SteamWar/FightSystem
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1

Add Hotbar GUI for AI creation
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Lixfel 2024-01-24 22:47:02 +01:00
Ursprung db365b161b
Commit 5cc2e7e7b5
15 geänderte Dateien mit 204 neuen und 91 gelöschten Zeilen

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@ -21,8 +21,6 @@ package de.steamwar.fightsystem;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core; import de.steamwar.core.Core;
import de.steamwar.fightsystem.ai.DummyAI;
import de.steamwar.fightsystem.ai.lixfel.LixfelAI;
import de.steamwar.fightsystem.commands.*; import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*; import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.event.HellsBells; import de.steamwar.fightsystem.event.HellsBells;
@ -183,14 +181,6 @@ public class FightSystem extends JavaPlugin {
}else if(Config.mode == ArenaMode.PREPARE) { }else if(Config.mode == ArenaMode.PREPARE) {
Fight.getUnrotated().setSchem(SchematicNode.getSchematicNode(Config.PrepareSchemID)); Fight.getUnrotated().setSchem(SchematicNode.getSchematicNode(Config.PrepareSchemID));
} }
//TODO REMOVE PRIOR TO MERGE
FightStatistics.unrank();
FightWorld.forceLoad();
Bukkit.getScheduler().runTaskLater(getPlugin(), () -> {
new LixfelAI(Fight.getBlueTeam(), "Lixfel.AI");
new DummyAI(Fight.getRedTeam(), "public");
}, 1);
} }
@Override @Override

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@ -83,6 +83,8 @@ SCHEM_PRIVATE=§ePrivate {0}
SCHEM_NO_PRIVATE=§7No private {0} present SCHEM_NO_PRIVATE=§7No private {0} present
SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
ADD_AI_TITLE=Add AI
# Countdowns # Countdowns
COUNTDOWN_MINUTES=§e{0} §7Minutes {1} COUNTDOWN_MINUTES=§e{0} §7Minutes {1}
@ -114,6 +116,7 @@ RESPAWN=§eRespawn
REMOVE_PLAYERS=§cKick player REMOVE_PLAYERS=§cKick player
CHOOSE_SCHEMATIC=§eChoose {0} CHOOSE_SCHEMATIC=§eChoose {0}
SCHEMATIC_REQUIRED=§cChoose a schematic first SCHEMATIC_REQUIRED=§cChoose a schematic first
ADD_AI=§eAdd AI
KIT_PREVIEW_EDIT=§7Edit kit KIT_PREVIEW_EDIT=§7Edit kit
KIT_PREVIEW_CHOOSE=§aSelect kit KIT_PREVIEW_CHOOSE=§aSelect kit

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@ -77,6 +77,8 @@ SCHEM_PRIVATE=§ePrivates {0}
SCHEM_NO_PRIVATE=§7Kein privates {0} vorhanden SCHEM_NO_PRIVATE=§7Kein privates {0} vorhanden
SCHEM_PRIVATE_FORBIDDEN=§7Kein privates {0} erlaubt SCHEM_PRIVATE_FORBIDDEN=§7Kein privates {0} erlaubt
ADD_AI_TITLE=KI hinzufügen
# Countdowns # Countdowns
COUNTDOWN_MINUTES=§e{0} §7Minuten {1} COUNTDOWN_MINUTES=§e{0} §7Minuten {1}
@ -107,6 +109,7 @@ RESPAWN=§eRespawn
REMOVE_PLAYERS=§cSpieler rauswerfen REMOVE_PLAYERS=§cSpieler rauswerfen
CHOOSE_SCHEMATIC=§e{0} wählen CHOOSE_SCHEMATIC=§e{0} wählen
SCHEMATIC_REQUIRED=§cZuerst muss eine Schematic gewählt sein SCHEMATIC_REQUIRED=§cZuerst muss eine Schematic gewählt sein
ADD_AI=§eKI hinzufügen
KIT_PREVIEW_EDIT=§7Kit bearbeiten KIT_PREVIEW_EDIT=§7Kit bearbeiten
KIT_PREVIEW_CHOOSE=§aKit wählen KIT_PREVIEW_CHOOSE=§aKit wählen

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@ -19,17 +19,20 @@
package de.steamwar.fightsystem.ai; package de.steamwar.fightsystem.ai;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.JoinRequest;
import de.steamwar.fightsystem.listener.Chat; import de.steamwar.fightsystem.listener.Chat;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent; import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.utils.Region; import de.steamwar.fightsystem.utils.Region;
import de.steamwar.sql.SchematicNode; import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
@ -47,7 +50,6 @@ import org.bukkit.block.data.type.Repeater;
import org.bukkit.block.data.type.Switch; import org.bukkit.block.data.type.Switch;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Villager; import org.bukkit.entity.Villager;
import org.bukkit.event.player.PlayerTeleportEvent; import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.scheduler.BukkitTask; import org.bukkit.scheduler.BukkitTask;
@ -62,9 +64,12 @@ public abstract class AI {
public static final double INTERACTION_RANGE = 5.0; public static final double INTERACTION_RANGE = 5.0;
private static final Map<UUID, AI> ais = new HashMap<>(); private static final Map<UUID, AI> ais = new HashMap<>();
public static void printPos() {
ais.values().forEach(ai -> ai.chat(ai.entity.isValid() + " " + ai.entity.isDead() + " " + ai.entity.getLocation()));
}
static { static {
new OneShotStateDependent(ArenaMode.All, FightState.Spectate, () -> { new OneShotStateDependent(ArenaMode.AntiReplay, FightState.Spectate, () -> {
ais.values().forEach(AI::stop); ais.values().forEach(AI::stop);
ais.clear(); ais.clear();
}); });
@ -75,6 +80,7 @@ public abstract class AI {
} }
protected final FightTeam team; protected final FightTeam team;
@Getter
private final LivingEntity entity; private final LivingEntity entity;
private final BukkitTask task; private final BukkitTask task;
private final Queue<Action> queue = new ArrayDeque<>(); private final Queue<Action> queue = new ArrayDeque<>();
@ -89,11 +95,15 @@ public abstract class AI {
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::run, 1, 1); task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::run, 1, 1);
ais.put(entity.getUniqueId(), this); ais.put(entity.getUniqueId(), this);
team.addMember(entity, user); team.addMember(entity, user);
if(FightState.Schem.contains(FightState.getFightState()))
Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> schematic(team.getClipboard()));
} }
public abstract SchematicNode chooseSchematic(); public abstract SchematicNode chooseSchematic();
public abstract void schematic(Clipboard clipboard);
public boolean acceptJoinRequest(Player player, FightTeam team) { public boolean acceptJoinRequest(JoinRequest.Enquirer enquirer, FightTeam team) {
return true; return true;
} }
@ -107,10 +117,6 @@ public abstract class AI {
task.cancel(); task.cancel();
} }
public LivingEntity getEntity() {
return entity;
}
public void setReady() { public void setReady() {
if(FightState.getFightState() != FightState.POST_SCHEM_SETUP) if(FightState.getFightState() != FightState.POST_SCHEM_SETUP)
return; return;
@ -162,7 +168,7 @@ public abstract class AI {
Location location = translate(pos, true); Location location = translate(pos, true);
if(interactionDistanceViolation(location)) { if(interactionDistanceViolation(location)) {
chat("2 smoll pepe hönds!"); chat("InteractionDistanceViolation: setTNT");
return; return;
} }
@ -179,7 +185,7 @@ public abstract class AI {
public void run() { public void run() {
Location location = translate(pos, true); Location location = translate(pos, true);
if(interactionDistanceViolation(location)) { if(interactionDistanceViolation(location)) {
chat("Ich komme da nicht dran!"); chat("InteractionDistanceViolation: interact");
return; return;
} }

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@ -0,0 +1,60 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai;
import com.comphenix.tinyprotocol.Reflection;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.ai.chaos.ChaosAI;
import de.steamwar.fightsystem.ai.lixfel.LixfelAI;
import de.steamwar.fightsystem.fight.FightTeam;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import java.util.Arrays;
import java.util.List;
import java.util.function.BooleanSupplier;
import java.util.stream.Collectors;
@AllArgsConstructor
public class AIManager {
private static final List<AIManager> AIs = Arrays.asList(
new AIManager(DummyAI.class, Material.STONE, () -> true),
new AIManager(LixfelAI.class, Material.TNT, () -> Config.SchematicType.toDB().equals("miniwargear")),
new AIManager(ChaosAI.class, Material.SLIME_BLOCK, () -> Config.SchematicType.toDB().equals("miniwargear"))
);
public static List<AIManager> availableAIs() {
return AIs.stream().filter(manager -> manager.available.getAsBoolean()).collect(Collectors.toList());
}
private final Class<? extends AI> aiClass;
@Getter
private final Material icon;
private final BooleanSupplier available;
public String name() {
return aiClass.getSimpleName();
}
public void join(FightTeam team) {
Reflection.getConstructor(aiClass, FightTeam.class).invoke(team);
}
}

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@ -19,9 +19,11 @@
package de.steamwar.fightsystem.ai; package de.steamwar.fightsystem.ai;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.utils.FightStatistics;
import de.steamwar.sql.SchematicNode; import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
@ -30,8 +32,10 @@ import java.util.Random;
public class DummyAI extends AI { public class DummyAI extends AI {
public DummyAI(FightTeam team, String user) { public DummyAI(FightTeam team) {
super(team, SteamwarUser.get(user)); super(team, SteamwarUser.get("public"));
FightStatistics.unrank();
getEntity().setInvulnerable(true); getEntity().setInvulnerable(true);
} }
@ -41,6 +45,11 @@ public class DummyAI extends AI {
return publics.get(new Random().nextInt(publics.size())); return publics.get(new Random().nextInt(publics.size()));
} }
@Override
public void schematic(Clipboard clipboard) {
//does nothing
}
@Override @Override
protected void plan() { protected void plan() {
if(FightState.getFightState() == FightState.POST_SCHEM_SETUP) if(FightState.getFightState() == FightState.POST_SCHEM_SETUP)

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@ -24,15 +24,13 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.ai.AI; import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.ai.lixfel.LixfelPathplanner; import de.steamwar.fightsystem.ai.lixfel.LixfelPathplanner;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.JoinRequest;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.sql.SchematicData;
import de.steamwar.sql.SchematicNode; import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.io.IOException;
import java.util.*; import java.util.*;
public class ChaosAI extends AI { public class ChaosAI extends AI {
@ -70,16 +68,12 @@ public class ChaosAI extends AI {
@Override @Override
public SchematicNode chooseSchematic() { public SchematicNode chooseSchematic() {
SchematicNode schem = SchematicNode.getSchematicNode(111476); return SchematicNode.getSchematicNode(111476);
Clipboard clipboard; }
try {
clipboard = new SchematicData(schem).load();
} catch (IOException e) {
throw new IllegalStateException(e);
}
@Override
public void schematic(Clipboard clipboard) {
pathplanner = new LixfelPathplanner(this, clipboard); pathplanner = new LixfelPathplanner(this, clipboard);
return schem;
} }
@Override @Override
@ -146,7 +140,7 @@ public class ChaosAI extends AI {
} }
@Override @Override
public boolean acceptJoinRequest(Player player, FightTeam team) { public boolean acceptJoinRequest(JoinRequest.Enquirer enquirer, FightTeam team) {
return team == this.team; return team == this.team;
} }

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@ -26,15 +26,14 @@ import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.ai.AI; import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.sql.SchematicData;
import de.steamwar.sql.SchematicNode; import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import lombok.Setter;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Waterlogged; import org.bukkit.block.data.Waterlogged;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.io.IOException;
import java.util.*; import java.util.*;
import java.util.function.Supplier; import java.util.function.Supplier;
@ -42,25 +41,23 @@ public class LixfelAI extends AI {
private final Random random = new Random(); private final Random random = new Random();
private List<Supplier<PlanResult>> plans; private List<Supplier<PlanResult>> plans = new ArrayList<>();
private LixfelPathplanner pathplanner; private LixfelPathplanner pathplanner;
private MovementEmergency movementEmergency; private MovementEmergency movementEmergency;
public LixfelAI(FightTeam team, String user) { public LixfelAI(FightTeam team) {
super(team, SteamwarUser.get(user)); super(team, SteamwarUser.get("Lixfel.AI"));
//getEntity().setGlowing(true);
} }
@Override @Override
public SchematicNode chooseSchematic() { public SchematicNode chooseSchematic() {
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.SchematicType.toDB()); List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.SchematicType.toDB());
SchematicNode schem = publics.stream().filter(s -> s.getName().equals("TheUnderground")).findAny().orElseGet(() -> publics.get(random.nextInt(publics.size()))); return publics.stream().filter(s -> s.getName().equals("TheUnderground")).findAny().orElseGet(() -> publics.get(random.nextInt(publics.size())));
Clipboard clipboard; }
try {
clipboard = new SchematicData(schem).load();
} catch (IOException e) {
throw new IllegalStateException(e);
}
@Override
public void schematic(Clipboard clipboard) {
pathplanner = new LixfelPathplanner(this, clipboard); pathplanner = new LixfelPathplanner(this, clipboard);
movementEmergency = new MovementEmergency(); movementEmergency = new MovementEmergency();
@ -68,6 +65,7 @@ public class LixfelAI extends AI {
plans = new ArrayList<>(); plans = new ArrayList<>();
plans.add(movementEmergency); plans.add(movementEmergency);
plans.add(new ReadyPlan()); plans.add(new ReadyPlan());
plans.add(new TimedInteraction(200.0, -1, new Vector(25, 15, 25))); plans.add(new TimedInteraction(200.0, -1, new Vector(25, 15, 25)));
plans.add(new TimedInteraction(210.0, 420, new Vector(21, 15, 24))); plans.add(new TimedInteraction(210.0, 420, new Vector(21, 15, 24)));
@ -82,8 +80,6 @@ public class LixfelAI extends AI {
)); ));
assignWater(cannons, clipboard); assignWater(cannons, clipboard);
plans.addAll(cannons); plans.addAll(cannons);
return schem;
} }
@Override @Override
@ -121,13 +117,10 @@ public class LixfelAI extends AI {
} }
} }
@Setter
private class MovementEmergency implements Supplier<PlanResult> { private class MovementEmergency implements Supplier<PlanResult> {
private Vector plannedPosition; private Vector plannedPosition;
public void setPlannedPosition(Vector plannedPosition) {
this.plannedPosition = plannedPosition;
}
@Override @Override
public PlanResult get() { public PlanResult get() {
if(plannedPosition == null) if(plannedPosition == null)

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@ -22,6 +22,7 @@ package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.ai.AIManager;
import de.steamwar.fightsystem.fight.*; import de.steamwar.fightsystem.fight.*;
import de.steamwar.fightsystem.listener.PersonalKitCreator; import de.steamwar.fightsystem.listener.PersonalKitCreator;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
@ -38,9 +39,8 @@ import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType; import org.bukkit.event.inventory.ClickType;
import java.util.ArrayList; import java.util.*;
import java.util.List; import java.util.stream.Collectors;
import java.util.UUID;
public class GUI { public class GUI {
private GUI(){} private GUI(){}
@ -53,7 +53,7 @@ public class GUI {
String name = team.getLeader() != null ? team.getLeader().getEntity().getName() : team.getName(); String name = team.getLeader() != null ? team.getLeader().getEntity().getName() : team.getName();
inv.setItem(pos, SWItem.getDye(colorCode), colorCode, msg.parse("JOIN_REQUEST_TEAM", p, team.getColor() + name), click -> { inv.setItem(pos, SWItem.getDye(colorCode), colorCode, msg.parse("JOIN_REQUEST_TEAM", p, team.getColor() + name), click -> {
p.closeInventory(); p.closeInventory();
new JoinRequest(p, team); JoinRequest.forPlayer(p, team);
}); });
} }
@ -89,11 +89,29 @@ public class GUI {
inv.open(); inv.open();
} }
public static void addAI(Player p) {
SWListInv<AIManager> inv = new SWListInv<>(
p, msg.parse("ADD_AI_TITLE", p),
AIManager.availableAIs().stream().map(manager -> new SWListInv.SWListEntry<>(new SWItem(manager.getIcon(), manager.name()), manager)).collect(Collectors.toList()),
(click, manager) -> {
FightTeam team = Fight.getPlayerTeam(p);
if(FightState.PreLeaderSetup.contains(FightState.getFightState())) {
manager.join(Fight.getOpposite(team));
} else {
JoinRequest.forAI(manager, team);
}
p.closeInventory();
}
);
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open();
}
public static void chooseJoinRequests(Player p){ public static void chooseJoinRequests(Player p){
List<SWListInv.SWListEntry<Player>> players = JoinRequest.openRequests(p, Fight.getPlayerTeam(p)); List<SWListInv.SWListEntry<JoinRequest>> players = JoinRequest.openRequests(p, Fight.getPlayerTeam(p));
SWListInv<Player> inv = new SWListInv<>(p, msg.parse("REQUESTS_TITLE", p), players, (ClickType click, Player player) -> { SWListInv<JoinRequest> inv = new SWListInv<>(p, msg.parse("REQUESTS_TITLE", p), players, (ClickType click, JoinRequest request) -> {
p.closeInventory(); p.closeInventory();
RequestsCommand.onJoinRequest(p, player, click.isLeftClick() ? JoinRequest::accept : JoinRequest::decline); RequestsCommand.onJoinRequest(p, request, click.isLeftClick() ? JoinRequest::accept : JoinRequest::decline);
}); });
inv.setCallback(-999, (ClickType click) -> p.closeInventory()); inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open(); inv.open();

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@ -20,6 +20,7 @@
package de.steamwar.fightsystem.commands; package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand; import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@ -35,6 +36,7 @@ public class KitCommand implements CommandExecutor {
@Override @Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
AI.printPos();
if(!(sender instanceof Player)) { if(!(sender instanceof Player)) {
return false; return false;
} }

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@ -59,13 +59,7 @@ public class RequestsCommand implements CommandExecutor {
return false; return false;
} }
public static void onJoinRequest(Player player, Player target, BiConsumer<JoinRequest, FightTeam> handleJoinRequest) { public static void onJoinRequest(Player player, JoinRequest request, BiConsumer<JoinRequest, FightTeam> handleJoinRequest) {
JoinRequest request = JoinRequest.get(target);
if(request == null) {
FightSystem.getMessage().send("NO_JOIN_REQUEST", player);
return;
}
FightTeam team = Fight.getPlayerTeam(player); FightTeam team = Fight.getPlayerTeam(player);
if(!request.required(team)) { if(!request.required(team)) {
FightSystem.getMessage().send("NO_CONFIRMATION", player); FightSystem.getMessage().send("NO_CONFIRMATION", player);

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@ -34,6 +34,7 @@ import de.steamwar.fightsystem.utils.WorldeditWrapper;
import de.steamwar.sql.SchematicData; import de.steamwar.sql.SchematicData;
import de.steamwar.sql.SchematicNode; import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SchematicType; import de.steamwar.sql.SchematicType;
import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.DyeColor; import org.bukkit.DyeColor;
import org.bukkit.Location; import org.bukkit.Location;
@ -52,6 +53,7 @@ public class FightSchematic extends StateDependent {
private final Region region; private final Region region;
private final boolean rotate; private final boolean rotate;
@Getter
private Clipboard clipboard = null; private Clipboard clipboard = null;
private int schematic = 0; private int schematic = 0;
@ -137,6 +139,7 @@ public class FightSchematic extends StateDependent {
private void paste(){ private void paste(){
FreezeWorld freezer = new FreezeWorld(); FreezeWorld freezer = new FreezeWorld();
team.teleportToSpawn();
Vector dims = WorldeditWrapper.impl.getDimensions(clipboard); Vector dims = WorldeditWrapper.impl.getDimensions(clipboard);
WorldeditWrapper.impl.pasteClipboard( WorldeditWrapper.impl.pasteClipboard(
clipboard, clipboard,
@ -149,9 +152,9 @@ public class FightSchematic extends StateDependent {
new AffineTransform().rotateY(rotate ? 180 : 0) new AffineTransform().rotateY(rotate ? 180 : 0)
); );
FightSystem.getHullHider().initialize(team); FightSystem.getHullHider().initialize(team);
team.getPlayers().forEach(fightPlayer -> fightPlayer.ifAI(ai -> ai.schematic(clipboard)));
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), freezer::disable, 3); Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), freezer::disable, 3);
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), team::teleportToSpawn, 40);
} }
@Override @Override

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@ -23,6 +23,7 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.ai.AIManager;
import de.steamwar.fightsystem.commands.GUI; import de.steamwar.fightsystem.commands.GUI;
import de.steamwar.fightsystem.countdown.Countdown; import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.events.TeamLeaveEvent; import de.steamwar.fightsystem.events.TeamLeaveEvent;
@ -71,9 +72,11 @@ public class FightTeam {
static { static {
setKitButton(notReadyKit, true); setKitButton(notReadyKit, true);
if(!ArenaMode.RankedEvent.contains(Config.mode)){ if(ArenaMode.VariableTeams.contains(Config.mode)){
notReadyKit.setItem(2, "REQUESTS", new ItemBuilder(Material.PAPER).build(), GUI::chooseJoinRequests); notReadyKit.setItem(2, "REQUESTS", new ItemBuilder(Material.PAPER).build(), GUI::chooseJoinRequests);
notReadyKit.setItem(3, "REMOVE_PLAYERS", new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).build(), GUI::chooseRemove); notReadyKit.setItem(3, "REMOVE_PLAYERS", new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).build(), GUI::chooseRemove);
if(!AIManager.availableAIs().isEmpty())
notReadyKit.setItem(6, "ADD_AI", new ItemBuilder(Material.REDSTONE).build(), GUI::addAI);
} }
if(Config.test()) if(Config.test())
@ -452,6 +455,10 @@ public class FightTeam {
return schematic.getId(); return schematic.getId();
} }
public Clipboard getClipboard() {
return schematic.getClipboard();
}
public double getCurrentHearts() { public double getCurrentHearts() {
return players.values().stream().filter(FightPlayer::isLiving).mapToDouble(fp -> fp.getEntity().getHealth()).sum(); return players.values().stream().filter(FightPlayer::isLiving).mapToDouble(fp -> fp.getEntity().getHealth()).sum();
} }

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@ -20,6 +20,7 @@
package de.steamwar.fightsystem.fight; package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.ai.AIManager;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
@ -28,44 +29,66 @@ import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.*; import java.util.*;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer;
import java.util.stream.Collectors; import java.util.stream.Collectors;
public class JoinRequest { public class JoinRequest {
private static final Map<Player, JoinRequest> activeRequests = new HashMap<>(); private static final Map<Player, JoinRequest> playerRequests = new HashMap<>();
private static final List<JoinRequest> activeRequests = new ArrayList<>();
public static JoinRequest get(Player player) {
return playerRequests.get(player);
}
public static List<SWListInv.SWListEntry<Player>> openRequests(Player p, FightTeam team) { public static List<SWListInv.SWListEntry<JoinRequest>> openRequests(Player p, FightTeam team) {
return activeRequests.values().stream().filter( return activeRequests.stream().filter(
request -> request.waitOnApproval.contains(team) request -> request.waitOnApproval.contains(team)
).map(request -> { ).map(request -> {
SWItem item = SWItem.getPlayerSkull(request.player); AtomicReference<SWItem> item = new AtomicReference<>();
item.setLore(Arrays.asList( request.enquirer.ifPlayer(player -> item.set(SWItem.getPlayerSkull(player)));
request.enquirer.ifAI(manager -> item.set(new SWItem(manager.getIcon(), manager.name())));
item.get().setLore(Arrays.asList(
FightSystem.getMessage().parse("REQUESTS_LEFT_CLICK", p), FightSystem.getMessage().parse("REQUESTS_LEFT_CLICK", p),
FightSystem.getMessage().parse("REQUESTS_RIGHT_CLICK", p) FightSystem.getMessage().parse("REQUESTS_RIGHT_CLICK", p)
)); ));
return new SWListInv.SWListEntry<>(item, request.player); return new SWListInv.SWListEntry<>(item.get(), request);
}).collect(Collectors.toList()); }).collect(Collectors.toList());
} }
public static void clearRequests() { public static void clearRequests() {
playerRequests.clear();
activeRequests.clear(); activeRequests.clear();
} }
public static JoinRequest get(Player player) { public static void forPlayer(Player player, FightTeam team) {
return activeRequests.get(player); new JoinRequest(new Enquirer() {
@Override public String name() { return player.getName(); }
@Override public void ifPlayer(Consumer<Player> function) { function.accept(player); }
@Override public void ifAI(Consumer<AIManager> function) {}
}, team, FightState.ingame() ? Fight.teams() : Collections.singleton(team));
} }
private final Player player; public static void forAI(AIManager manager, FightTeam team) {
new JoinRequest(new Enquirer() {
@Override public String name() { return manager.name(); }
@Override public void ifPlayer(Consumer<Player> function) {}
@Override public void ifAI(Consumer<AIManager> function) { function.accept(manager); }
}, team, Collections.singleton(Fight.getOpposite(team)));
}
private final Enquirer enquirer;
private final FightTeam team; private final FightTeam team;
private final Set<FightTeam> waitOnApproval; private final Set<FightTeam> waitOnApproval;
public JoinRequest(Player player, FightTeam team) { private JoinRequest(Enquirer enquirer, FightTeam team, Collection<FightTeam> waitOnApproval) {
this.player = player; this.enquirer = enquirer;
this.team = team; this.team = team;
this.waitOnApproval = new HashSet<>(FightState.ingame() ? Fight.teams() : Collections.singleton(team)); this.waitOnApproval = new HashSet<>(waitOnApproval);
Set<FightTeam> alreadyAccepted = new HashSet<>(); Set<FightTeam> alreadyAccepted = new HashSet<>();
activeRequests.put(player, this); enquirer.ifPlayer(player -> playerRequests.put(player, this));
activeRequests.add(this);
for(FightTeam t : waitOnApproval) { for(FightTeam t : waitOnApproval) {
FightPlayer leader = t.getLeader(); FightPlayer leader = t.getLeader();
if(leader == null) if(leader == null)
@ -74,14 +97,14 @@ public class JoinRequest {
if(leader.getEntity() == null) if(leader.getEntity() == null)
continue; continue;
leader.ifPlayer(leaderPlayer -> FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_NOTIFICATION", leaderPlayer, "REQUESTS", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/requests"), player.getName(), team.getColoredName())); leader.ifPlayer(leaderPlayer -> FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_NOTIFICATION", leaderPlayer, "REQUESTS", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/requests"), enquirer.name(), team.getColoredName()));
leader.ifAI(ai -> { leader.ifAI(ai -> {
if(ai.acceptJoinRequest(player, team)) if(ai.acceptJoinRequest(enquirer, team))
alreadyAccepted.add(t); alreadyAccepted.add(t);
}); });
} }
FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_CONFIRMATION", player, ChatMessageType.ACTION_BAR); enquirer.ifPlayer(player -> FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_CONFIRMATION", player, ChatMessageType.ACTION_BAR));
alreadyAccepted.forEach(this::accept); alreadyAccepted.forEach(this::accept);
} }
@ -93,18 +116,26 @@ public class JoinRequest {
waitOnApproval.remove(acceptor); waitOnApproval.remove(acceptor);
if(waitOnApproval.isEmpty()) { if(waitOnApproval.isEmpty()) {
team.addMember(player); enquirer.ifPlayer(team::addMember);
activeRequests.remove(player); enquirer.ifAI(manager -> manager.join(team));
close();
} }
} }
public void decline(FightTeam declinor) { public void decline(FightTeam declinor) {
FightSystem.getMessage().sendPrefixless("REQUEST_YOUR_DECLINED", player, ChatMessageType.ACTION_BAR); enquirer.ifPlayer(player -> FightSystem.getMessage().sendPrefixless("REQUEST_YOUR_DECLINED", player, ChatMessageType.ACTION_BAR));
waitOnApproval.forEach(t -> t.broadcast("REQUEST_DECLINED", player.getName())); waitOnApproval.forEach(t -> t.broadcast("REQUEST_DECLINED", enquirer.name()));
silentDecline(); close();
} }
public void silentDecline() { public void close() {
activeRequests.remove(player); enquirer.ifPlayer(playerRequests::remove);
activeRequests.remove(this);
}
public interface Enquirer {
String name();
void ifPlayer(Consumer<Player> function);
void ifAI(Consumer<AIManager> function);
} }
} }

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@ -69,6 +69,6 @@ public class JoinRequestListener implements Listener {
public void onLeave(PlayerQuitEvent event) { public void onLeave(PlayerQuitEvent event) {
JoinRequest request = JoinRequest.get(event.getPlayer()); JoinRequest request = JoinRequest.get(event.getPlayer());
if(request != null) if(request != null)
request.silentDecline(); request.close();
} }
} }