
}
}
private static void loadKits(FightTeam team){
for(FightPlayer allFightPlayers : team.getPlayers()) {
if(allFightPlayers.getPlayer() == null)
continue;
allFightPlayers.getPlayer().getInventory().clear();
if(allFightPlayers.getKit() == null)
continue;
allFightPlayers.getKit().loadToPlayer(allFightPlayers.getPlayer());
}
}
private static void setAllPlayersGM(GameMode gm) {
for(FightPlayer fightPlayer: Fight.getBlueTeam().getPlayers()){
fightPlayer.getPlayer().setGameMode(gm);
}
for(FightPlayer fightPlayer: Fight.getRedTeam().getPlayers()){
fightPlayer.getPlayer().setGameMode(gm);
}
}
private static void setFightState(FightState state){
fightState = state;
BasicListener.fightStateChange(state);
}
public static void setEventLeiter(Player el){
IFightSystem.setEventLeiter(el);
}
@ -249,4 +223,52 @@ public class FightSystem extends JavaPlugin {
public static void shutdown(String reason){
IFightSystem.shutdown(reason);
}
public static void registerStateDependent(StateDependent stateDependent){
stateDependentFeatures.put(stateDependent, false);
}
private static void loadKits(FightTeam team){
for(FightPlayer allFightPlayers : team.getPlayers()) {
if(allFightPlayers.getPlayer() == null)
continue;
allFightPlayers.getPlayer().getInventory().clear();
if(allFightPlayers.getKit() == null)
continue;
allFightPlayers.getKit().loadToPlayer(allFightPlayers.getPlayer());
}
}
private static void setAllPlayersGM(GameMode gm) {
for(FightPlayer fightPlayer: Fight.getBlueTeam().getPlayers()){
fightPlayer.getPlayer().setGameMode(gm);
}
for(FightPlayer fightPlayer: Fight.getRedTeam().getPlayers()){
fightPlayer.getPlayer().setGameMode(gm);
}
}
private static void setFightState(FightState state){
fightState = state;
postStateChange();
}
private static void postStateChange(){
for(Map.Entry<StateDependent, Boolean> feature : stateDependentFeatures.entrySet()){
//Enable feature if should be enabled and currently disabled
if(feature.getKey().enabled().contains(fightState)){
if(!feature.getValue()){
feature.getKey().enable();
feature.setValue(true);
}
feature.getKey().stateChange(fightState);
}
//Disable feature if should be disabled and currently enabled
if(!feature.getKey().enabled().contains(fightState) && feature.getValue()){
feature.getKey().disable();
feature.setValue(false);
}
}
}
}

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@ -2,7 +2,7 @@ package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.kit.KitManager;
import de.steamwar.fightsystem.Config;

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@ -3,7 +3,7 @@ package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.kit.Kit;
import de.steamwar.fightsystem.kit.KitManager;

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@ -1,8 +0,0 @@
package de.steamwar.fightsystem.fight;
public enum FightState {
SETUP,
PRE_RUNNING,
RUNNING,
SPECTATE
}

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@ -3,6 +3,7 @@ package de.steamwar.fightsystem.fight;
import com.sk89q.worldedit.EditSession;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.IFightSystem;
import de.steamwar.fightsystem.kit.KitManager;

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@ -3,48 +3,29 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import net.md_5.bungee.api.chat.BaseComponent;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
public abstract class BasicListener implements Listener {
public abstract class BasicListener implements Listener, StateDependent {
private static final List<BasicListener> listeners = new LinkedList<>();
private final Set<FightState> enabled;
BasicListener(){
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
listeners.add(this);
}
public static void fightStateChange(FightState state){
for (int i = listeners.size() - 1; i >= 0; i--) {
listeners.get(i).stateChange(state);
}
}
boolean notRunning(){
return FightSystem.getFightState() != FightState.RUNNING;
BasicListener(Set<FightState> enabled){
this.enabled = enabled;
FightSystem.registerStateDependent(this);
}
boolean notFighting(Player p){
return Fight.getFightPlayer(p) == null;
}
void stateChange(FightState state){
//Unused
}
void disable(){
HandlerList.unregisterAll(this);
listeners.remove(this);
}
public static void toActionbar(Player player, BaseComponent... components){
switch(Core.getVersion()){
case 15:
@ -109,4 +90,19 @@ public abstract class BasicListener implements Listener {
BasicListener_12.setAttackSpeed(player);
}
}
@Override
public void enable(){
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
}
@Override
public void disable(){
HandlerList.unregisterAll(this);
}
@Override
public Set<FightState> enabled() {
return enabled;
}
}

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@ -1,30 +0,0 @@
package de.steamwar.fightsystem.listener;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
public class BlockListener extends BasicListener {
@EventHandler
public void handleBlockBreak(BlockBreakEvent event) {
Player player = event.getPlayer();
if(notRunning() || notFighting(player)){
event.setCancelled(true);
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst erst nach Fightbeginn Blöcke abbauen!"));
}
}
@EventHandler
public void handleBlockPlace(BlockPlaceEvent event) {
Player player = event.getPlayer();
if(notRunning() || notFighting(player)) {
event.setCancelled(true);
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst erst nach Fightbeginn Blöcke setzen!"));
}
}
}

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@ -1,68 +1,25 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.fight.Fight;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import java.util.EnumSet;
public class EntityDamageListener extends BasicListener {
public EntityDamageListener() {
super(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP, FightState.PRE_RUNNING, FightState.SPECTATE));
}
@EventHandler
public void handleEntityDamage(EntityDamageEvent event) {
if(notRunning()){
event.setCancelled(true);
return;
}
if(!(event.getEntity() instanceof Player))
return;
if(notFighting((Player)event.getEntity()))
event.setCancelled(true);
event.setCancelled(true);
}
@EventHandler
public void handleEntityDamageByEntity(EntityDamageByEntityEvent event) {
if(notRunning()) {
event.setCancelled(true);
return;
}
if(!(event.getEntity() instanceof Player))
//Target is not a player
return;
Player player = ((Player) event.getEntity()).getPlayer();
Player damager;
if(event.getDamager() instanceof Player) {
damager = ((Player) event.getDamager()).getPlayer();
}else if(event.getDamager() instanceof Arrow) {
Arrow damagerArrow = (Arrow) event.getDamager();
if(!(damagerArrow.getShooter() instanceof Player))
//Shooter is not a player
return;
damagerArrow.setFireTicks(0);
player.setFireTicks(0);
damager = (Player) damagerArrow.getShooter();
}else{
//Damager is not a player
return;
}
if(notFighting(damager)){
event.setCancelled(true);
//Damager is not fighting
return;
}
if(Fight.getPlayerTeam(player) == Fight.getPlayerTeam(damager)) {
event.setCancelled(true);
toActionbar(damager, TextComponent.fromLegacyText("§cDu darfst deinen Teamkollegen keinen Schaden zufügen!"));
}
event.setCancelled(true);
}
}

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@ -1,19 +1,21 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.utils.WaterRemover;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityExplodeEvent;
import java.util.EnumSet;
public class EntityExplodeListener extends BasicListener {
public EntityExplodeListener() {
super(EnumSet.of(FightState.RUNNING, FightState.ENTERN));
}
@EventHandler
public void handleEntityExplode(EntityExplodeEvent event) {
if(notRunning()){
event.setCancelled(true);
return;
}
event.setYield(0); //No drops (additionally to world config
event.setYield(0); //No drops (additionally to world config)
WaterRemover.add(event.blockList());
}
}

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@ -1,19 +1,25 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.EnumSet;
public class EventJoinListener extends BasicListener {
public EventJoinListener() {
super(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP));
}
@EventHandler
public void handlePlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
@ -54,9 +60,4 @@ public class EventJoinListener extends BasicListener {
if(player == FightSystem.getEventLeiter())
FightSystem.setEventLeiter(null);
}
@Override
void stateChange(FightState state){
disable();
}
}

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@ -1,11 +1,18 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.weather.WeatherChangeEvent;
import java.util.EnumSet;
public class FoodLevelChangeListener extends BasicListener {
public FoodLevelChangeListener() {
super(EnumSet.allOf(FightState.class));
}
@EventHandler
public void handleFoodLevelChange(FoodLevelChangeEvent event) {
event.setCancelled(true);

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@ -0,0 +1,61 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.states.FightState;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.inventory.InventoryPickupItemEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
import java.util.EnumSet;
public class FreezeWorldStateListener extends BasicListener {
public FreezeWorldStateListener() {
super(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP, FightState.PRE_RUNNING, FightState.SPECTATE));
}
@EventHandler
public void handleBlockBreak(BlockBreakEvent event) {
Player player = event.getPlayer();
event.setCancelled(true);
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst derzeit keine Blöcke abbauen!"));
}
@EventHandler
public void handleBlockPlace(BlockPlaceEvent event) {
Player player = event.getPlayer();
event.setCancelled(true);
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst derzeit keine Blöcke setzen!"));
}
@EventHandler
public void handleEntityExplode(EntityExplodeEvent event) {
event.setCancelled(true);
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
event.setCancelled(true);
}
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
event.setCancelled(true);
}
@EventHandler
public void onDropPickup(InventoryPickupItemEvent e){
e.setCancelled(true);
}
@EventHandler
public void onDropping(PlayerDropItemEvent e){
e.setCancelled(true);
}
}

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@ -1,17 +1,23 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.commands.GUI;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.EnumSet;
public class HotbarGUIListener extends BasicListener {
public HotbarGUIListener() {
super(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP));
}
@EventHandler
public void handlePlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
@ -55,9 +61,4 @@ public class HotbarGUIListener extends BasicListener {
}
}
}
@Override
void stateChange(FightState state){
disable();
}
}

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@ -0,0 +1,65 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import java.util.EnumSet;
public class InFightDamageListener extends BasicListener {
public InFightDamageListener() {
super(EnumSet.of(FightState.RUNNING, FightState.ENTERN));
}
@EventHandler
public void handleEntityDamage(EntityDamageEvent event) {
if(!(event.getEntity() instanceof Player))
return;
if(notFighting((Player)event.getEntity()))
event.setCancelled(true);
}
@EventHandler
public void handleEntityDamageByEntity(EntityDamageByEntityEvent event) {
if(!(event.getEntity() instanceof Player))
//Target is not a player
return;
Player player = ((Player) event.getEntity());
Player damager;
if(event.getDamager() instanceof Player) {
damager = ((Player) event.getDamager()).getPlayer();
}else if(event.getDamager() instanceof Arrow) {
Arrow damagerArrow = (Arrow) event.getDamager();
if(!(damagerArrow.getShooter() instanceof Player))
//Shooter is not a player
return;
damagerArrow.setFireTicks(0);
player.setFireTicks(0);
damager = (Player) damagerArrow.getShooter();
}else{
//Damager is not a player
return;
}
if(notFighting(damager)){
event.setCancelled(true);
//Damager is not fighting
return;
}
if(Fight.getPlayerTeam(player) == Fight.getPlayerTeam(damager)) {
event.setCancelled(true);
toActionbar(damager, TextComponent.fromLegacyText("§cDu darfst deinen Teamkollegen keinen Schaden zufügen!"));
}
}
}

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@ -1,7 +1,6 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.Material;
import org.bukkit.event.EventHandler;
import org.bukkit.event.inventory.InventoryClickEvent;
@ -12,15 +11,16 @@ import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class InventoryListener extends BasicListener {
import java.util.EnumSet;
public class InFightInventoryListener extends BasicListener {
public InFightInventoryListener() {
super(EnumSet.of(FightState.RUNNING, FightState.ENTERN));
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if(FightSystem.getFightState() == FightState.SETUP){
event.setCancelled(true);
return;
}
Inventory clicked = event.getClickedInventory();
if(event.getClick().isShiftClick()){
ItemStack clickedOn = event.getCurrentItem();
@ -41,11 +41,6 @@ public class InventoryListener extends BasicListener {
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
if(FightSystem.getFightState() == FightState.SETUP){
event.setCancelled(true);
return;
}
if (event.getInventory().getType() != InventoryType.PLAYER) {
int inventorySize = event.getInventory().getSize();

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@ -4,14 +4,20 @@ import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.NoPlayersOnlineCountdown;
import de.steamwar.fightsystem.countdown.SetupOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerJoinEvent;
import java.util.EnumSet;
public class NormalJoinListener extends BasicListener {
public NormalJoinListener() {
super(EnumSet.of(FightState.PRE_LEADER_SETUP));
}
@EventHandler
public void handlePlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
@ -31,9 +37,4 @@ public class NormalJoinListener extends BasicListener {
new SetupOverCountdown();
}
}
@Override
void stateChange(FightState state){
disable();
}
}

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@ -1,8 +1,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.utils.Region;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
@ -10,13 +9,19 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import java.util.EnumSet;
public class PistonListener extends BasicListener {
public PistonListener() {
//Wenn Entern aktiv ist, sollen Raketen etc. entern können
super(Config.Entern
? EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP)
: EnumSet.allOf(FightState.class));
}
@EventHandler
public void handlePistonExtend(BlockPistonExtendEvent e){
if(Config.Entern && FightSystem.getFightState() != FightState.SETUP)
return;
BlockFace b = e.getDirection();
for(Block block : e.getBlocks()){
if(
@ -32,9 +37,6 @@ public class PistonListener extends BasicListener {
@EventHandler
public void handlePistonRetract(BlockPistonRetractEvent e){
if(Config.Entern && FightSystem.getFightState() != FightState.SETUP)
return;
BlockFace b = e.getDirection();
for(Block block : e.getBlocks()){
if(

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@ -4,6 +4,7 @@ import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
@ -11,15 +12,20 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import java.util.EnumSet;
public class PlayerChatListener extends BasicListener {
public PlayerChatListener(){
super(EnumSet.allOf(FightState.class));
}
@EventHandler
public void handlePlayerChat(AsyncPlayerChatEvent event) {
Player player = event.getPlayer();
String message = event.getMessage();
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam != null) {
String teamName = fightTeam.getColoredName();
if(message.startsWith(Config.TeamChatDetection)) {

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@ -1,62 +0,0 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.Config;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class PlayerConnectionListener extends BasicListener{
@EventHandler(priority = EventPriority.HIGH)
public void handlePlayerJoin(PlayerJoinEvent event) {
event.setJoinMessage(null);
Player player = event.getPlayer();
player.setHealth(20);
player.setFoodLevel(20);
setAttackSpeed(player);
FightTeam fightTeam = Fight.getPlayerTeam(player);
if (fightTeam == null) {
player.setGameMode(GameMode.SPECTATOR);
player.teleport(Config.SpecSpawn);
} else {
player.teleport(fightTeam.getSpawn());
if(FightSystem.getFightState() == FightState.SETUP)
player.setGameMode(GameMode.ADVENTURE);
else
player.setGameMode(GameMode.SPECTATOR);
}
}
@EventHandler(priority = EventPriority.HIGH)
public void handlePlayerQuit(PlayerQuitEvent event) {
event.setQuitMessage(null);
Player player = event.getPlayer();
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam == null)
return;
FightState fightState = FightSystem.getFightState();
if(fightState == FightState.SETUP){
fightTeam.removePlayer(player);
}else if(fightState == FightState.PRE_RUNNING || fightState == FightState.RUNNING){
FightPlayer fightPlayer = fightTeam.getFightPlayer(player);
if(fightPlayer.isLiving()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
fightTeam.getFightPlayer(player).setOut();
}
}
}
}

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@ -1,32 +0,0 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.SWSound;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.PlayerDeathEvent;
public class PlayerDeathListener extends BasicListener {
@EventHandler(priority = EventPriority.HIGH)
public void handlePlayerDeath(PlayerDeathEvent event) {
Player player = event.getEntity().getPlayer();
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam == null)
return;
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §cist gestorben!");
event.setDeathMessage(null);
fightTeam.getFightPlayer(player).setOut();
player.setGameMode(GameMode.SPECTATOR);
player.teleport(fightTeam.getSpawn());
Fight.playSound(Countdown.getSound(SWSound.ENTITY_WITHER_DEATH), 100.0F, 1.0F);
}
}

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@ -2,7 +2,7 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.utils.Region;

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@ -1,21 +0,0 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.Config;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerRespawnEvent;
public class PlayerRespawnListener extends BasicListener {
@EventHandler
public void handlePlayerRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
FightTeam team = Fight.getPlayerTeam(player);
if(team == null)
event.setRespawnLocation(Config.SpecSpawn);
else
event.setRespawnLocation(team.getSpawn());
}
}

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@ -0,0 +1,113 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.SWSound;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import java.util.EnumSet;
public class PlayerStateListener extends BasicListener{
public PlayerStateListener() {
super(EnumSet.allOf(FightState.class));
}
@EventHandler(priority = EventPriority.HIGH)
public void handlePlayerJoin(PlayerJoinEvent event) {
event.setJoinMessage(null);
Player player = event.getPlayer();
player.setHealth(20);
player.setFoodLevel(20);
setAttackSpeed(player);
FightTeam fightTeam = Fight.getPlayerTeam(player);
if (fightTeam == null) {
player.setGameMode(GameMode.SPECTATOR);
player.teleport(Config.SpecSpawn);
} else {
player.teleport(fightTeam.getSpawn());
if(FightSystem.getFightState().setup())
player.setGameMode(GameMode.ADVENTURE);
else
player.setGameMode(GameMode.SPECTATOR);
}
}
@EventHandler(priority = EventPriority.HIGH)
public void handlePlayerDeath(PlayerDeathEvent event) {
Player player = event.getEntity().getPlayer();
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam == null)
return;
assert player != null;
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §cist gestorben!");
event.setDeathMessage(null);
fightTeam.getFightPlayer(player).setOut();
player.setGameMode(GameMode.SPECTATOR);
player.teleport(fightTeam.getSpawn());
Fight.playSound(Countdown.getSound(SWSound.ENTITY_WITHER_DEATH), 100.0F, 1.0F);
}
@EventHandler(priority = EventPriority.HIGH)
public void handlePlayerQuit(PlayerQuitEvent event) {
event.setQuitMessage(null);
Player player = event.getPlayer();
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam == null)
return;
FightState fightState = FightSystem.getFightState();
if(fightState.setup()){
fightTeam.removePlayer(player);
}else if(fightState.ingame()){
FightPlayer fightPlayer = fightTeam.getFightPlayer(player);
if(fightPlayer.isLiving()) {
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
fightTeam.getFightPlayer(player).setOut();
}
}
//Shutdown server if nobody online and its not an event server
if(!Config.event() && (Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().contains(player))))
FightSystem.shutdown(null);
}
@EventHandler
public void handlePlayerRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
FightTeam team = Fight.getPlayerTeam(player);
if(team == null)
event.setRespawnLocation(Config.SpecSpawn);
else
event.setRespawnLocation(team.getSpawn());
}
@EventHandler
public void onTpGM3(PlayerTeleportEvent e) {
if (e.getCause() == PlayerTeleportEvent.TeleportCause.SPECTATE) {
e.setCancelled(true);
toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§cDu darfst diese Teleportfunktion nicht benutzen!"));
}
}
}

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@ -1,16 +0,0 @@
package de.steamwar.fightsystem.listener;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerTeleportEvent;
public class PlayerTeleportListener extends BasicListener {
@EventHandler
public void onTpGM3(PlayerTeleportEvent e) {
if (e.getCause() == PlayerTeleportEvent.TeleportCause.SPECTATE) {
e.setCancelled(true);
toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§cDu darfst diese Teleportfunktion nicht benutzen!"));
}
}
}

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@ -1,22 +1,25 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.ProjectileLaunchEvent;
import java.util.EnumSet;
public class ProjectileLaunchListener extends BasicListener {
public ProjectileLaunchListener() {
super(EnumSet.of(FightState.RUNNING, FightState.ENTERN));
}
@EventHandler
public void handleProjectileLaunch(ProjectileLaunchEvent event) {
if(FightSystem.getFightState() != FightState.RUNNING) {
event.setCancelled(true);
if(event.getEntity().getShooter() instanceof Player){
Player player = (Player) event.getEntity().getShooter();
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst den Bogen erst nach Fightbeginn nutzen!"));
}
event.setCancelled(true);
if(event.getEntity().getShooter() instanceof Player){
Player player = (Player) event.getEntity().getShooter();
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst den Bogen erst nach Fightbeginn nutzen!"));
}
}
}

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@ -4,17 +4,21 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.NoPlayersOnlineCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import org.bukkit.Bukkit;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.permissions.PermissionAttachment;
import java.util.EnumSet;
public class TestListener extends BasicListener {
public TestListener() {
super(EnumSet.allOf(FightState.class));
}
@EventHandler
public void handlePlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
@ -26,23 +30,138 @@ public class TestListener extends BasicListener {
Countdown.cancelTimerType(NoPlayersOnlineCountdown.class);
PermissionAttachment attachment = player.addAttachment(FightSystem.getPlugin());
attachment.setPermission("fawe.permpack.basic", true);
attachment.setPermission("minecraft.command.gamemode", true);
attachment.setPermission("minecraft.command.tp", true);
attachment.setPermission("worldedit.navigation.jumpto.tool", true);
attachment.setPermission("worldedit.navigation.thru.tool", true);
}
@EventHandler
public void handlePlayerQuit(PlayerQuitEvent event){
if(Bukkit.getOnlinePlayers().isEmpty())
FightSystem.shutdown(null);
}
@Override
void stateChange(FightState state){
disable();
attachment.setPermission("worldedit.navigation.jumpto.tool", true);
attachment.setPermission("worldedit.navigation.thru.tool", true);
attachment.setPermission("worldedit.biome.info", true);
attachment.setPermission("worldedit.biome.set", true);
attachment.setPermission("worldedit.biome.list", true);
attachment.setPermission("worldedit.chunkinfo", true);
attachment.setPermission("worldedit.listchunks", true);
attachment.setPermission("worldedit.clipboard.cut", true);
attachment.setPermission("worldedit.clipboard.paste", true);
attachment.setPermission("worldedit.schematic.formats", true);
attachment.setPermission("worldedit.schematic.load", true);
attachment.setPermission("worldedit.schematic.list", true);
attachment.setPermission("worldedit.schematic.save", true);
attachment.setPermission("worldedit.clipboard.clear", true);
attachment.setPermission("worldedit.clipboard.copy", true);
attachment.setPermission("worldedit.clipboard.lazycopy", true);
attachment.setPermission("worldedit.clipboard.place", true);
attachment.setPermission("worldedit.clipboard.download", true);
attachment.setPermission("worldedit.clipboard.flip", true);
attachment.setPermission("worldedit.clipboard.rotate", true);
attachment.setPermission("worldedit.help", true);
attachment.setPermission("worldedit.global-mask", true);
attachment.setPermission("worldedit.global-transform", true);
attachment.setPermission("worldedit.generation.cylinder", true);
attachment.setPermission("worldedit.generation.sphere", true);
attachment.setPermission("worldedit.generation.forest", true);
attachment.setPermission("worldedit.generation.pumpkins", true);
attachment.setPermission("worldedit.generation.pyramid", true);
attachment.setPermission("worldedit.generation.shape", true);
attachment.setPermission("worldedit.biome.set", true);
attachment.setPermission("worldedit.history.undo", true);
attachment.setPermission("worldedit.history.redo", true);
attachment.setPermission("worldedit.history.rollback", true);
attachment.setPermission("worldedit.navigation.unstuck", true);
attachment.setPermission("worldedit.navigation.ascend", true);
attachment.setPermission("worldedit.navigation.descend", true);
attachment.setPermission("worldedit.navigation.ceiling", true);
attachment.setPermission("worldedit.navigation.thru.command", true);
attachment.setPermission("worldedit.navigation.jumpto.command", true);
attachment.setPermission("worldedit.navigation.up", true);
attachment.setPermission("worldedit.region.hollow", true);
attachment.setPermission("worldedit.region.line", true);
attachment.setPermission("worldedit.region.curve", true);
attachment.setPermission("worldedit.region.overlay", true);
attachment.setPermission("worldedit.region.center", true);
attachment.setPermission("worldedit.region.naturalize", true);
attachment.setPermission("worldedit.region.walls", true);
attachment.setPermission("worldedit.region.faces", true);
attachment.setPermission("worldedit.region.smooth", true);
attachment.setPermission("worldedit.region.move", true);
attachment.setPermission("worldedit.region.forest", true);
attachment.setPermission("worldedit.region.replace", true);
attachment.setPermission("worldedit.region.stack", true);
attachment.setPermission("worldedit.region.set", true);
attachment.setPermission("worldedit.selection.pos", true);
attachment.setPermission("worldedit.selection.chunk", true);
attachment.setPermission("worldedit.selection.hpos", true);
attachment.setPermission("worldedit.wand", true);
attachment.setPermission("worldedit.wand.toggle", true);
attachment.setPermission("worldedit.selection.contract", true);
attachment.setPermission("worldedit.selection.outset", true);
attachment.setPermission("worldedit.selection.inset", true);
attachment.setPermission("worldedit.analysis.distr", true);
attachment.setPermission("worldedit.analysis.count", true);
attachment.setPermission("worldedit.selection.size", true);
attachment.setPermission("worldedit.selection.expand", true);
attachment.setPermission("worldedit.selection.shift", true);
attachment.setPermission("worldedit.snapshots.list", true);
attachment.setPermission("worldedit.superpickaxe", true);
attachment.setPermission("worldedit.superpickaxe.area", true);
attachment.setPermission("worldedit.superpickaxe.recursive", true);
attachment.setPermission("worldedit.brush.blendball", true);
attachment.setPermission("worldedit.brush.erode", true);
attachment.setPermission("worldedit.brush.pull", true);
attachment.setPermission("worldedit.brush.circle", true);
attachment.setPermission("worldedit.brush.recursive", true);
attachment.setPermission("worldedit.brush.line", true);
attachment.setPermission("worldedit.brush.spline", true);
attachment.setPermission("worldedit.brush.surfacespline", true);
attachment.setPermission("worldedit.brush.shatter", true);
attachment.setPermission("worldedit.brush.stencil", true);
attachment.setPermission("worldedit.brush.height", true);
attachment.setPermission("worldedit.brush.layer", true);
attachment.setPermission("worldedit.brush.populateschematic", true);
attachment.setPermission("worldedit.brush.scatter", true);
attachment.setPermission("worldedit.brush.splatter", true);
attachment.setPermission("worldedit.brush.scattercommand", true);
attachment.setPermission("worldedit.brush.copy", true);
attachment.setPermission("worldedit.brush.command", true);
attachment.setPermission("worldedit.brush.apply", true);
attachment.setPermission("worldedit.brush.sphere", true);
attachment.setPermission("worldedit.brush.cylinder", true);
attachment.setPermission("worldedit.brush.clipboard", true);
attachment.setPermission("worldedit.brush.smooth", true);
attachment.setPermission("worldedit.brush.ex", true);
attachment.setPermission("worldedit.brush.gravity", true);
attachment.setPermission("worldedit.brush.options.range", true);
attachment.setPermission("worldedit.brush.options.material", true);
attachment.setPermission("worldedit.brush.options.size", true);
attachment.setPermission("worldedit.brush.options.mask", true);
attachment.setPermission("worldedit.brush.options.smask", true);
attachment.setPermission("worldedit.brush.options.transform", true);
attachment.setPermission("worldedit.brush.options.scroll", true);
attachment.setPermission("worldedit.brush.options.visualize", true);
attachment.setPermission("worldedit.tool.deltree", true);
attachment.setPermission("worldedit.tool.farwand", true);
attachment.setPermission("worldedit.tool.lrbuild", true);
attachment.setPermission("worldedit.tool.info", true);
attachment.setPermission("worldedit.tool.tree", true);
attachment.setPermission("worldedit.tool.replacer", true);
attachment.setPermission("worldedit.tool.data-cycler", true);
attachment.setPermission("worldedit.tool.flood-fill", true);
attachment.setPermission("worldedit.tool.inspect", true);
attachment.setPermission("worldedit.fill.recursive", true);
attachment.setPermission("worldedit.drain", true);
attachment.setPermission("worldedit.fixlava", true);
attachment.setPermission("worldedit.fixwater", true);
attachment.setPermission("worldedit.removeabove", true);
attachment.setPermission("worldedit.removebelow", true);
attachment.setPermission("worldedit.removenear", true);
attachment.setPermission("worldedit.replacenear", true);
attachment.setPermission("worldedit.snow", true);
attachment.setPermission("worldedit.thaw", true);
attachment.setPermission("worldedit.green", true);
attachment.setPermission("worldedit.extinguish", true);
attachment.setPermission("worldedit.calc", true);
attachment.setPermission("worldedit.fill", true);
}
}

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@ -0,0 +1,39 @@
package de.steamwar.fightsystem.states;
public enum FightState {
PRE_LEADER_SETUP(true, true, false, false), //Can be skipped
PRE_SCHEM_SETUP(true, true, false, false), //Can be skipped
POST_SCHEM_SETUP(true, true, false, false),
PRE_RUNNING(false, false, true, false),
RUNNING(false, false, true, true),
ENTERN(false, false, true, true), //Can be skipped
SPECTATE(false, true, false, false);
private final boolean setup; //PRE_LEADER_SETUP, PRE_SCHEM_SETUP, POST_SCHEM_SETUP
private final boolean outgame; //PRE_LEADER_SETUP, PRE_SCHEM_SETUP, POST_SCHEM_SETUP, SPECTATE
private final boolean ingame; //PRE_RUNNING, RUNNING, ENTERN
private final boolean infight; //RUNNING, ENTERN
FightState(boolean setup, boolean outgame, boolean ingame, boolean infight){
this.setup = setup;
this.outgame = outgame;
this.ingame = ingame;
this.infight = infight;
}
public boolean setup(){
return setup;
}
public boolean outgame(){
return outgame;
}
public boolean ingame(){
return ingame;
}
public boolean infight(){
return infight;
}
}

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@ -0,0 +1,26 @@
package de.steamwar.fightsystem.states;
import java.util.Set;
public interface StateDependent {
/**
* @return returns a set containing
*/
Set<FightState> enabled();
/**
* Enables the state dependent object
*/
void enable();
/**
* Disables the state dependent object
*/
void disable();
/**
* On state change when enabled
*/
default void stateChange(FightState state){}
}

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@ -3,20 +3,23 @@ package de.steamwar.fightsystem.utils;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.winconditions.*;
import org.bukkit.Bukkit;
import org.bukkit.scoreboard.DisplaySlot;
import org.bukkit.scoreboard.Objective;
import org.bukkit.scoreboard.Scoreboard;
import java.util.EnumSet;
import java.util.Objects;
import java.util.Set;
public class FightScoreboard {
private FightScoreboard(){}
private static final Set<FightState> fullScoreboard = EnumSet.of(FightState.RUNNING, FightState.ENTERN, FightState.SPECTATE);
private static final Scoreboard scoreboard = Objects.requireNonNull(Bukkit.getScoreboardManager()).getMainScoreboard();
private static final Objective objective;
private static int index = 0;
@ -70,7 +73,7 @@ public class FightScoreboard {
if (Config.Entern)
objective.getScore("§7Entern: " + (FightSystem.isEntern() ? "§aja" : "§cnein")).setScore(2);
if(FightSystem.getFightState() == FightState.RUNNING){
if(fullScoreboard.contains(FightSystem.getFightState())){
if (Config.PercentSystem){
objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%").setScore(1);
objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%").setScore(0);

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@ -213,6 +213,6 @@ public class TechHider {
}
private static boolean disabled(){
return Config.OnlyPublicSchematics;
return Config.OnlyPublicSchematics || Config.test();
}
}

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@ -3,7 +3,7 @@ package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.entity.Player;
abstract class PlayerWincondition extends ListenerWincondition {

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@ -2,7 +2,7 @@ package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.utils.Region;
import org.bukkit.entity.Entity;

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@ -3,7 +3,7 @@ package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightState;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.utils.WaterRemover;
import org.bukkit.Bukkit;