SteamWar/FightSystem
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Only allow TNT transfers to inventories
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2021-10-30 14:32:02 +02:00
Ursprung 1483bba0ff
Commit 6400c960a9

Datei anzeigen

@ -29,8 +29,6 @@ import org.bukkit.event.block.BlockDispenseEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class InFightInventory implements Listener {
@ -40,22 +38,12 @@ public class InFightInventory implements Listener {
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
Inventory clicked = event.getClickedInventory();
if(event.getClick().isShiftClick()){
ItemStack clickedOn = event.getCurrentItem();
InventoryType top = event.getView().getTopInventory().getType();
if(top == InventoryType.CRAFTING)
return;
if(
clickedOn != null &&
event.getView().getTopInventory().getType() != InventoryType.CRAFTING &&
clicked == event.getWhoClicked().getInventory())
event.setCancelled(true);
}else if (
clicked != event.getWhoClicked().getInventory() &&
clicked != null &&
clicked.getType() != InventoryType.PLAYER &&
event.getCursor() != null &&
event.getCursor().getType() != Material.AIR)
event.setCancelled(true);
if ((event.getCursor() != null && event.getCursor().getType() != Material.TNT) || (event.getCurrentItem() != null && event.getCurrentItem().getType() != Material.TNT))
event.setCancelled(true); // Deny if transferred item is not TNT
}
@EventHandler