Add SpectateConnection chat
Dieser Commit ist enthalten in:
Ursprung
ab15562e06
Commit
626dbe9660
@ -128,6 +128,7 @@ public class Config {
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//live recorder parameter
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//live recorder parameter
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public static final String spectateIP = "127.0.0.1";
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public static final String spectateIP = "127.0.0.1";
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public static final int spectatePort = 2222;
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public static final int spectatePort = 2222;
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public static final boolean recording;
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static{
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static{
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File worldConfigFile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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File worldConfigFile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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@ -379,6 +380,8 @@ public class Config {
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CheckSchemID = Integer.parseInt(System.getProperty("checkSchemID", "0"));
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CheckSchemID = Integer.parseInt(System.getProperty("checkSchemID", "0"));
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Ranked = Boolean.parseBoolean(System.getProperty("ranked", "false"));
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Ranked = Boolean.parseBoolean(System.getProperty("ranked", "false"));
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recording = event();
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}
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}
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public static boolean event(){
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public static boolean event(){
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@ -8,6 +8,7 @@ import de.steamwar.fightsystem.states.FightState;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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@ -4,6 +4,7 @@ import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.record.RecordSystem;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.FightState;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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@ -42,7 +43,9 @@ public class PlayerChatListener extends BasicListener {
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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private void broadcastChat(String message){
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private void broadcastChat(String message) {
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if (Config.recording)
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RecordSystem.chat(message);
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BaseComponent[] msg = TextComponent.fromLegacyText(message);
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BaseComponent[] msg = TextComponent.fromLegacyText(message);
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for(Player p : Bukkit.getOnlinePlayers())
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for(Player p : Bukkit.getOnlinePlayers())
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toChat(p, msg);
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toChat(p, msg);
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@ -40,7 +40,7 @@ public class RecordSystem {
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*
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*
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* */
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* */
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public static void playerJoins(Player p){
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public static synchronized void playerJoins(Player p){
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SteamwarUser user = SteamwarUser.get(p.getUniqueId());
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SteamwarUser user = SteamwarUser.get(p.getUniqueId());
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Recorder.rByte(0x00);
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Recorder.rByte(0x00);
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@ -49,7 +49,7 @@ public class RecordSystem {
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entityMoves(p);
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entityMoves(p);
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}
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}
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public static void entityMoves(Entity e){
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public static synchronized void entityMoves(Entity e){
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Location location = e.getLocation();
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Location location = e.getLocation();
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Recorder.rByte(0x01);
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Recorder.rByte(0x01);
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@ -62,12 +62,30 @@ public class RecordSystem {
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Recorder.flush();
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Recorder.flush();
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}
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}
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public static void entityDespawns(Entity e){
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public static synchronized void entityDespawns(Entity e){
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Recorder.rByte(0x02);
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Recorder.rByte(0x02);
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Recorder.rInt(e.getEntityId());
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Recorder.rInt(e.getEntityId());
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Recorder.flush();
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Recorder.flush();
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}
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}
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public static synchronized void chat(String s) {
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Recorder.rByte(0xA0);
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Recorder.rString(s);
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Recorder.flush();
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}
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public static synchronized void actionBar(String s) {
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Recorder.rByte(0xA1);
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Recorder.rString(s);
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Recorder.flush();
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}
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public static synchronized void systemChat(String s) {
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Recorder.rByte(0xA2);
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Recorder.rString(s);
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Recorder.flush();
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}
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private static void checkWorldState(){
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private static void checkWorldState(){
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//TODO: Entity position transmissions
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//TODO: Entity position transmissions
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}
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}
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