Merge branch 'setupSplitting' of SteamWar/FightSystem into master
Dieser Commit ist enthalten in:
Commit
713044064c
@ -18,11 +18,14 @@ public class Config {
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private Config(){}
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private Config(){}
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//Fight sequence durations
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//Fight sequence
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public static final int NoPlayerOnlineDuration;
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public static final int NoPlayerOnlineDuration;
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public static final int PreSchemPasteDuration;
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public static final int SetupDuration;
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public static final int SetupDuration;
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public static final int PreFightDuration;
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public static final int PreFightDuration;
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public static final int EnterPhaseBegin;
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public static final int SpectatorDuration;
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public static final int SpectatorDuration;
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public static final boolean Entern;
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//arena parameter
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//arena parameter
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public static final int SchemsizeX;
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public static final int SchemsizeX;
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@ -82,14 +85,12 @@ public class Config {
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public static final boolean PercentSystem;
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public static final boolean PercentSystem;
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public static final boolean RelativePercent;
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public static final boolean RelativePercent;
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public static final boolean Points;
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public static final boolean Points;
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public static final boolean Entern;
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public static final boolean TechKO;
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public static final boolean TechKO;
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public static final boolean WaterTechKO;
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public static final boolean WaterTechKO;
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public static final boolean PumpkinTechKO;
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public static final boolean PumpkinTechKO;
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//win condition parameters
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//win condition parameters
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public static final int TimeoutTime;
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public static final int TimeoutTime;
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public static final int EnterPhaseBegin;
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public static final double PercentWin;
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public static final double PercentWin;
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public static final List<String> IgnoredBlocks;
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public static final List<String> IgnoredBlocks;
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@ -126,6 +127,7 @@ public class Config {
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FileConfiguration worldconfig = YamlConfiguration.loadConfiguration(worldConfigFile);
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FileConfiguration worldconfig = YamlConfiguration.loadConfiguration(worldConfigFile);
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NoPlayerOnlineDuration = config.getInt("Times.NoPlayersOnlineDuration");
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NoPlayerOnlineDuration = config.getInt("Times.NoPlayersOnlineDuration");
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PreSchemPasteDuration = config.getInt("Times.PreSchemPasteDuration");
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SetupDuration = config.getInt("Times.SetupDuration");
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SetupDuration = config.getInt("Times.SetupDuration");
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PreFightDuration = config.getInt("Times.PreFightDuration");
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PreFightDuration = config.getInt("Times.PreFightDuration");
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SpectatorDuration = config.getInt("Times.SpectatorDuration");
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SpectatorDuration = config.getInt("Times.SpectatorDuration");
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@ -1,8 +1,102 @@
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Times:
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Times:
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NoPlayersOnlineDuration: 0
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NoPlayersOnlineDuration: 300
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SetupDuration: 0
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PreSchemPasteDuration: 120
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PreFightDuration: 0
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SetupDuration: 300
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SpectatorDuration: 0
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PreFightDuration: 30
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SpectatorDuration: 30
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Schematic:
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OnlyPublicSchematics: false
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SchematicType: normal
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Rotate: true
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ReplaceObsidian: false
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ReplaceBedrock: false
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Output:
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TeamRedName: Rot
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TeamRedPrefix: '§c'
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TeamBlueName: Blau
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TeamBluePrefix: '§3'
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GameName: War*
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TeamChatDetection: +
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WinConditions:
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Timeout: true
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AllDead: true
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CaptainDead: false
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PercentSystem: false
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RelativePercent: false
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Points: false
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Entern: false
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TechKO: false
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WaterTechKO: false
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HeartRatioTimeout: false
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PumpkinTechKO: false
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WinConditionParams:
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TimeoutTime: 1200
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EnterPhaseBegin: 600
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PercentWin: 5.0
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IgnoredBlocks:
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- AIR
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- WATER
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- TNT
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- OBSIDIAN
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Kits:
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MemberDefault: default
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LeaderDefault: default
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Techhider:
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ObfuscateWith: 121
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ObfuscateWithTag: ENDER_STONE
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HiddenBlocks:
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BEDROCK: 7
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WATER: 8
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STATIONARY_WATER: 9
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NOTE_BLOCK: 25
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DETECTOR_RAIL: 28
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PISTON_BASE: 33
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PISTON_EXTENSION: 34
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PISTON_STICKY_BASE: 29
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POWERED_RAIL: 27
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TNT: 46
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OBSIDIAN: 49
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CHEST: 54
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REDSTONE_WIRE: 55
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STONE_PLATE: 70
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IRON_DOOR_BLOCK: 71
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WOOD_PLATE: 72
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REDSTONE_TORCH_OFF: 75
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REDSTONE_TORCH_ON: 76
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STONE_BUTTON: 77
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DIODE_BLOCK_OFF: 93
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DIODE_BLOCK_ON: 94
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BREWING_STAND: 117
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TRIPWIRE_HOOK: 131
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TRIPWIRE: 132
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WOOD_BUTTON: 143
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TRAPPED_CHEST: 146
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GOLD_PLATE: 147
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IRON_PLATE: 148
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REDSTONE_COMPARATOR_OFF: 149
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REDSTONE_COMPARATOR_ON: 150
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REDSTONE_BLOCK: 152
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HOPPER: 154
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ACTIVATOR_RAIL: 157
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DROPPER: 158
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SLIME_BLOCK: 165
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IRON_TRAPDOOR: 167
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OBSERVER: 218
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LEVER: 69
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HiddenBlockEntites:
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- minecraft:sign
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- minecraft:dispenser
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- minecraft:chest
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- minecraft:trapped_chest
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- minecraft:furnace
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- minecraft:brewing_stand
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- minecraft:hopper
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- minecraft:dropper
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- minecraft:shulker_box
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- minecraft:jukebox
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- minecraft:comparator
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# Muss in config.yml des Weltordners gesetzt werden
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Arena:
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Arena:
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Schemsize:
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Schemsize:
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x: 0
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x: 0
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@ -21,112 +115,3 @@ Arena:
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z: 0
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z: 0
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underArenaBorder: 0
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underArenaBorder: 0
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BorderFromSchematic: 0
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BorderFromSchematic: 0
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Schematic:
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OnlyPublicSchematics: boolean
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Directory: /home/netuser/schematics/
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SchematicType: airship
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Rotate: boolean
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ReplaceObsidian: boolean
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ReplaceBedrock: boolean
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Output:
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TeamRedName: Team1
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TeamRedPrefix: §c
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TeamBlueName: Team2
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TeamBluePrefix: §3
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GameName: AirShip
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TeamChatDetection: +
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WinConditions:
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Timeout: boolean
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HeartRatioTimeout: boolean
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AllDead: boolean
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CaptainDead: boolean
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PercentSystem: boolean
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RelativePercent: boolean
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Points: boolean
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Entern: boolean
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TechKO: boolean
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WaterTechKO: boolean
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PumpkinTechKO: boolean
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WinConditionParams:
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TimeoutTime: 0
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EnterPhaseBegin: 0
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PercentWin: 0.0
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IgnoredBlocks:
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- AIR
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- WATER
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- TNT
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- OBSIDIAN
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Kits:
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MemberDefault: default
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LeaderDefault: default
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Techhider:
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ObfuscateWith: 1
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ObfuscateWithTag: STONE
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HiddenBlocks:
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- 7
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- 8
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- 9
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- 25
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- 27
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- 28
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- 29
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- 33
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- 34
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- 46
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- 49
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- 54
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- 55
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- 63
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- 68
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- 69
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- 70
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- 71
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- 72
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- 75
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- 76
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- 77
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- 93
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- 94
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- 117
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- 131
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- 132
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- 143
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- 146
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- 147
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- 148
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- 149
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- 150
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- 152
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- 154
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- 157
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- 158
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- 165
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- 167
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- 218
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- 219
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- 220
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- 221
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- 223
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- 224
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- 225
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- 226
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- 227
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- 228
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- 229
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- 230
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- 231
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- 232
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- 233
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- 234
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HiddenBlockEntites:
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- minecraft:sign
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- minecraft:dispenser
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- minecraft:chest
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- minecraft:trapped_chest
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- minecraft:furnace
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- minecraft:brewing_stand
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- minecraft:hopper
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- minecraft:dropper
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- minecraft:shulker_box
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- minecraft:jukebox
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- minecraft:comparator
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@ -4,10 +4,11 @@ import de.steamwar.fightsystem.commands.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightState;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.listener.*;
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import de.steamwar.fightsystem.listener.*;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.utils.FightScoreboard;
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import de.steamwar.fightsystem.utils.FightScoreboard;
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import de.steamwar.fightsystem.utils.TechHider;
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import de.steamwar.fightsystem.utils.TechHider;
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import de.steamwar.fightsystem.utils.WaterRemover;
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import de.steamwar.fightsystem.utils.WaterRemover;
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@ -19,15 +20,20 @@ import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
|
||||||
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|
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import java.util.HashMap;
|
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import java.util.List;
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import java.util.List;
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||||||
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import java.util.Map;
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import java.util.Objects;
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||||||
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|
||||||
public class FightSystem extends JavaPlugin {
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public class FightSystem extends JavaPlugin {
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|
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public static final String PREFIX = "§eArena§8» ";
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public static final String PREFIX = "§eArena§8» ";
|
||||||
private static FightSystem plugin;
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private static FightSystem plugin;
|
||||||
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|
||||||
private static FightState fightState = FightState.SETUP;
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private static FightState fightState = FightState.PRE_LEADER_SETUP;
|
||||||
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private static Map<StateDependent, Boolean> stateDependentFeatures = new HashMap<>();
|
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private static int fightTime = 0;
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private static int fightTime = 0;
|
||||||
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private static Countdown mainCountdown;
|
||||||
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|
||||||
@Override
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@Override
|
||||||
public void onLoad() {
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public void onLoad() {
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||||||
@ -39,76 +45,23 @@ public class FightSystem extends JavaPlugin {
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|||||||
public void onEnable() {
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public void onEnable() {
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||||||
Fight.init();
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Fight.init();
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||||||
KitManager.loadAllKits();
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KitManager.loadAllKits();
|
||||||
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TechHider.init();
|
||||||
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FightScoreboard.init();
|
||||||
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|
||||||
new EntityDamageListener();
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new EntityDamageListener();
|
||||||
new EntityExplodeListener();
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new EntityExplodeListener();
|
||||||
new FoodLevelChangeListener();
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new FoodLevelChangeListener();
|
||||||
new PistonListener();
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new PistonListener();
|
||||||
new PlayerChatListener();
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new PlayerChatListener();
|
||||||
new PlayerDeathListener();
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|
||||||
new HotbarGUIListener();
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new HotbarGUIListener();
|
||||||
new PlayerMoveListener();
|
new PlayerMoveListener();
|
||||||
new PlayerConnectionListener();
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new PlayerStateListener();
|
||||||
new PlayerRespawnListener();
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|
||||||
new PlayerTeleportListener();
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|
||||||
new ProjectileLaunchListener();
|
new ProjectileLaunchListener();
|
||||||
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new InFightDamageListener();
|
||||||
if(!Config.test()){
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new FreezeWorldStateListener();
|
||||||
new BlockListener();
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new EventJoinListener();
|
||||||
TechHider.init();
|
new TestListener();
|
||||||
}
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new NormalJoinListener();
|
||||||
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|
||||||
FightScoreboard.init();
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|
||||||
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|
||||||
getCommand("leave").setExecutor(new LeaveCommand());
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|
||||||
getCommand("kit").setExecutor(new KitCommand());
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|
||||||
getCommand("remove").setExecutor(new RemoveCommand());
|
|
||||||
getCommand("accept").setExecutor(new AcceptCommand());
|
|
||||||
getCommand("decline").setExecutor(new DeclineCommand());
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|
||||||
getCommand("invite").setExecutor(new InviteCommand());
|
|
||||||
getCommand("ready").setExecutor(new ReadyCommand());
|
|
||||||
getCommand("ak").setExecutor(new AkCommand());
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|
||||||
getCommand("leader").setExecutor(new LeaderCommand());
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|
||||||
getCommand("lockschem").setExecutor(new LockschemCommand());
|
|
||||||
|
|
||||||
if(Config.event()) {
|
|
||||||
new EventJoinListener();
|
|
||||||
|
|
||||||
getCommand("invite").setExecutor(new EventDummyCommand());
|
|
||||||
getCommand("ready").setExecutor(new EventDummyCommand());
|
|
||||||
getCommand("ak").setExecutor(new EventDummyCommand());
|
|
||||||
getCommand("leader").setExecutor(new EventDummyCommand());
|
|
||||||
|
|
||||||
new EventStartCountdown();
|
|
||||||
}else if(Config.test()){
|
|
||||||
new TestListener();
|
|
||||||
|
|
||||||
Bukkit.getScheduler().runTaskLater(this, Fight.getBlueTeam()::pasteDummy, 0);
|
|
||||||
Bukkit.getScheduler().runTaskLater(this, Fight.getRedTeam()::pasteDummy, 0);
|
|
||||||
|
|
||||||
new NoPlayersOnlineCountdown();
|
|
||||||
}else{
|
|
||||||
new NormalJoinListener();
|
|
||||||
new InventoryListener();
|
|
||||||
|
|
||||||
new NoPlayersOnlineCountdown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void setPreRunningState() {
|
|
||||||
if(fightState != FightState.SETUP)
|
|
||||||
return;
|
|
||||||
setFightState(FightState.PRE_RUNNING);
|
|
||||||
Countdown.cancelAllTimers();
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|
||||||
|
|
||||||
loadKits(Fight.getBlueTeam());
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|
||||||
loadKits(Fight.getRedTeam());
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|
||||||
setAllPlayersGM(GameMode.SURVIVAL);
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|
||||||
Bukkit.broadcastMessage(PREFIX + "§aDer Kampf beginnt!");
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|
||||||
|
|
||||||
new PreRunningCountdown();
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|
||||||
|
|
||||||
Fight.replaceSync();
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|
||||||
|
|
||||||
new WinconditionAllDead();
|
new WinconditionAllDead();
|
||||||
new WinconditionCaptainDead();
|
new WinconditionCaptainDead();
|
||||||
@ -117,35 +70,117 @@ public class FightSystem extends JavaPlugin {
|
|||||||
new WinconditionPercentSystem();
|
new WinconditionPercentSystem();
|
||||||
new WinconditionRelativePercent();
|
new WinconditionRelativePercent();
|
||||||
new WinconditionPoints();
|
new WinconditionPoints();
|
||||||
|
new WinconditionTimeout();
|
||||||
|
new WinconditionHeartRatioTimeout();
|
||||||
|
new WinconditionTechKO();
|
||||||
|
|
||||||
if(Config.event()){
|
Objects.requireNonNull(getCommand("leave")).setExecutor(new LeaveCommand());
|
||||||
new EventTeamOffWincondition();
|
Objects.requireNonNull(getCommand("kit")).setExecutor(new KitCommand());
|
||||||
|
Objects.requireNonNull(getCommand("remove")).setExecutor(new RemoveCommand());
|
||||||
|
Objects.requireNonNull(getCommand("accept")).setExecutor(new AcceptCommand());
|
||||||
|
Objects.requireNonNull(getCommand("decline")).setExecutor(new DeclineCommand());
|
||||||
|
Objects.requireNonNull(getCommand("invite")).setExecutor(new InviteCommand());
|
||||||
|
Objects.requireNonNull(getCommand("ready")).setExecutor(new ReadyCommand());
|
||||||
|
Objects.requireNonNull(getCommand("ak")).setExecutor(new AkCommand());
|
||||||
|
Objects.requireNonNull(getCommand("leader")).setExecutor(new LeaderCommand());
|
||||||
|
Objects.requireNonNull(getCommand("lockschem")).setExecutor(new LockschemCommand());
|
||||||
|
|
||||||
|
mainCountdown = new NoPlayersOnlineCountdown();
|
||||||
|
|
||||||
|
if(Config.event()) {
|
||||||
|
Objects.requireNonNull(getCommand("invite")).setExecutor(new EventDummyCommand());
|
||||||
|
Objects.requireNonNull(getCommand("ready")).setExecutor(new EventDummyCommand());
|
||||||
|
Objects.requireNonNull(getCommand("ak")).setExecutor(new EventDummyCommand());
|
||||||
|
Objects.requireNonNull(getCommand("leader")).setExecutor(new EventDummyCommand());
|
||||||
|
|
||||||
|
setPreSchemState();
|
||||||
|
}else if(Config.test()){
|
||||||
|
Bukkit.getScheduler().runTaskLater(this, Fight.getBlueTeam()::pasteDummy, 0);
|
||||||
|
Bukkit.getScheduler().runTaskLater(this, Fight.getRedTeam()::pasteDummy, 0);
|
||||||
|
|
||||||
|
setPreSchemState();
|
||||||
|
setPostSchemState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void setPreSchemState() {
|
||||||
|
if(fightState != FightState.PRE_LEADER_SETUP)
|
||||||
|
throw new SecurityException(fightState.name());
|
||||||
|
setFightState(FightState.PRE_SCHEM_SETUP);
|
||||||
|
|
||||||
|
mainCountdown = new PreSchemPasteCountdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void setPostSchemState() {
|
||||||
|
if(fightState != FightState.PRE_SCHEM_SETUP)
|
||||||
|
throw new SecurityException(fightState.name());
|
||||||
|
setFightState(FightState.POST_SCHEM_SETUP);
|
||||||
|
|
||||||
|
if(!Config.test()){
|
||||||
|
TechHider.start();
|
||||||
|
Fight.getBlueTeam().pasteSchematic();
|
||||||
|
Fight.getRedTeam().pasteSchematic();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Config.event())
|
||||||
|
mainCountdown = new EventStartCountdown();
|
||||||
|
else if(Config.test())
|
||||||
|
mainCountdown = null;
|
||||||
|
else
|
||||||
|
mainCountdown = new SetupOverCountdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void setPreRunningState() {
|
||||||
|
if(fightState != FightState.POST_SCHEM_SETUP)
|
||||||
|
throw new SecurityException(fightState.name());
|
||||||
|
setFightState(FightState.PRE_RUNNING);
|
||||||
|
|
||||||
|
loadKits(Fight.getBlueTeam());
|
||||||
|
loadKits(Fight.getRedTeam());
|
||||||
|
setAllPlayersGM(GameMode.SURVIVAL);
|
||||||
|
Bukkit.broadcastMessage(PREFIX + "§aDer Kampf beginnt!");
|
||||||
|
|
||||||
|
mainCountdown = new PreRunningCountdown();
|
||||||
|
|
||||||
|
Fight.replaceSync();
|
||||||
|
|
||||||
|
if(Config.event())
|
||||||
|
new EventTeamOffWincondition();
|
||||||
|
}
|
||||||
|
|
||||||
public static void setRunningState() {
|
public static void setRunningState() {
|
||||||
if(fightState != FightState.PRE_RUNNING)
|
if(fightState != FightState.PRE_RUNNING)
|
||||||
return;
|
throw new SecurityException(fightState.name());
|
||||||
setFightState(FightState.RUNNING);
|
setFightState(FightState.RUNNING);
|
||||||
Countdown.cancelAllTimers();
|
|
||||||
|
|
||||||
setAllPlayersGM(GameMode.SURVIVAL);
|
setAllPlayersGM(GameMode.SURVIVAL);
|
||||||
|
|
||||||
new WinconditionTimeout();
|
if(Config.Entern)
|
||||||
new WinconditionHeartRatioTimeout();
|
mainCountdown = new EnternCountdown();
|
||||||
new WinconditionEntern();
|
|
||||||
new WinconditionTechKO();
|
|
||||||
|
|
||||||
WaterRemover.init();
|
WaterRemover.init();
|
||||||
|
|
||||||
Bukkit.broadcastMessage(PREFIX + "§aArena freigegeben!");
|
Bukkit.broadcastMessage(PREFIX + "§aArena freigegeben!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void setEntern() {
|
||||||
|
if(fightState != FightState.RUNNING)
|
||||||
|
throw new SecurityException(fightState.name());
|
||||||
|
setFightState(FightState.ENTERN);
|
||||||
|
|
||||||
|
final List<Pair<Integer, Integer>> chunksBlue = TechHider.prepareChunkReload(Fight.getBlueTeam().getPlayers().iterator().next().getPlayer());
|
||||||
|
final List<Pair<Integer, Integer>> chunksRed = TechHider.prepareChunkReload(Fight.getRedTeam().getPlayers().iterator().next().getPlayer());
|
||||||
|
IFightSystem.setEntern(true);
|
||||||
|
for(FightPlayer player : Fight.getBlueTeam().getPlayers()){
|
||||||
|
TechHider.reloadChunks(player.getPlayer(), chunksBlue);
|
||||||
|
}
|
||||||
|
for(FightPlayer player : Fight.getRedTeam().getPlayers()){
|
||||||
|
TechHider.reloadChunks(player.getPlayer(), chunksRed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void setSpectateState(FightTeam winFightTeam) {
|
public static void setSpectateState(FightTeam winFightTeam) {
|
||||||
if(fightState != FightState.RUNNING && fightState != FightState.PRE_RUNNING)
|
if(!fightState.ingame())
|
||||||
return;
|
throw new SecurityException(fightState.name());
|
||||||
setFightState(FightState.SPECTATE);
|
setFightState(FightState.SPECTATE);
|
||||||
Countdown.cancelAllTimers();
|
|
||||||
|
|
||||||
setAllPlayersGM(GameMode.SPECTATOR);
|
setAllPlayersGM(GameMode.SPECTATOR);
|
||||||
Fight.getBlueTeam().teleportToSpawn();
|
Fight.getBlueTeam().teleportToSpawn();
|
||||||
@ -177,43 +212,6 @@ public class FightSystem extends JavaPlugin {
|
|||||||
FightSystem.fightTime = fightTime;
|
FightSystem.fightTime = fightTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void setEntern(boolean entern) {
|
|
||||||
final List<Pair<Integer, Integer>> chunksBlue = TechHider.prepareChunkReload(Fight.getBlueTeam().getPlayers().iterator().next().getPlayer());
|
|
||||||
final List<Pair<Integer, Integer>> chunksRed = TechHider.prepareChunkReload(Fight.getRedTeam().getPlayers().iterator().next().getPlayer());
|
|
||||||
IFightSystem.setEntern(entern);
|
|
||||||
for(FightPlayer player : Fight.getBlueTeam().getPlayers()){
|
|
||||||
TechHider.reloadChunks(player.getPlayer(), chunksBlue);
|
|
||||||
}
|
|
||||||
for(FightPlayer player : Fight.getRedTeam().getPlayers()){
|
|
||||||
TechHider.reloadChunks(player.getPlayer(), chunksRed);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void loadKits(FightTeam team){
|
|
||||||
for(FightPlayer allFightPlayers : team.getPlayers()) {
|
|
||||||
if(allFightPlayers.getPlayer() == null)
|
|
||||||
continue;
|
|
||||||
allFightPlayers.getPlayer().getInventory().clear();
|
|
||||||
if(allFightPlayers.getKit() == null)
|
|
||||||
continue;
|
|
||||||
allFightPlayers.getKit().loadToPlayer(allFightPlayers.getPlayer());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void setAllPlayersGM(GameMode gm) {
|
|
||||||
for(FightPlayer fightPlayer: Fight.getBlueTeam().getPlayers()){
|
|
||||||
fightPlayer.getPlayer().setGameMode(gm);
|
|
||||||
}
|
|
||||||
for(FightPlayer fightPlayer: Fight.getRedTeam().getPlayers()){
|
|
||||||
fightPlayer.getPlayer().setGameMode(gm);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void setFightState(FightState state){
|
|
||||||
fightState = state;
|
|
||||||
BasicListener.fightStateChange(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void setEventLeiter(Player el){
|
public static void setEventLeiter(Player el){
|
||||||
IFightSystem.setEventLeiter(el);
|
IFightSystem.setEventLeiter(el);
|
||||||
}
|
}
|
||||||
@ -242,11 +240,64 @@ public class FightSystem extends JavaPlugin {
|
|||||||
return fightTime;
|
return fightTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean isEntern() {
|
|
||||||
return IFightSystem.isEntern();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void shutdown(String reason){
|
public static void shutdown(String reason){
|
||||||
IFightSystem.shutdown(reason);
|
IFightSystem.shutdown(reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void registerStateDependent(StateDependent stateDependent){
|
||||||
|
if(stateDependent.enabled().isEmpty())
|
||||||
|
return;
|
||||||
|
boolean enabled = stateDependent.enabled().contains(fightState);
|
||||||
|
stateDependentFeatures.put(stateDependent, enabled);
|
||||||
|
if(enabled)
|
||||||
|
stateDependent.enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void loadKits(FightTeam team){
|
||||||
|
for(FightPlayer allFightPlayers : team.getPlayers()) {
|
||||||
|
if(allFightPlayers.getPlayer() == null)
|
||||||
|
continue;
|
||||||
|
allFightPlayers.getPlayer().getInventory().clear();
|
||||||
|
if(allFightPlayers.getKit() == null)
|
||||||
|
continue;
|
||||||
|
allFightPlayers.getKit().loadToPlayer(allFightPlayers.getPlayer());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void setAllPlayersGM(GameMode gm) {
|
||||||
|
for(FightPlayer fightPlayer: Fight.getBlueTeam().getPlayers()){
|
||||||
|
fightPlayer.getPlayer().setGameMode(gm);
|
||||||
|
}
|
||||||
|
for(FightPlayer fightPlayer: Fight.getRedTeam().getPlayers()){
|
||||||
|
fightPlayer.getPlayer().setGameMode(gm);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void setFightState(FightState state){
|
||||||
|
fightState = state;
|
||||||
|
if(mainCountdown != null){
|
||||||
|
mainCountdown.disable();
|
||||||
|
mainCountdown = null;
|
||||||
|
}
|
||||||
|
postStateChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void postStateChange(){
|
||||||
|
for(Map.Entry<StateDependent, Boolean> feature : stateDependentFeatures.entrySet()){
|
||||||
|
//Enable feature if should be enabled and currently disabled
|
||||||
|
if(feature.getKey().enabled().contains(fightState)){
|
||||||
|
if(!feature.getValue()){
|
||||||
|
feature.getKey().enable();
|
||||||
|
feature.setValue(true);
|
||||||
|
}
|
||||||
|
feature.getKey().stateChange(fightState);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Disable feature if should be disabled and currently enabled
|
||||||
|
if(!feature.getKey().enabled().contains(fightState) && feature.getValue()){
|
||||||
|
feature.getKey().disable();
|
||||||
|
feature.setValue(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -2,7 +2,7 @@ package de.steamwar.fightsystem.commands;
|
|||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.kit.KitManager;
|
import de.steamwar.fightsystem.kit.KitManager;
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
@ -66,7 +66,7 @@ public class AkCommand implements CommandExecutor {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
KitManager.saveInventory(args[1], player);
|
KitManager.saveInventory(args[1], player);
|
||||||
} else if(args[0].equalsIgnoreCase("schemlist") && FightSystem.getFightState() == FightState.SETUP) {
|
} else if(args[0].equalsIgnoreCase("schemlist") && FightSystem.getFightState() == FightState.PRE_SCHEM_SETUP) {
|
||||||
try {
|
try {
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
if(fightTeam != null && fightTeam.getFightPlayer(player).isLeader()) {
|
if(fightTeam != null && fightTeam.getFightPlayer(player).isLeader()) {
|
||||||
|
@ -3,7 +3,6 @@ package de.steamwar.fightsystem.commands;
|
|||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.kit.Kit;
|
import de.steamwar.fightsystem.kit.Kit;
|
||||||
import de.steamwar.fightsystem.kit.KitManager;
|
import de.steamwar.fightsystem.kit.KitManager;
|
||||||
@ -18,7 +17,7 @@ public class Commands {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static boolean checkSetup(Player p){
|
static boolean checkSetup(Player p){
|
||||||
if(FightSystem.getFightState() != FightState.SETUP){
|
if(FightSystem.getFightState().setup()){
|
||||||
p.sendMessage(FightSystem.PREFIX + "§cDer Kampf hat bereits begonnen!");
|
p.sendMessage(FightSystem.PREFIX + "§cDer Kampf hat bereits begonnen!");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -9,17 +9,12 @@ import net.md_5.bungee.api.chat.TextComponent;
|
|||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.Sound;
|
import org.bukkit.Sound;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.scheduler.BukkitScheduler;
|
import org.bukkit.scheduler.BukkitTask;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.logging.Level;
|
|
||||||
|
|
||||||
public abstract class Countdown {
|
public abstract class Countdown {
|
||||||
|
|
||||||
private static final ArrayList<Countdown> countdowns = new ArrayList<>();
|
|
||||||
|
|
||||||
private int time;
|
private int time;
|
||||||
private final int taskID;
|
private final BukkitTask task;
|
||||||
private final Sound sound;
|
private final Sound sound;
|
||||||
private final boolean level;
|
private final boolean level;
|
||||||
|
|
||||||
@ -30,10 +25,8 @@ public abstract class Countdown {
|
|||||||
this.time = time;
|
this.time = time;
|
||||||
this.sound = getSound(sound);
|
this.sound = getSound(sound);
|
||||||
this.level = level;
|
this.level = level;
|
||||||
countdowns.add(this);
|
|
||||||
|
|
||||||
BukkitScheduler bukkitScheduler = Bukkit.getServer().getScheduler();
|
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::count, 0, 20);
|
||||||
this.taskID = bukkitScheduler.scheduleSyncRepeatingTask(FightSystem.getPlugin(), this::count, 0, 20);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Sound getSound(SWSound sound){
|
public static Sound getSound(SWSound sound){
|
||||||
@ -56,16 +49,9 @@ public abstract class Countdown {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void cancelAllTimers() {
|
public void disable() {
|
||||||
while (!countdowns.isEmpty()) {
|
if(!task.isCancelled())
|
||||||
countdowns.get(0).cancelTimer();
|
task.cancel();
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void cancelTimerType(Class<? extends Countdown> type) {
|
|
||||||
for(int i = countdowns.size() - 1; i >= 0; i--)
|
|
||||||
if(type.isInstance(countdowns.get(i)))
|
|
||||||
countdowns.get(i).cancelTimer();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void broadcast(String message){
|
private void broadcast(String message){
|
||||||
@ -95,7 +81,7 @@ public abstract class Countdown {
|
|||||||
if(this.sound != null)
|
if(this.sound != null)
|
||||||
Fight.playSound(this.sound, 100.0F, 2.0F);
|
Fight.playSound(this.sound, 100.0F, 2.0F);
|
||||||
|
|
||||||
cancelTimer();
|
disable();
|
||||||
countdownFinished();
|
countdownFinished();
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
@ -108,15 +94,6 @@ public abstract class Countdown {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void onTime(int time){
|
void onTime(int time){
|
||||||
//Unused
|
//Implemented in some countdowns
|
||||||
}
|
|
||||||
|
|
||||||
public void cancelTimer() {
|
|
||||||
try {
|
|
||||||
Bukkit.getScheduler().cancelTask(this.taskID);
|
|
||||||
} catch (AssertionError ex) {
|
|
||||||
FightSystem.getPlugin().getLogger().log(Level.SEVERE, "Could not cancel timer", ex);
|
|
||||||
}
|
|
||||||
countdowns.remove(this);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ public class EnternCountdown extends Countdown {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void countdownFinished() {
|
public void countdownFinished() {
|
||||||
FightSystem.setEntern(true);
|
FightSystem.setEntern();
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aEntern ist nun erlaubt!");
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aEntern ist nun erlaubt!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,30 @@
|
|||||||
|
package de.steamwar.fightsystem.countdown;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
|
||||||
|
public class PreSchemPasteCountdown extends Countdown {
|
||||||
|
|
||||||
|
public PreSchemPasteCountdown() {
|
||||||
|
super(Config.PreSchemPasteDuration, SWSound.BLOCK_NOTE_PLING, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
String countdownCounting() {
|
||||||
|
return "bis eine Public-Schematic gewählt wird!";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
void countdownFinished() {
|
||||||
|
checkTeam(Fight.getBlueTeam());
|
||||||
|
checkTeam(Fight.getRedTeam());
|
||||||
|
FightSystem.setPostSchemState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkTeam(FightTeam team){
|
||||||
|
if(!team.hasSchematic())
|
||||||
|
team.pasteDummy();
|
||||||
|
}
|
||||||
|
}
|
@ -1,8 +0,0 @@
|
|||||||
package de.steamwar.fightsystem.fight;
|
|
||||||
|
|
||||||
public enum FightState {
|
|
||||||
SETUP,
|
|
||||||
PRE_RUNNING,
|
|
||||||
RUNNING,
|
|
||||||
SPECTATE
|
|
||||||
}
|
|
@ -6,6 +6,7 @@ import de.steamwar.fightsystem.Config;
|
|||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.IFightSystem;
|
import de.steamwar.fightsystem.IFightSystem;
|
||||||
import de.steamwar.fightsystem.kit.KitManager;
|
import de.steamwar.fightsystem.kit.KitManager;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.utils.ColorConverter;
|
import de.steamwar.fightsystem.utils.ColorConverter;
|
||||||
import de.steamwar.fightsystem.utils.FightScoreboard;
|
import de.steamwar.fightsystem.utils.FightScoreboard;
|
||||||
import de.steamwar.fightsystem.utils.ItemBuilder;
|
import de.steamwar.fightsystem.utils.ItemBuilder;
|
||||||
@ -27,10 +28,7 @@ import org.bukkit.scoreboard.NameTagVisibility;
|
|||||||
import org.bukkit.scoreboard.Team;
|
import org.bukkit.scoreboard.Team;
|
||||||
|
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.util.HashSet;
|
import java.util.*;
|
||||||
import java.util.List;
|
|
||||||
import java.util.Set;
|
|
||||||
import java.util.UUID;
|
|
||||||
|
|
||||||
|
|
||||||
public class FightTeam implements IFightTeam{
|
public class FightTeam implements IFightTeam{
|
||||||
@ -82,28 +80,6 @@ public class FightTeam implements IFightTeam{
|
|||||||
team.setAllowFriendlyFire(false);
|
team.setAllowFriendlyFire(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setTeamColor(Team team, ChatColor color){
|
|
||||||
switch(Core.getVersion()){
|
|
||||||
case 15:
|
|
||||||
FightTeam_15.setTeamColor(team, color);
|
|
||||||
break;
|
|
||||||
case 14:
|
|
||||||
FightTeam_14.setTeamColor(team, color);
|
|
||||||
break;
|
|
||||||
case 10:
|
|
||||||
FightTeam_10.setTeamColor(team, color);
|
|
||||||
break;
|
|
||||||
case 9:
|
|
||||||
FightTeam_9.setTeamColor(team, color);
|
|
||||||
break;
|
|
||||||
case 8:
|
|
||||||
FightTeam_8.setTeamColor(team, color);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
FightTeam_12.setTeamColor(team, color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public final int getCornerX() {
|
public final int getCornerX() {
|
||||||
return cornerX;
|
return cornerX;
|
||||||
}
|
}
|
||||||
@ -182,24 +158,14 @@ public class FightTeam implements IFightTeam{
|
|||||||
|
|
||||||
public void removePlayer(Player player) {
|
public void removePlayer(Player player) {
|
||||||
FightPlayer fightPlayer = getFightPlayer(player);
|
FightPlayer fightPlayer = getFightPlayer(player);
|
||||||
if(fightPlayer == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
final List<Pair<Integer, Integer>> chunksToReload = TechHider.prepareChunkReload(player);
|
final List<Pair<Integer, Integer>> chunksToReload = TechHider.prepareChunkReload(player);
|
||||||
players.remove(fightPlayer);
|
players.remove(fightPlayer);
|
||||||
team.removeEntry(player.getName());
|
team.removeEntry(player.getName());
|
||||||
fightPlayer.getPlayer().getInventory().clear();
|
fightPlayer.getPlayer().getInventory().clear();
|
||||||
if(fightPlayer.equals(leader) && FightSystem.getFightState() == FightState.SETUP){
|
|
||||||
this.leader = null;
|
if(fightPlayer.equals(leader) && FightSystem.getFightState().setup())
|
||||||
if(!players.isEmpty()) {
|
setLeader(null);
|
||||||
setLeader(players.iterator().next());
|
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
|
|
||||||
}else if(!Config.event()){
|
|
||||||
FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getColoredName() + " §chat keine Spieler mehr.\n Arena schließt...");
|
|
||||||
}else{
|
|
||||||
setLeader(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
player.setGameMode(GameMode.SPECTATOR);
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
player.teleport(Config.SpecSpawn);
|
player.teleport(Config.SpecSpawn);
|
||||||
@ -221,8 +187,15 @@ public class FightTeam implements IFightTeam{
|
|||||||
|
|
||||||
public void setLeader(FightPlayer leader) {
|
public void setLeader(FightPlayer leader) {
|
||||||
this.leader = leader;
|
this.leader = leader;
|
||||||
if (leader == null)
|
if (leader == null){
|
||||||
|
if(!players.isEmpty()) {
|
||||||
|
setLeader(players.iterator().next());
|
||||||
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§aDer Spieler §e" + this.leader.getPlayer().getName() + " §aist nun Leader von Team " + getColoredName() + "§a!");
|
||||||
|
}else if(!Config.event()){
|
||||||
|
FightSystem.shutdown(FightSystem.PREFIX + "§cTeam " + getColoredName() + " §chat keine Spieler mehr.\n Arena schließt...");
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
leader.setKit(KitManager.getKitByName(Config.LeaderDefault));
|
leader.setKit(KitManager.getKitByName(Config.LeaderDefault));
|
||||||
Inventory inventory = leader.getPlayer().getInventory();
|
Inventory inventory = leader.getPlayer().getInventory();
|
||||||
@ -230,12 +203,15 @@ public class FightTeam implements IFightTeam{
|
|||||||
inventory.setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§eKit wählen").build());
|
inventory.setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§eKit wählen").build());
|
||||||
else
|
else
|
||||||
inventory.setItem(1, new ItemBuilder(Material.AIR).build());
|
inventory.setItem(1, new ItemBuilder(Material.AIR).build());
|
||||||
|
|
||||||
if(!Config.event()){
|
if(!Config.event()){
|
||||||
inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributs().setDisplayName("§eSpieler einladen").build());
|
inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributs().setDisplayName("§eSpieler einladen").build());
|
||||||
inventory.setItem(3, new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributs().setDisplayName("§cSpieler rauswerfen").build());
|
inventory.setItem(3, new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributs().setDisplayName("§cSpieler rauswerfen").build());
|
||||||
inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
|
inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
|
||||||
}
|
}
|
||||||
inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
|
|
||||||
|
if(!Config.test() && FightSystem.getFightState() != FightState.POST_SCHEM_SETUP)
|
||||||
|
inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§e" + Config.GameName + " wählen").build());
|
||||||
}
|
}
|
||||||
|
|
||||||
public Set<FightPlayer> getPlayers() {
|
public Set<FightPlayer> getPlayers() {
|
||||||
@ -246,28 +222,35 @@ public class FightTeam implements IFightTeam{
|
|||||||
return ready;
|
return ready;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void pasteSchematic(){
|
public void pasteSchematic(){
|
||||||
FreezeWorld freezer = new FreezeWorld();
|
FreezeWorld freezer = new FreezeWorld();
|
||||||
|
DyeColor c = ColorConverter.chat2dye(color);
|
||||||
EditSession e;
|
EditSession e;
|
||||||
try {
|
try {
|
||||||
switch(Core.getVersion()){
|
switch(Core.getVersion()){
|
||||||
case 15:
|
case 15:
|
||||||
e = FightTeam_15.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
e = FightTeam_15.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
||||||
|
FightTeam_15.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
||||||
break;
|
break;
|
||||||
case 14:
|
case 14:
|
||||||
e = FightTeam_14.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
e = FightTeam_14.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
||||||
|
FightTeam_14.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
||||||
break;
|
break;
|
||||||
case 10:
|
case 10:
|
||||||
e = FightTeam_10.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
e = FightTeam_10.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
||||||
|
FightTeam_10.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
||||||
break;
|
break;
|
||||||
case 9:
|
case 9:
|
||||||
e = FightTeam_9.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
e = FightTeam_9.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
||||||
|
FightTeam_9.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
e = FightTeam_8.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
e = FightTeam_8.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
||||||
|
FightTeam_8.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
e = FightTeam_12.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
e = FightTeam_12.pasteSchematic(schematic, pasteX, pasteY, pasteZ, rotate);
|
||||||
|
FightTeam_12.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
||||||
}
|
}
|
||||||
} catch (Schematic.WrongVersionException ex) {
|
} catch (Schematic.WrongVersionException ex) {
|
||||||
broadcast(FightSystem.PREFIX + "§cDie gewählte Schematic kann nicht in dieser Version geladen werden");
|
broadcast(FightSystem.PREFIX + "§cDie gewählte Schematic kann nicht in dieser Version geladen werden");
|
||||||
@ -277,42 +260,20 @@ public class FightTeam implements IFightTeam{
|
|||||||
broadcast(FightSystem.PREFIX + "§cFehler beim Pasten der Schematic");
|
broadcast(FightSystem.PREFIX + "§cFehler beim Pasten der Schematic");
|
||||||
throw new SecurityException("Error pasting arena in schematic", ex);
|
throw new SecurityException("Error pasting arena in schematic", ex);
|
||||||
}
|
}
|
||||||
replaceTeamColor(e);
|
|
||||||
HandlerList.unregisterAll(freezer);
|
HandlerList.unregisterAll(freezer);
|
||||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), this::teleportToSpawn,40);
|
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), this::teleportToSpawn,40);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void replaceTeamColor(EditSession e){
|
|
||||||
DyeColor c = ColorConverter.chat2dye(color);
|
|
||||||
|
|
||||||
switch(Core.getVersion()){
|
|
||||||
case 15:
|
|
||||||
FightTeam_15.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
|
||||||
break;
|
|
||||||
case 14:
|
|
||||||
FightTeam_14.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
|
||||||
break;
|
|
||||||
case 10:
|
|
||||||
FightTeam_10.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
|
||||||
break;
|
|
||||||
case 9:
|
|
||||||
FightTeam_9.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
|
||||||
break;
|
|
||||||
case 8:
|
|
||||||
FightTeam_8.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
FightTeam_12.replaceTeamColor(e, c, cornerX, cornerY, cornerZ);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void pasteDummy(){
|
public void pasteDummy(){
|
||||||
List<Schematic> publics = Schematic.getSchemsOfType(0, Config.SchematicType);
|
List<Schematic> publics = Schematic.getSchemsOfType(0, Config.SchematicType);
|
||||||
if(publics.isEmpty())
|
if(publics.isEmpty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
schematic = publics.get(0);
|
schematic = publics.get(new Random().nextInt(publics.size()));
|
||||||
pasteSchematic();
|
pasteSchematic();
|
||||||
|
|
||||||
|
if(!Config.test() && leader != null)
|
||||||
|
leader.getPlayer().getInventory().clear(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setSchematic(Schematic schematic){
|
public void setSchematic(Schematic schematic){
|
||||||
@ -325,9 +286,7 @@ public class FightTeam implements IFightTeam{
|
|||||||
if(Config.test())
|
if(Config.test())
|
||||||
pasteSchematic();
|
pasteSchematic();
|
||||||
else if(Fight.getOpposite(this).hasSchematic()){
|
else if(Fight.getOpposite(this).hasSchematic()){
|
||||||
TechHider.start();
|
FightSystem.setPostSchemState();
|
||||||
pasteSchematic();
|
|
||||||
Fight.getOpposite(this).pasteSchematic();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -347,35 +306,14 @@ public class FightTeam implements IFightTeam{
|
|||||||
if(ready) {
|
if(ready) {
|
||||||
l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(8), (short) 8).removeAllAttributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
|
l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(8), (short) 8).removeAllAttributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
|
||||||
broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
|
broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
|
||||||
if(Fight.getOpposite(this).isReady() || Config.test()) {
|
if(Fight.getOpposite(this).isReady() || Config.test())
|
||||||
FightSystem.setPreRunningState();
|
FightSystem.setPreRunningState();
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
|
l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
|
||||||
broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!");
|
broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void replaceSync(boolean replace, Material target, Material replacement) {
|
|
||||||
if(!replace)
|
|
||||||
return;
|
|
||||||
|
|
||||||
World world = Bukkit.getWorlds().get(0);
|
|
||||||
Location minPoint = new Location(world, cornerX, cornerY, cornerZ);
|
|
||||||
Location maxPoint = new Location(world, (cornerX + Config.SchemsizeX), (cornerY + Config.SchemsizeY), (cornerZ + Config.SchemsizeZ));
|
|
||||||
|
|
||||||
for(int x = minPoint.getBlockX(); x <= maxPoint.getBlockX(); x++) {
|
|
||||||
for(int z = minPoint.getBlockZ(); z <= maxPoint.getBlockZ(); z++) {
|
|
||||||
for(int y = minPoint.getBlockY(); y <= maxPoint.getBlockY(); y++) {
|
|
||||||
|
|
||||||
Block block = world.getBlockAt(x, y, z);
|
|
||||||
if(block.getType() == target)
|
|
||||||
block.setType(replacement);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Set<Player> getInvited() {
|
public Set<Player> getInvited() {
|
||||||
return invited;
|
return invited;
|
||||||
}
|
}
|
||||||
@ -415,6 +353,48 @@ public class FightTeam implements IFightTeam{
|
|||||||
return currentHearts / maximumHearts;
|
return currentHearts / maximumHearts;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void replaceSync(boolean replace, Material target, Material replacement) {
|
||||||
|
if(!replace)
|
||||||
|
return;
|
||||||
|
|
||||||
|
World world = Bukkit.getWorlds().get(0);
|
||||||
|
Location minPoint = new Location(world, cornerX, cornerY, cornerZ);
|
||||||
|
Location maxPoint = new Location(world, (cornerX + Config.SchemsizeX), (cornerY + Config.SchemsizeY), (cornerZ + Config.SchemsizeZ));
|
||||||
|
|
||||||
|
for(int x = minPoint.getBlockX(); x <= maxPoint.getBlockX(); x++) {
|
||||||
|
for(int z = minPoint.getBlockZ(); z <= maxPoint.getBlockZ(); z++) {
|
||||||
|
for(int y = minPoint.getBlockY(); y <= maxPoint.getBlockY(); y++) {
|
||||||
|
|
||||||
|
Block block = world.getBlockAt(x, y, z);
|
||||||
|
if(block.getType() == target)
|
||||||
|
block.setType(replacement);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setTeamColor(Team team, ChatColor color){
|
||||||
|
switch(Core.getVersion()){
|
||||||
|
case 15:
|
||||||
|
FightTeam_15.setTeamColor(team, color);
|
||||||
|
break;
|
||||||
|
case 14:
|
||||||
|
FightTeam_14.setTeamColor(team, color);
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
FightTeam_10.setTeamColor(team, color);
|
||||||
|
break;
|
||||||
|
case 9:
|
||||||
|
FightTeam_9.setTeamColor(team, color);
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
FightTeam_8.setTeamColor(team, color);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
FightTeam_12.setTeamColor(team, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static class FreezeWorld implements Listener {
|
private static class FreezeWorld implements Listener {
|
||||||
private FreezeWorld(){
|
private FreezeWorld(){
|
||||||
Bukkit.getPluginManager().registerEvents(this, IFightSystem.getPlugin());
|
Bukkit.getPluginManager().registerEvents(this, IFightSystem.getPlugin());
|
||||||
|
@ -3,48 +3,29 @@ package de.steamwar.fightsystem.listener;
|
|||||||
import de.steamwar.core.Core;
|
import de.steamwar.core.Core;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
import de.steamwar.fightsystem.states.StateDependent;
|
||||||
import net.md_5.bungee.api.chat.BaseComponent;
|
import net.md_5.bungee.api.chat.BaseComponent;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.HandlerList;
|
import org.bukkit.event.HandlerList;
|
||||||
import org.bukkit.event.Listener;
|
import org.bukkit.event.Listener;
|
||||||
|
|
||||||
import java.util.LinkedList;
|
import java.util.Set;
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public abstract class BasicListener implements Listener {
|
public abstract class BasicListener implements Listener, StateDependent {
|
||||||
|
|
||||||
private static final List<BasicListener> listeners = new LinkedList<>();
|
private final Set<FightState> enabled;
|
||||||
|
|
||||||
BasicListener(){
|
BasicListener(Set<FightState> enabled){
|
||||||
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
|
this.enabled = enabled;
|
||||||
listeners.add(this);
|
FightSystem.registerStateDependent(this);
|
||||||
}
|
|
||||||
|
|
||||||
public static void fightStateChange(FightState state){
|
|
||||||
for (int i = listeners.size() - 1; i >= 0; i--) {
|
|
||||||
listeners.get(i).stateChange(state);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
boolean notRunning(){
|
|
||||||
return FightSystem.getFightState() != FightState.RUNNING;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
boolean notFighting(Player p){
|
boolean notFighting(Player p){
|
||||||
return Fight.getFightPlayer(p) == null;
|
return Fight.getFightPlayer(p) == null;
|
||||||
}
|
}
|
||||||
|
|
||||||
void stateChange(FightState state){
|
|
||||||
//Unused
|
|
||||||
}
|
|
||||||
|
|
||||||
void disable(){
|
|
||||||
HandlerList.unregisterAll(this);
|
|
||||||
listeners.remove(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void toActionbar(Player player, BaseComponent... components){
|
public static void toActionbar(Player player, BaseComponent... components){
|
||||||
switch(Core.getVersion()){
|
switch(Core.getVersion()){
|
||||||
case 15:
|
case 15:
|
||||||
@ -109,4 +90,19 @@ public abstract class BasicListener implements Listener {
|
|||||||
BasicListener_12.setAttackSpeed(player);
|
BasicListener_12.setAttackSpeed(player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable(){
|
||||||
|
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable(){
|
||||||
|
HandlerList.unregisterAll(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Set<FightState> enabled() {
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,30 +0,0 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
|
||||||
|
|
||||||
import net.md_5.bungee.api.chat.TextComponent;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.event.EventHandler;
|
|
||||||
import org.bukkit.event.block.BlockBreakEvent;
|
|
||||||
import org.bukkit.event.block.BlockPlaceEvent;
|
|
||||||
|
|
||||||
public class BlockListener extends BasicListener {
|
|
||||||
|
|
||||||
@EventHandler
|
|
||||||
public void handleBlockBreak(BlockBreakEvent event) {
|
|
||||||
Player player = event.getPlayer();
|
|
||||||
|
|
||||||
if(notRunning() || notFighting(player)){
|
|
||||||
event.setCancelled(true);
|
|
||||||
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst erst nach Fightbeginn Blöcke abbauen!"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@EventHandler
|
|
||||||
public void handleBlockPlace(BlockPlaceEvent event) {
|
|
||||||
Player player = event.getPlayer();
|
|
||||||
|
|
||||||
if(notRunning() || notFighting(player)) {
|
|
||||||
event.setCancelled(true);
|
|
||||||
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst erst nach Fightbeginn Blöcke setzen!"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,68 +1,25 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import net.md_5.bungee.api.chat.TextComponent;
|
|
||||||
import org.bukkit.entity.Arrow;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
import org.bukkit.event.entity.EntityDamageEvent;
|
import org.bukkit.event.entity.EntityDamageEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class EntityDamageListener extends BasicListener {
|
public class EntityDamageListener extends BasicListener {
|
||||||
|
|
||||||
|
public EntityDamageListener() {
|
||||||
|
super(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP, FightState.PRE_RUNNING, FightState.SPECTATE));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handleEntityDamage(EntityDamageEvent event) {
|
public void handleEntityDamage(EntityDamageEvent event) {
|
||||||
if(notRunning()){
|
event.setCancelled(true);
|
||||||
event.setCancelled(true);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!(event.getEntity() instanceof Player))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if(notFighting((Player)event.getEntity()))
|
|
||||||
event.setCancelled(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handleEntityDamageByEntity(EntityDamageByEntityEvent event) {
|
public void handleEntityDamageByEntity(EntityDamageByEntityEvent event) {
|
||||||
if(notRunning()) {
|
event.setCancelled(true);
|
||||||
event.setCancelled(true);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!(event.getEntity() instanceof Player))
|
|
||||||
//Target is not a player
|
|
||||||
return;
|
|
||||||
|
|
||||||
Player player = ((Player) event.getEntity()).getPlayer();
|
|
||||||
Player damager;
|
|
||||||
|
|
||||||
if(event.getDamager() instanceof Player) {
|
|
||||||
damager = ((Player) event.getDamager()).getPlayer();
|
|
||||||
}else if(event.getDamager() instanceof Arrow) {
|
|
||||||
Arrow damagerArrow = (Arrow) event.getDamager();
|
|
||||||
if(!(damagerArrow.getShooter() instanceof Player))
|
|
||||||
//Shooter is not a player
|
|
||||||
return;
|
|
||||||
|
|
||||||
damagerArrow.setFireTicks(0);
|
|
||||||
player.setFireTicks(0);
|
|
||||||
damager = (Player) damagerArrow.getShooter();
|
|
||||||
}else{
|
|
||||||
//Damager is not a player
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(notFighting(damager)){
|
|
||||||
event.setCancelled(true);
|
|
||||||
//Damager is not fighting
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(Fight.getPlayerTeam(player) == Fight.getPlayerTeam(damager)) {
|
|
||||||
event.setCancelled(true);
|
|
||||||
toActionbar(damager, TextComponent.fromLegacyText("§cDu darfst deinen Teamkollegen keinen Schaden zufügen!"));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,19 +1,21 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.utils.WaterRemover;
|
import de.steamwar.fightsystem.utils.WaterRemover;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class EntityExplodeListener extends BasicListener {
|
public class EntityExplodeListener extends BasicListener {
|
||||||
|
|
||||||
|
public EntityExplodeListener() {
|
||||||
|
super(EnumSet.of(FightState.RUNNING, FightState.ENTERN));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handleEntityExplode(EntityExplodeEvent event) {
|
public void handleEntityExplode(EntityExplodeEvent event) {
|
||||||
if(notRunning()){
|
event.setYield(0); //No drops (additionally to world config)
|
||||||
event.setCancelled(true);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
event.setYield(0); //No drops (additionally to world config
|
|
||||||
WaterRemover.add(event.blockList());
|
WaterRemover.add(event.blockList());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,19 +1,25 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.sql.SteamwarUser;
|
import de.steamwar.sql.SteamwarUser;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.player.PlayerJoinEvent;
|
import org.bukkit.event.player.PlayerJoinEvent;
|
||||||
import org.bukkit.event.player.PlayerQuitEvent;
|
import org.bukkit.event.player.PlayerQuitEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class EventJoinListener extends BasicListener {
|
public class EventJoinListener extends BasicListener {
|
||||||
|
|
||||||
|
public EventJoinListener() {
|
||||||
|
super(Config.event() ? EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP) : EnumSet.noneOf(FightState.class));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerJoin(PlayerJoinEvent event) {
|
public void handlePlayerJoin(PlayerJoinEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
@ -54,9 +60,4 @@ public class EventJoinListener extends BasicListener {
|
|||||||
if(player == FightSystem.getEventLeiter())
|
if(player == FightSystem.getEventLeiter())
|
||||||
FightSystem.setEventLeiter(null);
|
FightSystem.setEventLeiter(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
void stateChange(FightState state){
|
|
||||||
disable();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,18 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.entity.FoodLevelChangeEvent;
|
import org.bukkit.event.entity.FoodLevelChangeEvent;
|
||||||
import org.bukkit.event.weather.WeatherChangeEvent;
|
import org.bukkit.event.weather.WeatherChangeEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class FoodLevelChangeListener extends BasicListener {
|
public class FoodLevelChangeListener extends BasicListener {
|
||||||
|
|
||||||
|
public FoodLevelChangeListener() {
|
||||||
|
super(EnumSet.allOf(FightState.class));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handleFoodLevelChange(FoodLevelChangeEvent event) {
|
public void handleFoodLevelChange(FoodLevelChangeEvent event) {
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
|
@ -0,0 +1,62 @@
|
|||||||
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
import net.md_5.bungee.api.chat.TextComponent;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.block.BlockBreakEvent;
|
||||||
|
import org.bukkit.event.block.BlockPlaceEvent;
|
||||||
|
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||||
|
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||||
|
import org.bukkit.event.inventory.InventoryDragEvent;
|
||||||
|
import org.bukkit.event.inventory.InventoryPickupItemEvent;
|
||||||
|
import org.bukkit.event.player.PlayerDropItemEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class FreezeWorldStateListener extends BasicListener {
|
||||||
|
|
||||||
|
public FreezeWorldStateListener() {
|
||||||
|
super(Config.test() ? EnumSet.noneOf(FightState.class) : EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP, FightState.PRE_RUNNING, FightState.SPECTATE));
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void handleBlockBreak(BlockBreakEvent event) {
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
event.setCancelled(true);
|
||||||
|
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst derzeit keine Blöcke abbauen!"));
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void handleBlockPlace(BlockPlaceEvent event) {
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
event.setCancelled(true);
|
||||||
|
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst derzeit keine Blöcke setzen!"));
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void handleEntityExplode(EntityExplodeEvent event) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onInventoryClick(InventoryClickEvent event) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onInventoryDrag(InventoryDragEvent event) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onDropPickup(InventoryPickupItemEvent e){
|
||||||
|
e.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onDropping(PlayerDropItemEvent e){
|
||||||
|
e.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
@ -1,17 +1,23 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.commands.GUI;
|
import de.steamwar.fightsystem.commands.GUI;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.player.PlayerInteractEvent;
|
import org.bukkit.event.player.PlayerInteractEvent;
|
||||||
import org.bukkit.inventory.meta.ItemMeta;
|
import org.bukkit.inventory.meta.ItemMeta;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class HotbarGUIListener extends BasicListener {
|
public class HotbarGUIListener extends BasicListener {
|
||||||
|
|
||||||
|
public HotbarGUIListener() {
|
||||||
|
super(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerInteract(PlayerInteractEvent event) {
|
public void handlePlayerInteract(PlayerInteractEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
@ -55,9 +61,4 @@ public class HotbarGUIListener extends BasicListener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
void stateChange(FightState state){
|
|
||||||
disable();
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -0,0 +1,65 @@
|
|||||||
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
import net.md_5.bungee.api.chat.TextComponent;
|
||||||
|
import org.bukkit.entity.Arrow;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
|
import org.bukkit.event.entity.EntityDamageEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class InFightDamageListener extends BasicListener {
|
||||||
|
|
||||||
|
public InFightDamageListener() {
|
||||||
|
super(EnumSet.of(FightState.RUNNING, FightState.ENTERN));
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void handleEntityDamage(EntityDamageEvent event) {
|
||||||
|
if(!(event.getEntity() instanceof Player))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(notFighting((Player)event.getEntity()))
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void handleEntityDamageByEntity(EntityDamageByEntityEvent event) {
|
||||||
|
if(!(event.getEntity() instanceof Player))
|
||||||
|
//Target is not a player
|
||||||
|
return;
|
||||||
|
|
||||||
|
Player player = ((Player) event.getEntity());
|
||||||
|
Player damager;
|
||||||
|
|
||||||
|
if(event.getDamager() instanceof Player) {
|
||||||
|
damager = ((Player) event.getDamager()).getPlayer();
|
||||||
|
}else if(event.getDamager() instanceof Arrow) {
|
||||||
|
Arrow damagerArrow = (Arrow) event.getDamager();
|
||||||
|
if(!(damagerArrow.getShooter() instanceof Player))
|
||||||
|
//Shooter is not a player
|
||||||
|
return;
|
||||||
|
|
||||||
|
damagerArrow.setFireTicks(0);
|
||||||
|
player.setFireTicks(0);
|
||||||
|
damager = (Player) damagerArrow.getShooter();
|
||||||
|
}else{
|
||||||
|
//Damager is not a player
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(notFighting(damager)){
|
||||||
|
event.setCancelled(true);
|
||||||
|
//Damager is not fighting
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Fight.getPlayerTeam(player) == Fight.getPlayerTeam(damager)) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
toActionbar(damager, TextComponent.fromLegacyText("§cDu darfst deinen Teamkollegen keinen Schaden zufügen!"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,7 +1,6 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||||
@ -12,15 +11,16 @@ import org.bukkit.event.player.PlayerDropItemEvent;
|
|||||||
import org.bukkit.inventory.Inventory;
|
import org.bukkit.inventory.Inventory;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
public class InventoryListener extends BasicListener {
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class InFightInventoryListener extends BasicListener {
|
||||||
|
|
||||||
|
public InFightInventoryListener() {
|
||||||
|
super(EnumSet.of(FightState.RUNNING, FightState.ENTERN));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void onInventoryClick(InventoryClickEvent event) {
|
public void onInventoryClick(InventoryClickEvent event) {
|
||||||
if(FightSystem.getFightState() == FightState.SETUP){
|
|
||||||
event.setCancelled(true);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Inventory clicked = event.getClickedInventory();
|
Inventory clicked = event.getClickedInventory();
|
||||||
if(event.getClick().isShiftClick()){
|
if(event.getClick().isShiftClick()){
|
||||||
ItemStack clickedOn = event.getCurrentItem();
|
ItemStack clickedOn = event.getCurrentItem();
|
||||||
@ -41,11 +41,6 @@ public class InventoryListener extends BasicListener {
|
|||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void onInventoryDrag(InventoryDragEvent event) {
|
public void onInventoryDrag(InventoryDragEvent event) {
|
||||||
if(FightSystem.getFightState() == FightState.SETUP){
|
|
||||||
event.setCancelled(true);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (event.getInventory().getType() != InventoryType.PLAYER) {
|
if (event.getInventory().getType() != InventoryType.PLAYER) {
|
||||||
int inventorySize = event.getInventory().getSize();
|
int inventorySize = event.getInventory().getSize();
|
||||||
|
|
@ -1,18 +1,22 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.countdown.Countdown;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.countdown.NoPlayersOnlineCountdown;
|
|
||||||
import de.steamwar.fightsystem.countdown.SetupOverCountdown;
|
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.player.PlayerJoinEvent;
|
import org.bukkit.event.player.PlayerJoinEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class NormalJoinListener extends BasicListener {
|
public class NormalJoinListener extends BasicListener {
|
||||||
|
|
||||||
|
public NormalJoinListener() {
|
||||||
|
super(Config.event() || Config.test() ? EnumSet.noneOf(FightState.class) : EnumSet.of(FightState.PRE_LEADER_SETUP));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerJoin(PlayerJoinEvent event) {
|
public void handlePlayerJoin(PlayerJoinEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
@ -28,13 +32,7 @@ public class NormalJoinListener extends BasicListener {
|
|||||||
|
|
||||||
if(Fight.getRedTeam().hasTeamLeader() && Fight.getBlueTeam().hasTeamLeader()
|
if(Fight.getRedTeam().hasTeamLeader() && Fight.getBlueTeam().hasTeamLeader()
|
||||||
&& (Fight.getRedTeam().getLeader().getPlayer() == player || Fight.getBlueTeam().getLeader().getPlayer() == player)) {
|
&& (Fight.getRedTeam().getLeader().getPlayer() == player || Fight.getBlueTeam().getLeader().getPlayer() == player)) {
|
||||||
Countdown.cancelTimerType(NoPlayersOnlineCountdown.class);
|
FightSystem.setPreSchemState();
|
||||||
new SetupOverCountdown();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
void stateChange(FightState state){
|
|
||||||
disable();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.utils.Region;
|
import de.steamwar.fightsystem.utils.Region;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.block.BlockFace;
|
import org.bukkit.block.BlockFace;
|
||||||
@ -10,13 +9,19 @@ import org.bukkit.event.EventHandler;
|
|||||||
import org.bukkit.event.block.BlockPistonExtendEvent;
|
import org.bukkit.event.block.BlockPistonExtendEvent;
|
||||||
import org.bukkit.event.block.BlockPistonRetractEvent;
|
import org.bukkit.event.block.BlockPistonRetractEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class PistonListener extends BasicListener {
|
public class PistonListener extends BasicListener {
|
||||||
|
|
||||||
|
public PistonListener() {
|
||||||
|
//Wenn Entern aktiv ist, sollen Raketen etc. entern können
|
||||||
|
super(Config.Entern
|
||||||
|
? EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP)
|
||||||
|
: EnumSet.allOf(FightState.class));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePistonExtend(BlockPistonExtendEvent e){
|
public void handlePistonExtend(BlockPistonExtendEvent e){
|
||||||
if(Config.Entern && FightSystem.getFightState() != FightState.SETUP)
|
|
||||||
return;
|
|
||||||
|
|
||||||
BlockFace b = e.getDirection();
|
BlockFace b = e.getDirection();
|
||||||
for(Block block : e.getBlocks()){
|
for(Block block : e.getBlocks()){
|
||||||
if(
|
if(
|
||||||
@ -32,9 +37,6 @@ public class PistonListener extends BasicListener {
|
|||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePistonRetract(BlockPistonRetractEvent e){
|
public void handlePistonRetract(BlockPistonRetractEvent e){
|
||||||
if(Config.Entern && FightSystem.getFightState() != FightState.SETUP)
|
|
||||||
return;
|
|
||||||
|
|
||||||
BlockFace b = e.getDirection();
|
BlockFace b = e.getDirection();
|
||||||
for(Block block : e.getBlocks()){
|
for(Block block : e.getBlocks()){
|
||||||
if(
|
if(
|
||||||
|
@ -4,6 +4,7 @@ import de.steamwar.fightsystem.Config;
|
|||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import net.md_5.bungee.api.chat.BaseComponent;
|
import net.md_5.bungee.api.chat.BaseComponent;
|
||||||
import net.md_5.bungee.api.chat.TextComponent;
|
import net.md_5.bungee.api.chat.TextComponent;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
@ -11,15 +12,20 @@ import org.bukkit.entity.Player;
|
|||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.player.AsyncPlayerChatEvent;
|
import org.bukkit.event.player.AsyncPlayerChatEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class PlayerChatListener extends BasicListener {
|
public class PlayerChatListener extends BasicListener {
|
||||||
|
|
||||||
|
public PlayerChatListener(){
|
||||||
|
super(EnumSet.allOf(FightState.class));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerChat(AsyncPlayerChatEvent event) {
|
public void handlePlayerChat(AsyncPlayerChatEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
String message = event.getMessage();
|
String message = event.getMessage();
|
||||||
|
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
|
||||||
if(fightTeam != null) {
|
if(fightTeam != null) {
|
||||||
String teamName = fightTeam.getColoredName();
|
String teamName = fightTeam.getColoredName();
|
||||||
if(message.startsWith(Config.TeamChatDetection)) {
|
if(message.startsWith(Config.TeamChatDetection)) {
|
||||||
|
@ -1,62 +0,0 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
|
||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
|
||||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
|
||||||
import de.steamwar.fightsystem.Config;
|
|
||||||
import org.bukkit.Bukkit;
|
|
||||||
import org.bukkit.GameMode;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.event.EventHandler;
|
|
||||||
import org.bukkit.event.EventPriority;
|
|
||||||
import org.bukkit.event.player.PlayerJoinEvent;
|
|
||||||
import org.bukkit.event.player.PlayerQuitEvent;
|
|
||||||
|
|
||||||
public class PlayerConnectionListener extends BasicListener{
|
|
||||||
|
|
||||||
@EventHandler(priority = EventPriority.HIGH)
|
|
||||||
public void handlePlayerJoin(PlayerJoinEvent event) {
|
|
||||||
event.setJoinMessage(null);
|
|
||||||
|
|
||||||
Player player = event.getPlayer();
|
|
||||||
player.setHealth(20);
|
|
||||||
player.setFoodLevel(20);
|
|
||||||
setAttackSpeed(player);
|
|
||||||
|
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
|
||||||
|
|
||||||
if (fightTeam == null) {
|
|
||||||
player.setGameMode(GameMode.SPECTATOR);
|
|
||||||
player.teleport(Config.SpecSpawn);
|
|
||||||
} else {
|
|
||||||
player.teleport(fightTeam.getSpawn());
|
|
||||||
if(FightSystem.getFightState() == FightState.SETUP)
|
|
||||||
player.setGameMode(GameMode.ADVENTURE);
|
|
||||||
else
|
|
||||||
player.setGameMode(GameMode.SPECTATOR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@EventHandler(priority = EventPriority.HIGH)
|
|
||||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
|
||||||
event.setQuitMessage(null);
|
|
||||||
|
|
||||||
Player player = event.getPlayer();
|
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
|
||||||
if(fightTeam == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
FightState fightState = FightSystem.getFightState();
|
|
||||||
if(fightState == FightState.SETUP){
|
|
||||||
fightTeam.removePlayer(player);
|
|
||||||
}else if(fightState == FightState.PRE_RUNNING || fightState == FightState.RUNNING){
|
|
||||||
FightPlayer fightPlayer = fightTeam.getFightPlayer(player);
|
|
||||||
if(fightPlayer.isLiving()) {
|
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
|
|
||||||
fightTeam.getFightPlayer(player).setOut();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,32 +0,0 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
|
||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
|
||||||
import de.steamwar.fightsystem.countdown.Countdown;
|
|
||||||
import de.steamwar.fightsystem.countdown.SWSound;
|
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
|
||||||
import org.bukkit.Bukkit;
|
|
||||||
import org.bukkit.GameMode;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.event.EventHandler;
|
|
||||||
import org.bukkit.event.EventPriority;
|
|
||||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
|
||||||
|
|
||||||
public class PlayerDeathListener extends BasicListener {
|
|
||||||
|
|
||||||
@EventHandler(priority = EventPriority.HIGH)
|
|
||||||
public void handlePlayerDeath(PlayerDeathEvent event) {
|
|
||||||
Player player = event.getEntity().getPlayer();
|
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
|
||||||
|
|
||||||
if(fightTeam == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §cist gestorben!");
|
|
||||||
event.setDeathMessage(null);
|
|
||||||
fightTeam.getFightPlayer(player).setOut();
|
|
||||||
player.setGameMode(GameMode.SPECTATOR);
|
|
||||||
player.teleport(fightTeam.getSpawn());
|
|
||||||
Fight.playSound(Countdown.getSound(SWSound.ENTITY_WITHER_DEATH), 100.0F, 1.0F);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +1,10 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.utils.Region;
|
import de.steamwar.fightsystem.utils.Region;
|
||||||
import net.md_5.bungee.api.chat.TextComponent;
|
import net.md_5.bungee.api.chat.TextComponent;
|
||||||
import org.bukkit.GameMode;
|
import org.bukkit.GameMode;
|
||||||
@ -13,12 +13,18 @@ import org.bukkit.entity.Player;
|
|||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.player.PlayerMoveEvent;
|
import org.bukkit.event.player.PlayerMoveEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class PlayerMoveListener extends BasicListener {
|
public class PlayerMoveListener extends BasicListener {
|
||||||
|
|
||||||
private static final String DENY_ARENA = "§cDu darfst die Arena nicht verlassen";
|
private static final String DENY_ARENA = "§cDu darfst die Arena nicht verlassen";
|
||||||
private static final String DENY_TEAM = "§cDu darfst nicht zu den Teams";
|
private static final String DENY_TEAM = "§cDu darfst nicht zu den Teams";
|
||||||
private static final String DENY_ENTERN = "§cDu darfst nicht entern";
|
private static final String DENY_ENTERN = "§cDu darfst nicht entern";
|
||||||
|
|
||||||
|
public PlayerMoveListener() {
|
||||||
|
super(EnumSet.allOf(FightState.class));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void teamAreas(PlayerMoveEvent event) {
|
public void teamAreas(PlayerMoveEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
@ -28,6 +34,7 @@ public class PlayerMoveListener extends BasicListener {
|
|||||||
Location to = event.getTo();
|
Location to = event.getTo();
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
|
||||||
|
assert to != null;
|
||||||
boolean inArenaY = to.getY() + 1.8 <= Config.upperArenaBorder;
|
boolean inArenaY = to.getY() + 1.8 <= Config.upperArenaBorder;
|
||||||
|
|
||||||
boolean inBlueArea = inArenaY && Region.isIn2DRange(to, Config.TeamBlueCornerX, Config.TeamBlueCornerZ, Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic);
|
boolean inBlueArea = inArenaY && Region.isIn2DRange(to, Config.TeamBlueCornerX, Config.TeamBlueCornerZ, Config.SchemsizeX, Config.SchemsizeZ, Config.BorderFromSchematic);
|
||||||
@ -37,7 +44,7 @@ public class PlayerMoveListener extends BasicListener {
|
|||||||
if(fightTeam == null)
|
if(fightTeam == null)
|
||||||
reset(event, DENY_TEAM);
|
reset(event, DENY_TEAM);
|
||||||
}else if(fightTeam != null && (
|
}else if(fightTeam != null && (
|
||||||
!FightSystem.isEntern() || player.getGameMode() == GameMode.SPECTATOR)){
|
FightSystem.getFightState() != FightState.ENTERN || player.getGameMode() == GameMode.SPECTATOR)){
|
||||||
reset(event, DENY_ENTERN);
|
reset(event, DENY_ENTERN);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -48,6 +55,7 @@ public class PlayerMoveListener extends BasicListener {
|
|||||||
Location to = event.getTo();
|
Location to = event.getTo();
|
||||||
|
|
||||||
//Check in Arena
|
//Check in Arena
|
||||||
|
assert to != null;
|
||||||
if(!Region.isIn2DRegion(to, Config.ArenaMinX, Config.ArenaMinZ, Config.ArenaMaxX, Config.ArenaMaxZ)){
|
if(!Region.isIn2DRegion(to, Config.ArenaMinX, Config.ArenaMinZ, Config.ArenaMaxX, Config.ArenaMaxZ)){
|
||||||
reset(event, DENY_ARENA);
|
reset(event, DENY_ARENA);
|
||||||
return;
|
return;
|
||||||
|
@ -1,21 +0,0 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
|
||||||
|
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
|
||||||
import de.steamwar.fightsystem.Config;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.event.EventHandler;
|
|
||||||
import org.bukkit.event.player.PlayerRespawnEvent;
|
|
||||||
|
|
||||||
public class PlayerRespawnListener extends BasicListener {
|
|
||||||
|
|
||||||
@EventHandler
|
|
||||||
public void handlePlayerRespawn(PlayerRespawnEvent event) {
|
|
||||||
Player player = event.getPlayer();
|
|
||||||
FightTeam team = Fight.getPlayerTeam(player);
|
|
||||||
if(team == null)
|
|
||||||
event.setRespawnLocation(Config.SpecSpawn);
|
|
||||||
else
|
|
||||||
event.setRespawnLocation(team.getSpawn());
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,113 @@
|
|||||||
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
|
import de.steamwar.fightsystem.countdown.Countdown;
|
||||||
|
import de.steamwar.fightsystem.countdown.SWSound;
|
||||||
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
|
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||||
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
import net.md_5.bungee.api.chat.TextComponent;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.GameMode;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.EventPriority;
|
||||||
|
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||||
|
import org.bukkit.event.player.PlayerJoinEvent;
|
||||||
|
import org.bukkit.event.player.PlayerQuitEvent;
|
||||||
|
import org.bukkit.event.player.PlayerRespawnEvent;
|
||||||
|
import org.bukkit.event.player.PlayerTeleportEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class PlayerStateListener extends BasicListener{
|
||||||
|
|
||||||
|
public PlayerStateListener() {
|
||||||
|
super(EnumSet.allOf(FightState.class));
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
|
public void handlePlayerJoin(PlayerJoinEvent event) {
|
||||||
|
event.setJoinMessage(null);
|
||||||
|
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
player.setHealth(20);
|
||||||
|
player.setFoodLevel(20);
|
||||||
|
setAttackSpeed(player);
|
||||||
|
|
||||||
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
|
||||||
|
if (fightTeam == null) {
|
||||||
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
|
player.teleport(Config.SpecSpawn);
|
||||||
|
} else {
|
||||||
|
player.teleport(fightTeam.getSpawn());
|
||||||
|
if(FightSystem.getFightState().setup())
|
||||||
|
player.setGameMode(GameMode.ADVENTURE);
|
||||||
|
else
|
||||||
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
|
public void handlePlayerDeath(PlayerDeathEvent event) {
|
||||||
|
Player player = event.getEntity().getPlayer();
|
||||||
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
|
||||||
|
if(fightTeam == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
assert player != null;
|
||||||
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §cist gestorben!");
|
||||||
|
event.setDeathMessage(null);
|
||||||
|
fightTeam.getFightPlayer(player).setOut();
|
||||||
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
|
player.teleport(fightTeam.getSpawn());
|
||||||
|
Fight.playSound(Countdown.getSound(SWSound.ENTITY_WITHER_DEATH), 100.0F, 1.0F);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler(priority = EventPriority.HIGH)
|
||||||
|
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||||
|
event.setQuitMessage(null);
|
||||||
|
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
|
if(fightTeam == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
FightState fightState = FightSystem.getFightState();
|
||||||
|
if(fightState.setup()){
|
||||||
|
fightTeam.removePlayer(player);
|
||||||
|
}else if(fightState.ingame()){
|
||||||
|
FightPlayer fightPlayer = fightTeam.getFightPlayer(player);
|
||||||
|
if(fightPlayer.isLiving()) {
|
||||||
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Spieler " + fightTeam.getPrefix() + player.getName() + " §chat den Kampf verlassen!");
|
||||||
|
fightTeam.getFightPlayer(player).setOut();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Shutdown server if nobody online and its not an event server
|
||||||
|
if(!Config.event() && (Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().contains(player))))
|
||||||
|
FightSystem.shutdown(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void handlePlayerRespawn(PlayerRespawnEvent event) {
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
FightTeam team = Fight.getPlayerTeam(player);
|
||||||
|
if(team == null)
|
||||||
|
event.setRespawnLocation(Config.SpecSpawn);
|
||||||
|
else
|
||||||
|
event.setRespawnLocation(team.getSpawn());
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onTpGM3(PlayerTeleportEvent e) {
|
||||||
|
if (e.getCause() == PlayerTeleportEvent.TeleportCause.SPECTATE) {
|
||||||
|
e.setCancelled(true);
|
||||||
|
toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§cDu darfst diese Teleportfunktion nicht benutzen!"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,16 +0,0 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
|
||||||
|
|
||||||
import net.md_5.bungee.api.chat.TextComponent;
|
|
||||||
import org.bukkit.event.EventHandler;
|
|
||||||
import org.bukkit.event.player.PlayerTeleportEvent;
|
|
||||||
|
|
||||||
public class PlayerTeleportListener extends BasicListener {
|
|
||||||
|
|
||||||
@EventHandler
|
|
||||||
public void onTpGM3(PlayerTeleportEvent e) {
|
|
||||||
if (e.getCause() == PlayerTeleportEvent.TeleportCause.SPECTATE) {
|
|
||||||
e.setCancelled(true);
|
|
||||||
toActionbar(e.getPlayer(), TextComponent.fromLegacyText("§cDu darfst diese Teleportfunktion nicht benutzen!"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +1,25 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import net.md_5.bungee.api.chat.TextComponent;
|
import net.md_5.bungee.api.chat.TextComponent;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.entity.ProjectileLaunchEvent;
|
import org.bukkit.event.entity.ProjectileLaunchEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class ProjectileLaunchListener extends BasicListener {
|
public class ProjectileLaunchListener extends BasicListener {
|
||||||
|
|
||||||
|
public ProjectileLaunchListener() {
|
||||||
|
super(EnumSet.of(FightState.PRE_LEADER_SETUP, FightState.PRE_SCHEM_SETUP, FightState.POST_SCHEM_SETUP, FightState.PRE_RUNNING, FightState.SPECTATE));
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handleProjectileLaunch(ProjectileLaunchEvent event) {
|
public void handleProjectileLaunch(ProjectileLaunchEvent event) {
|
||||||
if(FightSystem.getFightState() != FightState.RUNNING) {
|
event.setCancelled(true);
|
||||||
event.setCancelled(true);
|
if(event.getEntity().getShooter() instanceof Player){
|
||||||
if(event.getEntity().getShooter() instanceof Player){
|
Player player = (Player) event.getEntity().getShooter();
|
||||||
Player player = (Player) event.getEntity().getShooter();
|
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst den Bogen erst nach Fightbeginn nutzen!"));
|
||||||
toActionbar(player, TextComponent.fromLegacyText("§cDu darfst den Bogen erst nach Fightbeginn nutzen!"));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,20 +1,28 @@
|
|||||||
package de.steamwar.fightsystem.listener;
|
package de.steamwar.fightsystem.listener;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.countdown.Countdown;
|
|
||||||
import de.steamwar.fightsystem.countdown.NoPlayersOnlineCountdown;
|
import de.steamwar.fightsystem.countdown.NoPlayersOnlineCountdown;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import org.bukkit.Bukkit;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.player.PlayerJoinEvent;
|
import org.bukkit.event.player.PlayerJoinEvent;
|
||||||
import org.bukkit.event.player.PlayerQuitEvent;
|
|
||||||
import org.bukkit.permissions.PermissionAttachment;
|
import org.bukkit.permissions.PermissionAttachment;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class TestListener extends BasicListener {
|
public class TestListener extends BasicListener {
|
||||||
|
|
||||||
|
private NoPlayersOnlineCountdown countdown;
|
||||||
|
|
||||||
|
public TestListener() {
|
||||||
|
super(Config.test() ? EnumSet.allOf(FightState.class) : EnumSet.noneOf(FightState.class));
|
||||||
|
if(Config.test())
|
||||||
|
countdown = new NoPlayersOnlineCountdown();
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void handlePlayerJoin(PlayerJoinEvent event) {
|
public void handlePlayerJoin(PlayerJoinEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
@ -24,8 +32,10 @@ public class TestListener extends BasicListener {
|
|||||||
player.sendMessage(FightSystem.PREFIX + "§7Werde zum Teamleader mit §8/§eleader");
|
player.sendMessage(FightSystem.PREFIX + "§7Werde zum Teamleader mit §8/§eleader");
|
||||||
}
|
}
|
||||||
|
|
||||||
Countdown.cancelTimerType(NoPlayersOnlineCountdown.class);
|
if(countdown != null){
|
||||||
|
countdown.disable();
|
||||||
|
countdown = null;
|
||||||
|
}
|
||||||
|
|
||||||
PermissionAttachment attachment = player.addAttachment(FightSystem.getPlugin());
|
PermissionAttachment attachment = player.addAttachment(FightSystem.getPlugin());
|
||||||
attachment.setPermission("fawe.permpack.basic", true);
|
attachment.setPermission("fawe.permpack.basic", true);
|
||||||
@ -33,16 +43,132 @@ public class TestListener extends BasicListener {
|
|||||||
attachment.setPermission("minecraft.command.tp", true);
|
attachment.setPermission("minecraft.command.tp", true);
|
||||||
attachment.setPermission("worldedit.navigation.jumpto.tool", true);
|
attachment.setPermission("worldedit.navigation.jumpto.tool", true);
|
||||||
attachment.setPermission("worldedit.navigation.thru.tool", true);
|
attachment.setPermission("worldedit.navigation.thru.tool", true);
|
||||||
}
|
attachment.setPermission("worldedit.navigation.jumpto.tool", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.thru.tool", true);
|
||||||
@EventHandler
|
attachment.setPermission("worldedit.biome.info", true);
|
||||||
public void handlePlayerQuit(PlayerQuitEvent event){
|
attachment.setPermission("worldedit.biome.set", true);
|
||||||
if(Bukkit.getOnlinePlayers().isEmpty())
|
attachment.setPermission("worldedit.biome.list", true);
|
||||||
FightSystem.shutdown(null);
|
attachment.setPermission("worldedit.chunkinfo", true);
|
||||||
}
|
attachment.setPermission("worldedit.listchunks", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.cut", true);
|
||||||
@Override
|
attachment.setPermission("worldedit.clipboard.paste", true);
|
||||||
void stateChange(FightState state){
|
attachment.setPermission("worldedit.schematic.formats", true);
|
||||||
disable();
|
attachment.setPermission("worldedit.schematic.load", true);
|
||||||
|
attachment.setPermission("worldedit.schematic.list", true);
|
||||||
|
attachment.setPermission("worldedit.schematic.save", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.clear", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.copy", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.lazycopy", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.place", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.download", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.flip", true);
|
||||||
|
attachment.setPermission("worldedit.clipboard.rotate", true);
|
||||||
|
attachment.setPermission("worldedit.help", true);
|
||||||
|
attachment.setPermission("worldedit.global-mask", true);
|
||||||
|
attachment.setPermission("worldedit.global-transform", true);
|
||||||
|
attachment.setPermission("worldedit.generation.cylinder", true);
|
||||||
|
attachment.setPermission("worldedit.generation.sphere", true);
|
||||||
|
attachment.setPermission("worldedit.generation.forest", true);
|
||||||
|
attachment.setPermission("worldedit.generation.pumpkins", true);
|
||||||
|
attachment.setPermission("worldedit.generation.pyramid", true);
|
||||||
|
attachment.setPermission("worldedit.generation.shape", true);
|
||||||
|
attachment.setPermission("worldedit.biome.set", true);
|
||||||
|
attachment.setPermission("worldedit.history.undo", true);
|
||||||
|
attachment.setPermission("worldedit.history.redo", true);
|
||||||
|
attachment.setPermission("worldedit.history.rollback", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.unstuck", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.ascend", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.descend", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.ceiling", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.thru.command", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.jumpto.command", true);
|
||||||
|
attachment.setPermission("worldedit.navigation.up", true);
|
||||||
|
attachment.setPermission("worldedit.region.hollow", true);
|
||||||
|
attachment.setPermission("worldedit.region.line", true);
|
||||||
|
attachment.setPermission("worldedit.region.curve", true);
|
||||||
|
attachment.setPermission("worldedit.region.overlay", true);
|
||||||
|
attachment.setPermission("worldedit.region.center", true);
|
||||||
|
attachment.setPermission("worldedit.region.naturalize", true);
|
||||||
|
attachment.setPermission("worldedit.region.walls", true);
|
||||||
|
attachment.setPermission("worldedit.region.faces", true);
|
||||||
|
attachment.setPermission("worldedit.region.smooth", true);
|
||||||
|
attachment.setPermission("worldedit.region.move", true);
|
||||||
|
attachment.setPermission("worldedit.region.forest", true);
|
||||||
|
attachment.setPermission("worldedit.region.replace", true);
|
||||||
|
attachment.setPermission("worldedit.region.stack", true);
|
||||||
|
attachment.setPermission("worldedit.region.set", true);
|
||||||
|
attachment.setPermission("worldedit.selection.pos", true);
|
||||||
|
attachment.setPermission("worldedit.selection.chunk", true);
|
||||||
|
attachment.setPermission("worldedit.selection.hpos", true);
|
||||||
|
attachment.setPermission("worldedit.wand", true);
|
||||||
|
attachment.setPermission("worldedit.wand.toggle", true);
|
||||||
|
attachment.setPermission("worldedit.selection.contract", true);
|
||||||
|
attachment.setPermission("worldedit.selection.outset", true);
|
||||||
|
attachment.setPermission("worldedit.selection.inset", true);
|
||||||
|
attachment.setPermission("worldedit.analysis.distr", true);
|
||||||
|
attachment.setPermission("worldedit.analysis.count", true);
|
||||||
|
attachment.setPermission("worldedit.selection.size", true);
|
||||||
|
attachment.setPermission("worldedit.selection.expand", true);
|
||||||
|
attachment.setPermission("worldedit.selection.shift", true);
|
||||||
|
attachment.setPermission("worldedit.snapshots.list", true);
|
||||||
|
attachment.setPermission("worldedit.superpickaxe", true);
|
||||||
|
attachment.setPermission("worldedit.superpickaxe.area", true);
|
||||||
|
attachment.setPermission("worldedit.superpickaxe.recursive", true);
|
||||||
|
attachment.setPermission("worldedit.brush.blendball", true);
|
||||||
|
attachment.setPermission("worldedit.brush.erode", true);
|
||||||
|
attachment.setPermission("worldedit.brush.pull", true);
|
||||||
|
attachment.setPermission("worldedit.brush.circle", true);
|
||||||
|
attachment.setPermission("worldedit.brush.recursive", true);
|
||||||
|
attachment.setPermission("worldedit.brush.line", true);
|
||||||
|
attachment.setPermission("worldedit.brush.spline", true);
|
||||||
|
attachment.setPermission("worldedit.brush.surfacespline", true);
|
||||||
|
attachment.setPermission("worldedit.brush.shatter", true);
|
||||||
|
attachment.setPermission("worldedit.brush.stencil", true);
|
||||||
|
attachment.setPermission("worldedit.brush.height", true);
|
||||||
|
attachment.setPermission("worldedit.brush.layer", true);
|
||||||
|
attachment.setPermission("worldedit.brush.populateschematic", true);
|
||||||
|
attachment.setPermission("worldedit.brush.scatter", true);
|
||||||
|
attachment.setPermission("worldedit.brush.splatter", true);
|
||||||
|
attachment.setPermission("worldedit.brush.scattercommand", true);
|
||||||
|
attachment.setPermission("worldedit.brush.copy", true);
|
||||||
|
attachment.setPermission("worldedit.brush.command", true);
|
||||||
|
attachment.setPermission("worldedit.brush.apply", true);
|
||||||
|
attachment.setPermission("worldedit.brush.sphere", true);
|
||||||
|
attachment.setPermission("worldedit.brush.cylinder", true);
|
||||||
|
attachment.setPermission("worldedit.brush.clipboard", true);
|
||||||
|
attachment.setPermission("worldedit.brush.smooth", true);
|
||||||
|
attachment.setPermission("worldedit.brush.ex", true);
|
||||||
|
attachment.setPermission("worldedit.brush.gravity", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.range", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.material", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.size", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.mask", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.smask", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.transform", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.scroll", true);
|
||||||
|
attachment.setPermission("worldedit.brush.options.visualize", true);
|
||||||
|
attachment.setPermission("worldedit.tool.deltree", true);
|
||||||
|
attachment.setPermission("worldedit.tool.farwand", true);
|
||||||
|
attachment.setPermission("worldedit.tool.lrbuild", true);
|
||||||
|
attachment.setPermission("worldedit.tool.info", true);
|
||||||
|
attachment.setPermission("worldedit.tool.tree", true);
|
||||||
|
attachment.setPermission("worldedit.tool.replacer", true);
|
||||||
|
attachment.setPermission("worldedit.tool.data-cycler", true);
|
||||||
|
attachment.setPermission("worldedit.tool.flood-fill", true);
|
||||||
|
attachment.setPermission("worldedit.tool.inspect", true);
|
||||||
|
attachment.setPermission("worldedit.fill.recursive", true);
|
||||||
|
attachment.setPermission("worldedit.drain", true);
|
||||||
|
attachment.setPermission("worldedit.fixlava", true);
|
||||||
|
attachment.setPermission("worldedit.fixwater", true);
|
||||||
|
attachment.setPermission("worldedit.removeabove", true);
|
||||||
|
attachment.setPermission("worldedit.removebelow", true);
|
||||||
|
attachment.setPermission("worldedit.removenear", true);
|
||||||
|
attachment.setPermission("worldedit.replacenear", true);
|
||||||
|
attachment.setPermission("worldedit.snow", true);
|
||||||
|
attachment.setPermission("worldedit.thaw", true);
|
||||||
|
attachment.setPermission("worldedit.green", true);
|
||||||
|
attachment.setPermission("worldedit.extinguish", true);
|
||||||
|
attachment.setPermission("worldedit.calc", true);
|
||||||
|
attachment.setPermission("worldedit.fill", true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
39
FightSystem_Main/src/de/steamwar/fightsystem/states/FightState.java
Normale Datei
39
FightSystem_Main/src/de/steamwar/fightsystem/states/FightState.java
Normale Datei
@ -0,0 +1,39 @@
|
|||||||
|
package de.steamwar.fightsystem.states;
|
||||||
|
|
||||||
|
public enum FightState {
|
||||||
|
PRE_LEADER_SETUP(true, true, false, false),
|
||||||
|
PRE_SCHEM_SETUP(true, true, false, false),
|
||||||
|
POST_SCHEM_SETUP(true, true, false, false),
|
||||||
|
PRE_RUNNING(false, false, true, false),
|
||||||
|
RUNNING(false, false, true, true),
|
||||||
|
ENTERN(false, false, true, true), //Can be skipped
|
||||||
|
SPECTATE(false, true, false, false);
|
||||||
|
|
||||||
|
private final boolean setup; //PRE_LEADER_SETUP, PRE_SCHEM_SETUP, POST_SCHEM_SETUP
|
||||||
|
private final boolean outgame; //PRE_LEADER_SETUP, PRE_SCHEM_SETUP, POST_SCHEM_SETUP, SPECTATE
|
||||||
|
private final boolean ingame; //PRE_RUNNING, RUNNING, ENTERN
|
||||||
|
private final boolean infight; //RUNNING, ENTERN
|
||||||
|
|
||||||
|
FightState(boolean setup, boolean outgame, boolean ingame, boolean infight){
|
||||||
|
this.setup = setup;
|
||||||
|
this.outgame = outgame;
|
||||||
|
this.ingame = ingame;
|
||||||
|
this.infight = infight;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean setup(){
|
||||||
|
return setup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean outgame(){
|
||||||
|
return outgame;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean ingame(){
|
||||||
|
return ingame;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean infight(){
|
||||||
|
return infight;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,26 @@
|
|||||||
|
package de.steamwar.fightsystem.states;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
public interface StateDependent {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return returns a set containing
|
||||||
|
*/
|
||||||
|
Set<FightState> enabled();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enables the state dependent object
|
||||||
|
*/
|
||||||
|
void enable();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disables the state dependent object
|
||||||
|
*/
|
||||||
|
void disable();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* On state change when enabled
|
||||||
|
*/
|
||||||
|
default void stateChange(FightState state){}
|
||||||
|
}
|
@ -3,20 +3,23 @@ package de.steamwar.fightsystem.utils;
|
|||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.winconditions.*;
|
import de.steamwar.fightsystem.winconditions.*;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.scoreboard.DisplaySlot;
|
import org.bukkit.scoreboard.DisplaySlot;
|
||||||
import org.bukkit.scoreboard.Objective;
|
import org.bukkit.scoreboard.Objective;
|
||||||
import org.bukkit.scoreboard.Scoreboard;
|
import org.bukkit.scoreboard.Scoreboard;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
import java.util.Objects;
|
import java.util.Objects;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
public class FightScoreboard {
|
public class FightScoreboard {
|
||||||
|
|
||||||
private FightScoreboard(){}
|
private FightScoreboard(){}
|
||||||
|
|
||||||
|
private static final Set<FightState> fullScoreboard = EnumSet.of(FightState.RUNNING, FightState.ENTERN, FightState.SPECTATE);
|
||||||
private static final Scoreboard scoreboard = Objects.requireNonNull(Bukkit.getScoreboardManager()).getMainScoreboard();
|
private static final Scoreboard scoreboard = Objects.requireNonNull(Bukkit.getScoreboardManager()).getMainScoreboard();
|
||||||
private static final Objective objective;
|
private static final Objective objective;
|
||||||
private static int index = 0;
|
private static int index = 0;
|
||||||
@ -68,9 +71,9 @@ public class FightScoreboard {
|
|||||||
objective.getScore("§7Zeit: §a" + fightTime + "s").setScore(3);
|
objective.getScore("§7Zeit: §a" + fightTime + "s").setScore(3);
|
||||||
}
|
}
|
||||||
if (Config.Entern)
|
if (Config.Entern)
|
||||||
objective.getScore("§7Entern: " + (FightSystem.isEntern() ? "§aja" : "§cnein")).setScore(2);
|
objective.getScore("§7Entern: " + (FightSystem.getFightState() == FightState.ENTERN ? "§aja" : "§cnein")).setScore(2);
|
||||||
|
|
||||||
if(FightSystem.getFightState() == FightState.RUNNING){
|
if(fullScoreboard.contains(FightSystem.getFightState())){
|
||||||
if (Config.PercentSystem){
|
if (Config.PercentSystem){
|
||||||
objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%").setScore(1);
|
objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%").setScore(1);
|
||||||
objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%").setScore(0);
|
objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%").setScore(0);
|
||||||
|
@ -213,6 +213,6 @@ public class TechHider {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static boolean disabled(){
|
private static boolean disabled(){
|
||||||
return Config.OnlyPublicSchematics;
|
return Config.OnlyPublicSchematics || Config.test();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,31 @@
|
|||||||
package de.steamwar.fightsystem.winconditions;
|
package de.steamwar.fightsystem.winconditions;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
|
|
||||||
public class EventTeamOffWincondition {
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class EventTeamOffWincondition extends Wincondition {
|
||||||
|
|
||||||
public EventTeamOffWincondition(){
|
public EventTeamOffWincondition(){
|
||||||
|
super(Config.event(), EnumSet.of(FightState.PRE_RUNNING));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable() {
|
||||||
teamOff(Fight.getBlueTeam());
|
teamOff(Fight.getBlueTeam());
|
||||||
teamOff(Fight.getRedTeam());
|
teamOff(Fight.getRedTeam());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
//Team off is a on time trigger
|
||||||
|
}
|
||||||
|
|
||||||
private void teamOff(FightTeam team){
|
private void teamOff(FightTeam team){
|
||||||
if(team.allPlayersOut()){
|
if(team.allPlayersOut()){
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Das Team " + team.getColoredName() + " §6ist Offline!");
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Das Team " + team.getColoredName() + " §6ist Offline!");
|
||||||
|
@ -1,15 +1,33 @@
|
|||||||
package de.steamwar.fightsystem.winconditions;
|
package de.steamwar.fightsystem.winconditions;
|
||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.event.HandlerList;
|
||||||
import org.bukkit.event.Listener;
|
import org.bukkit.event.Listener;
|
||||||
|
|
||||||
abstract class ListenerWincondition implements Listener {
|
import java.util.Set;
|
||||||
|
|
||||||
void init(boolean condition){
|
abstract class ListenerWincondition extends Wincondition implements Listener {
|
||||||
if(!condition)
|
|
||||||
return;
|
|
||||||
|
|
||||||
|
ListenerWincondition(boolean condition, Set<FightState> enabled){
|
||||||
|
//If the condition is not met, never enable
|
||||||
|
super(condition, enabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enables the state dependent object
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void enable(){
|
||||||
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
|
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disables the state dependent object
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void disable(){
|
||||||
|
HandlerList.unregisterAll(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,19 @@
|
|||||||
package de.steamwar.fightsystem.winconditions;
|
package de.steamwar.fightsystem.winconditions;
|
||||||
|
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
abstract class PlayerWincondition extends ListenerWincondition {
|
abstract class PlayerWincondition extends ListenerWincondition {
|
||||||
|
|
||||||
boolean isTarget(Player player){
|
PlayerWincondition(boolean condition) {
|
||||||
if(FightSystem.getFightState() != FightState.PRE_RUNNING && FightSystem.getFightState() != FightState.RUNNING)
|
super(condition, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING, FightState.ENTERN));
|
||||||
return false;
|
}
|
||||||
|
|
||||||
|
boolean isTarget(Player player){
|
||||||
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
FightTeam fightTeam = Fight.getPlayerTeam(player);
|
||||||
if(fightTeam == null)
|
if(fightTeam == null)
|
||||||
return false;
|
return false;
|
||||||
|
@ -0,0 +1,23 @@
|
|||||||
|
package de.steamwar.fightsystem.winconditions;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
import de.steamwar.fightsystem.states.StateDependent;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
abstract class Wincondition implements StateDependent {
|
||||||
|
|
||||||
|
private final Set<FightState> enabled;
|
||||||
|
|
||||||
|
Wincondition(boolean condition, Set<FightState> enabled){
|
||||||
|
this.enabled = enabled;
|
||||||
|
if(condition)
|
||||||
|
FightSystem.registerStateDependent(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Set<FightState> enabled(){
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
|
}
|
@ -13,7 +13,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
|
|||||||
public class WinconditionAllDead extends PlayerWincondition {
|
public class WinconditionAllDead extends PlayerWincondition {
|
||||||
|
|
||||||
public WinconditionAllDead(){
|
public WinconditionAllDead(){
|
||||||
init(Config.AllDead);
|
super(Config.AllDead);
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
|
@ -13,7 +13,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
|
|||||||
public class WinconditionCaptainDead extends PlayerWincondition {
|
public class WinconditionCaptainDead extends PlayerWincondition {
|
||||||
|
|
||||||
public WinconditionCaptainDead(){
|
public WinconditionCaptainDead(){
|
||||||
init(Config.CaptainDead);
|
super(Config.CaptainDead);
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
|
@ -1,13 +0,0 @@
|
|||||||
package de.steamwar.fightsystem.winconditions;
|
|
||||||
|
|
||||||
import de.steamwar.fightsystem.countdown.EnternCountdown;
|
|
||||||
import de.steamwar.fightsystem.Config;
|
|
||||||
|
|
||||||
public class WinconditionEntern {
|
|
||||||
public WinconditionEntern() {
|
|
||||||
if(!Config.Entern)
|
|
||||||
return;
|
|
||||||
|
|
||||||
new EnternCountdown();
|
|
||||||
}
|
|
||||||
}
|
|
@ -4,14 +4,21 @@ import de.steamwar.fightsystem.Config;
|
|||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
|
||||||
public class WinconditionHeartRatioTimeout {
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class WinconditionHeartRatioTimeout extends Wincondition {
|
||||||
|
|
||||||
|
private TimeOverCountdown countdown;
|
||||||
|
|
||||||
public WinconditionHeartRatioTimeout() {
|
public WinconditionHeartRatioTimeout() {
|
||||||
if(!Config.HeartRatioTimeout)
|
super(Config.HeartRatioTimeout, EnumSet.of(FightState.RUNNING, FightState.ENTERN));
|
||||||
return;
|
}
|
||||||
|
|
||||||
new TimeOverCountdown(() -> {
|
@Override
|
||||||
|
public void enable() {
|
||||||
|
countdown = new TimeOverCountdown(() -> {
|
||||||
double blueHeartRatio = Fight.getBlueTeam().getHeartRatio();
|
double blueHeartRatio = Fight.getBlueTeam().getHeartRatio();
|
||||||
double redHeartRatio = Fight.getRedTeam().getHeartRatio();
|
double redHeartRatio = Fight.getRedTeam().getHeartRatio();
|
||||||
|
|
||||||
@ -23,4 +30,9 @@ public class WinconditionHeartRatioTimeout {
|
|||||||
FightSystem.setSpectateState(null);
|
FightSystem.setSpectateState(null);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable(){
|
||||||
|
countdown.disable();
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,14 +1,16 @@
|
|||||||
package de.steamwar.fightsystem.winconditions;
|
package de.steamwar.fightsystem.winconditions;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.Config;
|
|
||||||
import de.steamwar.fightsystem.utils.Region;
|
import de.steamwar.fightsystem.utils.Region;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
public class WinconditionPercentSystem extends ListenerWincondition {
|
public class WinconditionPercentSystem extends ListenerWincondition {
|
||||||
|
|
||||||
private static double bluePercent = 0D;
|
private static double bluePercent = 0D;
|
||||||
@ -17,12 +19,10 @@ public class WinconditionPercentSystem extends ListenerWincondition {
|
|||||||
private static int blueDestroyedBlocks;
|
private static int blueDestroyedBlocks;
|
||||||
private static int redDestroyedBlocks;
|
private static int redDestroyedBlocks;
|
||||||
|
|
||||||
private static int schematicSize;
|
private static final int schematicSize = Math.abs(Config.SchemsizeX * Config.SchemsizeY * Config.SchemsizeZ);
|
||||||
|
|
||||||
public WinconditionPercentSystem() {
|
public WinconditionPercentSystem() {
|
||||||
init(Config.PercentSystem);
|
super(Config.PercentSystem, EnumSet.of(FightState.RUNNING, FightState.ENTERN));
|
||||||
|
|
||||||
schematicSize = Math.abs(Config.SchemsizeX * Config.SchemsizeY * Config.SchemsizeZ);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
|
@ -5,6 +5,7 @@ import de.steamwar.fightsystem.FightSystem;
|
|||||||
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
@ -15,15 +16,38 @@ public class WinconditionPoints extends PlayerWincondition {
|
|||||||
|
|
||||||
private static TeamPoints blue;
|
private static TeamPoints blue;
|
||||||
private static TeamPoints red;
|
private static TeamPoints red;
|
||||||
|
private TimeOverCountdown countdown;
|
||||||
|
|
||||||
public WinconditionPoints(){
|
public WinconditionPoints(){
|
||||||
if(!Config.Points)
|
super(Config.Points);
|
||||||
return;
|
}
|
||||||
|
|
||||||
init(true);
|
public static TeamPoints getRed(){
|
||||||
|
return red;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TeamPoints getBlue(){
|
||||||
|
return blue;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable() {
|
||||||
|
super.enable();
|
||||||
blue = new TeamPoints(Fight.getRedTeam(), WinconditionRelativePercent.getBlue(), WinconditionRelativePercent.getRed());
|
blue = new TeamPoints(Fight.getRedTeam(), WinconditionRelativePercent.getBlue(), WinconditionRelativePercent.getRed());
|
||||||
red = new TeamPoints(Fight.getBlueTeam(), WinconditionRelativePercent.getRed(), WinconditionRelativePercent.getBlue());
|
red = new TeamPoints(Fight.getBlueTeam(), WinconditionRelativePercent.getRed(), WinconditionRelativePercent.getBlue());
|
||||||
new TimeOverCountdown(this::fightEnds);
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
super.disable();
|
||||||
|
countdown.disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void stateChange(FightState state){
|
||||||
|
if(state == FightState.RUNNING){
|
||||||
|
countdown = new TimeOverCountdown(this::fightEnds);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
@ -54,14 +78,6 @@ public class WinconditionPoints extends PlayerWincondition {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static TeamPoints getRed(){
|
|
||||||
return red;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static TeamPoints getBlue(){
|
|
||||||
return blue;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void fightEnds(){
|
private void fightEnds(){
|
||||||
if(red.getPoints() > blue.getPoints())
|
if(red.getPoints() > blue.getPoints())
|
||||||
FightSystem.setSpectateState(blue.enemy);
|
FightSystem.setSpectateState(blue.enemy);
|
||||||
@ -78,7 +94,7 @@ public class WinconditionPoints extends PlayerWincondition {
|
|||||||
return red;
|
return red;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class TeamPoints extends PlayerWincondition {
|
public static class TeamPoints {
|
||||||
private final FightTeam enemy;
|
private final FightTeam enemy;
|
||||||
private final WinconditionRelativePercent.TeamPercent enemyPercent;
|
private final WinconditionRelativePercent.TeamPercent enemyPercent;
|
||||||
private final double factor;
|
private final double factor;
|
||||||
@ -89,13 +105,12 @@ public class WinconditionPoints extends PlayerWincondition {
|
|||||||
TeamPoints(FightTeam enemy, WinconditionRelativePercent.TeamPercent ownPercent, WinconditionRelativePercent.TeamPercent enemyPercent){
|
TeamPoints(FightTeam enemy, WinconditionRelativePercent.TeamPercent ownPercent, WinconditionRelativePercent.TeamPercent enemyPercent){
|
||||||
this.enemy = enemy;
|
this.enemy = enemy;
|
||||||
this.enemyPercent = enemyPercent;
|
this.enemyPercent = enemyPercent;
|
||||||
init(true);
|
|
||||||
points = 0;
|
points = 0;
|
||||||
|
|
||||||
if(enemyPercent.getBlockCount() < ownPercent.getBlockCount())
|
if(enemyPercent.getBlockCount() < ownPercent.getBlockCount())
|
||||||
this.factor = 10000; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
|
this.factor = 10000; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
|
||||||
else{
|
else{
|
||||||
double f = 10000 * ownPercent.getBlockCount() / enemyPercent.getBlockCount();
|
double f = 10000.0 * ownPercent.getBlockCount() / enemyPercent.getBlockCount();
|
||||||
|
|
||||||
if(f > 10000)
|
if(f > 10000)
|
||||||
f = 10000;
|
f = 10000;
|
||||||
|
@ -4,23 +4,25 @@ import de.steamwar.fightsystem.Config;
|
|||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.inventory.SWItem;
|
import de.steamwar.inventory.SWItem;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.scheduler.BukkitTask;
|
||||||
|
|
||||||
public class WinconditionPumpkinTechKO {
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class WinconditionPumpkinTechKO extends Wincondition {
|
||||||
|
|
||||||
private static int teamRedPumpkins = -1;
|
private static int teamRedPumpkins = -1;
|
||||||
private static int teamBluePumpkins = -1;
|
private static int teamBluePumpkins = -1;
|
||||||
private static final World WORLD = Bukkit.getWorlds().get(0);
|
private static final World WORLD = Bukkit.getWorlds().get(0);
|
||||||
private static final Material PUMPKIN_LANTERN = SWItem.getMaterial("JACK_O_LANTERN");
|
private static final Material PUMPKIN_LANTERN = SWItem.getMaterial("JACK_O_LANTERN");
|
||||||
|
private BukkitTask task;
|
||||||
|
|
||||||
public WinconditionPumpkinTechKO(){
|
public WinconditionPumpkinTechKO(){
|
||||||
if(!Config.PumpkinTechKO)
|
super(Config.PumpkinTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING, FightState.ENTERN));
|
||||||
return;
|
|
||||||
|
|
||||||
Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), WinconditionPumpkinTechKO::recursiveCheck, 0, 200);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int getTeamBluePumpkins() {
|
public static int getTeamBluePumpkins() {
|
||||||
@ -30,6 +32,16 @@ public class WinconditionPumpkinTechKO {
|
|||||||
return teamRedPumpkins;
|
return teamRedPumpkins;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable() {
|
||||||
|
task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), WinconditionPumpkinTechKO::recursiveCheck, 0, 200);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
task.cancel();
|
||||||
|
}
|
||||||
|
|
||||||
private static void recursiveCheck(){
|
private static void recursiveCheck(){
|
||||||
teamRedPumpkins = getPumpkins(Config.TeamRedCornerX,
|
teamRedPumpkins = getPumpkins(Config.TeamRedCornerX,
|
||||||
Config.TeamRedCornerY,
|
Config.TeamRedCornerY,
|
||||||
|
@ -4,15 +4,18 @@ import de.steamwar.fightsystem.Config;
|
|||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.scheduler.BukkitTask;
|
||||||
|
|
||||||
import java.util.Collections;
|
import java.util.Collections;
|
||||||
|
import java.util.EnumSet;
|
||||||
import java.util.HashSet;
|
import java.util.HashSet;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
|
||||||
public class WinconditionRelativePercent{
|
public class WinconditionRelativePercent extends Wincondition{
|
||||||
|
|
||||||
private static final Set<Material> ignoredBlocks;
|
private static final Set<Material> ignoredBlocks;
|
||||||
private static TeamPercent blue;
|
private static TeamPercent blue;
|
||||||
@ -26,11 +29,7 @@ public class WinconditionRelativePercent{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public WinconditionRelativePercent(){
|
public WinconditionRelativePercent(){
|
||||||
if(!Config.RelativePercent && !Config.Points)
|
super(Config.RelativePercent || Config.Points, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING));
|
||||||
return;
|
|
||||||
|
|
||||||
blue = new TeamPercent(Fight.getBlueTeam());
|
|
||||||
red = new TeamPercent(Fight.getRedTeam());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static TeamPercent getBlue(){
|
public static TeamPercent getBlue(){
|
||||||
@ -41,19 +40,32 @@ public class WinconditionRelativePercent{
|
|||||||
return red;
|
return red;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable() {
|
||||||
|
blue = new TeamPercent(Fight.getBlueTeam());
|
||||||
|
red = new TeamPercent(Fight.getRedTeam());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
blue.task.cancel();
|
||||||
|
red.task.cancel();
|
||||||
|
}
|
||||||
|
|
||||||
public static class TeamPercent {
|
public static class TeamPercent {
|
||||||
private static final World world = Bukkit.getWorlds().get(0);
|
private static final World world = Bukkit.getWorlds().get(0);
|
||||||
private final FightTeam team;
|
private final FightTeam team;
|
||||||
private final int blockCount;
|
private final int blockCount;
|
||||||
|
private final BukkitTask task;
|
||||||
|
|
||||||
private int currentBlocks;
|
private int currentBlocks;
|
||||||
|
|
||||||
TeamPercent(FightTeam team){
|
private TeamPercent(FightTeam team){
|
||||||
this.team = team;
|
this.team = team;
|
||||||
this.blockCount = currentBlocks();
|
this.blockCount = currentBlocks();
|
||||||
this.currentBlocks = blockCount;
|
this.currentBlocks = blockCount;
|
||||||
|
|
||||||
Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
|
task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
|
||||||
currentBlocks = currentBlocks();
|
currentBlocks = currentBlocks();
|
||||||
checkPercentDefeat();
|
checkPercentDefeat();
|
||||||
}, 400, 400);
|
}, 400, 400);
|
||||||
@ -73,7 +85,7 @@ public class WinconditionRelativePercent{
|
|||||||
}
|
}
|
||||||
|
|
||||||
private int currentBlocks(){
|
private int currentBlocks(){
|
||||||
if(FightSystem.isEntern())
|
if(FightSystem.getFightState() == FightState.ENTERN || FightSystem.getFightState() == FightState.SPECTATE)
|
||||||
return currentBlocks;
|
return currentBlocks;
|
||||||
|
|
||||||
int blocks = 0;
|
int blocks = 0;
|
||||||
|
@ -1,46 +1,61 @@
|
|||||||
package de.steamwar.fightsystem.winconditions;
|
package de.steamwar.fightsystem.winconditions;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.countdown.TechKOCountdown;
|
import de.steamwar.fightsystem.countdown.TechKOCountdown;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
import org.bukkit.entity.TNTPrimed;
|
import org.bukkit.entity.TNTPrimed;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.Listener;
|
|
||||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||||
|
import org.bukkit.scheduler.BukkitTask;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
public class WinconditionTechKO implements Listener {
|
public class WinconditionTechKO extends ListenerWincondition {
|
||||||
|
|
||||||
private static final int TECH_KO_TIME_IN_S = 90;
|
private static final int TECH_KO_TIME_IN_S = 90;
|
||||||
private static final int TECH_KO_HALF_TIME = TECH_KO_TIME_IN_S*10;
|
private static final int TECH_KO_HALF_TIME = TECH_KO_TIME_IN_S*10;
|
||||||
public static final int TECH_KO_COUNTDOWN_TIME = TECH_KO_HALF_TIME/20;
|
public static final int TECH_KO_COUNTDOWN_TIME = TECH_KO_HALF_TIME/20;
|
||||||
|
|
||||||
private World world;
|
private World world = Bukkit.getWorlds().get(0);
|
||||||
private Map<Integer, Boolean> map = new HashMap<>(400);
|
private Map<Integer, Boolean> map = new HashMap<>(400);
|
||||||
private double toggle;
|
private double toggle = Config.SpecSpawn.getZ();
|
||||||
private int smallerZtime;
|
private int smallerZtime = TECH_KO_HALF_TIME;
|
||||||
private int biggerZtime;
|
private int biggerZtime = TECH_KO_HALF_TIME;
|
||||||
private TechKOCountdown smallerZcountdown = null;
|
private TechKOCountdown smallerZcountdown = null;
|
||||||
private TechKOCountdown biggerZcountdown = null;
|
private TechKOCountdown biggerZcountdown = null;
|
||||||
|
private BukkitTask task;
|
||||||
|
|
||||||
//Works only for z-Axis fight direction for performance reasons
|
/**
|
||||||
|
* Works only for z-Axis fight direction for performance reasons
|
||||||
|
*/
|
||||||
public WinconditionTechKO(){
|
public WinconditionTechKO(){
|
||||||
if(!Config.TechKO)
|
super(Config.TechKO, EnumSet.of(FightState.RUNNING, FightState.SPECTATE));
|
||||||
return;
|
}
|
||||||
|
|
||||||
world = Bukkit.getWorlds().get(0);
|
@Override
|
||||||
toggle = Config.SpecSpawn.getZ();
|
public void enable() {
|
||||||
smallerZtime=TECH_KO_HALF_TIME;
|
super.enable();
|
||||||
biggerZtime=TECH_KO_HALF_TIME;
|
task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), this::run, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), this::run, 1, 1);
|
@Override
|
||||||
Bukkit.getPluginManager().registerEvents(this, FightSystem.getPlugin());
|
public void disable() {
|
||||||
|
super.disable();
|
||||||
|
smallerZcountdown.disable();
|
||||||
|
biggerZcountdown.disable();
|
||||||
|
task.cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onEntityDead(EntityExplodeEvent event){
|
||||||
|
map.remove(event.getEntity().getEntityId());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void run(){
|
private void run(){
|
||||||
@ -57,14 +72,14 @@ public class WinconditionTechKO implements Listener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(smallerZtime == TECH_KO_HALF_TIME && smallerZcountdown != null){
|
if(smallerZtime == TECH_KO_HALF_TIME && smallerZcountdown != null){
|
||||||
smallerZcountdown.cancelTimer();
|
smallerZcountdown.disable();
|
||||||
smallerZcountdown = null;
|
smallerZcountdown = null;
|
||||||
}else if(smallerZtime == 0){
|
}else if(smallerZtime == 0){
|
||||||
smallerZcountdown = new TechKOCountdown(smallerTeam());
|
smallerZcountdown = new TechKOCountdown(smallerTeam());
|
||||||
}
|
}
|
||||||
|
|
||||||
if(biggerZtime == TECH_KO_HALF_TIME && biggerZcountdown != null){
|
if(biggerZtime == TECH_KO_HALF_TIME && biggerZcountdown != null){
|
||||||
biggerZcountdown.cancelTimer();
|
biggerZcountdown.disable();
|
||||||
biggerZcountdown = null;
|
biggerZcountdown = null;
|
||||||
}else if(biggerZtime == 0){
|
}else if(biggerZtime == 0){
|
||||||
biggerZcountdown = new TechKOCountdown(biggerTeam());
|
biggerZcountdown = new TechKOCountdown(biggerTeam());
|
||||||
@ -87,9 +102,4 @@ public class WinconditionTechKO implements Listener {
|
|||||||
else
|
else
|
||||||
return Fight.getRedTeam();
|
return Fight.getRedTeam();
|
||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
|
||||||
public void onEntityDead(EntityExplodeEvent event){
|
|
||||||
map.remove(event.getEntity().getEntityId());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,14 +1,27 @@
|
|||||||
package de.steamwar.fightsystem.winconditions;
|
package de.steamwar.fightsystem.winconditions;
|
||||||
|
|
||||||
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
|
||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
|
|
||||||
|
public class WinconditionTimeout extends Wincondition {
|
||||||
|
|
||||||
|
private TimeOverCountdown countdown;
|
||||||
|
|
||||||
public class WinconditionTimeout {
|
|
||||||
public WinconditionTimeout() {
|
public WinconditionTimeout() {
|
||||||
if(!Config.Timeout)
|
super(Config.Timeout, EnumSet.of(FightState.RUNNING, FightState.ENTERN));
|
||||||
return;
|
}
|
||||||
|
|
||||||
new TimeOverCountdown(() -> FightSystem.setSpectateState(null));
|
@Override
|
||||||
|
public void enable() {
|
||||||
|
countdown = new TimeOverCountdown(() -> FightSystem.setSpectateState(null));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
countdown.disable();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,28 +3,41 @@ package de.steamwar.fightsystem.winconditions;
|
|||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
import de.steamwar.fightsystem.fight.FightState;
|
import de.steamwar.fightsystem.states.FightState;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.utils.WaterRemover;
|
import de.steamwar.fightsystem.utils.WaterRemover;
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.scheduler.BukkitTask;
|
||||||
|
|
||||||
|
import java.util.EnumSet;
|
||||||
import java.util.HashSet;
|
import java.util.HashSet;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
|
||||||
public class WinconditionWaterTechKO {
|
public class WinconditionWaterTechKO extends Wincondition {
|
||||||
|
|
||||||
private static final Set<Location> teamRedWater = new HashSet<>();
|
private static final Set<Location> teamRedWater = new HashSet<>();
|
||||||
private static final Set<Location> teamBlueWater = new HashSet<>();
|
private static final Set<Location> teamBlueWater = new HashSet<>();
|
||||||
private static final World WORLD = Bukkit.getWorlds().get(0);
|
private static final World WORLD = Bukkit.getWorlds().get(0);
|
||||||
|
|
||||||
public WinconditionWaterTechKO() {
|
private BukkitTask task;
|
||||||
if(!Config.WaterTechKO)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), this::addWater, 200, 200);
|
public WinconditionWaterTechKO() {
|
||||||
|
super(Config.WaterTechKO, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING, FightState.SPECTATE));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getTeamBlueWater() {
|
||||||
|
return teamBlueWater.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getTeamRedWater() {
|
||||||
|
return teamRedWater.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable() {
|
||||||
checkForWater(teamRedWater,
|
checkForWater(teamRedWater,
|
||||||
Config.TeamRedCornerX,
|
Config.TeamRedCornerX,
|
||||||
Config.TeamRedCornerY,
|
Config.TeamRedCornerY,
|
||||||
@ -39,6 +52,19 @@ public class WinconditionWaterTechKO {
|
|||||||
Config.TeamBlueCornerX + Config.SchemsizeX,
|
Config.TeamBlueCornerX + Config.SchemsizeX,
|
||||||
Config.TeamBlueCornerY + Config.SchemsizeY,
|
Config.TeamBlueCornerY + Config.SchemsizeY,
|
||||||
Config.TeamBlueCornerZ + Config.SchemsizeZ);
|
Config.TeamBlueCornerZ + Config.SchemsizeZ);
|
||||||
|
task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), this::addWater, 200, 200);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
task.cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkEmpty(FightTeam team, Set<Location> teamWater){
|
||||||
|
if(teamWater.isEmpty()){
|
||||||
|
Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getColoredName() + " §eist Tech K.O.!");
|
||||||
|
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addWater() {
|
private void addWater() {
|
||||||
@ -77,19 +103,4 @@ public class WinconditionWaterTechKO {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void checkEmpty(FightTeam team, Set<Location> teamWater){
|
|
||||||
if(teamWater.isEmpty()){
|
|
||||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getColoredName() + " §eist Tech K.O.!");
|
|
||||||
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int getTeamBlueWater() {
|
|
||||||
return teamBlueWater.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int getTeamRedWater() {
|
|
||||||
return teamRedWater.size();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren