Merge pull request 'Add ranked rework' (#336) from Ranked into master
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Reviewed-on: #336 Reviewed-by: Lixfel <lixfel@steamwar.de>
Dieser Commit ist enthalten in:
Commit
6ce1be850a
@ -25,7 +25,6 @@ import java.util.Set;
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public enum ArenaMode {
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NORMAL,
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RANKED,
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EVENT,
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TEST,
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CHECK,
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@ -38,7 +37,6 @@ public enum ArenaMode {
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public static final Set<ArenaMode> Check = Collections.unmodifiableSet(EnumSet.of(CHECK));
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public static final Set<ArenaMode> Event = Collections.unmodifiableSet(EnumSet.of(EVENT));
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public static final Set<ArenaMode> Test = Collections.unmodifiableSet(EnumSet.of(TEST, CHECK));
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public static final Set<ArenaMode> Ranked = Collections.unmodifiableSet(EnumSet.of(RANKED));
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public static final Set<ArenaMode> Prepare = Collections.unmodifiableSet(EnumSet.of(PREPARE));
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public static final Set<ArenaMode> Replay = Collections.unmodifiableSet(EnumSet.of(REPLAY, TEST));
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@ -46,9 +44,9 @@ public enum ArenaMode {
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public static final Set<ArenaMode> AntiTest = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK)));
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public static final Set<ArenaMode> AntiEvent = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT)));
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public static final Set<ArenaMode> AntiPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PREPARE)));
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public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(RANKED, EVENT, REPLAY)));
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public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(RANKED, EVENT, REPLAY));
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public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL, RANKED));
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public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT, REPLAY)));
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public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));
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public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL));
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public static final Set<ArenaMode> NotRestartable = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));
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public static final Set<ArenaMode> SoloLeader = Collections.unmodifiableSet(EnumSet.of(TEST, CHECK, PREPARE));
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public static final Set<ArenaMode> NotOnBau = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK, PREPARE, REPLAY)));
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@ -92,7 +92,6 @@ public class Config {
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public static final String TeamChatDetection;
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public static final UUID BlueLeader;
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public static final UUID RedLeader;
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public static final boolean Ranked;
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//Active win conditions
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public static final Set<Winconditions> ActiveWinconditions;
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@ -370,12 +369,9 @@ public class Config {
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CheckSchemID = Integer.parseInt(System.getProperty("checkSchemID", "0"));
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PrepareSchemID = Integer.parseInt(System.getProperty("prepareSchemID", "0"));
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Ranked = Boolean.parseBoolean(System.getProperty("ranked", "false"));
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ReplayID = Integer.parseInt(System.getProperty("replay", "0"));
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if(Ranked){
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mode = ArenaMode.RANKED;
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}else if(CheckSchemID != 0){
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if(CheckSchemID != 0){
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mode = ArenaMode.CHECK;
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}else if(PrepareSchemID != 0){
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mode = ArenaMode.PREPARE;
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@ -87,7 +87,6 @@ public class FightSystem extends JavaPlugin {
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new PrepareSchem();
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new TestJoin();
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new NormalJoin();
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new RankedJoin();
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new RunningWorldInteraction();
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new PersonalKitCreator();
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new ArrowStopper();
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@ -114,7 +113,6 @@ public class FightSystem extends JavaPlugin {
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new WinconditionHeartRatioTimeout();
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new WinconditionTimeTechKO();
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new EventTeamOffWincondition();
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new RankedPlayerLeftWincondition();
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new WinconditionPercentTimeout();
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new HellsBells();
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@ -180,7 +180,6 @@ UI_PLAYER_LEAVES=
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UI_LEADER_JOINS=§a§l» {0}Leader {1}
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UI_PLAYER_DEATH={0}{1} §7ist gestorben
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UI_PLAYER_LEAVE={0}{1} §7hat den Kampf verlassen
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UI_ELO=§7ELO von {0}{1}§8: §7{2}§8»§e{3}
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UI_WIN={0}Sieg {1}
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UI_DRAW=§7Unentschieden
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@ -232,7 +231,6 @@ WIN_FIGHTLEADER=
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WIN_PERCENT={0} §7zu beschädigt
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WIN_OFFLINE_BOTH=§7Beide Teams offline
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WIN_OFFLINE={0} §7offline
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WIN_RANKED_LEFT={0} §7hat den Kampf verlassen
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WIN_ALL_DEAD={0}Alle Spieler kampfunfähig
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WIN_LEADER_DEAD={0} kampfunfähig
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WIN_TIME_OVER=§7Zeit abgelaufen
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@ -1,52 +0,0 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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public class RankedJoin implements Listener {
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public RankedJoin() {
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new StateDependentListener(ArenaMode.Ranked, FightState.PreLeaderSetup, this);
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}
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@EventHandler
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public void handlePlayerJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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if (fightTeam == null) {
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if(!player.getUniqueId().equals(Config.RedLeader) && Fight.getBlueTeam().canbeLeader(player)) {
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Fight.getBlueTeam().addMember(player);
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}else if(Fight.getRedTeam().canbeLeader(player)) {
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Fight.getRedTeam().addMember(player);
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}
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}
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}
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}
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@ -19,6 +19,7 @@
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package de.steamwar.fightsystem.utils;
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import de.steamwar.comms.packets.FightEndsPacket;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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@ -30,16 +31,17 @@ import de.steamwar.fightsystem.record.FileRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.winconditions.Wincondition;
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import de.steamwar.sql.Elo;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.io.FileInputStream;
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import java.sql.Timestamp;
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import java.time.Instant;
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import java.time.temporal.ChronoUnit;
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import java.util.logging.Level;
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import java.util.stream.Collectors;
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import static de.steamwar.sql.Fight.create;
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import static de.steamwar.sql.Fight.setReplay;
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@ -136,17 +138,9 @@ public class FightStatistics {
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}
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replayLock = false;
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if(Config.Ranked){
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int blueElo = Elo.getElo(blueLeader, gameMode);
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int redElo = Elo.getElo(redLeader, gameMode);
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double redWinExpectation = 1 / (1 + Math.pow(10, (blueElo - redElo) / 400f));
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double blueWinExpectation = 1 / (1 + Math.pow(10, (redElo - blueElo) / 400f));
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int newBlueElo = (int) Math.round(blueElo + K * (blueResult - blueWinExpectation));
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int newRedElo = (int) Math.round(redElo + K * (1 - blueResult - redWinExpectation));
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Elo.setElo(blueLeader, gameMode, newBlueElo);
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Elo.setElo(redLeader, gameMode, newRedElo);
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FightSystem.broadcast("UI_ELO", Fight.getBlueTeam().getPrefix(), SteamwarUser.get(blueLeader).getUserName(), blueElo, newBlueElo);
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FightSystem.broadcast("UI_ELO", Fight.getRedTeam().getPrefix(), SteamwarUser.get(redLeader).getUserName(), redElo, newRedElo);
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if (!Bukkit.getOnlinePlayers().isEmpty()) {
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Player p = Bukkit.getOnlinePlayers().iterator().next();
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new FightEndsPacket((byte) win, blueSchem == null ? 0 : blueSchem, redSchem == null ? 0 : redSchem, Fight.getBlueTeam().getPlayers().stream().map(FightPlayer::getPlayer).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()), Fight.getRedTeam().getPlayers().stream().map(FightPlayer::getPlayer).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList())).send(p);
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}
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}
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@ -1,50 +0,0 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerQuitEvent;
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public class RankedPlayerLeftWincondition extends Wincondition implements Listener {
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public RankedPlayerLeftWincondition(){
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super("LeaderQuit");
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new StateDependentListener(ArenaMode.Ranked, FightState.Setup, this);
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}
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@EventHandler
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public void handlePlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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FightTeam team = isTarget(player);
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if(team == null)
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return;
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if(team.isPlayerLeader(player)) {
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win(Fight.getOpposite(team), "WIN_RANKED_LEFT", team.getPrefix() + team.getLeader().getPlayer().getName());
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}
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}
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}
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