Improving Array
Dieser Commit ist enthalten in:
Ursprung
9984fc0179
Commit
5eedf7bf50
@ -26,7 +26,6 @@ import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.states.StateDependent;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.AbstractArrow;
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import org.bukkit.entity.AbstractArrow;
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@ -52,18 +51,14 @@ public class ArrowStopper implements StateDependent {
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if(arrows.isEmpty())
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if(arrows.isEmpty())
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return;
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return;
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for (Entity entity : arrows) {
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for (Entity entity : arrows) {
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if(entity.getTicksLived() > Config.ArrowTechhiderCollision){
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if(entity.getTicksLived() > Config.ArrowTechhiderCollision ||
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LAST_LOCATION.remove(entity);
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((AbstractArrow) entity).isInBlock()){
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continue;
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}
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if(((AbstractArrow) entity).isInBlock()) {
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LAST_LOCATION.remove(entity);
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LAST_LOCATION.remove(entity);
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continue;
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continue;
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}
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}
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if(!LAST_LOCATION.containsKey(entity))
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if(!LAST_LOCATION.containsKey(entity))
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LAST_LOCATION.put(entity, ((Player) ((AbstractArrow) entity).getShooter()).getEyeLocation());
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LAST_LOCATION.put(entity, ((Player) ((AbstractArrow) entity).getShooter()).getEyeLocation());
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Location last = LAST_LOCATION.get(entity);
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Location last = LAST_LOCATION.remove(entity);
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LAST_LOCATION.remove(entity);
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if(checkBlocks(entity.getLocation().getBlock(), last.getBlock()))
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if(checkBlocks(entity.getLocation().getBlock(), last.getBlock()))
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entity.remove();
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entity.remove();
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else
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else
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@ -78,7 +73,7 @@ public class ArrowStopper implements StateDependent {
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@Override
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@Override
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public void enable() {
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public void enable() {
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task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), this::run, 1, 0);
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task = Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), this::run, 1, 1);
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}
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}
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@Override
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@Override
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