Merge branch 'master' into personalKit
# Conflicts: # FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java # FightSystem_Main/src/de/steamwar/fightsystem/commands/GUI.java # FightSystem_Main/src/de/steamwar/fightsystem/fight/FightTeam.java
Dieser Commit ist enthalten in:
Commit
61ff397458
@ -1,6 +1,5 @@
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package de.steamwar.fightsystem.utils;
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import javafx.util.Pair;
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import net.minecraft.server.v1_10_R1.PacketPlayOutMapChunk;
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import org.bukkit.craftbukkit.v1_10_R1.CraftChunk;
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import org.bukkit.craftbukkit.v1_10_R1.entity.CraftPlayer;
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@ -9,7 +8,7 @@ import org.bukkit.entity.Player;
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class TechHider_10 {
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private TechHider_10(){}
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static void reloadChunk(Player p, Pair<Integer, Integer> chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.getKey(), chunk.getValue())).getHandle(), 65535));
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static void reloadChunk(Player p, ITechHider.ChunkPos chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.x(), chunk.z())).getHandle(), 65535));
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}
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}
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@ -12,7 +12,6 @@ import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.IFightSystem;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.UnpooledByteBufAllocator;
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import javafx.util.Pair;
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import net.minecraft.server.v1_12_R1.PacketPlayOutMapChunk;
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import org.bukkit.craftbukkit.v1_12_R1.CraftChunk;
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import org.bukkit.craftbukkit.v1_12_R1.entity.CraftPlayer;
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@ -27,8 +26,8 @@ class TechHider_12 {
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private static final short obfuscateShift4 = (short)(Config.ObfuscateWith << 4);
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static void reloadChunk(Player p, Pair<Integer, Integer> chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.getKey(), chunk.getValue())).getHandle(), 65535));
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static void reloadChunk(Player p, ITechHider.ChunkPos chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.x(), chunk.z())).getHandle(), 65535));
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}
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static void start(){
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@ -12,7 +12,6 @@ import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.IFightSystem;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.UnpooledByteBufAllocator;
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import javafx.util.Pair;
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import net.minecraft.server.v1_14_R1.PacketPlayOutMapChunk;
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import org.bukkit.craftbukkit.v1_14_R1.CraftChunk;
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import org.bukkit.craftbukkit.v1_14_R1.entity.CraftPlayer;
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@ -25,8 +24,8 @@ import static de.steamwar.fightsystem.utils.ITechHider.bypass;
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public class TechHider_14 {
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private TechHider_14(){}
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static void reloadChunk(Player p, Pair<Integer, Integer> chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.getKey(), chunk.getValue())).getHandle(), 65535));
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static void reloadChunk(Player p, ITechHider.ChunkPos chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.x(), chunk.z())).getHandle(), 65535));
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}
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static void start(){
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@ -1,6 +1,5 @@
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package de.steamwar.fightsystem.utils;
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import javafx.util.Pair;
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import net.minecraft.server.v1_15_R1.PacketPlayOutMapChunk;
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import org.bukkit.craftbukkit.v1_15_R1.CraftChunk;
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import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
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@ -9,8 +8,8 @@ import org.bukkit.entity.Player;
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public class TechHider_15 {
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private TechHider_15(){}
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static void reloadChunk(Player p, Pair<Integer, Integer> chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.getKey(), chunk.getValue())).getHandle(), 65535));
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static void reloadChunk(Player p, ITechHider.ChunkPos chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.x(), chunk.z())).getHandle(), 65535));
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}
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static void start(){
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@ -1,6 +1,5 @@
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package de.steamwar.fightsystem.utils;
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import javafx.util.Pair;
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import net.minecraft.server.v1_8_R3.PacketPlayOutMapChunk;
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import org.bukkit.craftbukkit.v1_8_R3.CraftChunk;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer;
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@ -9,7 +8,7 @@ import org.bukkit.entity.Player;
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class TechHider_8 {
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private TechHider_8(){}
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static void reloadChunk(Player p, Pair<Integer, Integer> chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.getKey(), chunk.getValue())).getHandle(), true, 65535));
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static void reloadChunk(Player p, ITechHider.ChunkPos chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.x(), chunk.z())).getHandle(), true, 65535));
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}
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}
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@ -1,6 +1,5 @@
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package de.steamwar.fightsystem.utils;
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import javafx.util.Pair;
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import net.minecraft.server.v1_9_R2.PacketPlayOutMapChunk;
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import org.bukkit.craftbukkit.v1_9_R2.CraftChunk;
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import org.bukkit.craftbukkit.v1_9_R2.entity.CraftPlayer;
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@ -9,7 +8,7 @@ import org.bukkit.entity.Player;
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class TechHider_9 {
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private TechHider_9(){}
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static void reloadChunk(Player p, Pair<Integer, Integer> chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.getKey(), chunk.getValue())).getHandle(), 65535));
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static void reloadChunk(Player p, ITechHider.ChunkPos chunk){
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((CraftPlayer)p).getHandle().playerConnection.sendPacket(new PacketPlayOutMapChunk(((CraftChunk)p.getWorld().getChunkAt(chunk.x(), chunk.z())).getHandle(), 65535));
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}
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}
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@ -61,6 +61,7 @@ public class Config {
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//schematic parameter
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public static final boolean OnlyPublicSchematics;
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public static final boolean IgnorePublicOnly;
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public static final de.steamwar.sql.SchematicType SchematicType;
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public static final boolean TeamRedRotate;
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public static final boolean TeamBlueRotate;
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@ -151,6 +152,7 @@ public class Config {
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WaterDepth = worldconfig.getInt("Arena.WaterDepth");
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SchematicType = de.steamwar.sql.SchematicType.fromDB(config.getString("Schematic.SchematicType"));
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IgnorePublicOnly = config.getBoolean("Schematic.IgnorePublicOnly");
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boolean rotate = config.getBoolean("Schematic.Rotate");
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ReplaceObsidian = config.getBoolean("Schematic.ReplaceObsidian");
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ReplaceBedrock = config.getBoolean("Schematic.ReplaceBedrock");
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@ -136,4 +136,22 @@ public class ITechHider {
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} while (value != 0);
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return Bytes.toArray(buffer);
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}
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public static class ChunkPos{
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final int x;
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final int z;
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ChunkPos(int x, int z){
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this.x = x;
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this.z = z;
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}
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final int x(){
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return x;
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}
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final int z(){
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return z;
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}
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}
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}
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@ -9,13 +9,9 @@ import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.listener.*;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.utils.FightScoreboard;
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import de.steamwar.fightsystem.utils.PersonalKitCreator;
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import de.steamwar.fightsystem.utils.TechHider;
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import de.steamwar.fightsystem.utils.WaterRemover;
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import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.winconditions.*;
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import de.steamwar.sql.EventFight;
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import javafx.util.Pair;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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@ -160,6 +156,7 @@ public class FightSystem extends JavaPlugin {
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if(Config.Entern)
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mainCountdown = new EnternCountdown();
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FightStatistics.start();
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WaterRemover.init();
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Bukkit.broadcastMessage(PREFIX + "§aArena freigegeben!");
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}
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@ -169,8 +166,8 @@ public class FightSystem extends JavaPlugin {
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throw new SecurityException(fightState.name());
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setFightState(FightState.ENTERN);
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final List<Pair<Integer, Integer>> chunksBlue = TechHider.prepareChunkReload(Fight.getBlueTeam().getPlayers().iterator().next().getPlayer());
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final List<Pair<Integer, Integer>> chunksRed = TechHider.prepareChunkReload(Fight.getRedTeam().getPlayers().iterator().next().getPlayer());
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final List<ITechHider.ChunkPos> chunksBlue = TechHider.prepareChunkReload(Fight.getBlueTeam().getPlayers().iterator().next().getPlayer());
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final List<ITechHider.ChunkPos> chunksRed = TechHider.prepareChunkReload(Fight.getRedTeam().getPlayers().iterator().next().getPlayer());
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IFightSystem.setEntern(true);
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for(FightPlayer player : Fight.getBlueTeam().getPlayers()){
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TechHider.reloadChunks(player.getPlayer(), chunksBlue);
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@ -180,7 +177,7 @@ public class FightSystem extends JavaPlugin {
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}
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}
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public static void setSpectateState(FightTeam winFightTeam) {
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public static void setSpectateState(FightTeam winFightTeam, String windescription) {
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if(!fightState.ingame())
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throw new SecurityException(fightState.name());
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setFightState(FightState.SPECTATE);
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@ -207,8 +204,10 @@ public class FightSystem extends JavaPlugin {
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getEventFight().setErgebnis(2);
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}
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if(!Config.test())
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if(!Config.test()){
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new SpectateOverCountdown();
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FightStatistics.saveStats(winFightTeam, windescription);
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}
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}
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public static void setFightTime(int fightTime) {
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@ -14,7 +14,6 @@ import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SteamwarUser;
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import javafx.util.Pair;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -49,26 +48,26 @@ public class GUI {
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}
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public static void chooseInvitation(Player p){
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List<Pair<SWItem, UUID>> players = SWListInv.createPlayerList(p);
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players.removeIf(swItemUUIDPair -> Fight.getFightPlayer(Bukkit.getPlayer(swItemUUIDPair.getValue())) != null);
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SWListInv<UUID> inv = new SWListInv<>(p, "Spieler einladen", (ClickType click, UUID player) -> {
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List<SWListInv.SWListEntry<UUID>> players = SWListInv.createPlayerList(p.getUniqueId());
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players.removeIf(swItemUUIDPair -> Fight.getFightPlayer(Bukkit.getPlayer(swItemUUIDPair.getObject())) != null);
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SWListInv<UUID> inv = new SWListInv<>(p, "Spieler einladen", players, (ClickType click, UUID player) -> {
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Commands.invite(p, SteamwarUser.get(player).getUserName());
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p.closeInventory();
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}, players);
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});
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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public static void chooseRemove(Player p){
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List<Pair<SWItem, UUID>> players = SWListInv.createPlayerList(p);
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List<SWListInv.SWListEntry<UUID>> players = SWListInv.createPlayerList(p.getUniqueId());
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FightTeam team = Fight.getPlayerTeam(p);
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if(team == null)
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return;
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players.removeIf(swItemUUIDPair -> !team.equals(Fight.getPlayerTeam(Bukkit.getPlayer(swItemUUIDPair.getValue()))));
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SWListInv<UUID> inv = new SWListInv<>(p, "Spieler rauswerfen", (ClickType click, UUID player) -> {
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players.removeIf(swItemUUIDPair -> !team.equals(Fight.getPlayerTeam(Bukkit.getPlayer(swItemUUIDPair.getObject()))));
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SWListInv<UUID> inv = new SWListInv<>(p, "Spieler rauswerfen", players, (ClickType click, UUID player) -> {
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Commands.kick(p, SteamwarUser.get(player).getUserName());
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p.closeInventory();
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}, players);
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});
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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@ -83,14 +82,14 @@ public class GUI {
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return;
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}
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List<Pair<SWItem, Kit>> iconList = new ArrayList<>();
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List<SWListInv.SWListEntry<Kit>> iconList = new ArrayList<>();
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List<Kit> kitList = KitManager.getKits(fightPlayer.isLeader());
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for(Kit k : kitList){
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iconList.add(new Pair<>(new SWItem(Material.LEATHER_CHESTPLATE, k.getName(), null, !k.isMemberAllowed(), null), k));
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iconList.add(new SWListInv.SWListEntry<>(new SWItem(Material.LEATHER_CHESTPLATE, k.getName(), null, !k.isMemberAllowed(), null), k));
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}
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SWListInv<Kit> inv = new SWListInv<>(p, "Kitauswahl", (ClickType click, Kit k) -> k.preview(p), iconList);
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SWListInv<Kit> inv = new SWListInv<>(p, "Kitauswahl", iconList, (ClickType click, Kit k) -> k.preview(p));
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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@ -115,20 +114,21 @@ public class GUI {
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}
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private static void schemDialog(Player p, boolean publicSchems){
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List<Pair<SWItem, Schematic>> schems;
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List<SWListInv.SWListEntry<Schematic>> schems;
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if(publicSchems)
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schems = SWListInv.getSchemList(0, Config.SchematicType);
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schems = SWListInv.getSchemList(Config.SchematicType, 0);
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else if(Config.test())
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schems = SWListInv.getSchemList(SteamwarUser.get(p.getUniqueId()).getId(), null);
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schems = SWListInv.getSchemList(null, SteamwarUser.get(p.getUniqueId()).getId());
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else
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schems = SWListInv.getSchemList(SteamwarUser.get(p.getUniqueId()).getId(), Config.SchematicType);
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SWListInv<Schematic> inv = new SWListInv<>(p, Config.GameName + "-Auswahl", (ClickType click, Schematic s) -> {
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schems = SWListInv.getSchemList(Config.SchematicType, SteamwarUser.get(p.getUniqueId()).getId());
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SWListInv<Schematic> inv = new SWListInv<>(p, Config.GameName + "-Auswahl", schems, (ClickType click, Schematic s) -> {
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FightTeam fightTeam = Fight.getPlayerTeam(p);
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if(fightTeam == null)
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return;
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fightTeam.setSchematic(s);
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p.closeInventory();
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}, schems);
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});
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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@ -23,6 +23,6 @@ public class TechKOCountdown extends Countdown {
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@Override
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void countdownFinished() {
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Bukkit.broadcastMessage(FightSystem.PREFIX + team.getColoredName() + "§7 ist §eTech K§8.§eO§8.!");
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FightSystem.setSpectateState(Fight.getOpposite(team));
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FightSystem.setSpectateState(Fight.getOpposite(team), "TechKO");
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}
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}
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|
@ -114,6 +114,16 @@ public class Fight {
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}
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public static void calcAvailibleSchemTypes() {
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if(Config.IgnorePublicOnly){
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onlyPublicSchems = false;
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return;
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}
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if(Config.OnlyPublicSchematics){
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onlyPublicSchems = true;
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return;
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}
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if(redTeam.getLeader() == null || redTeam.getLeader().getPlayer() == null ||
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blueTeam.getLeader() == null || blueTeam.getLeader().getPlayer() == null){
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onlyPublicSchems = false;
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|
@ -11,6 +11,7 @@ public class FightPlayer {
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private final FightTeam team;
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private boolean isOut;
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private Kit kit;
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private int kills;
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public void sendMessage(String message) {
|
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if (this.player != null && this.player.isOnline())
|
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@ -22,6 +23,7 @@ public class FightPlayer {
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this.team = team;
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this.isOut = false;
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kit = KitManager.getKitByName(Config.MemberDefault);
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kills = 0;
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}
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public void setOut() {
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@ -52,4 +54,12 @@ public class FightPlayer {
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public FightTeam getTeam(){
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return team;
|
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}
|
||||
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||||
public int getKills(){
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return kills;
|
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}
|
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||||
public void addKill(){
|
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kills++;
|
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}
|
||||
}
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|
@ -7,16 +7,12 @@ import de.steamwar.fightsystem.FightSystem;
|
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import de.steamwar.fightsystem.IFightSystem;
|
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import de.steamwar.fightsystem.kit.KitManager;
|
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import de.steamwar.fightsystem.states.FightState;
|
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import de.steamwar.fightsystem.utils.ColorConverter;
|
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import de.steamwar.fightsystem.utils.FightScoreboard;
|
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import de.steamwar.fightsystem.utils.ItemBuilder;
|
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import de.steamwar.fightsystem.utils.TechHider;
|
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import de.steamwar.fightsystem.utils.*;
|
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import de.steamwar.inventory.SWItem;
|
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import de.steamwar.sql.NoClipboardException;
|
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import de.steamwar.sql.PersonalKit;
|
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import de.steamwar.sql.Schematic;
|
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import de.steamwar.sql.SteamwarUser;
|
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import javafx.util.Pair;
|
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import org.bukkit.*;
|
||||
import org.bukkit.block.Block;
|
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import org.bukkit.enchantments.Enchantment;
|
||||
@ -144,7 +140,7 @@ public class FightTeam implements IFightTeam{
|
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}
|
||||
|
||||
public FightPlayer addMember(Player player) {
|
||||
final List<Pair<Integer, Integer>> chunksToReload = TechHider.prepareChunkReload(player);
|
||||
final List<ITechHider.ChunkPos> chunksToReload = TechHider.prepareChunkReload(player);
|
||||
FightPlayer fightPlayer = new FightPlayer(player, this);
|
||||
players.add(fightPlayer);
|
||||
invited.remove(player);
|
||||
@ -162,7 +158,7 @@ public class FightTeam implements IFightTeam{
|
||||
public void removePlayer(Player player) {
|
||||
FightPlayer fightPlayer = getFightPlayer(player);
|
||||
|
||||
final List<Pair<Integer, Integer>> chunksToReload = TechHider.prepareChunkReload(player);
|
||||
final List<ITechHider.ChunkPos> chunksToReload = TechHider.prepareChunkReload(player);
|
||||
players.remove(fightPlayer);
|
||||
team.removeEntry(player.getName());
|
||||
fightPlayer.getPlayer().getInventory().clear();
|
||||
|
@ -85,6 +85,8 @@ public class Kit {
|
||||
|
||||
//36 = Inventargröße
|
||||
for(int i = 0; i < 36; i++){
|
||||
if(inventory[i] == null)
|
||||
continue;
|
||||
SWItem item = new SWItem();
|
||||
item.setItemStack(inventory[i]);
|
||||
inv.setItem(i, item);
|
||||
@ -92,6 +94,8 @@ public class Kit {
|
||||
|
||||
if(armor != null){
|
||||
for(int i = 0; i < 4; i++){
|
||||
if(armor[i] == null)
|
||||
continue;
|
||||
SWItem item = new SWItem();
|
||||
item.setItemStack(armor[i]);
|
||||
inv.setItem(36 + i, item);
|
||||
|
@ -10,6 +10,7 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
|
||||
import java.util.EnumSet;
|
||||
import java.util.Objects;
|
||||
|
||||
public class InFightDamageListener extends BasicListener {
|
||||
|
||||
@ -61,5 +62,9 @@ public class InFightDamageListener extends BasicListener {
|
||||
event.setCancelled(true);
|
||||
toActionbar(damager, TextComponent.fromLegacyText("§cDu darfst deinen Teamkollegen keinen Schaden zufügen!"));
|
||||
}
|
||||
|
||||
if(player.getHealth() - event.getFinalDamage() <= 0){
|
||||
Objects.requireNonNull(Fight.getFightPlayer(damager)).addKill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,46 @@
|
||||
package de.steamwar.fightsystem.utils;
|
||||
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.sql.SteamwarUser;
|
||||
import org.bukkit.Bukkit;
|
||||
|
||||
import java.sql.Timestamp;
|
||||
import java.time.Instant;
|
||||
|
||||
import static de.steamwar.sql.Fight.create;
|
||||
|
||||
public class FightStatistics {
|
||||
private FightStatistics(){}
|
||||
|
||||
private static Timestamp starttime = Timestamp.from(Instant.now());
|
||||
|
||||
public static void start(){
|
||||
starttime = Timestamp.from(Instant.now());
|
||||
}
|
||||
|
||||
public static void saveStats(FightTeam winner, String windescription){
|
||||
SteamwarUser blueLeader = SteamwarUser.get(Fight.getBlueTeam().getLeader().getPlayer().getUniqueId());
|
||||
SteamwarUser redLeader = SteamwarUser.get(Fight.getRedTeam().getLeader().getPlayer().getUniqueId());
|
||||
int win = 0;
|
||||
if(winner == Fight.getBlueTeam())
|
||||
win = 1;
|
||||
else if(winner == Fight.getRedTeam())
|
||||
win = 2;
|
||||
int fightId = create(Config.SchematicType.toDB(), Bukkit.getWorlds().get(0).getName(), starttime, Config.TimeoutTime - FightSystem.getFightTime(),
|
||||
blueLeader.getId(), redLeader.getId(), Fight.getBlueTeam().getSchematic().getSchemID(), Fight.getRedTeam().getSchematic().getSchemID(), win, windescription);
|
||||
|
||||
for(FightPlayer fp : Fight.getBlueTeam().getPlayers())
|
||||
savePlayerStats(fp, fightId);
|
||||
for(FightPlayer fp : Fight.getRedTeam().getPlayers())
|
||||
savePlayerStats(fp, fightId);
|
||||
}
|
||||
|
||||
private static void savePlayerStats(FightPlayer fp, int fightId){
|
||||
SteamwarUser user = SteamwarUser.get(fp.getPlayer().getUniqueId());
|
||||
de.steamwar.sql.FightPlayer.create(fightId, user.getId(), fp.getKit().getName(), fp.getKills(), !fp.isLiving());
|
||||
}
|
||||
}
|
@ -14,7 +14,6 @@ import de.steamwar.core.Core;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.IFightSystem;
|
||||
import javafx.util.Pair;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -168,29 +167,29 @@ public class TechHider {
|
||||
});
|
||||
}
|
||||
|
||||
public static List<Pair<Integer, Integer>> prepareChunkReload(Player p){
|
||||
public static List<ITechHider.ChunkPos> prepareChunkReload(Player p){
|
||||
if(disabled())
|
||||
return Collections.emptyList();
|
||||
List<Pair<Integer, Integer>> chunksToReload = new ArrayList<>();
|
||||
List<ITechHider.ChunkPos> chunksToReload = new ArrayList<>();
|
||||
for(int x = ITechHider.arenaMinX; x <= ITechHider.arenaMaxX; x++)
|
||||
for(int z = ITechHider.arenaMinZ; z <= ITechHider.arenaMaxZ; z++)
|
||||
if(!bypass(p, x, z))
|
||||
chunksToReload.add(new Pair<>(x, z));
|
||||
chunksToReload.add(new ITechHider.ChunkPos(x, z));
|
||||
return chunksToReload;
|
||||
}
|
||||
|
||||
public static void reloadChunks(Player p, List<Pair<Integer, Integer>> chunksToReload){
|
||||
public static void reloadChunks(Player p, List<ITechHider.ChunkPos> chunksToReload){
|
||||
if(disabled())
|
||||
return;
|
||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> {
|
||||
for(Pair<Integer, Integer> chunk : chunksToReload){
|
||||
if(bypass(p, chunk.getKey(), chunk.getValue()))
|
||||
for(ITechHider.ChunkPos chunk : chunksToReload){
|
||||
if(bypass(p, chunk.x(), chunk.z()))
|
||||
reloadChunk(p, chunk);
|
||||
}
|
||||
}, 40);
|
||||
}
|
||||
|
||||
private static void reloadChunk(Player p, Pair<Integer, Integer> chunk){
|
||||
private static void reloadChunk(Player p, ITechHider.ChunkPos chunk){
|
||||
switch(Core.getVersion()){
|
||||
case 15:
|
||||
TechHider_15.reloadChunk(p, chunk);
|
||||
|
@ -29,7 +29,7 @@ public class EventTeamOffWincondition extends Wincondition {
|
||||
private void teamOff(FightTeam team){
|
||||
if(team.allPlayersOut()){
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§6Das Team " + team.getColoredName() + " §6ist Offline!");
|
||||
FightSystem.setSpectateState(Fight.getOpposite(team));
|
||||
FightSystem.setSpectateState(Fight.getOpposite(team), "TeamOffline");
|
||||
}
|
||||
}
|
||||
}
|
@ -34,7 +34,7 @@ public class WinconditionAllDead extends PlayerWincondition {
|
||||
assert fightTeam != null; // Checked with isTarget
|
||||
if(fightTeam.allPlayersOut()) {
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer letzte Spieler aus " + fightTeam.getColoredName() + message);
|
||||
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
|
||||
FightSystem.setSpectateState(Fight.getOpposite(fightTeam), "AllDead");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ public class WinconditionCaptainDead extends PlayerWincondition {
|
||||
assert fightTeam != null; // Checked with isTarget
|
||||
if(fightTeam.isPlayerLeader(player)) {
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Leader von " + fightTeam.getColoredName() + message);
|
||||
FightSystem.setSpectateState(Fight.getOpposite(fightTeam));
|
||||
FightSystem.setSpectateState(Fight.getOpposite(fightTeam), "LeaderDead");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,11 +23,11 @@ public class WinconditionHeartRatioTimeout extends Wincondition {
|
||||
double redHeartRatio = Fight.getRedTeam().getHeartRatio();
|
||||
|
||||
if(blueHeartRatio > redHeartRatio)
|
||||
FightSystem.setSpectateState(Fight.getBlueTeam());
|
||||
FightSystem.setSpectateState(Fight.getBlueTeam(), "HeartTimeout");
|
||||
else if(blueHeartRatio < redHeartRatio)
|
||||
FightSystem.setSpectateState(Fight.getRedTeam());
|
||||
FightSystem.setSpectateState(Fight.getRedTeam(), "HeartTimeout");
|
||||
else
|
||||
FightSystem.setSpectateState(null);
|
||||
FightSystem.setSpectateState(null, "HeartTimeout");
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@ public class WinconditionPercentSystem extends ListenerWincondition {
|
||||
double destroyPercent = doubleBlueDestroyedBlocks * 100 / schematicSize;
|
||||
bluePercent = destroyPercent;
|
||||
if(destroyPercent >= Config.PercentWin) {
|
||||
FightSystem.setSpectateState(Fight.redTeam);
|
||||
FightSystem.setSpectateState(Fight.redTeam, "Percent");
|
||||
}
|
||||
//Team Red
|
||||
}else if(Region.isInRange(entity.getLocation(), Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.SchemsizeX, Config.SchemsizeY, Config.SchemsizeZ, Config.BorderFromSchematic)) {
|
||||
@ -46,7 +46,7 @@ public class WinconditionPercentSystem extends ListenerWincondition {
|
||||
double destroyPercent = doubleRedDestroyedBlocks * 100 / schematicSize;
|
||||
redPercent = destroyPercent;
|
||||
if(destroyPercent >= Config.PercentWin) {
|
||||
FightSystem.setSpectateState(Fight.blueTeam);
|
||||
FightSystem.setSpectateState(Fight.blueTeam, "Percent");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,11 +80,11 @@ public class WinconditionPoints extends PlayerWincondition {
|
||||
|
||||
private void fightEnds(){
|
||||
if(red.getPoints() > blue.getPoints())
|
||||
FightSystem.setSpectateState(blue.enemy);
|
||||
FightSystem.setSpectateState(blue.enemy, "Points");
|
||||
else if(red.getPoints() < blue.getPoints())
|
||||
FightSystem.setSpectateState(red.enemy);
|
||||
FightSystem.setSpectateState(red.enemy, "Points");
|
||||
else
|
||||
FightSystem.setSpectateState(null);
|
||||
FightSystem.setSpectateState(null, "Points");
|
||||
}
|
||||
|
||||
private TeamPoints getEnemyByTeam(FightTeam team){
|
||||
@ -97,7 +97,7 @@ public class WinconditionPoints extends PlayerWincondition {
|
||||
public static class TeamPoints {
|
||||
private final FightTeam enemy;
|
||||
private final WinconditionRelativePercent.TeamPercent enemyPercent;
|
||||
private final double factor;
|
||||
private double factor;
|
||||
private static final int maxPoints = 2000;
|
||||
|
||||
private int points;
|
||||
@ -107,18 +107,21 @@ public class WinconditionPoints extends PlayerWincondition {
|
||||
this.enemyPercent = enemyPercent;
|
||||
points = 0;
|
||||
|
||||
if(enemyPercent.getBlockCount() < ownPercent.getBlockCount())
|
||||
this.factor = 10000; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
|
||||
else{
|
||||
double f = 10000.0 * ownPercent.getBlockCount() / enemyPercent.getBlockCount();
|
||||
//Prevent NPE
|
||||
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () ->{
|
||||
if(enemyPercent.getBlockCount() < ownPercent.getBlockCount())
|
||||
this.factor = 10000; //Original mit 20 (20% = 0.2 ergeben 2000 Punkte
|
||||
else{
|
||||
double f = 10000.0 * ownPercent.getBlockCount() / enemyPercent.getBlockCount();
|
||||
|
||||
if(f > 10000)
|
||||
f = 10000;
|
||||
else if(f < 4000)
|
||||
f = 4000;
|
||||
if(f > 10000)
|
||||
f = 10000;
|
||||
else if(f < 4000)
|
||||
f = 4000;
|
||||
|
||||
this.factor = f;
|
||||
}
|
||||
this.factor = f;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public int getPoints(){
|
||||
|
@ -76,7 +76,7 @@ public class WinconditionPumpkinTechKO extends Wincondition {
|
||||
private static void checkKO(FightTeam team, int pumpkins){
|
||||
if(pumpkins == 0){
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getColoredName() + " §eist Tech K.O.!");
|
||||
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team)));
|
||||
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team), "PumpkinTechKO"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ public class WinconditionRelativePercent extends Wincondition{
|
||||
return;
|
||||
if(getPercent() * 100 >= Config.PercentWin){
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Schiff von " + team.getColoredName() + " §cwurde zu stark beschädigt!");
|
||||
FightSystem.setSpectateState(Fight.getOpposite(team));
|
||||
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ public class WinconditionTimeout extends Wincondition {
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
countdown = new TimeOverCountdown(() -> FightSystem.setSpectateState(null));
|
||||
countdown = new TimeOverCountdown(() -> FightSystem.setSpectateState(null, "Timeout"));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -63,7 +63,7 @@ public class WinconditionWaterTechKO extends Wincondition {
|
||||
private void checkEmpty(FightTeam team, Set<Location> teamWater){
|
||||
if(teamWater.isEmpty()){
|
||||
Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getColoredName() + " §eist Tech K.O.!");
|
||||
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team)));
|
||||
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team), "WaterTechKO"));
|
||||
}
|
||||
}
|
||||
|
||||
|
In neuem Issue referenzieren
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