Only allow TNT transfers to inventories
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
1483bba0ff
Commit
6400c960a9
@ -29,8 +29,6 @@ import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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public class InFightInventory implements Listener {
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@ -40,22 +38,12 @@ public class InFightInventory implements Listener {
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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Inventory clicked = event.getClickedInventory();
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if(event.getClick().isShiftClick()){
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ItemStack clickedOn = event.getCurrentItem();
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InventoryType top = event.getView().getTopInventory().getType();
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if(top == InventoryType.CRAFTING)
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return;
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if(
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clickedOn != null &&
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event.getView().getTopInventory().getType() != InventoryType.CRAFTING &&
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clicked == event.getWhoClicked().getInventory())
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event.setCancelled(true);
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}else if (
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clicked != event.getWhoClicked().getInventory() &&
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clicked != null &&
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clicked.getType() != InventoryType.PLAYER &&
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event.getCursor() != null &&
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event.getCursor().getType() != Material.AIR)
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event.setCancelled(true);
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if ((event.getCursor() != null && event.getCursor().getType() != Material.TNT) || (event.getCurrentItem() != null && event.getCurrentItem().getType() != Material.TNT))
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event.setCancelled(true); // Deny if transferred item is not TNT
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}
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@EventHandler
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