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GUI, New Commands + Begin of AkCommand refactoring

Dieser Commit ist enthalten in:
Lixfel 2019-06-04 18:22:29 +02:00
Ursprung 5f5eba4a4d
Commit 60edef1c80
11 geänderte Dateien mit 347 neuen und 103 gelöschten Zeilen

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@ -1,7 +1,7 @@
package me.yaruma.fightsystem;
import de.warking.hunjy.CoinSystem.CoinSystem;
import me.yaruma.fightsystem.commands.AkCommand;
import me.yaruma.fightsystem.commands.*;
import me.yaruma.fightsystem.fight.*;
import me.yaruma.fightsystem.kit.KitManager;
import me.yaruma.fightsystem.listener.*;
@ -98,6 +98,11 @@ public class FightSystem extends JavaPlugin {
if(Config.PercentSystem) pm.registerEvents(new WinconditionPercentSystem(), plugin);
getCommand("ak").setExecutor(new AkCommand());
getCommand("invite").setExecutor(new InviteCommand());
getCommand("leave").setExecutor(new LeaveCommand());
getCommand("accept").setExecutor(new AcceptCommand());
getCommand("decline").setExecutor(new DeclineCommand());
getCommand("ready").setExecutor(new ReadyCommand());
}
private void loadConfig() {

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@ -0,0 +1,19 @@
package me.yaruma.fightsystem.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class AcceptCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
Commands.acceptInvitation(player);
return false;
}
}

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@ -12,7 +12,6 @@ import me.yaruma.fightsystem.kit.Kit;
import me.yaruma.fightsystem.kit.KitManager;
import me.yaruma.fightsystem.utils.Config;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@ -28,44 +27,17 @@ public class AkCommand implements CommandExecutor {
}
Player player = (Player) sender;
if(FightSystem.getPlugin().getFightState() == FightState.SETUP) {
if(args.length == 1) {
if(args[0].equalsIgnoreCase("help")) {
sendHelp(player);
}else if(args[0].equalsIgnoreCase("ready") && FightSystem.getPlugin().getFightState() == FightState.SETUP){
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam != null) {
fightTeam.setReady(!fightTeam.isReady());
}
}else if(args[0].equalsIgnoreCase("accept") && FightSystem.getPlugin().getFightState() == FightState.SETUP){
FightTeam team = Fight.getInvitedTeam(player);
if(team != null){
FightPlayer leader = team.getLeader();
team.addMember(player);
player.setGameMode(GameMode.ADVENTURE);
if(team == Fight.getRedTeam())
player.teleport(Config.TeamRedSpawn);
else
player.teleport(Config.TeamBlueSpawn);
player.sendMessage(FightSystem.PREFIX + "§aDu bist dem Team von §6" + leader.getPlayer().getName() + " §abeigetreten!");
leader.sendMessage(FightSystem.PREFIX + "§aDer Spieler §6" + player.getName() + " §aist deinem Team beigetreten");
}
}else if(args[0].equalsIgnoreCase("decline") && FightSystem.getPlugin().getFightState() == FightState.SETUP){
FightTeam team = Fight.getInvitedTeam(player);
if(team != null){
FightPlayer leader = team.getLeader();
team.getInvited().remove(player);
player.sendMessage(FightSystem.PREFIX + "§aDu hast die Einladung von §6" + leader.getPlayer().getName() + " §aabgelehnt!");
leader.sendMessage(FightSystem.PREFIX + "§cDer Spieler §6" + player.getName() + " §chat deine Einladung abgelehnt!");
}
}else if(args[0].equalsIgnoreCase("leader")){
switch(args.length){
case 1:
if(args[0].equalsIgnoreCase("ready"))
Commands.toggleReady(player);
else if(args[0].equalsIgnoreCase("accept"))
Commands.acceptInvitation(player);
else if(args[0].equalsIgnoreCase("decline"))
Commands.declineInvitation(player);
else if(args[0].equalsIgnoreCase("leave"))
Commands.leaveTeam(player);
else if(args[0].equalsIgnoreCase("leader")){
if(!Fight.getBlueTeam().hasTeamLeader()){
FightPlayer fightPlayer = new FightPlayer(player, false);
Fight.getBlueTeam().setLeader(fightPlayer);
@ -78,44 +50,15 @@ public class AkCommand implements CommandExecutor {
} else
player.sendMessage(FightSystem.PREFIX + "§cEs sind bereits zwei Leader vorhanden!");
} else if(args[0].equalsIgnoreCase("leave")) {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam != null) {
fightTeam.removePlayer(player);
player.setGameMode(GameMode.SPECTATOR);
player.teleport(Config.SpecSpawn);
player.sendMessage(FightSystem.PREFIX + "§aDu hast das Team verlassen!");
} else
player.sendMessage(FightSystem.PREFIX + "§cDu befindest dich in keinem Team!");
}
}else if(args.length == 2) {
if(args[0].equalsIgnoreCase("invite") && FightSystem.getPlugin().getFightState() == FightState.SETUP){
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam != null) {
FightPlayer fightPlayer = fightTeam.getFightPlayer(player);
if(fightPlayer.isLeader()){
Player target = Bukkit.getPlayer(args[1]);
if(target != null) {
if(Fight.getPlayerTeam(target) != null) {
player.sendMessage(FightSystem.PREFIX + "§cDer Spieler §6" + target.getName() + " §cist bereits in einem Team!");
} else if(!(Fight.getOpposite(fightTeam).getInvited().contains(target) && fightTeam.getInvited().contains(target))) {
fightTeam.getInvited().add(target);
target.sendMessage(FightSystem.PREFIX + "§aDu wurdest von §6" + player.getName() + " §ain sein Team eingeladen!");
player.sendMessage(FightSystem.PREFIX + "§aDu hast den Spieler §6" + target.getName() + " §ain dein Team eingeladen!");
} else
player.sendMessage(FightSystem.PREFIX + "§cDieser Spieler wurde bereits eingeladen!");
} else
player.sendMessage(FightSystem.PREFIX + "§cDieser Spieler ist nicht online!");
} else
player.sendMessage(FightSystem.PREFIX + "§cDu bist nicht der Leader des Teams!");
} else
player.sendMessage(FightSystem.PREFIX + "§cDu befindest dich in keinem Team!");
}else
Commands.sendHelp(player);
break;
case 2:
if(args[0].equalsIgnoreCase("invite")){
Commands.invite(player, args[1]);
}else if(args[0].equalsIgnoreCase("remove")){
if(FightSystem.getPlugin().getFightState() == FightState.SETUP) {
if(FightSystem.getFightState() == FightState.SETUP) {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam != null) {
Player target = Bukkit.getPlayer(args[1]);
@ -130,7 +73,7 @@ public class AkCommand implements CommandExecutor {
}
}
}else if(args[0].equalsIgnoreCase("kit")) {
if(FightSystem.getPlugin().getFightState() != FightState.SETUP) {
if(FightSystem.getFightState() != FightState.SETUP) {
player.sendMessage(FightSystem.PREFIX + "§cDu kannst dein Kit nicht mehr wechseln!");
return false;
}
@ -163,15 +106,14 @@ public class AkCommand implements CommandExecutor {
} else if(args[0].equalsIgnoreCase("addkit")){
if(WarkingUser.get(player.getUniqueId()).getUserGroup() != UserGroup.Developer){
sendHelp(player);
Commands.sendHelp(player);
return false;
}
KitManager.saveInventory(args[1], player);
} else if(args[0].equalsIgnoreCase("schemlist") && FightSystem.getPlugin().getFightState() == FightState.SETUP) {
} else if(args[0].equalsIgnoreCase("schemlist") && FightSystem.getFightState() == FightState.SETUP) {
try {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam != null) {
if(fightTeam.getFightPlayer(player).isLeader()) {
if(fightTeam != null && fightTeam.getFightPlayer(player).isLeader()) {
if(args[1].equalsIgnoreCase("public")) {
Fight.getPlayerTeam(player).sendPlayerSchematicList(true, 0, 15, player, Config.SchematicType);
return false;
@ -185,13 +127,14 @@ public class AkCommand implements CommandExecutor {
Fight.getPlayerTeam(player).sendPlayerSchematicList(false, page, 15, player, Config.SchematicType);
}
}
}
} catch (NumberFormatException ex) {
player.sendMessage(FightSystem.PREFIX + "§cDu musst eine Seitenzahl angeben!");
return false;
}
}
}else if(args.length == 3) {
}else
Commands.sendHelp(player);
break;
case 3:
if(args[0].equalsIgnoreCase("schem")) {
FightTeam fightTeam = Fight.getPlayerTeam(player);
if(fightTeam == null) {
@ -225,25 +168,14 @@ public class AkCommand implements CommandExecutor {
fightTeam.setSchematic(schem);
Fight.getPlayerTeam(player).broadcast(FightSystem.PREFIX + "Schematic §6" + args[1] + " §8wird für den Kampf verwendet!");
}
} else {
sendHelp(player);
}
} else
player.sendMessage(FightSystem.PREFIX + "§cDer Fight hat bereits begonnen!");
}else
Commands.sendHelp(player);
break;
default:
Commands.sendHelp(player);
}
return false;
}
private void sendHelp(Player p) {
p.sendMessage(FightSystem.PREFIX + "§7Hilfe für den §6/ak§7-Befehl");
p.sendMessage("§8/§6ak help §8- §7Zeigt diese Hilfeseite");
p.sendMessage("§8/§6ak ready §8- §7Setzt das eigene Team auf bereit");
p.sendMessage("§8/§6ak leader §8- §7Tritt einem Team als Leader bei");
p.sendMessage("§8/§6ak invite [Spieler] §8- §7Lade den Spieler in dein Team bei");
p.sendMessage("§8/§6ak accept §8- §7Einladung annehmen");
p.sendMessage("§8/§6ak decline §8- §7Einladung ablehnen");
p.sendMessage("§8/ak leave §8- §7Team verlassen");
p.sendMessage("§8/§6ak kit <Kit> §8- §7Wähle ein Kit");
p.sendMessage("§8/§6ak schem <Schematic> §8- §7Setze deine Schematic");
}
}

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@ -0,0 +1,168 @@
package me.yaruma.fightsystem.commands;
import me.yaruma.fightsystem.FightSystem;
import me.yaruma.fightsystem.fight.Fight;
import me.yaruma.fightsystem.fight.FightPlayer;
import me.yaruma.fightsystem.fight.FightState;
import me.yaruma.fightsystem.fight.FightTeam;
import me.yaruma.fightsystem.utils.Config;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
public class Commands {
private static void errNoTeam(Player p){
p.sendMessage(FightSystem.PREFIX + "§cDu bist in keinem Team!");
}
private static boolean checkSetupOver(Player p){
if(FightSystem.getFightState() != FightState.SETUP){
p.sendMessage(FightSystem.PREFIX + "§cDer Kampf hat bereits begonnen!");
return false;
}
return true;
}
private static FightTeam checkGetInvitedTeam(Player p){
FightTeam fightTeam = Fight.getInvitedTeam(p);
if(fightTeam == null){
p.sendMessage(FightSystem.PREFIX + "§cDu wurdest von keinem Team eingeladen!");
}
return fightTeam;
}
private static FightPlayer checkGetPlayer(Player p){
FightPlayer fightPlayer = Fight.getFightPlayer(p);
if(fightPlayer == null){
errNoTeam(p);
}
return fightPlayer;
}
private static FightPlayer checkGetLeader(Player p){
FightPlayer fightPlayer = checkGetPlayer(p);
if(fightPlayer != null && !fightPlayer.isLeader()){
p.sendMessage(FightSystem.PREFIX + "§cDu bist kein Leader!");
fightPlayer = null;
}
return fightPlayer;
}
private static FightTeam checkGetTeam(Player p){
FightTeam fightTeam = Fight.getPlayerTeam(p);
if(fightTeam == null){
errNoTeam(p);
}
return fightTeam;
}
private static Player checkGetPlayer(Player p, String t){
Player target = Bukkit.getPlayer(t);
if(target == null) {
p.sendMessage(FightSystem.PREFIX + "§cDer Spieler ist nicht online!");
}
return target;
}
static void toggleReady(Player p){
if(!checkSetupOver(p))
return;
FightTeam fightTeam = checkGetTeam(p);
if(fightTeam == null || checkGetLeader(p) == null)
return;
fightTeam.setReady(!fightTeam.isReady());
}
static void acceptInvitation(Player p){
if(!checkSetupOver(p))
return;
FightTeam team = checkGetInvitedTeam(p);
if(team == null)
return;
FightPlayer leader = team.getLeader();
team.addMember(p);
p.setGameMode(GameMode.ADVENTURE);
p.teleport(team.getSpawn());
p.sendMessage(FightSystem.PREFIX + "§aDu bist Team " + team.getName() + " §abeigetreten!");
leader.sendMessage(FightSystem.PREFIX + "§aDer Spieler §6" + p.getName() + " §aist deinem Team beigetreten!");
}
static void declineInvitation(Player p){
if(!checkSetupOver(p))
return;
FightTeam team = checkGetInvitedTeam(p);
if(team == null)
return;
FightPlayer leader = team.getLeader();
team.getInvited().remove(p);
p.sendMessage(FightSystem.PREFIX + "§aDu hast die Einladung von " + team.getName() + " §aabgelehnt!");
leader.sendMessage(FightSystem.PREFIX + "§cDer Spieler §6" + p.getName() + " §chat deine Einladung abgelehnt!");
}
static void leaveTeam(Player p){
if(!checkSetupOver(p))
return;
FightTeam fightTeam = checkGetTeam(p);
if(fightTeam == null)
return;
fightTeam.removePlayer(p);
p.setGameMode(GameMode.SPECTATOR);
p.teleport(Config.SpecSpawn);
p.sendMessage(FightSystem.PREFIX + "§aDu hast das Team " + fightTeam.getName() + " §averlassen!");
}
static void invite(Player p, String invited){
if(!checkSetupOver(p))
return;
FightTeam fightTeam = checkGetTeam(p);
if(fightTeam == null)
return;
FightPlayer fightPlayer = checkGetLeader(p);
if(fightPlayer == null)
return;
Player target = checkGetPlayer(p, invited);
if(target == null)
return;
if(Fight.getPlayerTeam(target) != null) {
p.sendMessage(FightSystem.PREFIX + "§cDer Spieler §6" + target.getName() + " §cist bereits in einem Team!");
return;
}
if(Fight.getOpposite(fightTeam).getInvited().contains(target) || fightTeam.getInvited().contains(target)) {
p.sendMessage(FightSystem.PREFIX + "§cDieser Spieler wurde bereits eingeladen!");
return;
}
fightTeam.getInvited().add(target);
target.sendMessage(FightSystem.PREFIX + "§aDu wurdest in das Team von §6" + p.getName() + " §aeingeladen!");
p.sendMessage(FightSystem.PREFIX + "§aDu hast den Spieler §6" + target.getName() + " §ain dein Team eingeladen!");
GUI.invitation(p, target);
}
static void sendHelp(Player p) {
p.sendMessage(FightSystem.PREFIX + "§7Hilfe für das Kampfsystem");
p.sendMessage("§8/§6ak help §8- §7Zeigt diese Hilfeseite");
p.sendMessage("§8/§6ak leader §8- §7Tritt einem Team als Leader bei");
p.sendMessage("§8/§6ak kit <Kit> §8- §7Wähle ein Kit");
p.sendMessage("§8/§6ak schem <Schematic> §8- §7Setze deine Schematic");
p.sendMessage("§8/§6ready §8- §7Setzt das eigene Team auf bereit");
p.sendMessage("§8/§6invite [Spieler] §8- §7Lade den Spieler in dein Team bei");
p.sendMessage("§8/§6accept §8- §7Einladung annehmen");
p.sendMessage("§8/§6decline §8- §7Einladung ablehnen");
p.sendMessage("§8/§6leave §8- §7Team verlassen");
}
}

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@ -0,0 +1,19 @@
package me.yaruma.fightsystem.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class DeclineCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
Commands.declineInvitation(player);
return false;
}
}

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@ -0,0 +1,30 @@
package me.yaruma.fightsystem.commands;
import de.steamwar.inventory.SWInventory;
import me.yaruma.fightsystem.FightSystem;
import me.yaruma.fightsystem.fight.Fight;
import org.bukkit.Material;
import org.bukkit.entity.Player;
public class GUI {
public static void invitation(Player p, Player target){
SWInventory inv = new SWInventory(target, 9, "Einladung von " + p.getName());
inv.setItem(0, Material.INK_SACK, (byte)10, "§aAnnehmen", () ->{
target.performCommand("ak accept");
target.closeInventory();
});
inv.setItem(8, Material.INK_SACK, (byte)1, "§cAblehnen", () ->{
target.performCommand("ak decline");
target.closeInventory();
});
inv.addCloseCallback(() ->{
if(Fight.getInvitedTeam(target) != null){
target.sendMessage(FightSystem.PREFIX + "§7Tippe §8/§aaccept§7, um die Einladung §aanzunehmen");
target.sendMessage(FightSystem.PREFIX + "§7Tippe §8/§cdecline§7, um die Einladung §cabzulehnen");
}
});
inv.setCallback(-999, target::closeInventory);
inv.open();
}
}

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@ -0,0 +1,24 @@
package me.yaruma.fightsystem.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class InviteCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
if(args.length != 1){
Commands.sendHelp(player);
return false;
}
Commands.invite(player, args[0]);
return false;
}
}

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@ -0,0 +1,19 @@
package me.yaruma.fightsystem.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class LeaveCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
Commands.leaveTeam(player);
return false;
}
}

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@ -0,0 +1,19 @@
package me.yaruma.fightsystem.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class ReadyCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
Commands.toggleReady(player);
return false;
}
}

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@ -38,6 +38,7 @@ public class FightTeam {
private final String name;
private final String prefix;
private Schematic schematic;
private final Location spawn;
private final Vector paste;
private final boolean rotate;
@ -207,6 +208,9 @@ public class FightTeam {
return prefix;
}
public Location getSpawn() {
return spawn;
}
public void sendPlayerSchematicList(boolean publicSchematics, int currentPage, int filesPerPage, Player player, SchematicType schematicType) {

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@ -5,4 +5,9 @@ main: me.yaruma.fightsystem.FightSystem
depend: [CoreSystem, WorldEdit, FastAsyncWorldEdit, ProtocolLib]
commands:
ak:
ak:
accept:
decline:
leave:
invite:
ready: